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dvallvaz
Gameplay Summary
Opens Scout Rush (29%) or booms to Castle (25%). Often masses Unique Unit as their main army. Most successful with Militia Rush (69% win rate). Struggles against Heavy Cavalry compositions. Prefers a defensive, fully-walled playstyle. Strongest in early-game, weaker in extended matches. Plays variable civs.
Opens Scout Rush (29%) or booms to Castle (25%). Often masses Unique Unit as their main army. Most successful with Militia Rush (69% win rate). Struggles against Heavy Cavalry compositions. Prefers a defensive, fully-walled playstyle. Strongest in early-game, weaker in extended matches. Plays variable civs.
Elo
1133
Top 35%
Rank
#15,018
1v1 RM
Games
2,367
75W /
70L
Steam
6 years
Unverified
No risk factors detected
Player Analysis
80 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
29%
No Rush
25%
Archer Rush
18%
Militia Rush
16%
Overall Behavior
Early castle build (30%)
Scout rush (29%)
Archer rush (21%)
Militia rush (18%)
Knight rush (13%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (59% of games)
Opening Success Rates
Scout Rush
23 games
65%
No Rush
20 games
50%
Archer Rush
14 games
21%
Militia Rush
13 games
69%
Skirmisher Rush
6 games
0%
Knight Rush
3 games
100%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
They defend best against:
No Rush
(31 games)
61%
win rate
Archer Rush
(7 games)
57%
win rate
Early-Game Weaknesses
They struggle against these:
Skirmisher Rush
(4 games)
25%
win rate
Knight Rush
(6 games)
33%
win rate
Militia Rush
(10 games)
40%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (29%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
BEST
Heavy Cavalry
(16L)
Unique Unit
(13L)
Archers
(10L)
Skirmisher Rush
4 games
75%
win rate
Knight Rush
6 games
67%
win rate
Militia Rush
10 games
60%
win rate
No Rush
31 games
61%
win rate
Archer Rush
7 games
57%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
35%
Cavalry
PRIMARY STYLE
Unique Unit
56%
49% WR
Skirmishers
27%
29% WR
Infantry (Spear)
24%
27% WR
Heavy Cavalry
19%
58% WR
Dominates vs
Skirmishers
+9
Unique Unit
+8
Heavy Cavalry
+8
Struggles vs
Heavy Cavalry
−16
Unique Unit
−13
Archers
−10
Common Transitions
Scout Rush
Unique Unit
56% WR
No Rush
Unique Unit
43% WR
Archer Rush
Archers
23% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Mongols
40%
Win Rates by Civ Type
Infantry Civs
48%
Their Best Infantry Civ:
Japanese
75% WR
Cavalry Civs
73%
Their Best Cavalry Civ:
Cumans
100% WR
Cavalry Archer Civs
25%
Their Best Cavalry Archer Civ:
Mongols
40% WR
Gunpowder Civs
43%
Their Best Gunpowder Civ:
Spanish
25% WR
Archer Civs
43%
Their Best Archer Civ:
Chinese
33% WR
Camel Civs
67%
No data for specific civs yet.
