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Training
Gameplay Summary
Favors Militia Rush as primary opening (62%). Transitions into archer-focused compositions, especially Archer line. Most successful with Militia Rush (71% win rate). Struggles against Archers compositions.
Favors Militia Rush as primary opening (62%). Transitions into archer-focused compositions, especially Archer line. Most successful with Militia Rush (71% win rate). Struggles against Archers compositions.
Elo
1391
Top 18%
Rank
#6,310
1v1 RM
Games
270
139W /
131L
Steam
2 months
Unverified
Risk Factors Detected
📉 Elo Tanking Detected: 19% win rate (10 wins / 44 losses) in games < 5 mins, losses spread across 12 different maps
Player Analysis
107 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
Militia Rush
62%
No Rush
15%
Scout Rush
12%
Archer Rush
5%
Overall Behavior
Militia rush (69%)
Skirmisher rush (26%)
Cav archer rush (14%)
Scout rush (12%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (39% of games)
Opening Success Rates
Militia Rush
66 games
71%
No Rush
16 games
13%
Scout Rush
13 games
62%
Archer Rush
5 games
60%
Cavalry Archer Rush
3 games
100%
Skirmisher Rush
3 games
33%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
They defend best against:
Archer Rush
(17 games)
71%
win rate
Militia Rush
(22 games)
68%
win rate
Scout Rush
(17 games)
65%
win rate
Early-Game Weaknesses
They struggle against these:
Skirmisher Rush
(3 games)
33%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (62%), often loses to:
No counter data available
Mid & Late Game
If they go Archer (47%), often loses to:
BEST
Archers
(10L)
Unique Unit
(6L)
Light Cavalry
(5L)
Skirmisher Rush
3 games
67%
win rate
Archer Rush
17 games
71%
win rate
Militia Rush
22 games
68%
win rate
Scout Rush
17 games
65%
win rate
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
47%
Archer
PRIMARY STYLE
Archers
51%
61% WR
Cav Archers
33%
72% WR
Skirmishers
29%
38% WR
Infantry (Sword)
27%
73% WR
Dominates vs
Archers
+11
Skirmishers
+8
Heavy Cavalry
+6
Struggles vs
Archers
−10
Unique Unit
−6
Light Cavalry
−5
Common Transitions
Militia Rush
Archers
67% WR
Scout Rush
Cav Archers
73% WR
Archer Rush
Archers
75% WR
Tendencies & Patterns
Civ. Stats
Variable
Japanese
83%
Vikings
17%
Win Rates by Civ Type
Cavalry Archer Civs
71%
Their Best Cavalry Archer Civ:
Mongols
71% WR
Infantry Civs
59%
Their Best Infantry Civ:
Japanese
83% WR
Cavalry Civs
55%
Their Best Cavalry Civ:
Magyars
100% WR
Archer Civs
30%
Their Best Archer Civ:
Vietnamese
25% WR
Civ Playstyle Analysis
Mongols
35
71%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 8:31
Castle: 23:57
militia rush
86%
skirmisher rush
34%
Japanese
6
83%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:04
Castle: 23:46
militia rush
83%
skirmisher rush
33%
Vikings
6
17%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:52
Castle: 21:33
skirmisher rush
33%
Persians
5
40%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 8:44
Castle: 22:12
militia rush
60%
scout rush
20%
cav archer rush
20%
skirmisher rush
20%
Vietnamese
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:39
Castle: 23:07
archer rush
25%
scout rush
25%
cav archer rush
25%
Burgundians
3
33%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:06
Castle: 22:32
militia rush
67%
skirmisher rush
67%
scout rush
33%
cav archer rush
33%
Magyars
3
100%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 8:44
Castle: 24:33
militia rush
100%
scout rush
33%
cav archer rush
33%
Franks
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:17
Castle: 19:15
cav archer rush
33%
skirmisher rush
33%
archer rush
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 90 | 59% | Militia Rush 64% | No Rush (17) |
| MegaRandom | 3 | 100% | Militia Rush 67% | - |
| Socotra | 3 | 33% | No Rush 67% | No Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
42.6%
61 games
Morning
06:00 - 12:00
45.5%
55 games
Afternoon
12:00 - 18:00
60%
70 games
Evening
18:00 - 00:00
54.8%
84 games
Performs best in the Afternoon (60% WR), struggles in the Night (42.6% WR).
