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Gameplay Summary
Passive early game, rarely rushes in Feudal (89%). Plays a cavalry-heavy style in mid/late game. Struggles against Unique Unit compositions. Frequently employs FC into Unique Units and Fast Castle. Often picks Mongols (70%).
Passive early game, rarely rushes in Feudal (89%). Plays a cavalry-heavy style in mid/late game. Struggles against Unique Unit compositions. Frequently employs FC into Unique Units and Fast Castle. Often picks Mongols (70%).
Elo
1161
Top 35%
Rank
#13,710
1v1 RM
Games
914
122W /
119L
Steam
9 years
Unverified
No risk factors detected
Player Analysis
87 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
89%
Scout Rush
5%
Archer Rush
3%
Militia Rush
2%
Overall Behavior
Early castle build (52%)
Phosphoru (48%)
Fast castle (18%)
Castle drop (11%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (37% of games)
Opening Success Rates
No Rush
77 games
43%
Scout Rush
4 games
50%
Archer Rush
3 games
33%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Archer Rush
(13 games)
69%
win rate
Early-Game Weaknesses
They struggle against these:
Skirmisher Rush
(3 games)
0%
win rate
Scout Rush
(16 games)
25%
win rate
Knight Rush
(4 games)
25%
win rate
How to Beat This Player
Early Game
If they open No Rush (89%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Cavalry (46%), often loses to:
BEST
Unique Unit
(19L)
Heavy Cavalry
(18L)
Skirmishers
(14L)
Skirmisher Rush
3 games
100%
win rate
Scout Rush
16 games
75%
win rate
Knight Rush
4 games
75%
win rate
Archer Rush
13 games
69%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
46%
Cavalry
PRIMARY STYLE
Unique Unit
76%
46% WR
Light Cavalry
44%
52% WR
Infantry (Spear)
35%
44% WR
Archers
17%
42% WR
Dominates vs
Skirmishers
+13
Unique Unit
+10
Archers
+10
Struggles vs
Unique Unit
−19
Heavy Cavalry
−18
Skirmishers
−14
Common Transitions
No Rush
Unique Unit
43% WR
Scout Rush
Unique Unit
50% WR
Archer Rush
Unique Unit
33% WR
Tendencies & Patterns
Civ. Stats
Main Civ
Goths
50%
Persians
44%
Win Rates by Civ Type
Cavalry Archer Civs
46%
Their Best Cavalry Archer Civ:
Mongols
46% WR
Cavalry Civs
46%
Their Best Cavalry Civ:
Persians
44% WR
Infantry Civs
44%
Their Best Infantry Civ:
Goths
50% WR
Civ Playstyle Analysis
Mongols
61
46%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:02
Castle: 18:20
phosphoru
61%
early castle build
56%
fast castle
23%
Persians
9
44%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:13
Castle: 19:48
early castle build
56%
Goths
8
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 13:17
Castle: 20:57
early castle build
50%
phosphoru
25%
Saracens
3
0%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:16
Castle: 17:49
phosphoru
67%
fast castle
33%
militia rush
33%
Burgundians
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Poles
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Incas
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Spanish
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| MegaRandom | 37 | 51% | No Rush 84% | Scout Rush (6) |
| Steppe | 26 | 42% | No Rush 88% | No Rush (5) |
| Scandinavia | 4 | 75% | No Rush 100% | - |
| Lowland | 4 | 25% | No Rush 100% | No Rush (2) |
| Fortified Clearing | 4 | 0% | No Rush 100% | No Rush (3) |
| Valley | 3 | 0% | No Rush 100% | Scout Rush (3) |
| Shrubland | 3 | 33% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
54.5%
11 games
Morning
06:00 - 12:00
49%
51 games
Afternoon
12:00 - 18:00
51.8%
83 games
Evening
18:00 - 00:00
50%
96 games
Consistent performance across all time periods.
