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Tainted
Gameplay Summary
Highly predictable with Militia Rush (81% of games). Transitions into infantry-based compositions, especially Infantry (Sword). Struggles against Archers compositions. Often picks Japanese (50%).
Highly predictable with Militia Rush (81% of games). Transitions into infantry-based compositions, especially Infantry (Sword). Struggles against Archers compositions. Often picks Japanese (50%).
Elo
1015
Top 50%
Rank
#22,125
1v1 RM
Games
252
129W /
121L
Steam
Private
Hidden
No risk factors detected
Player Analysis
16 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
81%
No Rush
13%
Scout Rush
6%
Overall Behavior
Militia rush (88%)
Skirmisher rush (19%)
Early castle build (13%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (44% of games)
Opening Success Rates
Militia Rush
13 games
38%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
They defend best against:
No Rush
(5 games)
60%
win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush
(3 games)
33%
win rate
Archer Rush
(5 games)
40%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (81%), often loses to:
No counter data available
Mid & Late Game
If they go Infantry (64%), often loses to:
BEST
Archers
(3L)
Unique Unit
(3L)
Heavy Cavalry
(3L)
Militia Rush
3 games
67%
win rate
Archer Rush
5 games
60%
win rate
No Rush
5 games
60%
win rate
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
64%
Infantry
PRIMARY STYLE
Infantry (Sword)
100%
36% WR
Skirmishers
45%
40% WR
Infantry (Spear)
27%
0% WR
Unique Unit
18%
Dominates vs
Archers
+3
Struggles vs
Archers
−3
Unique Unit
−3
Heavy Cavalry
−3
Common Transitions
Militia Rush
Infantry (Sword)
33% WR
Tendencies & Patterns
Civ. Stats
Variable
Vikings
63%
Japanese
13%
Win Rates by Civ Type
Infantry Civs
38%
Their Best Infantry Civ:
Vikings
63% WR
Civ Playstyle Analysis
Japanese
8
13%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 12:08
Castle: 26:10
militia rush
75%
Vikings
8
63%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:37
Castle: 25:31
militia rush
100%
skirmisher rush
38%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 13 | 46% | Militia Rush 77% | Militia Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
46%
63 games
Morning
06:00 - 12:00
52.3%
107 games
Afternoon
12:00 - 18:00
46.2%
13 games
Evening
18:00 - 00:00
56.7%
67 games
Performs best in the Evening (56.7% WR).
Based on 250 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
22x
Chases losses
21x
Stops after losses
11x
After 1st Win
3.6
games
After 1st defeat
3.3
games
End on Win
73%
Win Rate by Game Length
Avg. Win
36 min
Avg. Loss
33
min
Games
16
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+01:31)
11:52
/ 10:21 target
III
Castle Age
(+05:28)
25:44
/ 20:16 target
IV
Imperial Age
(+08:20)
44:23
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
01:58
Improve
Reaches Imperial
19%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Mongols
Cavalry Archer
0-2
Britons
Archer
0-3
Worst Matchups
Mongols
Cavalry Archer
0-2
Britons
Archer
0-3
Archer (40%)
Infantry (33%)
Cavalry (33%)
Cavalry Archer (0%)
Monk (0%)
Most Faced Civs
1
Franks
44%
16 games
7W - 9L
2
Britons
36%
14 games
5W - 9L
3
Persians
62%
13 games
8W - 5L
Mongols
67%
12 games
8W - 4L
Incas
64%
11 games
7W - 4L
Magyars
40%
10 games
4W - 6L
Top 6 of 76 tracked opponent picks
Rating History (Last 60 days)
+45 Elo
250 games
Current
999
Peak
1071
Low
755
Record (W:L)
129
-
121
Effective APM (Last 16 games)
Overall
24.5
actions per minute
Average speed
for 999 Elo
0
Avg (24)
Dark Age
18.6
Feudal
27.4
Castle
14.5
Imperial
7.5
Peak:
67.6
eAPM
Recent Match History (16 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
999
(+17)
|
MegaRandom
#468056486
|
Vikings
|
|
00:01:07 |
Apr 05, 2026
|
|
VICTORY
982
(+13)
|
Arabia
#468052810
|
Vikings
|
|
00:29:48 |
Apr 05, 2026
|
|
DEFEAT
969
(-16)
|
Arabia
#468045568
|
Japanese
|
|
