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SalzZ_AntagonisT
Gameplay Summary
Versatile opener, mixing Scout Rush (48%) and Militia Rush (17%). Plays a cavalry-heavy style in mid/late game. Most successful with Archer Rush (100% win rate). Struggles against Archers compositions. Frequently employs Monk plays. Plays variable civs.
Versatile opener, mixing Scout Rush (48%) and Militia Rush (17%). Plays a cavalry-heavy style in mid/late game. Most successful with Archer Rush (100% win rate). Struggles against Archers compositions. Frequently employs Monk plays. Plays variable civs.
Elo
2598
Top 0.2%
Rank
#34
1v1 RM
Games
2,228
114W /
44L
Steam
6 years
Unverified
No risk factors detected
Player Analysis
63 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
48%
Militia Rush
17%
Archer Rush
10%
Skirmisher Rush
10%
Overall Behavior
Scout rush (48%)
Archer rush (29%)
Skirmisher rush (25%)
Monk rush (22%)
Militia rush (19%)
Walling Style: Standard
Balances defense with map control. (44% of games)
Opening Success Rates
Scout Rush
30 games
70%
Militia Rush
11 games
55%
Archer Rush
6 games
100%
Skirmisher Rush
6 games
67%
No Rush
5 games
80%
Monk Rush
5 games
60%
Loses to
None found
Beats
Knight Rush
73.9%
Cavalry Archer Rush
56.4%
No Rush
56%
Early-Game Strengths
They defend best against:
Cavalry Archer Rush
(3 games)
100%
win rate
No Rush
(13 games)
77%
win rate
Militia Rush
(17 games)
71%
win rate
Early-Game Weaknesses
They struggle against these:
Monk Rush
(3 games)
33%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (48%), often loses to:
BEST
Skirmisher Rush
54.2% WR
Mid & Late Game
If they go Cavalry (54%), often loses to:
BEST
Archers
(5L)
Heavy Cavalry
(3L)
Skirmishers
(3L)
Monk Rush
3 games
67%
win rate
Cavalry Archer Rush
3 games
100%
win rate
No Rush
13 games
77%
win rate
Militia Rush
17 games
71%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
54%
Cavalry
PRIMARY STYLE
Skirmishers
32%
75% WR
Cav Archers
30%
64% WR
Heavy Monk
24%
78% WR
Light Cavalry
22%
88% WR
Dominates vs
Archers
+11
Skirmishers
+9
Heavy Cavalry
+7
Struggles vs
Archers
−5
Heavy Cavalry
−3
Skirmishers
−3
Common Transitions
Scout Rush
Cav Archers
77% WR
Archer Rush
Archers
100% WR
Militia Rush
Infantry (Sword)
25% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Win Rates by Civ Type
Cavalry Civs
65%
Their Best Cavalry Civ:
Jurchens
100% WR
Infantry Civs
86%
Their Best Infantry Civ:
Khitans
100% WR
Gunpowder Civs
83%
Their Best Gunpowder Civ:
Turks
67% WR
Defensive Civs
67%
Their Best Defensive Civ:
Byzantines
67% WR
Archer Civs
40%
No data for specific civs yet.
Camel Civs
80%
No data for specific civs yet.
Civ Playstyle Analysis
Georgians
3
67%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:26
Castle: 18:37
scout rush
100%
cav archer rush
67%
monk rush
33%
castle drop
33%
Turks
3
67%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 8:50
Castle: 19:11
monk rush
67%
phosphoru
67%
archer rush
33%
camel rush
33%
skirmisher rush
33%
Poles
3
33%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:00
Castle: 23:25
skirmisher rush
67%
scout rush
67%
knight rush
67%
monk rush
33%
Byzantines
3
67%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Playstyle Analysis
Feudal: 9:43
Castle: 20:53
skirmisher rush
67%
phosphoru
33%
archer rush
33%
militia rush
33%
Koreans
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:58
Castle: 18:15
fast imp
33%
monk rush
33%
fast castle
33%
skirmisher rush
33%
fire lancer rush
33%
Huns
3
67%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:51
Castle: 23:43
scout rush
100%
cav archer rush
33%
skirmisher rush
33%
Jurchens
3
100%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:33
Castle: 20:16
scout rush
67%
cav archer rush
67%
archer rush
33%
Khitans
3
100%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:42
Castle: 18:17
scout rush
100%
archer rush
33%
steppe lancer rush
33%
fast imp
33%
phosphoru
33%
castle drop
33%
fast castle
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 40 | 75% | Scout Rush 60% | Militia Rush (4) |
| Lowland | 5 | 40% | Scout Rush 60% | - |
| Haboob | 5 | 40% | Militia Rush 20% | - |
| MegaRandom | 5 | 80% | Militia Rush 40% | - |
| Arena | 4 | 75% | Monk Rush 75% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
65.5%
58 games
Afternoon
12:00 - 18:00
77.3%
75 games
Evening
18:00 - 00:00
72%
25 games
Performs best in the Afternoon (77.3% WR).