Based on 241 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
3x
Chases losses
17x
Stops after losses
8x
After 1st Win
5
games
After 1st defeat
3.4
games
End on Win
44%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
46 min
Avg. Loss
43
min
Games
87
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+01:52)
12:13
/ 10:21 target
III
Castle Age
(-01:24)
18:52
/ 20:16 target
IV
Imperial Age
(+01:06)
37:09
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:57
Average
Reaches Imperial
47%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Persians
Cavalry
3-0
Malians
Infantry
2-0
Dravidians
Infantry
2-0
Worst Matchups
Armenians
Infantry
0-2
Franks
Cavalry
0-2
Lithuanians
Cavalry
0-2
Cavalry (39%)
Infantry (55%)
Archer (50%)
Gunpowder (22%)
Cavalry Archer (29%)
Most Faced Civs
1
Mongols
41%
17 games
7W - 10L
2
Japanese
58%
12 games
7W - 5L
3
Persians
63%
8 games
5W - 3L
Vietnamese
63%
8 games
5W - 3L
Incas
50%
8 games
4W - 4L
Byzantines
50%
8 games
4W - 4L
Top 6 of 61 tracked opponent picks
Rating History (Last 60 days)
+92 Elo
196 games
Current
1161
Peak
1178
Low
1009
Record (W:L)
99
-
97
Effective APM (Last 20 games)
Overall
18.3
actions per minute
Slower than average
for 1161 Elo
0
Avg (39)
Dark Age
17.3
Feudal
10.2
Castle
11.6
Imperial
9.9
Peak:
62.4
eAPM
Recent Match History (87 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1161
(-17)
|
Enclosed
#463657607
|
Mongols
|
|
00:39:32 |
Mar 17, 2026
|
|
VICTORY
1178
(+16)
|
Mediterranean
#463648673
|
Mongols
|
|
00:47:42 |
Mar 17, 2026
|
|
VICTORY
1162
(+19)
|
Northern Isles
#463631500
|
Mongols
|
|
00:31:37 |
Mar 17, 2026
|
|
VICTORY
1143
(+17)
|
Mediterranean
#463624751
|
Mongols
|
|
00:35:31 |
Mar 17, 2026
|
|
DEFEAT
1126
(-16)
|
MegaRandom
#463623141
|
Mongols
|
|
00:22:01 |
Mar 17, 2026
|
|
VICTORY
1142
(+16)
|
Northern Isles
#463615619
|
Mongols
|
|
00:59:07 |
Mar 17, 2026
|
|
DEFEAT
1126
(-15)
|
Enclosed
#463613222
|
Mongols
|
|
00:25:03 |
Mar 17, 2026
|
|
DEFEAT
1141
(-15)
|
Enclosed
#463611649
|
Mongols
|
|
00:01:20 |
Mar 17, 2026
|
|
VICTORY
1156
(+17)
|
Northern Isles
#463608973
|
Mongols
|
|
00:43:50 |
Mar 17, 2026
|
|
VICTORY
1139
(+14)
|
MegaRandom
#463606586
|
Mongols
|
|
00:39:32 |
Mar 17, 2026
|
|
DEFEAT
1125
(-16)
|
MegaRandom
#463465529
|
Mongols
|
|
00:43:36 |
Mar 16, 2026
|
|
DEFEAT
1141
(-14)
|
MegaRandom
#463461346
|
Mongols
|
|
00:36:03 |
Mar 16, 2026
|
|
VICTORY
1155
(+17)
|
Mediterranean
#463457516
|
Mongols
|
|
00:33:09 |
Mar 16, 2026
|
|
VICTORY
1138
(+16)
|
MegaRandom
#463457165
|
Mongols
|
|
00:00:41 |
Mar 16, 2026
|
|
VICTORY
1122
(+15)
|
MegaRandom
#463399937
|
Mongols
|
|
01:20:16 |
Mar 16, 2026
|
|
VICTORY
1107
(+17)
|
Mediterranean
#463396807
|
Mongols
|
|
00:53:55 |
Mar 16, 2026
|
|
DEFEAT
1090
(-15)
|
Mediterranean
#463395453
|
Mongols
|
|
00:23:43 |
Mar 16, 2026
|
|
DEFEAT
