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Mortal Complex
Gameplay Summary
Passive early game, rarely rushes in Feudal (70%). Transitions into infantry-based compositions, especially Infantry (Sword). Most successful with Militia Rush (73% win rate). Struggles against Heavy Cavalry compositions. Plays open and aggressive with minimal walling.
Passive early game, rarely rushes in Feudal (70%). Transitions into infantry-based compositions, especially Infantry (Sword). Most successful with Militia Rush (73% win rate). Struggles against Heavy Cavalry compositions. Plays open and aggressive with minimal walling.
Elo
917
Top 65%
Rank
#28,484
1v1 RM
Games
101
57W /
53L
Steam
3 months
Unverified
No risk factors detected
Player Analysis
81 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
70%
Militia Rush
14%
Scout Rush
7%
Knight Rush
2%
Overall Behavior
Fast imp (35%)
Early castle build (17%)
Fast castle (14%)
Militia rush (14%)
Phosphoru (12%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (25% of games)
Opening Success Rates
No Rush
57 games
46%
Militia Rush
11 games
73%
Scout Rush
6 games
50%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Cavalry Archer Rush
(3 games)
67%
win rate
Knight Rush
(5 games)
60%
win rate
No Rush
(43 games)
58%
win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush
(4 games)
25%
win rate
Monk Rush
(4 games)
25%
win rate
Scout Rush
(14 games)
29%
win rate
How to Beat This Player
Early Game
If they open No Rush (70%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Infantry (47%), often loses to:
BEST
Heavy Cavalry
(14L)
Unique Unit
(13L)
Infantry (Spear)
(11L)
Militia Rush
4 games
75%
win rate
Monk Rush
4 games
75%
win rate
Scout Rush
14 games
71%
win rate
Cavalry Archer Rush
3 games
67%
win rate
Knight Rush
5 games
60%
win rate
No Rush
43 games
58%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
47%
Infantry
PRIMARY STYLE
Infantry (Sword)
42%
56% WR
Unique Unit
30%
38% WR
Infantry (Spear)
26%
18% WR
Skirmishers
19%
0% WR
Dominates vs
Archers
+9
Unique Unit
+7
Skirmishers
+7
Struggles vs
Heavy Cavalry
−14
Unique Unit
−13
Infantry (Spear)
−11
Common Transitions
No Rush
Infantry (Sword)
29% WR
Militia Rush
Infantry (Sword)
75% WR
Scout Rush
Light Cavalry
60% WR
Tendencies & Patterns
Civ. Stats
Variable
Turks
66%
Franks
40%
Win Rates by Civ Type
Gunpowder Civs
64%
Their Best Gunpowder Civ:
Turks
66% WR
Infantry Civs
57%
Their Best Infantry Civ:
Romans
61% WR
Cavalry Civs
15%
Their Best Cavalry Civ:
Franks
40% WR
Defensive Civs
33%
Their Best Defensive Civ:
Koreans
33% WR
Civ Playstyle Analysis
Turks
32
66%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 13:09
Castle: 19:36
fast imp
81%
Romans
18
61%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:36
Castle: 23:28
militia rush
44%
Franks
5
40%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:24
Castle: 21:34
knight rush
40%
phosphoru
20%
early castle build
20%
scout rush
20%
Poles
4
0%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 13:06
Castle: 26:16
early castle build
50%
militia rush
50%
fast imp
25%
phosphoru
25%
Koreans
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:31
Castle: 21:15
No specific behavior patterns detected for this civ.
Byzantines
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:15
Castle: 19:45
phosphoru
67%
fast castle
67%
militia rush
33%
fast imp
33%
Khmer
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:33
Castle: 17:42
castle drop
67%
phosphoru
67%
fast castle
67%
Sicilians
2
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arena | 30 | 67% | No Rush 93% | No Rush (7) |
| Arabia | 25 | 36% | No Rush 52% | Scout Rush (5) |
| Lowland | 5 | 60% | Militia Rush 60% | - |
| Mired | 5 | 60% | No Rush 80% | No Rush (2) |
| MegaRandom | 5 | 40% | No Rush 80% | No Rush (3) |
| Valley | 3 | 0% | No Rush 67% | - |
| Steppe | 3 | 33% | Skirmisher Rush 33% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
44.8%
29 games
Morning
06:00 - 12:00
100%
1 games
Afternoon
12:00 - 18:00
53.8%
26 games
Evening
18:00 - 00:00
53.7%
54 games
Consistent performance across all time periods.