Based on 158 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
16x
Chases losses
5x
Stops after losses
3x
After 1st Win
2
games
After 1st defeat
2.6
games
End on Win
72%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
34 min
Avg. Loss
36
min
Games
63
Age Stats vs 2000+ Elo Winners (Avg)
II
Feudal Age
(-00:16)
9:22
/ 09:38 target
Fast Feudal - 78%
III
Castle Age
(-00:47)
19:35
/ 20:22 target
IV
Imperial Age
(+01:37)
37:50
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:16
Excellent
Reaches Imperial
37%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Chinese
Archer
2-0
Vikings
Infantry
3-0
Koreans
Defensive
2-0
Worst Matchups
Byzantines
Defensive
0-2
Spanish
Gunpowder
1-1
Persians
Cavalry
1-1
Infantry (77%)
Cavalry (77%)
Archer (60%)
Gunpowder (80%)
Defensive (50%)
Most Faced Civs
1
Goths
90%
10 games
9W - 1L
2
Turks
50%
6 games
3W - 3L
3
Chinese
83%
6 games
5W - 1L
Sicilians
67%
6 games
4W - 2L
Aztecs
80%
5 games
4W - 1L
Britons
40%
5 games
2W - 3L
Top 6 of 38 tracked opponent picks
Rating History (Last 60 days)
+2 Elo
62 games
Current
2598
Peak
2620
Low
2540
Record (W:L)
46
-
16
Effective APM (Last 20 games)
Overall
78.2
actions per minute
Faster than average
for 2598 Elo
0
Avg (60)
Dark Age
72.2
Feudal
72.6
Castle
72.4
Imperial
41.4
Peak:
149.1
eAPM
Recent Match History (63 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
2598
(-22)
UPSET
|
Arabia
#467114142
|
Slavs
|
|
00:44:26 |
Apr 01, 2026
|
|
VICTORY
2620
(+13)
|
Arabia
#467111092
|
Wei
|
|
00:51:50 |
Apr 01, 2026
|
|
VICTORY
2607
(+7)
|
Mongolia
#467108505
|
Mongols
|
|
00:32:36 |
Apr 01, 2026
|
|
VICTORY
2600
(+8)
|
Mongolia
#466398535
|
Spanish
|
|
00:24:13 |
Mar 29, 2026
|
|
VICTORY
2592
(+5)
|
Mongolia
#464856260
|
Teutons
|
|
00:25:54 |
Mar 22, 2026
|
|
VICTORY
2587
(+9)
|
Glade
#463914863
|
Persians
|
|
00:41:48 |
Mar 18, 2026
|
|
DEFEAT
2578
(-26)
UPSET
|
Arabia
#463688591
|
Georgians
|
|
00:42:29 |
Mar 17, 2026
|
|
DEFEAT
2604
(-10)
|
Haboob
#463614186
|
Khmer
|
|
00:32:36 |
Mar 17, 2026
|
|
VICTORY
2614
(+24)
GIANT SLAYER
|
Arena
#463612311
|
Wei
|
|
00:28:44 |
Mar 17, 2026
|
|
VICTORY
2590
(+3)
|
Arabia
#462686032
|
Dravidians
|
|
00:22:08 |
Mar 13, 2026
|
|
VICTORY
2587
(+1)
|
Haboob
#462224045
|
Cumans
|
|
00:30:18 |
Mar 11, 2026
|
|
VICTORY
2586
(+11)
|
Arena
#461856315
|
Hindustanis
|
|
00:39:19 |
Mar 09, 2026
|
|
VICTORY
2575
(+11)
|
Arena
#461816041
|
Mongols
|
|
00:57:51 |
Mar 09, 2026
|
|
DEFEAT
2564
(-22)
UPSET
|
MegaRandom
#461680370
|
Mapuche
|
|
00:29:53 |
Mar 08, 2026
|
|
VICTORY
2586
(+8)
|
Arabia
#461670842
|
Tatars
|
|
00:52:48 |
Mar 08, 2026
|
|
VICTORY
2578
(+8)
|
MegaRandom
#461583687
|
Dravidians
|
|
00:44:59 |
Mar 08, 2026
|
|
VICTORY
2570
(+14)
|
Haboob
#461579013
|
Mongols
|
|
00:34:34 |
Mar 08, 2026
|
|
VICTORY
2556
(+1)
|
Haboob
#461545937
|
