Replay analysis temporarily unavailable — The Last Chieftains DLC changed the replay format, will be working again soon.
HeyJoe
Gameplay Summary
Prefers Fast Castle builds over Feudal aggression (70% boom/FC). Often masses Infantry (Sword) as their main army. Most successful with Militia Rush (63% win rate). Struggles against Archers compositions. Frequently employs Fast Castle and FC into Unique Units.
Prefers Fast Castle builds over Feudal aggression (70% boom/FC). Often masses Infantry (Sword) as their main army. Most successful with Militia Rush (63% win rate). Struggles against Archers compositions. Frequently employs Fast Castle and FC into Unique Units.
Elo
1347
Top 18%
Rank
#7,312
1v1 RM
Games
723
167W /
150L
Steam
19 years
Unverified
No risk factors detected
Player Analysis
178 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
70%
Militia Rush
15%
Scout Rush
2%
Monk Rush
1%
Overall Behavior
Fast castle (54%)
Phosphoru (26%)
Tower rush (17%)
Militia rush (15%)
Castle drop (13%)
Walling Style: Standard
Balances defense with map control. (39% of games)
Opening Success Rates
No Rush
125 games
54%
Militia Rush
27 games
63%
Scout Rush
4 games
25%
Loses to
Steppe Lancer Rush
65.4%
Militia Rush
64.4%
Ram Push
63.7%
Beats
Skirmisher Rush
63.2%
Camel Rush
58.1%
Early-Game Strengths
They defend best against:
Scout Rush
(28 games)
64%
win rate
No Rush
(76 games)
61%
win rate
Monk Rush
(16 games)
56%
win rate
Early-Game Weaknesses
They struggle against these:
Archer Rush
(18 games)
33%
win rate
Knight Rush
(3 games)
33%
win rate
Militia Rush
(20 games)
40%
win rate
How to Beat This Player
Early Game
If they open No Rush (70%), often loses to:
BEST
Men at Arms
64.4% WR
Ram Push
63.7% WR
Mid & Late Game
BEST
Archers
(8L)
Heavy Monk
(6L)
Infantry (Spear)
(5L)
Archer Rush
18 games
67%
win rate
Knight Rush
3 games
67%
win rate
Militia Rush
20 games
60%
win rate
Scout Rush
28 games
64%
win rate
No Rush
76 games
61%
win rate
Monk Rush
16 games
56%
win rate
Quick tips:
Predictable opener
Frequent FC - deny eco
Mid & Late Game
35%
Infantry
PRIMARY STYLE
Infantry (Sword)
43%
68% WR
Battle Elephants
39%
55% WR
Unique Unit
27%
50% WR
Skirmishers
18%
56% WR
Dominates vs
Archers
+8
Heavy Monk
+7
Steppe Lancers
+2
Struggles vs
Archers
−8
Heavy Monk
−6
Infantry (Spear)
−5
Common Transitions
No Rush
Battle Elephants
50% WR
Militia Rush
Infantry (Sword)
70% WR
Tendencies & Patterns
Civ. Stats
Variable
Romans
69%
Mongols
29%
Win Rates by Civ Type
Elephant Civs
63%
Their Best Elephant Civ:
Bengalis
67% WR
Infantry Civs
58%
Their Best Infantry Civ:
Romans
69% WR
Cavalry Archer Civs
25%
Their Best Cavalry Archer Civ:
Mongols
29% WR
Civ Playstyle Analysis
Khmer
75
63%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:23
Castle: 13:46
fast castle
96%
phosphoru
59%
Teutons
39
59%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:01
Castle: 23:59
tower rush
79%
castle drop
44%
early castle build
36%
Romans
26
69%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:51
Castle: 23:26
militia rush
73%
Armenians
9
33%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:10
Castle: 22:15
militia rush
78%
fast castle
22%
Mongols
7
29%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:19
Castle: 16:20
fast castle
57%
steppe lancer rush
29%
Bengalis
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:57
Castle: 15:43
fast castle
100%
early castle build
100%
castle drop
33%
Saracens
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:36
Castle: 14:46
fast castle
100%
phosphoru
67%
castle drop
67%
early castle build
67%
tc deleted
33%
Portuguese
2
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arena | 48 | 54% | No Rush 94% | No Rush (13) |
| Glade | 19 | 58% | No Rush 89% | No Rush (8) |
| Lowland | 18 | 44% | No Rush 83% | Archer Rush (5) |
| Valley | 18 | 44% | No Rush 50% | Archer Rush (4) |
| Haboob | 15 | 53% | No Rush 87% | No Rush (3) |
| Paradise Island | 11 | 64% | Militia Rush 55% | - |
| Scandinavia | 10 | 80% | No Rush 60% | No Rush (2) |
| Arabia | 9 | 67% | No Rush 78% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
60.8%
120 games
Afternoon
12:00 - 18:00
53.3%
107 games
Evening
18:00 - 00:00
41.1%
90 games
Performs best in the Morning (60.8% WR), struggles in the Evening (41.1% WR).