Civ Playstyle Analysis
Mongols
5
40%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:53
Castle: 23:07
early castle build
80%
skirmisher rush
20%
militia rush
20%
steppe lancer rush
20%
archer rush
20%
Japanese
4
75%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:48
Castle: 20:45
militia rush
50%
phosphoru
50%
castle drop
25%
fast castle
25%
early castle build
25%
Cumans
4
100%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:33
Castle: 23:17
castle drop
50%
knight rush
50%
scout rush
25%
steppe lancer rush
25%
archer rush
25%
cav archer rush
25%
skirmisher rush
25%
early castle build
25%
Magyars
4
25%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:30
Castle: 22:42
scout rush
75%
cav archer rush
50%
knight rush
25%
Teutons
4
75%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:51
Castle: 22:22
scout rush
50%
knight rush
50%
early castle build
25%
militia rush
25%
Spanish
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:01
Castle: 22:32
phosphoru
50%
early castle build
50%
skirmisher rush
25%
ram push
25%
scout rush
25%
Goths
3
33%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:41
Castle: 25:27
militia rush
100%
archer rush
33%
Tatars
3
0%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:14
Castle: 22:22
early castle build
67%
scout rush
33%
archer rush
33%
cav archer rush
33%
skirmisher rush
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 19 | 37% | Scout Rush 37% | Scout Rush (5) |
| Steppe | 19 | 63% | Scout Rush 42% | No Rush (2) |
| Socotra | 12 | 50% | Militia Rush 33% | No Rush (3) |
| MegaRandom | 7 | 57% | No Rush 57% | - |
| Paradise Island | 6 | 67% | No Rush 83% | - |
| Lowland | 5 | 20% | Archer Rush 80% | No Rush (2) |
| Shrubland | 4 | 75% | Scout Rush 50% | - |
| Fortified Clearing | 3 | 33% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
39.4%
33 games
Afternoon
12:00 - 18:00
61%
77 games
Evening
18:00 - 00:00
42.9%
35 games
Performs best in the Afternoon (61% WR), struggles in the Morning (39.4% WR).
Based on 145 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
6x
Chases losses
15x
Stops after losses
10x
After 1st Win
1.8
games
After 1st defeat
3.1
games
End on Win
65%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
38 min
Avg. Loss
47
min
Games
80
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:31)
10:52
/ 10:21 target
III
Castle Age
(+02:21)
22:37
/ 20:16 target
IV
Imperial Age
(+04:08)
40:11
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:55
Average
Reaches Imperial
53%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Burgundians
Cavalry
2-0
Incas
Infantry
2-0
Berbers
Cavalry
3-1
Worst Matchups
Koreans
Defensive
0-2
Japanese
Infantry
1-3
Spanish
Gunpowder
2-4
Cavalry (68%)
Infantry (43%)
Cavalry Archer (60%)
Archer (38%)
Gunpowder (29%)
Most Faced Civs
1
Spanish
23%
13 games
3W - 10L
2
Mongols
62%
13 games
8W - 5L
3
Celts
57%
7 games
4W - 3L
Japanese
33%
6 games
2W - 4L
Khmer
17%
6 games
1W - 5L
Persians
50%
6 games
3W - 3L
Top 6 of 51 tracked opponent picks
Rating History (Last 60 days)
+85 Elo
69 games
Current
1133
