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Leonel
Gameplay Summary
Highly predictable with Scout Rush (70% of games). Plays a cavalry-heavy style in mid/late game. Most successful with Militia Rush (70% win rate). Struggles against Heavy Cavalry compositions. Strongest in early-game, weaker in extended matches.
Highly predictable with Scout Rush (70% of games). Plays a cavalry-heavy style in mid/late game. Most successful with Militia Rush (70% win rate). Struggles against Heavy Cavalry compositions. Strongest in early-game, weaker in extended matches.
Elo
1073
Top 50%
Rank
#18,805
1v1 RM
Games
682
124W /
124L
Steam
N/A
Unverified
No risk factors detected
Player Analysis
96 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
70%
Militia Rush
10%
No Rush
9%
Archer Rush
6%
Overall Behavior
Scout rush (70%)
Cav archer rush (32%)
Archer rush (20%)
Skirmisher rush (19%)
Knight rush (14%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (76% of games)
Opening Success Rates
Scout Rush
67 games
51%
Militia Rush
10 games
70%
No Rush
9 games
11%
Archer Rush
6 games
50%
Skirmisher Rush
3 games
0%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
They defend best against:
Skirmisher Rush
(3 games)
67%
win rate
No Rush
(27 games)
59%
win rate
Early-Game Weaknesses
They struggle against these:
Archer Rush
(8 games)
37%
win rate
Scout Rush
(36 games)
42%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (70%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (81%), often loses to:
BEST
Heavy Cavalry
(18L)
Light Cavalry
(15L)
Archers
(10L)
Archer Rush
8 games
63%
win rate
Scout Rush
36 games
58%
win rate
Skirmisher Rush
3 games
67%
win rate
No Rush
27 games
59%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
81%
Cavalry
PRIMARY STYLE
Skirmishers
39%
23% WR
Cav Archers
36%
46% WR
Infantry (Spear)
23%
22% WR
Light Cavalry
18%
43% WR
Dominates vs
Heavy Cavalry
+9
Infantry (Spear)
+8
Skirmishers
+7
Struggles vs
Heavy Cavalry
−18
Light Cavalry
−15
Archers
−10
Common Transitions
Scout Rush
Cav Archers
46% WR
Militia Rush
Skirmishers
57% WR
Archer Rush
Cav Archers
50% WR
Tendencies & Patterns
Civ. Stats
Variable
Mongols
53%
Hindustanis
20%
Win Rates by Civ Type
Cavalry Civs
45%
Their Best Cavalry Civ:
Poles
50% WR
Cavalry Archer Civs
53%
Their Best Cavalry Archer Civ:
Mongols
53% WR
Infantry Civs
60%
Their Best Infantry Civ:
Japanese
75% WR
Camel Civs
20%
Their Best Camel Civ:
Hindustanis
20% WR
Civ Playstyle Analysis
Mongols
36
53%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:21
Castle: 21:45
scout rush
86%
cav archer rush
33%
steppe lancer rush
25%
Magyars
27
44%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:31
Castle: 22:24
scout rush
81%
cav archer rush
52%
knight rush
22%
Hindustanis
5
20%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:28
Castle: 21:21
scout rush
60%
camel rush
40%
archer rush
20%
skirmisher rush
20%
Poles
4
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:47
Castle: 23:06
scout rush
100%
knight rush
75%
archer rush
25%
Japanese
4
75%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:36
Castle: 21:07
archer rush
75%
militia rush
75%
skirmisher rush
50%
monk rush
25%
cav archer rush
25%
early castle build
25%
phosphoru
25%
Lithuanians
3
33%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:17
Castle: 21:05
scout rush
67%
knight rush
67%
skirmisher rush
67%
Bulgarians
2
100%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Byzantines
2
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 75 | 44% | Scout Rush 75% | Scout Rush (19) |
| Scandinavia | 6 | 83% | Scout Rush 83% | - |
| Lowland | 4 | 75% | Militia Rush 50% | - |
| Mired | 3 | 33% | No Rush 67% | No Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
43.2%
37 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
47.5%
101 games
Evening
18:00 - 00:00
54.5%
110 games
Struggles in the Night (43.2% WR).
