Replay analysis temporarily unavailable — The Last Chieftains DLC changed the replay format, will be working again soon.
Bone Charm
Gameplay Summary
Passive early game, rarely rushes in Feudal (60%). Transitions into infantry-based compositions, especially Infantry (Spear). Plays open and aggressive with minimal walling. Frequently employs FC into Unique Units. Japanese specialist (100% pick rate).
Passive early game, rarely rushes in Feudal (60%). Transitions into infantry-based compositions, especially Infantry (Spear). Plays open and aggressive with minimal walling. Frequently employs FC into Unique Units. Japanese specialist (100% pick rate).
Elo
997
Top 65%
Rank
#24,074
1v1 RM
Games
24
5W /
2L
Steam
15 years
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
60%
Militia Rush
20%
Scout Rush
20%
Overall Behavior
Phosphoru (40%)
Militia rush (20%)
Scout rush (20%)
Archer rush (20%)
Skirmisher rush (20%)
Walling Style: Standard
Balances defense with map control. (20% of games)
Opening Success Rates
No Rush
3 games
67%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (60%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Infantry (67%), often loses to:
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
67%
Infantry
PRIMARY STYLE
Infantry (Spear)
100%
100% WR
Skirmishers
67%
Infantry (Sword)
33%
Unique Unit
33%
Dominates vs
No data
Struggles vs
No data
Tendencies & Patterns
Civ. Stats
Japanese
80%
Win Rates by Civ Type
Infantry Civs
80%
Their Best Infantry Civ:
Japanese
80% WR
Civ Playstyle Analysis
Japanese
5
80%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:11
Castle: 18:21
phosphoru
40%
militia rush
20%
scout rush
20%
archer rush
20%
skirmisher rush
20%
early castle build
20%
Performance
Win Rate by Game Length
Avg. Win
40 min
Avg. Loss
34
min
Games
5
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-01:01)
10:11
/ 11:12 target
Fast Feudal - 40%
III
Castle Age
(-02:37)
18:21
/ 20:58 target
IV
Imperial Age
(+02:52)
39:30
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:26
Average
Reaches Imperial
40%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Infantry (100%)
Gunpowder (50%)
Most Faced Civs
1
Spanish
50%
2 games
1W - 1L
2
Burgundians
100%
1 games
1W - 0L
3
Celts
100%
1 games
1W - 0L
Bohemians
0%
1 games
0W - 1L
Bulgarians
100%
1 games
1W - 0L
Sicilians
100%
1 games
1W - 0L
Top 6 of 7 tracked opponent picks
Rating History (Last 60 days)
+49 Elo
8 games
Current
997
Peak
997
Low
948
Record (W:L)
0
-
0
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
997
(+17)
|
Fortified Clearing
#456430524
|
Japanese
Scout Rush
|
|
01:17:52 |
Feb 15, 2026
|
|
VICTORY
980
(+15)
|
Fortified Clearing
#456247513
|
Japanese
No Rush
|
|
00:37:47 |
Feb 15, 2026
|
|
VICTORY
965
(+17)
|
MegaRandom
#456211264
|
Japanese
Militia Rush
|
|
00:43:27 |
Feb 14, 2026
|
|
DEFEAT
948
(-17)
|
Arabia
#441594135
|
Japanese
No Rush
|
|
00:33:52 |
Dec 21, 2025
|
|
VICTORY
965
(+18)
|
Arabia
#441592845
|
Japanese
No Rush
|
|
00:01:35 |
Dec 21, 2025
|
|
DEFEAT
947
(-19)
|
Yucatan
#438143449
|
Poles
|
|
00:15:39 |
Dec 06, 2025
|
|
VICTORY
966
(+21)
|
Arabia
#437267288
|
Poles
|
|
00:23:37 |
Dec 02, 2025
|
No matches found with the selected filters.