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The Jungle V.I.P.
Gameplay Summary
Often booms to Castle Age (50%), occasionally opens Monk Rush (21%). Transitions into archer-focused compositions, especially Archer line. Frequently employs FC into Unique Units and Monk plays.
Often booms to Castle Age (50%), occasionally opens Monk Rush (21%). Transitions into archer-focused compositions, especially Archer line. Frequently employs FC into Unique Units and Monk plays.
Elo
918
Top 65%
Rank
#28,459
1v1 RM
Games
225
9W /
9L
Steam
11 years
Unverified
No risk factors detected
Player Analysis
14 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
50%
Monk Rush
21%
Militia Rush
14%
Archer Rush
7%
Overall Behavior
Phosphoru (36%)
Early castle build (21%)
Monk rush (21%)
Archer rush (14%)
Castle drop (14%)
Walling Style: Standard
Balances defense with map control. (36% of games)
Opening Success Rates
No Rush
7 games
43%
Monk Rush
3 games
33%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(9 games)
56%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (50%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Archer (50%), often loses to:
No clear weakness
No significant weaknesses detected
No Rush
9 games
56%
win rate
Mid & Late Game
50%
Archer
PRIMARY STYLE
Archers
33%
Infantry (Sword)
33%
Infantry (Spear)
33%
Skirmishers
33%
Dominates vs
Light Cavalry
+3
Unique Unit
+2
Struggles vs
No data
Common Transitions
No Rush
Archers
33% WR
Tendencies & Patterns
Civ. Stats
Variable
Romans
80%
Vietnamese
17%
Win Rates by Civ Type
Archer Civs
17%
Their Best Archer Civ:
Vietnamese
17% WR
Infantry Civs
80%
Their Best Infantry Civ:
Romans
80% WR
Civ Playstyle Analysis
Vietnamese
6
17%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:29
Castle: 22:40
early castle build
33%
monk rush
33%
phosphoru
33%
Romans
5
80%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:04
Castle: 17:47
phosphoru
60%
castle drop
40%
militia rush
40%
fast castle
20%
archer rush
20%
early castle build
20%
skirmisher rush
20%
Bohemians
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Georgians
1
100%
Monk Rush
Top Opening:
Monk Rush
Insufficient data for detailed analysis.
Mongols
1
0%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Shrubland | 4 | 75% | No Rush 50% | - |
| Graveyards | 3 | 33% | Monk Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
33.3%
3 games
Afternoon
12:00 - 18:00
66.7%
12 games
Evening
18:00 - 00:00
0%
3 games
Consistent performance across all time periods.
Based on 18 matches • Times in UTC
Win Rate by Game Length
Avg. Win
42 min
Avg. Loss
35
min
Games
14
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:07)
11:19
/ 11:12 target
III
Castle Age
(-00:52)
20:06
/ 20:58 target
IV
Imperial Age
(+01:32)
38:10
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:32
Improve
Reaches Imperial
50%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Koreans
Defensive
1-1
Worst Matchups
Koreans
Defensive
1-1
Cavalry (33%)
Infantry (67%)
Cavalry Archer (100%)
Defensive (50%)
Archer (50%)
Most Faced Civs
1
Goths
50%
2 games
1W - 1L
2
Koreans
50%
2 games
1W - 1L
3
Khmer
50%
2 games
1W - 1L
Tatars
100%
1 games
1W - 0L
Britons
100%
1 games
1W - 0L
Huns
0%
1 games
0W - 1L
Top 6 of 9 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
918
Peak
918
Low
918
Record (W:L)
0
-
0
Effective APM (Last 8 games)
Overall
20.0
actions per minute
Average speed
for 918 Elo
0
Avg (24)
Dark Age
20.8
Feudal
20.0
Castle
18.7
Imperial
12.7
Peak:
54.5
eAPM
Recent Match History (14 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
918
(+15)
|
Steppe
#453645225
|
Romans
Skirmisher Rush
|
|
00:54:20 |
Feb 04, 2026
|
|
VICTORY
903
(+15)
|
Shrubland
#453468050
|
Romans
Militia Rush
|
|
01:24:58 |
Feb 03, 2026
|
|
DEFEAT
888
(-16)
|
Lowland
#453459651
|
Romans
No Rush
|
|
00:42:44 |
Feb 03, 2026
|
|
VICTORY
904
(+15)
|
Shrubland
#453455155
|
Romans
Fast Castle
|
|
00:25:34 |
Feb 03, 2026
|
|
VICTORY
889
(+15)
|
Shrubland
#453450631
|
Romans
Militia Rush
|
|
00:30:00 |
Feb 03, 2026
|
|
DEFEAT
874
(-17)
|
Shrubland
#453423289
|
Vietnamese
No Rush
|
|
00:37:37 |
Feb 03, 2026
|
|
DEFEAT
891
(-17)
|
Socotra
#453218921
|
Mongols
Archer Rush
|
|
00:33:52 |
Feb 02, 2026
|
|
DEFEAT
908
(-16)
|
Scandanavia
#447427025
|
Jurchens
|
|
00:44:06 |
Jan 11, 2026
|
|
VICTORY
924
(+15)
|
Scandinavia
#447201494
|
Georgians
Monk Rush
|
|
00:49:53 |
Jan 10, 2026
|
|
VICTORY
909
(+17)
|
Mired
#447142924
|
Jurchens
|
|
00:00:19 |
Jan 10, 2026
|
|
DEFEAT
892
(-15)
|
Graveyards
#445241597
|
Vietnamese
Monk Rush
|
|
00:49:36 |
Jan 03, 2026
|
|
VICTORY
907
(+15)
|
Glade
#445182305
|
Vietnamese
No Rush
|
|
00:38:36 |
Jan 03, 2026
|
|
DEFEAT
892
(-15)
|
Graveyards
#445174695
|
Vietnamese
Monk Rush
|
|
00:42:54 |
Jan 03, 2026
|
|
DEFEAT
907
(-15)
|
Haboob
#445001730
|
Vietnamese
No Rush
|
|
00:40:15 |
Jan 02, 2026
|
|
DEFEAT
922
(-17)
|
Glade
#445000316
|
Vietnamese
No Rush
|
|
00:01:30 |
Jan 02, 2026
|
|
DEFEAT
939
(-16)
|
Glade
#444925336
|
Shu
|
|
00:41:24 |
Jan 02, 2026
|
|
VICTORY
955
(+18)
|
Graveyards
#444918717
|
Bohemians
No Rush
|
|
00:13:46 |
Jan 02, 2026
|
|
VICTORY
937
(+15)
|
Lowland
#444859342
|
Teutons
|
|
01:05:38 |
Jan 02, 2026
|
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