Based on 317 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
16x
Chases losses
15x
Stops after losses
19x
After 1st Win
2.7
games
After 1st defeat
2.6
games
End on Win
49%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
27 min
Avg. Loss
28
min
Games
178
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+00:08)
10:01
/ 09:53 target
Fast Feudal - 44%
III
Castle Age
(-03:07)
17:35
/ 20:42 target
Fast Castle - 54%
IV
Imperial Age
(+02:05)
38:34
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:32
Average
Reaches Imperial
10%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Tatars
Cavalry Archer
2-0
Malay
Infantry
4-0
Lithuanians
Cavalry
6-1
Worst Matchups
Mayans
Archer
0-2
Teutons
Infantry
0-3
Italians
Archer
0-2
Infantry (55%)
Cavalry (62%)
Archer (54%)
Gunpowder (63%)
Cavalry Archer (50%)
Most Faced Civs
1
Mongols
33%
15 games
5W - 10L
2
Poles
62%
13 games
8W - 5L
3
Spanish
64%
11 games
7W - 4L
Malay
55%
11 games
6W - 5L
Vietnamese
64%
11 games
7W - 4L
Persians
60%
10 games
6W - 4L
Top 6 of 71 tracked opponent picks
Rating History (Last 60 days)
-104 Elo
68 games
Current
1347
Peak
1455
Low
1256
Record (W:L)
30
-
38
Effective APM (Last 20 games)
Overall
30.9
actions per minute
Slower than average
for 1347 Elo
0
Avg (39)
Dark Age
34.5
Feudal
24.0
Castle
20.9
Imperial
3.3
Peak:
64.1
eAPM
Recent Match History (178 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1347
(-17)
|
Enclosed
#467118976
|
Khmer
|
|
00:12:50 |
Apr 01, 2026
|
|
VICTORY
1364
(+17)
|
Glade
#467015251
|
Khmer
|
|
00:20:30 |
Mar 31, 2026
|
|
DEFEAT
1347
(-17)
|
Marketplace
#467007028
|
Khmer
|
|
00:27:26 |
Mar 31, 2026
|
|
DEFEAT
1364
(-18)
|
Arena
#466941564
|
Khmer
|
|
00:46:38 |
Mar 31, 2026
|
|
DEFEAT
1382
(-14)
|
Marketplace
#466937512
|
Khmer
|
|
00:28:55 |
Mar 31, 2026
|
|
VICTORY
1396
(+16)
|
Ring Fortress
#466933468
|
Khmer
|
|
00:16:59 |
Mar 31, 2026
|
|
DEFEAT
1380
(-14)
|
Arena
#466921643
|
Khmer
|
|
00:28:45 |
Mar 31, 2026
|
|
VICTORY
1394
(+14)
|
Mongolia
#466918942
|
Khmer
|
|
00:27:58 |
Mar 31, 2026
|
|
DEFEAT
1380
(-13)
|
Arena
#466904065
|
Khmer
|
|
00:22:39 |
Mar 31, 2026
|
|
VICTORY
1393
(+14)
|
Glade
#466902099
|
Khmer
|
|
00:16:51 |
Mar 31, 2026
|
|
VICTORY
1379
(+14)
|
Marketplace
#466707023
|
Khmer
|
|
00:19:01 |
Mar 30, 2026
|
|
VICTORY
1365
(+14)
|
Marketplace
#466444613
|
Khmer
|
|
00:16:59 |
Mar 29, 2026
|
|
VICTORY
1351
(+17)
|
Glade
#466440550
|
Khmer
|
|
00:22:46 |
Mar 29, 2026
|
|
VICTORY
1334
(+15)
|
Ring Fortress
#465675341
|
Khmer
|
|
00:16:01 |
Mar 26, 2026
|
|
DEFEAT
1319
(-16)
|
Marketplace
#465547499
|
Khitans
|
|
00:27:06 |
Mar 25, 2026
|
|
VICTORY
1335
(+13)
|
Ring Fortress
#465529347
|
Khmer
|
|
00:19:38 |
Mar 25, 2026
|
|
DEFEAT
1322
(-13)
|
Ring Fortress
#465477016
|
Khmer
|
|
00:20:58 |
Mar 25, 2026
|
|
VICTORY
1335