Based on 110 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
10x
Chases losses
2x
Stops after losses
6x
After 1st Win
2.2
games
After 1st defeat
2
games
End on Win
35%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
38 min
Avg. Loss
49
min
Games
81
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+01:10)
12:22
/ 11:12 target
III
Castle Age
(+00:22)
21:20
/ 20:58 target
IV
Imperial Age
(-04:08)
32:30
/ 36:38 target
Fast Imp - 36%
Economy Profile
Dark Age Idle TC (Avg.)
00:45
Average
Reaches Imperial
67%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Persians
Cavalry
2-0
Japanese
Infantry
2-0
Sicilians
Infantry
3-1
Worst Matchups
Celts
Infantry
0-2
Portuguese
Gunpowder
0-2
Gurjaras
Camel
0-2
Infantry (60%)
Cavalry (58%)
Archer (30%)
Gunpowder (29%)
Cavalry Archer (20%)
Most Faced Civs
1
Franks
71%
7 games
5W - 2L
2
Ethiopians
43%
7 games
3W - 4L
3
Magyars
50%
6 games
3W - 3L
Mongols
33%
6 games
2W - 4L
Sicilians
80%
5 games
4W - 1L
Goths
20%
5 games
1W - 4L
Top 6 of 36 tracked opponent picks
Rating History (Last 60 days)
+18 Elo
31 games
Current
917
Peak
917
Low
771
Record (W:L)
16
-
15
Effective APM (Last 20 games)
Overall
20.6
actions per minute
Average speed
for 917 Elo
0
Avg (24)
Dark Age
21.1
Feudal
15.9
Castle
18.3
Imperial
11.1
Peak:
66.4
eAPM
Recent Match History (81 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
917
(+16)
|
Enclosed
#461140075
|
Romans
|
|
00:48:58 |
Mar 06, 2026
|
|
DEFEAT
901
(-16)
|
Arabia
#461123697
|
Romans
|
|
00:41:10 |
Mar 06, 2026
|
|
VICTORY
917
(+18)
|
Arena
#460940508
|
Turks
|
|
00:29:05 |
Mar 05, 2026
|
|
VICTORY
899
(+16)
|
Arabia
#460936887
|
Romans
|
|
00:27:30 |
Mar 05, 2026
|
|
VICTORY
883
(+15)
|
Arabia
#460932877
|
Romans
|
|
00:29:46 |
Mar 05, 2026
|
|
VICTORY
868
(+18)
|
Arabia
#460904274
|
Romans
|
|
00:22:28 |
Mar 05, 2026
|
|
VICTORY
850
(+17)
|
Arena
#460903743
|
Turks
|
|
00:00:16 |
Mar 05, 2026
|
|
VICTORY
833
(+15)
|
Enclosed
#460862360
|
Sicilians
|
|
00:36:27 |
Mar 05, 2026
|
|
DEFEAT
818
(-17)
|
Arena
#460858607
|
Bulgarians
|
|
00:28:34 |
Mar 05, 2026
|
|
VICTORY
835
(+15)
|
Haboob
#460858090
|
Bulgarians
|
|
00:00:36 |
Mar 05, 2026
|
|
DEFEAT
820
(-15)
|
Haboob
#460848834
|
Romans
|
|
00:36:29 |
Mar 05, 2026
|
|
VICTORY
835
(+14)
|
Hideout
#459577892
|
Romans
|
|
00:47:52 |
Feb 28, 2026
|
|
VICTORY
821
(+15)
|
Four Lakes
#459532154
|
Romans
|
|
00:32:03 |
Feb 27, 2026
|
|
VICTORY
806
(+18)
|
Arena
#459531978
|
Romans
|
|
00:00:23 |
Feb 27, 2026
|
|
VICTORY
788
(+17)
|
Golden Pit
#459471558
|
Romans
|
|
00:41:13 |
Feb 27, 2026
|
|
DEFEAT
771
(-15)
|
Arena
#459219300
|
Turks
|
|
00:57:13 |
Feb 26, 2026
|
|
DEFEAT
786
(-17)
|
Hideout
#459093084
|
Goths
|
|
00:37:53 |
Feb 26, 2026
|
|
DEFEAT
786
(-16)
|
Arena
#455531024
|
Turks
Castle Drop
|
|
01:54:14 |
Feb 12, 2026
|
|
DEFEAT
802
(-16)
|
Arena
#454250997
|
Persians
Castle Drop
|
|