1105
(-16)
|
Enclosed
#462979919
|
Mongols
|
|
00:56:17 |
Mar 14, 2026
|
|
VICTORY
1121
(+17)
|
MegaRandom
#462741269
|
Mongols
|
|
00:41:33 |
Mar 13, 2026
|
|
DEFEAT
1104
(-16)
|
Enclosed
#462732805
|
Mongols
|
|
00:52:39 |
Mar 13, 2026
|
|
DEFEAT
1120
(-16)
|
Northern Isles
#462539323
|
Mongols
|
|
00:42:17 |
Mar 12, 2026
|
|
VICTORY
1136
(+16)
|
Mediterranean
#462534333
|
Mongols
|
|
00:47:39 |
Mar 12, 2026
|
|
DEFEAT
1120
(-17)
|
MegaRandom
#462513207
|
Mongols
|
|
00:29:43 |
Mar 12, 2026
|
|
VICTORY
1137
(+17)
|
Enclosed
#462513034
|
Mongols
|
|
00:00:16 |
Mar 12, 2026
|
|
DEFEAT
1120
(-14)
|
Mediterranean
#462508914
|
Mongols
|
|
00:31:04 |
Mar 12, 2026
|
|
VICTORY
1134
(+18)
|
MegaRandom
#462488693
|
Mongols
|
|
00:40:55 |
Mar 12, 2026
|
|
VICTORY
1116
(+16)
|
MegaRandom
#462488488
|
Mongols
|
|
00:00:51 |
Mar 12, 2026
|
|
VICTORY
1100
(+17)
|
MegaRandom
#462480200
|
Mongols
|
|
01:03:57 |
Mar 12, 2026
|
|
DEFEAT
1083
(-18)
|
Enclosed
#462473749
|
Mongols
|
|
00:50:16 |
Mar 12, 2026
|
|
VICTORY
1101
(+16)
|
Enclosed
#462470952
|
Mongols
|
|
00:25:57 |
Mar 12, 2026
|
|
DEFEAT
1085
(-17)
|
MegaRandom
#462118158
|
Mongols
|
|
00:44:08 |
Mar 10, 2026
|
|
DEFEAT
1102
(-16)
|
Enclosed
#462091246
|
Poles
|
|
00:07:58 |
Mar 10, 2026
|
|
VICTORY
1118
(+18)
|
Enclosed
#462044621
|
Mongols
|
|
00:55:09 |
Mar 10, 2026
|
|
DEFEAT
1085
(-16)
|
Mediterranean
#462020131
|
Mongols
|
|
00:54:35 |
Mar 10, 2026
|
|
VICTORY
1101
(+15)
|
MegaRandom
#462018254
|
Mongols
|
|
00:31:32 |
Mar 10, 2026
|
|
DEFEAT
1086
(-15)
|
Enclosed
#461943651
|
Goths
|
|
00:28:14 |
Mar 09, 2026
|
|
VICTORY
1101
(+14)
|
MegaRandom
#461937441
|
Mongols
|
|
00:56:12 |
Mar 09, 2026
|
|
DEFEAT
1087
(-15)
|
Mediterranean
#461882210
|
Turks
|
|
00:14:46 |
Mar 09, 2026
|
|
DEFEAT
1102
(-15)
|
MegaRandom
#461876918
|
Mongols
|
|
00:42:58 |
Mar 09, 2026
|
|
VICTORY
1117
(+16)
|
Northern Isles
#461862657
|
Saracens
|
|
01:12:34 |
Mar 09, 2026
|
|
DEFEAT
1101
(-15)
|
Mediterranean
#461853856
|
Turks
|
|
00:41:56 |
Mar 09, 2026
|
|
VICTORY
1116
(+15)
|
Mediterranean
#461834775
|
Mongols
|
|
00:52:24 |
Mar 09, 2026
|
|
VICTORY
1101
(+15)
|
Mediterranean
#461830264
|
Turks
|
|
00:44:09 |
Mar 09, 2026
|
|
VICTORY
1086
(+17)
|
MegaRandom
#461817271
|
Mongols
|
|
00:52:39 |
Mar 09, 2026
|
|
DEFEAT
1069
(-15)
|
Enclosed
#461814574
|
Mongols
|
|
00:42:42 |
Mar 09, 2026
|
|
VICTORY
1084
(+16)
|
Enclosed
#461732548
|
Mongols
|
|
00:18:32 |
Mar 08, 2026
|
|
DEFEAT
1068
(-18)
|
Northern Isles
#461731848
|
Mongols
|
|
00:05:20 |
Mar 08, 2026
|
|
DEFEAT
1086
(-17)
|
MegaRandom
#461622921
|
Mongols
|
|
00:04:45 |
Mar 08, 2026
|
|
DEFEAT
1103
(-17)
|
Enclosed
#461615018
|
Mongols
|
|
00:55:03 |
Mar 08, 2026
|
|
VICTORY
1120
(+16)
|
Enclosed
#461614694
|
Franks
|
|
00:00:19 |
Mar 08, 2026
|
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