(+17)
|
Arena
#465476931
|
Khmer
|
|
00:00:19 |
Mar 25, 2026
|
|
VICTORY
1318
(+19)
|
Arena
#465476792
|
Khmer
|
|
00:00:21 |
Mar 25, 2026
|
|
VICTORY
1299
(+15)
|
Glade
#465469977
|
Khmer
|
|
00:37:19 |
Mar 25, 2026
|
|
VICTORY
1284
(+15)
|
Marketplace
#465466934
|
Khmer
|
|
00:30:23 |
Mar 25, 2026
|
|
VICTORY
1269
(+13)
|
Arena
#465465519
|
Khmer
|
|
00:17:54 |
Mar 25, 2026
|
|
DEFEAT
1256
(-15)
|
Glade
#465463353
|
Teutons
|
|
00:21:02 |
Mar 25, 2026
|
|
DEFEAT
1271
(-16)
|
Enclosed
#463483971
|
Khitans
|
|
00:40:15 |
Mar 16, 2026
|
|
VICTORY
1287
(+15)
|
Arabia
#463409271
|
Khmer
|
|
00:31:37 |
Mar 16, 2026
|
|
DEFEAT
1272
(-15)
|
Enclosed
#463407400
|
Khmer
|
|
00:23:47 |
Mar 16, 2026
|
|
VICTORY
1287
(+18)
|
Enclosed
#463205638
|
Khmer
|
|
00:18:05 |
Mar 15, 2026
|
|
DEFEAT
1269
(-16)
|
MegaRandom
#463189318
|
Khmer
|
|
00:26:40 |
Mar 15, 2026
|
|
DEFEAT
1285
(-16)
|
Enclosed
#463182841
|
Khmer
|
|
00:21:35 |
Mar 15, 2026
|
|
DEFEAT
1301
(-17)
|
Enclosed
#462026687
|
Teutons
|
|
00:30:00 |
Mar 10, 2026
|
|
DEFEAT
1318
(-17)
|
Arena
#462025772
|
Khmer
|
|
00:12:32 |
Mar 10, 2026
|
|
VICTORY
1335
(+15)
|
Enclosed
#461813125
|
Khmer
|
|
00:19:19 |
Mar 09, 2026
|
|
DEFEAT
1320
(-17)
|
Mediterranean
#461556691
|
Khmer
|
|
00:21:28 |
Mar 08, 2026
|
|
DEFEAT
1337
(-19)
|
Mediterranean
#461550792
|
Khmer
|
|
00:25:14 |
Mar 08, 2026
|
|
DEFEAT
1356
(-14)
|
Enclosed
#461547510
|
Khmer
|
|
00:19:21 |
Mar 08, 2026
|
|
DEFEAT
1370
(-15)
|
Haboob
#461443723
|
Khmer
|
|
00:23:35 |
Mar 07, 2026
|
|
DEFEAT
1385
(-14)
|
Arena
#461439161
|
Khmer
|
|
00:22:59 |
Mar 07, 2026
|
|
DEFEAT
1399
(-15)
|
Enclosed
#461424656
|
Khmer
|
|
00:31:34 |
Mar 07, 2026
|
|
VICTORY
1414
(+16)
|
Enclosed
#461414233
|
Bengalis
|
|
00:21:23 |
Mar 07, 2026
|
|
DEFEAT
1398
(-19)
|
Arena
#461407352
|
Teutons
|
|
00:38:01 |
Mar 07, 2026
|
|
DEFEAT
1417
(-15)
|
Enclosed
#461403141
|
Khmer
|
|
00:20:32 |
Mar 07, 2026
|
|
VICTORY
1432
(+16)
|
MegaRandom
#461397673
|
Khmer
|
|
00:14:57 |
Mar 07, 2026
|
|
DEFEAT
1416
(-18)
|
Steppe
#456121611
|
Armenians
Militia Rush
|
|
00:31:55 |
Feb 14, 2026
|
|
VICTORY
1434
(+17)
|
Arena
#456070653
|
Khmer
Fast Castle
|
|
00:16:06 |
Feb 14, 2026
|
|
VICTORY
1417
(+17)
|
Arena
#456064281
|
Khmer
Fast Castle
|
|
00:22:06 |
Feb 14, 2026
|
|
VICTORY
1400
(+14)
|
Arena
#455590009
|
Khmer
Fast Castle
|
|
00:30:44 |
Feb 12, 2026
|
|
VICTORY
1386
(+19)
|
Arena
#455380209
|
Khmer
Fast Castle
|
|
00:19:16 |
Feb 11, 2026
|
|
DEFEAT
1367
(-16)
|
Arena
#455257830
|
Khmer
Fast Castle
|
|
00:22:41 |
Feb 10, 2026
|
|
VICTORY
1383
(+16)
|
Fortified Clearing
#455203366
|
Armenians
Militia Rush
|
|
00:30:34 |
Feb 10, 2026
|
|
VICTORY
1367
(+16)
|
Arena
#454959699
|
Khmer
Fast Castle
|
|
00:16:58 |
Feb 09, 2026
|
No matches found with the selected filters.
Showing 50 of
723