Based on 248 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
16x
Chases losses
24x
Stops after losses
17x
After 1st Win
3.1
games
After 1st defeat
3.5
games
End on Win
61%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
37 min
Avg. Loss
44
min
Games
96
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:44)
9:37
/ 10:21 target
Fast Feudal - 88%
III
Castle Age
(+01:48)
22:04
/ 20:16 target
IV
Imperial Age
(+04:11)
40:14
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:06
Perfect
Reaches Imperial
44%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Georgians
Cavalry
2-0
Malians
Infantry
4-1
Huns
Cavalry
3-1
Worst Matchups
Hindustanis
Camel
0-2
Wu
Infantry
0-2
Persians
Cavalry
0-2
Cavalry (58%)
Infantry (38%)
Cavalry Archer (33%)
Archer (57%)
Gunpowder (20%)
Most Faced Civs
1
Mongols
25%
16 games
4W - 12L
2
Magyars
46%
13 games
6W - 7L
3
Persians
42%
12 games
5W - 7L
Franks
55%
11 games
6W - 5L
Ethiopians
40%
10 games
4W - 6L
Huns
50%
10 games
5W - 5L
Top 6 of 72 tracked opponent picks
Rating History (Last 60 days)
-136 Elo
135 games
Current
1073
Peak
1274
Low
1071
Record (W:L)
63
-
72
Effective APM (Last 20 games)
Overall
43.9
actions per minute
Average speed
for 1073 Elo
0
Avg (39)
Dark Age
41.1
Feudal
44.7
Castle
38.2
Imperial
19.9
Peak:
103.2
eAPM
Recent Match History (96 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1073
(-17)
|
Arabia
#460931320
|
Saracens
|
|
01:07:32 |
Mar 05, 2026
|
|
DEFEAT
1090
(-14)
|
Northern Isles
#460925678
|
Magyars
|
|
00:42:50 |
Mar 05, 2026
|
|
DEFEAT
1104
(-17)
|
MegaRandom
#460887090
|
Magyars
|
|
00:36:59 |
Mar 05, 2026
|
|
DEFEAT
1121
(-16)
|
Northern Isles
#460882716
|
Magyars
|
|
00:34:52 |
Mar 05, 2026
|
|
VICTORY
1137
(+17)
|
Mediterranean
#460877346
|
Magyars
|
|
00:26:02 |
Mar 05, 2026
|
|
DEFEAT
1120
(-18)
|
Northern Isles
#460868430
|
Japanese
|
|
00:53:27 |
Mar 05, 2026
|
|
DEFEAT
1138
(-17)
|
MegaRandom
#460677115
|
Magyars
|
|
01:01:42 |
Mar 04, 2026
|
|
DEFEAT
1155
(-17)
|
Mediterranean
#460666422
|
Magyars
|
|
01:15:44 |
Mar 04, 2026
|
|
VICTORY
1172
(+16)
|
Golden Pit
#460537442
|
Magyars
|
|
00:54:30 |
Mar 04, 2026
|
|
DEFEAT
1156
(-17)
|
Migration
#460531445
|
Portuguese
|
|
01:03:26 |
Mar 04, 2026
|
|
VICTORY
1173
(+17)
|
Golden Pit
#460519999
|
Portuguese
|
|
00:34:19 |
Mar 03, 2026
|
|
DEFEAT
1156
(-16)
|
Golden Pit
#460505956
|
Magyars
|
|
00:32:41 |
Mar 03, 2026
|
|
VICTORY
1172
(+15)
|
Golden Pit
#460467882
|
Magyars
|
|
00:31:22 |
Mar 03, 2026
|
|
DEFEAT
1157
(-18)
|
Golden Pit
#460460549
|
Mongols
|
|
00:46:48 |
Mar 03, 2026
|
|
VICTORY
1175
(+16)
|
Golden Pit
#460460231
|
Mongols
|
|
00:01:06 |
Mar 03, 2026
|
|
VICTORY
1159
(+15)
|
Golden Pit
#460241603
|
Mongols
|
|
00:26:14 |
Mar 02, 2026
|
|
VICTORY
1144
(+17)
|
Golden Pit
#459759716
|
Huns
|
|