Based on 270 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
20x
Chases losses
15x
Stops after losses
4x
After 1st Win
4.8
games
After 1st defeat
7.6
games
End on Win
91%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
26 min
Avg. Loss
22
min
Games
107
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(-00:55)
8:58
/ 09:53 target
Fast Feudal - 82%
III
Castle Age
(+01:59)
22:41
/ 20:42 target
IV
Imperial Age
(+04:49)
41:18
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:03
Perfect
Reaches Imperial
6%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Wu
Infantry
2-0
Cumans
Cavalry
2-0
Slavs
Infantry
2-0
Worst Matchups
Britons
Archer
0-2
Persians
Cavalry
1-3
Burgundians
Cavalry
1-2
Infantry (60%)
Cavalry (66%)
Cavalry Archer (79%)
Archer (42%)
Defensive (56%)
Most Faced Civs
1
Mongols
54%
26 games
14W - 12L
2
Magyars
50%
12 games
6W - 6L
3
Byzantines
44%
9 games
4W - 5L
Incas
44%
9 games
4W - 5L
Japanese
63%
8 games
5W - 3L
Cumans
63%
8 games
5W - 3L
Top 6 of 72 tracked opponent picks
Rating History (Last 60 days)
-48 Elo
195 games
Current
1391
Peak
1574
Low
1236
Record (W:L)
97
-
98
Effective APM (Last 20 games)
Overall
52.2
actions per minute
Faster than average
for 1391 Elo
0
Avg (39)
Dark Age
48.5
Feudal
50.5
Castle
31.6
Imperial
2.3
Peak:
98.1
eAPM
Recent Match History (107 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1391
(+14)
|
Arabia
#465649228
|
Mongols
|
|
00:37:47 |
Mar 26, 2026
|
|
VICTORY
1377
(+18)
|
Arabia
#465647800
|
Khmer
|
|
00:27:15 |
Mar 26, 2026
|
|
VICTORY
1359
(+17)
|
Arabia
#465646393
|
Mongols
|
|
00:27:05 |
Mar 26, 2026
|
|
VICTORY
1342
(+14)
|
Ring Fortress
#465573559
|
Slavs
|
|
00:54:03 |
Mar 25, 2026
|
|
VICTORY
1328
(+15)
|
Glade
#465493842
|
Poles
|
|
00:42:50 |
Mar 25, 2026
|
|
VICTORY
1328
(+15)
|
Ring Fortress
#465492302
|
Poles
|
|
00:12:06 |
Mar 25, 2026
|
|
DEFEAT
1298
(-15)
|
Arabia
#465491503
|
Poles
|
|
00:07:05 |
Mar 25, 2026
|
|
DEFEAT
1313
(-15)
|
Arabia
#465488808
|
Slavs
|
|
00:28:44 |
Mar 25, 2026
|
|
VICTORY
1328
(+13)
|
Arena
#465486157
|
Poles
|
|
00:16:51 |
Mar 25, 2026
|
|
VICTORY
1315
(+15)
|
Ring Fortress
#465483687
|
Malians
|
|
00:25:19 |
Mar 25, 2026
|
|
VICTORY
1300
(+15)
|
Arabia
#465482633
|
Poles
|
|
00:11:26 |
Mar 25, 2026
|
|
DEFEAT
1285
(-18)
|
Arabia
#465479781
|
Poles
|
|
00:34:58 |
Mar 25, 2026
|
|
VICTORY
1303
(+14)
|
Arabia
#465477594
|
Poles
|
|
00:27:49 |
Mar 25, 2026
|
|
DEFEAT
1289
(-15)
|
Arena
#465477205
|
Berbers
|
|
00:03:44 |
Mar 25, 2026
|
|
DEFEAT
1304
(-17)
|
Arena
#465477045
|
Mayans
|
|
00:00:21 |
Mar 25, 2026
|
|
DEFEAT
1321
(-17)
|
Arena
#465476931
|
Poles
|
|
00:00:19 |
Mar 25, 2026
|
|
DEFEAT
1338
(-19)
|
Arena
#465476792
|
Poles
|
|
00:00:21 |
Mar 25, 2026
|
|
DEFEAT
1357
