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Gameplay Summary
Passive early game, rarely rushes in Feudal (65%). Most successful with Knight Rush (78% win rate). Struggles against Archers compositions. Frequently employs Fast Castle. Plays variable civs.
Passive early game, rarely rushes in Feudal (65%). Most successful with Knight Rush (78% win rate). Struggles against Archers compositions. Frequently employs Fast Castle. Plays variable civs.
Elo
1071
Top 50%
Rank
#18,462
1v1 RM
Games
1,237
129W /
125L
Steam
8 years
Unverified
No risk factors detected
Player Analysis
120 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
65%
Knight Rush
8%
Archer Rush
8%
Scout Rush
6%
Overall Behavior
Fast castle (38%)
Fast imp (21%)
Castle drop (16%)
Early castle build (16%)
Phosphoru (13%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (31% of games)
Opening Success Rates
No Rush
78 games
49%
Knight Rush
9 games
78%
Archer Rush
9 games
67%
Scout Rush
7 games
71%
Militia Rush
6 games
17%
Cavalry Archer Rush
3 games
67%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Knight Rush
(5 games)
100%
win rate
Monk Rush
(7 games)
100%
win rate
Early-Game Weaknesses
They struggle against these:
Archer Rush
(5 games)
20%
win rate
Scout Rush
(10 games)
40%
win rate
How to Beat This Player
Early Game
If they open No Rush (65%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
BEST
Archers
(3L)
Infantry (Spear)
(2L)
Archer Rush
5 games
80%
win rate
Scout Rush
10 games
60%
win rate
Knight Rush
5 games
100%
win rate
Monk Rush
7 games
100%
win rate
Quick tips:
Predictable opener
Heavy waller - bring siege
Frequent FC - deny eco
Mid & Late Game
39%
Cavalry
PRIMARY STYLE
Heavy Cavalry
30%
100% WR
Unique Unit
27%
89% WR
Archers
24%
63% WR
Infantry (Sword)
18%
67% WR
Dominates vs
Unique Unit
+8
Infantry (Spear)
+6
Infantry (Sword)
+5
Struggles vs
Archers
−3
Infantry (Spear)
−2
Common Transitions
No Rush
Unique Unit
86% WR
Knight Rush
Heavy Cavalry
100% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Persians
57%
Japanese
33%
Win Rates by Civ Type
Infantry Civs
59%
Their Best Infantry Civ:
Bulgarians
100% WR
Cavalry Civs
54%
Their Best Cavalry Civ:
Cumans
67% WR
Archer Civs
47%
Their Best Archer Civ:
Italians
67% WR
Gunpowder Civs
50%
Their Best Gunpowder Civ:
Spanish
100% WR
Cavalry Archer Civs
33%
Their Best Cavalry Archer Civ:
Mongols
33% WR
Defensive Civs
71%
Their Best Defensive Civ:
Koreans
100% WR
Civ Playstyle Analysis
Persians
7
57%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:50
Castle: 19:05
knight rush
43%
Japanese
6
33%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:37
Castle: 17:27
archer rush
33%
fast castle
33%
militia rush
33%
Tatars
6
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:22
Castle: 18:41
fast imp
33%
cav archer rush
33%
archer rush
33%
Ethiopians
5
40%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:33
Castle: 15:03
fast castle
60%
early castle build
40%
castle drop
20%
Franks
4
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:43
Castle: 16:53
fast castle
50%
early castle build
50%
fast imp
25%
phosphoru
25%
castle drop
25%
knight rush
25%
Incas
4
75%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:20
Castle: 17:47
castle drop
75%
fast castle
50%
early castle build
50%
archer rush
25%
phosphoru
25%
tower rush
25%
Byzantines
4
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 12:09
Castle: 17:42
scout rush
50%
fast castle
50%
archer rush
25%
fast imp
25%
Bulgarians
4
100%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:35
Castle: 16:07
castle drop
50%
fast castle
50%
early castle build
50%
fast imp
25%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arena | 35 | 71% | No Rush 83% | No Rush (6) |
| Arabia | 23 | 43% | No Rush 65% | No Rush (7) |
| MegaRandom | 16 | 69% | No Rush 56% | No Rush (5) |
| Glade | 15 | 40% | No Rush 60% | No Rush (5) |
| Graveyards | 9 | 44% | No Rush 33% | Scout Rush (2) |
| Mired | 4 | 0% | No Rush 50% | No Rush (3) |
| Socotra | 4 | 50% | No Rush 75% | - |
| Valley | 3 | 67% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
52.5%
99 games
Morning
06:00 - 12:00
51.4%
146 games
Afternoon
12:00 - 18:00
No games
-
Evening
18:00 - 00:00
22.2%
9 games
Based on 254 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
26x
Chases losses
17x
Stops after losses
14x
After 1st Win
2.9
games
After 1st defeat
4.3
games
End on Win
73%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
31 min
Avg. Loss
20
min
Games
120
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:37)
10:58
/ 10:21 target
Fast Feudal - 26%
III
Castle Age
(-02:59)
17:17
/ 20:16 target
Fast Castle - 38%
IV
Imperial Age
(-06:23)
29:40
/ 36:03 target
Fast Imp - 27%
Economy Profile
Dark Age Idle TC (Avg.)