00:29:33 |
Feb 06, 2026
|
|
DEFEAT
818
(-15)
|
Arabia
#454245817
|
Poles
No Rush
|
|
00:37:33 |
Feb 06, 2026
|
|
DEFEAT
833
(-17)
|
Arabia
#454213383
|
Poles
Militia Rush
|
|
00:59:33 |
Feb 06, 2026
|
|
VICTORY
850
(+17)
|
Steppe
#454180418
|
Saracens
Archer Rush
|
|
00:32:13 |
Feb 06, 2026
|
|
VICTORY
833
(+16)
|
Arena
#454175239
|
Turks
Fast Castle
|
|
00:32:08 |
Feb 06, 2026
|
|
DEFEAT
817
(-15)
|
Arabia
#454146732
|
Persians
Archer Rush
|
|
01:08:33 |
Feb 06, 2026
|
|
DEFEAT
832
(-15)
|
Arabia
#453954405
|
Vietnamese
|
|
00:46:15 |
Feb 05, 2026
|
|
DEFEAT
847
(-18)
|
Steppe
#453831825
|
Khmer
Fast Castle
|
|
00:39:34 |
Feb 05, 2026
|
|
DEFEAT
865
(-18)
|
Arena
#453825777
|
Khmer
Castle Drop
|
|
00:52:01 |
Feb 05, 2026
|
|
DEFEAT
883
(-16)
|
Steppe
#453761274
|
Goths
Skirmisher Rush
|
|
01:01:39 |
Feb 04, 2026
|
|
DEFEAT
899
(-17)
|
Arena
#453723212
|
Byzantines
Fast Castle
|
|
00:43:48 |
Feb 04, 2026
|
|
VICTORY
916
(+17)
|
Arena
#453711263
|
Byzantines
Fast Castle
|
|
00:36:08 |
Feb 04, 2026
|
|
VICTORY
899
(+15)
|
Arabia
#453705221
|
Khmer
Castle Drop
|
|
00:41:05 |
Feb 04, 2026
|
|
DEFEAT
884
(-17)
|
Arena
#451469188
|
Turks
No Rush
|
|
00:51:22 |
Jan 26, 2026
|
|
DEFEAT
901
(-16)
|
Arena
#451464648
|
Turks
Fast Castle
|
|
00:21:07 |
Jan 26, 2026
|
|
VICTORY
934
(+15)
|
Arena
#450979635
|
Turks
No Rush
|
|
00:30:00 |
Jan 25, 2026
|
|
VICTORY
919
(+15)
|
Arabia
#450961886
|
Romans
Militia Rush
|
|
00:26:37 |
Jan 25, 2026
|
|
VICTORY
904
(+14)
|
Lowland
#450955216
|
Romans
Militia Rush
|
|
00:45:01 |
Jan 25, 2026
|
|
VICTORY
890
(+14)
|
Lowland
#450925576
|
Romans
Militia Rush
|
|
00:38:44 |
Jan 24, 2026
|
|
VICTORY
876
(+15)
|
Arena
#450918729
|
Turks
No Rush
|
|
00:34:07 |
Jan 24, 2026
|
|
VICTORY
861
(+15)
|
Arabia
#450879136
|
Romans
Militia Rush
|
|
00:34:25 |
Jan 24, 2026
|
|
VICTORY
846
(+15)
|
Arena
#450840523
|
Turks
Fast Castle
|
|
00:40:53 |
Jan 24, 2026
|
|
VICTORY
831
(+16)
|
Shrubland
#450829601
|
Romans
Militia Rush
|
|
00:38:00 |
Jan 24, 2026
|
|
VICTORY
815
(+15)
|
Lowland
#450825369
|
Romans
Militia Rush
|
|
00:21:46 |
Jan 24, 2026
|
|
DEFEAT
800
(-13)
|
Arabia
#450815415
|
Turks
Scout Rush
|
|
00:52:01 |
Jan 24, 2026
|
|
DEFEAT
813
(-18)
|
Lowland
#450680246
|
Chinese
Fire Lancer Rush
|
|
01:45:31 |
Jan 24, 2026
|
|
DEFEAT
831
(-16)
|
MegaRandom
#450572064
|
Romans
No Rush
|
|
00:39:47 |
Jan 23, 2026
|
|
DEFEAT
847
(-15)
|
MegaRandom
#450415999
|
Turks
No Rush
|
|
00:50:07 |
Jan 23, 2026
|
|
VICTORY
862
(+17)
|
Arabia
#450366417
|
Franks
Scout Rush
|
|
00:54:58 |
Jan 22, 2026
|
|
VICTORY
845
(+14)
|
Arena
#450361043
|
Turks
Fast Castle
|
|
00:32:12 |
Jan 22, 2026
|
|
DEFEAT
831
(-16)
|
MegaRandom
#450174372
|
Poles
Militia Rush
|
|
00:35:23 |
Jan 22, 2026
|
|
DEFEAT
847
(-16)
|
Arabia
#450124280
|
Turks
Scout Rush
|
|
00:59:10 |
Jan 21, 2026
|
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