00:51:28 |
Feb 28, 2026
|
|
DEFEAT
1127
(-16)
|
Arabia
#459731059
|
Magyars
|
|
00:46:31 |
Feb 28, 2026
|
|
DEFEAT
1143
(-16)
|
Golden Pit
#459722529
|
Magyars
|
|
00:58:54 |
Feb 28, 2026
|
|
DEFEAT
1159
(-14)
|
Golden Pit
#459705336
|
Mongols
|
|
00:43:02 |
Feb 28, 2026
|
|
DEFEAT
1173
(-17)
|
Migration
#459697283
|
Mongols
|
|
00:55:49 |
Feb 28, 2026
|
|
DEFEAT
1190
(-15)
|
Golden Pit
#459684807
|
Mongols
|
|
00:53:47 |
Feb 28, 2026
|
|
DEFEAT
1205
(-16)
|
Islands
#459677692
|
Mongols
|
|
00:43:41 |
Feb 28, 2026
|
|
DEFEAT
1221
(-17)
|
Arabia
#459668937
|
Mongols
|
|
00:52:18 |
Feb 28, 2026
|
|
VICTORY
1238
(+17)
|
Islands
#459535423
|
Huns
|
|
00:38:05 |
Feb 28, 2026
|
|
VICTORY
1221
(+14)
|
Arabia
#459523478
|
Mongols
|
|
00:48:10 |
Feb 27, 2026
|
|
DEFEAT
1207
(-15)
|
Arabia
#459515917
|
Huns
|
|
00:43:15 |
Feb 27, 2026
|
|
VICTORY
1222
(+17)
|
Arabia
#459507349
|
Huns
|
|
00:47:31 |
Feb 27, 2026
|
|
DEFEAT
1205
(-17)
|
Arabia
#459493290
|
Mongols
|
|
00:39:06 |
Feb 27, 2026
|
|
VICTORY
1222
(+15)
|
Arabia
#459490372
|
Mongols
|
|
00:14:03 |
Feb 27, 2026
|
|
VICTORY
1207
(+18)
|
Arabia
#459461985
|
Mongols
|
|
00:26:14 |
Feb 27, 2026
|
|
DEFEAT
1189
(-17)
|
Islands
#459455761
|
Mongols
|
|
00:47:42 |
Feb 27, 2026
|
|
VICTORY
1206
(+15)
|
Arabia
#459279840
|
Mongols
|
|
00:32:41 |
Feb 26, 2026
|
|
DEFEAT
1191
(-17)
|
Golden Pit
#459274108
|
Mongols
|
|
00:40:30 |
Feb 26, 2026
|
|
VICTORY
1208
(+17)
|
Arabia
#459218387
|
Mongols
|
|
00:37:05 |
Feb 26, 2026
|
|
DEFEAT
1191
(-16)
|
Arabia
#459196090
|
Mongols
|
|
01:36:43 |
Feb 26, 2026
|
|
DEFEAT
1207
(-16)
|
Arabia
#459187910
|
Mongols
|
|
00:30:36 |
Feb 26, 2026
|
|
VICTORY
1223
(+14)
|
Migration
#459176815
|
Mongols
|
|
00:52:38 |
Feb 26, 2026
|
|
VICTORY
1209
(+15)
|
Migration
#459171598
|
Mongols
|
|
00:37:27 |
Feb 26, 2026
|
|
VICTORY
1194
(+14)
|
Golden Pit
#459085015
|
Mongols
|
|
00:53:02 |
Feb 26, 2026
|
|
VICTORY
1180
(+16)
|
Golden Pit
#459070127
|
Mongols
|
|
00:58:32 |
Feb 25, 2026
|
|
VICTORY
1164
(+14)
|
Golden Pit
#458996789
|
Mongols
|
|
00:23:47 |
Feb 25, 2026
|
|
DEFEAT
1150
(-15)
|
Golden Pit
#458991117
|
Mongols
|
|
00:47:39 |
Feb 25, 2026
|
|
VICTORY
1165
(+16)
|
Golden Pit
#458988977
|
Mongols
|
|
00:15:45 |
Feb 25, 2026
|
|
VICTORY
1149
(+17)
|
Golden Pit
#458974432
|
Mongols
|
|
00:20:25 |
Feb 25, 2026
|
|
VICTORY
1132
(+14)
|
Migration
#458961478
|
Mongols
|
|
00:31:44 |
Feb 25, 2026
|
|
VICTORY
1118
(+16)
|
Golden Pit
#458865014
|
Magyars
|
|
00:25:44 |
Feb 25, 2026
|
|
VICTORY
1102
(+15)
|
Golden Pit
#458847126
|
Magyars
|
|
00:50:55 |
Feb 24, 2026
|
|
VICTORY
1087
(+16)
|
Arabia
#458815668
|
Magyars
|
|
00:35:46 |
Feb 24, 2026
|
|
DEFEAT
1071
(-14)
|
Arabia
#458809811
|
Magyars
|
|
00:38:23 |
Feb 24, 2026
|
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