Armenians
|
|
00:13:59 |
Mar 08, 2026
|
|
VICTORY
2555
(+5)
|
Arena
#461408096
|
Burmese
|
|
00:21:22 |
Mar 07, 2026
|
|
VICTORY
2550
(+6)
|
Arabia
#461323426
|
Franks
|
|
00:38:13 |
Mar 07, 2026
|
|
VICTORY
2544
(+4)
|
MegaRandom
#461276085
|
Huns
|
|
00:36:32 |
Mar 07, 2026
|
|
DEFEAT
2540
(-12)
|
Haboob
#460808935
|
Persians
|
|
00:18:17 |
Mar 05, 2026
|
|
VICTORY
2552
|
Haboob
#460807177
|
Tupi
|
|
00:27:53 |
Mar 05, 2026
|
|
VICTORY
2552
(+8)
|
Hideout
#460172270
|
Turks
|
|
00:35:51 |
Mar 02, 2026
|
|
DEFEAT
2544
(-13)
|
Arabia
#460169527
|
Celts
|
|
00:51:50 |
Mar 02, 2026
|
|
DEFEAT
2557
(-26)
UPSET
|
Arabia
#459732609
|
Bengalis
|
|
00:43:56 |
Feb 28, 2026
|
|
VICTORY
2583
(+7)
|
Arabia
#459727773
|
Ethiopians
|
|
00:25:32 |
Feb 28, 2026
|
|
VICTORY
2576
(+3)
|
Arena
#459655202
|
Mayans
|
|
00:19:26 |
Feb 28, 2026
|
|
VICTORY
2573
(+3)
|
Four Lakes
#459654021
|
Tupi
|
|
00:05:05 |
Feb 28, 2026
|
|
DEFEAT
2570
(-13)
|
Arabia
#459651527
|
Sicilians
|
|
00:15:35 |
Feb 28, 2026
|
|
VICTORY
2583
(+1)
|
Four Lakes
#459647275
|
Bengalis
|
|
00:36:18 |
Feb 28, 2026
|
|
VICTORY
2582
(+5)
|
Four Lakes
#459479584
|
Shu
|
|
00:27:51 |
Feb 27, 2026
|
|
VICTORY
2577
(+1)
|
Hideout
#459144692
|
Malay
|
|
00:38:10 |
Feb 26, 2026
|
|
DEFEAT
2576
(-27)
UPSET
|
Arabia
#458534419
|
Franks
|
|
00:49:11 |
Feb 23, 2026
|
|
VICTORY
2603
(+4)
|
Arena
#458509790
|
Dravidians
|
|
00:37:09 |
Feb 23, 2026
|
|
VICTORY
2599
(+8)
|
Four Lakes
#457874268
|
Georgians
|
|
00:26:07 |
Feb 21, 2026
|
|
VICTORY
2591
(+8)
|
Golden Pit
#457863330
|
Armenians
|
|
00:15:50 |
Feb 21, 2026
|
|
VICTORY
2583
(+9)
|
Islands
#457861566
|
Teutons
|
|
00:15:58 |
Feb 21, 2026
|
|
VICTORY
2574
(+10)
|
Arabia
#457858977
|
Muisca
|
|
00:24:08 |
Feb 21, 2026
|
|
VICTORY
2564
(+5)
|
Steppe2
#457104513
|
Vietnamese
|
|
00:25:29 |
Feb 18, 2026
|
|
VICTORY
2559
(+10)
|
Arena
#456610455
|
Khitans
Scout Rush
|
|
00:47:59 |
Feb 16, 2026
|
|
DEFEAT
2549
(-19)
|
Arabia
#456606364
|
Poles
Scout Rush
|
|
01:04:44 |
Feb 16, 2026
|
|
VICTORY
2568
(+10)
|
Arabia
#456457436
|
Magyars
Scout Rush
|
|
00:34:15 |
Feb 15, 2026
|
|
VICTORY
2558
(+1)
|
Arabia
#456386735
|
Incas
Militia Rush
|
|
00:16:21 |
Feb 15, 2026
|
|
VICTORY
2557
(+6)
|
Arabia
#456096823
|
Tatars
Archer Rush
|
|
00:25:08 |
Feb 14, 2026
|
|
VICTORY
2551
(+1)
|
Steppe
#456093059
|
Saracens
Fast Castle
|
|
00:26:45 |
Feb 14, 2026
|
|
DEFEAT
2550
(-13)
|
Arabia
#456067335
|
Japanese
Militia Rush
|
|
00:58:59 |
Feb 14, 2026
|
|
DEFEAT
2563
(-27)
UPSET
|
MegaRandom
#456064977
|
Burmese
Militia Rush
|
|
00:28:12 |
Feb 14, 2026
|
|
VICTORY
2590
(+14)
|
Arabia
#456061353
|
Turks
Skirmisher Rush
|
|
00:43:31 |
Feb 14, 2026
|
|
DEFEAT
2576
(-19)
|
Arabia
#456056391
|
Franks
Scout Rush
|
|
00:51:17 |
Feb 14, 2026
|
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