01:02:02 |
Apr 05, 2026
|
|
DEFEAT
985
(-16)
|
Arabia
#468042486
|
Japanese
|
|
00:25:39 |
Apr 05, 2026
|
|
DEFEAT
1001
(-16)
|
Arabia
#468037861
|
Celts
|
|
00:41:49 |
Apr 05, 2026
|
|
DEFEAT
1017
(-17)
|
Arabia
#468034315
|
Celts
|
|
00:31:30 |
Apr 05, 2026
|
|
VICTORY
1034
(+15)
|
Arabia
#468020720
|
Celts
|
|
00:38:20 |
Apr 04, 2026
|
|
DEFEAT
1019
(-16)
|
Arabia
#468018291
|
Celts
|
|
00:20:35 |
Apr 04, 2026
|
|
DEFEAT
1035
(-18)
|
Enclosed
#468014910
|
Celts
|
|
00:27:38 |
Apr 04, 2026
|
|
DEFEAT
1053
(-15)
|
Arabia
#468008531
|
Celts
|
|
00:51:07 |
Apr 04, 2026
|
|
VICTORY
1068
(+16)
|
Arabia
#468002252
|
Celts
|
|
00:29:50 |
Apr 04, 2026
|
|
DEFEAT
1052
(-15)
|
Arabia
#467764545
|
Goths
|
|
00:48:25 |
Apr 04, 2026
|
|
VICTORY
1067
(+14)
|
Black Forest
#467755081
|
Goths
|
|
00:50:34 |
Apr 04, 2026
|
|
DEFEAT
1053
(-18)
|
Enclosed
#467752536
|
Goths
|
|
00:21:25 |
Apr 04, 2026
|
|
VICTORY
1071
(+18)
|
Enclosed
#467717625
|
Goths
|
|
00:35:51 |
Apr 03, 2026
|
|
VICTORY
1053
(+17)
|
MegaRandom
#467710794
|
Goths
|
|
00:31:09 |
Apr 03, 2026
|
|
DEFEAT
1036
(-16)
|
Black Forest
#467596360
|
Celts
|
|
00:42:21 |
Apr 03, 2026
|
|
DEFEAT
1052
(-16)
|
Enclosed
#467590729
|
Vikings
|
|
00:54:51 |
Apr 03, 2026
|
|
VICTORY
1068
(+15)
|
Enclosed
#467561458
|
Celts
|
|
00:50:39 |
Apr 03, 2026
|
|
VICTORY
1053
(+17)
|
Black Forest
#467549111
|
Celts
|
|
01:29:47 |
Apr 03, 2026
|
|
DEFEAT
1036
(-17)
|
Enclosed
#467547378
|
Japanese
|
|
00:21:48 |
Apr 03, 2026
|
|
VICTORY
1053
(+18)
|
Arabia
#467537641
|
Japanese
|
|
01:18:15 |
Apr 03, 2026
|
|
DEFEAT
1035
(-18)
|
Black Forest
#467528406
|
Japanese
|
|
00:56:29 |
Apr 03, 2026
|
|
VICTORY
1053
(+15)
|
Black Forest
#467500744
|
Japanese
|
|
00:54:08 |
Apr 03, 2026
|
|
VICTORY
1038
(+16)
|
Arabia
#467493997
|
Japanese
|
|
00:41:31 |
Apr 03, 2026
|
|
VICTORY
1022
(+15)
|
Black Forest
#467480516
|
Japanese
|
|
01:11:10 |
Apr 02, 2026
|
|
VICTORY
1007
(+17)
|
MegaRandom
#467480183
|
Japanese
|
|
00:00:19 |
Apr 02, 2026
|
|
VICTORY
990
(+17)
|
Black Forest
#467458852
|
Japanese
|
|
00:48:12 |
Apr 02, 2026
|
|
DEFEAT
973
(-17)
|
Arabia
#467332797
|
Japanese
|
|
00:37:07 |
Apr 02, 2026
|
|
DEFEAT
990
(-16)
|
Enclosed
#467329753
|
Japanese
|
|
00:48:04 |
Apr 02, 2026
|
|
DEFEAT
1006
(-17)
|
Arabia
#467311430
|
Aztecs
|
|
00:32:48 |
Apr 02, 2026
|
|
DEFEAT
1023
(-17)
|
Arabia
#467309497
|
Aztecs
|
|
00:31:12 |
Apr 02, 2026
|
|
VICTORY
1040
(+15)
|
Glade
#466904771
|
Japanese
|
|
00:49:28 |
Mar 31, 2026
|
|
VICTORY
1025
(+15)
|
Mongolia
#466679924
|
Vikings
|
|
00:40:17 |
Mar 30, 2026
|
|
DEFEAT
1010
(-15)
|
Marketplace
#466677356
|
Vikings
|
|
00:38:28 |
Mar 30, 2026
|
|
DEFEAT
1025
(-15)
|
Mongolia
#466675406
|
Vikings
|
|
00:30:41 |
Mar 30, 2026
|
|
VICTORY
1040
(+15)
|
Arabia
#466413125
|
Vikings
|
|
00:34:40 |
Mar 29, 2026
|
|
DEFEAT
1025
(-16)
|
Mongolia
#466408991
|
Vikings
|
|
00:47:49 |
Mar 29, 2026
|
|
DEFEAT
1041
(-16)
|
Mongolia
#466405821
|
Vikings
|
|
00:30:24 |
Mar 29, 2026
|
|
VICTORY
1057
(+15)
|
Glade
#466393103
|
Vikings
|
|
00:51:17 |
Mar 29, 2026
|
|
DEFEAT
1042
(-15)
|
Ring Fortress
#466389263
|
Vikings
|
|
00:43:58 |
Mar 29, 2026
|
|
VICTORY
1057
(+17)
|
Glade
#466275316
|
Vikings
|
|
01:02:53 |
Mar 28, 2026
|
|
VICTORY
1040
(+14)
|
Arabia
#466266918
|
Vikings
|
|
00:30:33 |
Mar 28, 2026
|
|
VICTORY
1026
(+15)
|
Glade
#465978948
|
Vikings
|
|
01:02:42 |
Mar 27, 2026
|
|
VICTORY
1011
(+16)
|
Mongolia
#465969724
|
Vikings
|
|
00:41:15 |
Mar 27, 2026
|
|
VICTORY
995
(+16)
|
Glade
#465870574
|
Vikings
|
|
00:43:31 |
Mar 27, 2026
|
|
VICTORY
979
(+16)
|
Marketplace
#465860768
|
Vikings
|
|
00:40:45 |
Mar 27, 2026
|
|
DEFEAT
963
(-19)
|
Arabia
#465859068
|
Vietnamese
|
|
00:34:01 |
Mar 27, 2026
|
|
VICTORY
982
(+15)
|
Glade
#465857660
|
Vietnamese
|
|
00:22:52 |
Mar 27, 2026
|
|
DEFEAT
967
(-18)
|
Glade
#465854891
|
Vietnamese
|
|
00:49:31 |
Mar 27, 2026
|
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