00:50
Average
Reaches Imperial
35%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Japanese
Infantry
3-0
Britons
Archer
3-0
Lithuanians
Cavalry
2-0
Worst Matchups
Slavs
Infantry
0-2
Romans
Infantry
0-2
Teutons
Infantry
0-2
Infantry (53%)
Cavalry (54%)
Archer (50%)
Gunpowder (77%)
Defensive (50%)
Most Faced Civs
1
Turks
62%
13 games
8W - 5L
2
Mongols
33%
12 games
4W - 8L
3
Byzantines
70%
10 games
7W - 3L
Magyars
40%
10 games
4W - 6L
Spanish
22%
9 games
2W - 7L
Persians
63%
8 games
5W - 3L
Top 6 of 62 tracked opponent picks
Rating History (Last 60 days)
+8 Elo
141 games
Current
1071
Peak
1134
Low
850
Record (W:L)
72
-
69
Effective APM (Last 20 games)
Overall
29.6
actions per minute
Slower than average
for 1071 Elo
0
Avg (39)
Dark Age
32.5
Feudal
19.3
Castle
20.0
Imperial
14.0
Peak:
63.3
eAPM
Recent Match History (120 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1071
(+16)
|
Glade
#466657395
|
Malay
|
|
00:33:41 |
Mar 30, 2026
|
|
DEFEAT
1055
(-18)
|
Glade
#464724804
|
Huns
|
|
00:24:59 |
Mar 22, 2026
|
|
DEFEAT
1073
(-16)
|
Marketplace
#464722630
|
Cumans
|
|
00:20:45 |
Mar 22, 2026
|
|
DEFEAT
1089
(-14)
|
Glade
#464719737
|
Burgundians
|
|
00:24:18 |
Mar 22, 2026
|
|
DEFEAT
1103
(-15)
|
Ring Fortress
#464718168
|
Bohemians
|
|
00:10:35 |
Mar 22, 2026
|
|
DEFEAT
1118
(-16)
|
Marketplace
#464715647
|
Huns
|
|
00:21:46 |
Mar 22, 2026
|
|
VICTORY
1134
(+16)
|
Glade
#464692771
|
Bengalis
|
|
00:30:16 |
Mar 22, 2026
|
|
VICTORY
1118
(+16)
|
Marketplace
#464479617
|
Portuguese
|
|
00:40:40 |
Mar 21, 2026
|
|
VICTORY
1102
(+18)
|
Arena
#464476433
|
Ethiopians
|
|
00:43:00 |
Mar 21, 2026
|
|
VICTORY
1084
(+16)
|
Ring Fortress
#464240173
|
Bulgarians
|
|
00:28:32 |
Mar 20, 2026
|
|
VICTORY
1068
(+18)
|
Arena
#464227326
|
Incas
|
|
00:12:34 |
Mar 20, 2026
|
|
DEFEAT
1050
(-14)
|
Arabia
#464226483
|
Mayans
|
|
00:15:02 |
Mar 20, 2026
|
|
DEFEAT
1064
(-17)
|
Arabia
#463611343
|
Vietnamese
|
|
00:14:24 |
Mar 17, 2026
|
|
DEFEAT
1081
(-14)
|
Enclosed
#463609982
|
Persians
|
|
00:23:39 |
Mar 17, 2026
|
|
VICTORY
1095
(+17)
|
Arabia
#463608753
|
Burmese
|
|
00:20:30 |
Mar 17, 2026
|
|
DEFEAT
1078
(-14)
|
MegaRandom
#463606586
|
Bohemians
|
|
00:39:32 |
Mar 17, 2026
|
|
VICTORY
1092
(+17)
|
MegaRandom
#463599301
|
Huns
|
|
00:12:32 |
Mar 17, 2026
|
|
VICTORY
1075
(+15)
|
Haboob
#463594477
|
Hindustanis
|
|
00:39:29 |
Mar 17, 2026
|
|
DEFEAT
1060
(-14)
|
Haboob
#463593268
|
Cumans
|
|
00:19:52 |
Mar 17, 2026
|
|
VICTORY
1074
(+14)
|
Haboob
#463377641
|
Berbers
|
|
00:46:54 |