(-19)
|
Arabia
#465473372
|
Poles
|
|
00:41:34 |
Mar 25, 2026
|
|
DEFEAT
1376
(-16)
|
Glade
#465472304
|
Lithuanians
|
|
00:11:56 |
Mar 25, 2026
|
|
VICTORY
1392
(+16)
|
Arabia
#465472075
|
Poles
|
|
00:00:52 |
Mar 25, 2026
|
|
VICTORY
1376
(+16)
|
Arena
#465468927
|
Mongols
|
|
00:30:54 |
Mar 25, 2026
|
|
VICTORY
1360
(+17)
|
Arabia
#465467769
|
Mongols
|
|
00:20:01 |
Mar 25, 2026
|
|
DEFEAT
1343
(-15)
|
Glade
#465466140
|
Burmese
|
|
00:27:20 |
Mar 25, 2026
|
|
DEFEAT
1358
(-15)
|
Arena
#465465914
|
Turks
|
|
00:02:10 |
Mar 25, 2026
|
|
VICTORY
1373
(+14)
|
Arena
#465439284
|
Mongols
|
|
00:26:28 |
Mar 25, 2026
|
|
DEFEAT
1359
(-19)
|
Arabia
#465437511
|
Mongols
|
|
00:18:27 |
Mar 25, 2026
|
|
DEFEAT
1378
(-15)
|
Ring Fortress
#465437407
|
Poles
|
|
00:00:13 |
Mar 25, 2026
|
|
DEFEAT
1393
(-13)
|
Arabia
#465436508
|
Celts
|
|
00:09:50 |
Mar 25, 2026
|
|
DEFEAT
1406
(-18)
|
Glade
#465434167
|
Mongols
|
|
00:28:01 |
Mar 25, 2026
|
|
VICTORY
1424
(+20)
|
Arabia
#465430281
|
Tatars
|
|
00:31:21 |
Mar 25, 2026
|
|
DEFEAT
1404
(-17)
|
Arabia
#465427482
|
Sicilians
|
|
00:20:30 |
Mar 25, 2026
|
|
DEFEAT
1421
(-16)
|
Ring Fortress
#464990855
|
Dravidians
|
|
00:35:31 |
Mar 23, 2026
|
|
DEFEAT
1437
(-14)
|
Arabia
#464985519
|
Vietnamese
|
|
00:30:05 |
Mar 23, 2026
|
|
DEFEAT
1451
(-15)
|
Glade
#464985211
|
Slavs
|
|
00:01:43 |
Mar 23, 2026
|
|
VICTORY
1466
(+16)
|
Arabia
#464259828
|
Mongols
|
|
00:19:24 |
Mar 20, 2026
|
|
DEFEAT
1450
(-13)
|
Ring Fortress
#464257308
|
Britons
|
|
00:30:21 |
Mar 20, 2026
|
|
DEFEAT
1463
(-16)
|
Ring Fortress
#464253523
|
Franks
|
|
00:40:28 |
Mar 20, 2026
|
|
VICTORY
1479
(+11)
|
Glade
#464250028
|
Bengalis
|
|
00:39:45 |
Mar 20, 2026
|
|
VICTORY
1468
(+19)
|
Arabia
#464248109
|
Mongols
|
|
00:22:29 |
Mar 20, 2026
|
|
DEFEAT
1449
(-13)
|
Ring Fortress
#464245328
|
Sicilians
|
|
00:36:21 |
Mar 20, 2026
|
|
VICTORY
1462
(+14)
|
Arabia
#464243023
|
Mongols
|
|
00:30:08 |
Mar 20, 2026
|
|
DEFEAT
1448
(-15)
|
Enclosed
#463790150
|
Magyars
|
|
00:02:02 |
Mar 18, 2026
|
|
DEFEAT
1463
(-18)
|
Arabia
#463785577
|
Mongols
|
|
00:47:26 |
Mar 18, 2026
|
|
DEFEAT
1481
(-18)
|
Enclosed
#463783884
|
Burgundians
|
|
00:16:01 |
Mar 18, 2026
|
|
VICTORY
1499
(+19)
|
MegaRandom
#463778320
|
Mongols
|
|
00:35:10 |
Mar 18, 2026
|
|
DEFEAT
1480
(-14)
|
Arabia
#463776524
|
Mongols
|
|
00:15:43 |
Mar 18, 2026
|
|
DEFEAT
1494
(-18)
|
Enclosed
#463775870
|
Japanese
|
|
00:05:51 |
Mar 18, 2026
|
|
VICTORY
1512
(+13)
|
MegaRandom
#463406955
|
Mongols
|
|
00:33:00 |
Mar 16, 2026
|
|
DEFEAT
1499
(-17)
|
Haboob
#463404368
|
Goths
|
|
00:39:24 |
Mar 16, 2026
|
|
DEFEAT
1516
(-11)
|
MegaRandom
#463403466
|
Mongols
|
|
00:12:29 |
Mar 16, 2026
|
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