Mar 16, 2026
|
|
DEFEAT
1060
(-15)
|
Haboob
#463376823
|
Gurjaras
|
|
00:11:51 |
Mar 16, 2026
|
|
DEFEAT
1075
(-16)
|
Haboob
#463376134
|
Lithuanians
|
|
00:07:45 |
Mar 16, 2026
|
|
VICTORY
1091
(+18)
|
Enclosed
#463130355
|
Bengalis
|
|
00:32:36 |
Mar 15, 2026
|
|
VICTORY
1073
(+14)
|
Arena
#462617070
|
Celts
|
|
00:21:40 |
Mar 13, 2026
|
|
VICTORY
1059
(+19)
|
Enclosed
#462616724
|
Burmese
|
|
00:02:20 |
Mar 13, 2026
|
|
VICTORY
1040
(+14)
|
Enclosed
#462614591
|
Vikings
|
|
00:33:26 |
Mar 13, 2026
|
|
VICTORY
1026
(+15)
|
MegaRandom
#462613306
|
Bulgarians
|
|
00:22:42 |
Mar 13, 2026
|
|
VICTORY
1011
(+15)
|
Arena
#462420285
|
Koreans
|
|
00:43:40 |
Mar 12, 2026
|
|
VICTORY
996
(+15)
|
MegaRandom
#462418419
|
Berbers
|
|
00:41:00 |
Mar 12, 2026
|
|
VICTORY
981
(+16)
|
Enclosed
#462417011
|
Huns
|
|
00:30:24 |
Mar 12, 2026
|
|
VICTORY
965
(+18)
|
MegaRandom
#462412705
|
Dravidians
|
|
00:24:46 |
Mar 12, 2026
|
|
VICTORY
947
(+18)
|
Arabia
#462204638
|
Incas
|
|
00:42:49 |
Mar 11, 2026
|
|
VICTORY
929
(+14)
|
Enclosed
#461793867
|
Persians
|
|
00:42:25 |
Mar 09, 2026
|
|
VICTORY
915
(+17)
|
MegaRandom
#461792567
|
Koreans
|
|
00:23:09 |
Mar 09, 2026
|
|
VICTORY
898
(+15)
|
Arabia
#461790579
|
Burgundians
|
|
00:37:40 |
Mar 09, 2026
|
|
VICTORY
883
(+15)
|
Arabia
#461788477
|
Italians
|
|
00:34:58 |
Mar 09, 2026
|
|
DEFEAT
868
(-15)
|
Arabia
#461786989
|
Sicilians
|
|
00:22:41 |
Mar 09, 2026
|
|
VICTORY
883
(+17)
|
MegaRandom
#461786395
|
Dravidians
|
|
00:06:19 |
Mar 09, 2026
|
|
VICTORY
866
(+16)
|
MegaRandom
#461784504
|
Incas
|
|
00:29:58 |
Mar 09, 2026
|
|
DEFEAT
850
(-15)
|
Arabia
#461782777
|
Byzantines
|
|
00:23:30 |
Mar 09, 2026
|
|
VICTORY
865
(+15)
|
Arabia
#461780772
|
Mongols
|
|
00:24:26 |
Mar 09, 2026
|
|
DEFEAT
850
(-15)
|
Arabia
#461779447
|
Vikings
|
|
00:15:53 |
Mar 09, 2026
|
|
DEFEAT
865
(-15)
|
Arena
#461777544
|
Malians
|
|
00:20:39 |
Mar 09, 2026
|
|
DEFEAT
880
(-17)
|
Mediterranean
#461028159
|
Cumans
|
|
00:26:45 |
Mar 06, 2026
|
|
DEFEAT
897
(-17)
|
Haboob
#461027094
|
Bengalis
|
|
00:16:30 |
Mar 06, 2026
|
|
DEFEAT
914
(-16)
|
MegaRandom
#461024911
|
Dravidians
|
|
00:36:32 |
Mar 06, 2026
|
|
DEFEAT
930
(-15)
|
Haboob
#461023093
|
Goths
|
|
00:31:22 |
Mar 06, 2026
|
|
DEFEAT
945
(-12)
|
Haboob
#461022490
|
Malians
|
|
00:09:16 |
Mar 06, 2026
|
|
DEFEAT
957
(-13)
|
Arabia
#461021604
|
Malay
|
|
00:13:20 |
Mar 06, 2026
|
|
VICTORY
970
(+16)
|
Arabia
#461020382
|
Dravidians
|
|
00:19:56 |
Mar 06, 2026
|
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