Peak
1133
Low
986
Record (W:L)
37
-
32
Effective APM (Last 20 games)
Overall
41.2
actions per minute
Average speed
for 1133 Elo
0
Avg (39)
Dark Age
39.8
Feudal
41.8
Castle
37.1
Imperial
24.3
Peak:
97.9
eAPM
Recent Match History (80 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1133
(+17)
|
Glade
#465108440
|
Saracens
|
|
00:18:12 |
Mar 23, 2026
|
|
VICTORY
1116
(+15)
|
Glade
#464855418
|
Bulgarians
|
|
00:44:47 |
Mar 22, 2026
|
|
DEFEAT
1101
(-16)
|
Mongolia
#464497522
|
Bohemians
|
|
01:02:13 |
Mar 21, 2026
|
|
VICTORY
1117
(+16)
|
Northern Isles
#463412089
|
Cumans
|
|
00:28:32 |
Mar 16, 2026
|
|
VICTORY
1101
(+18)
|
Enclosed
#463231719
|
Burmese
|
|
00:37:25 |
Mar 15, 2026
|
|
DEFEAT
1083
(-16)
|
Enclosed
#463221784
|
Sicilians
|
|
01:03:56 |
Mar 15, 2026
|
|
VICTORY
1099
(+15)
|
Enclosed
#463217239
|
Saracens
|
|
00:27:30 |
Mar 15, 2026
|
|
VICTORY
1084
(+17)
|
Enclosed
#463163022
|
Khmer
|
|
00:38:41 |
Mar 15, 2026
|
|
VICTORY
1067
(+15)
|
Mediterranean
#463158998
|
Aztecs
|
|
00:30:49 |
Mar 15, 2026
|
|
VICTORY
1052
(+17)
|
MegaRandom
#462301592
|
Britons
|
|
00:30:54 |
Mar 11, 2026
|
|
DEFEAT
1035
(-16)
|
Northern Isles
#462297374
|
Bohemians
|
|
00:31:17 |
Mar 11, 2026
|
|
VICTORY
1051
(+17)
|
Mediterranean
#462292420
|
Ethiopians
|
|
00:35:51 |
Mar 11, 2026
|
|
VICTORY
1034
(+15)
|
Enclosed
#462282494
|
Hindustanis
|
|
00:42:21 |
Mar 11, 2026
|
|
DEFEAT
1019
(-15)
|
Northern Isles
#462281011
|
Koreans
|
|
00:11:36 |
Mar 11, 2026
|
|
VICTORY
1034
(+15)
|
Haboob
#461868173
|
Sicilians
|
|
00:22:52 |
Mar 09, 2026
|
|
DEFEAT
1019
(-18)
|
Mediterranean
#460872796
|
Mongols
|
|
00:41:43 |
Mar 05, 2026
|
|
DEFEAT
1037
(-18)
|
Haboob
#460866439
|
Chinese
|
|
00:55:33 |
Mar 05, 2026
|
|
VICTORY
1055
(+15)
|
MegaRandom
#460674939
|
Ethiopians
|
|
00:45:50 |
Mar 04, 2026
|
|
DEFEAT
1040
(-16)
|
Islands
#460497428
|
Magyars
|
|
00:45:04 |
Mar 03, 2026
|
|
DEFEAT
1056
(-16)
|
Four Lakes
#460490792
|
Koreans
|
|
00:46:26 |
Mar 03, 2026
|
|
VICTORY
1072
(+16)
|
Golden Pit
#460489114
|
Koreans
|
|
00:09:04 |
Mar 03, 2026
|
|
VICTORY
1056
(+16)
|
Golden Pit
#460454578
|
Koreans
|
|
01:18:58 |
Mar 03, 2026
|
|
DEFEAT
1040
(-17)
|
Hideout
#460449825
|
Koreans
|
|
00:42:45 |
Mar 03, 2026
|
|
VICTORY
1057
(+18)
|
Four Lakes
#460445751
|
Koreans
|
|
00:36:04 |
Mar 03, 2026
|
|
VICTORY
1039
(+16)
|
Hideout
#460188260
|
Turks
|
|
00:55:13 |
Mar 02, 2026
|
|
DEFEAT
1023
(-15)
|
Golden Pit
#460184826
|
Franks
|
|
00:49:31 |
Mar 02, 2026
|
|
DEFEAT
1038
(-14)
|
Hideout
#460183821
|
Poles
|
|
00:12:40 |
Mar 02, 2026
|
|
DEFEAT
1052
(-16)
|
Four Lakes
#457681603
|
Incas
|
|
01:03:05 |
Feb 20, 2026
|
|
DEFEAT
1068
(-17)
|
Golden Pit
#457678345
|
Japanese
|
|
00:19:13 |
Feb 20, 2026
|
|
VICTORY
1085
(+17)
|
Golden Pit
#457427226
|
Tatars
|
|
00:41:46 |
Feb 19, 2026
|
|
DEFEAT
1068
(-14)
|
Hideout
#457421106
|
Italians
|
|
00:48:19 |
Feb 19, 2026
|
|
DEFEAT
1082
(-15)
|
Four Lakes
#457415133
|
Malians
|
|
00:44:31 |
Feb 19, 2026
|
|
DEFEAT
1097
(-14)
|
Border Dispute
#457200526
|
Magyars
|
|
00:47:54 |
Feb 18, 2026
|
|
VICTORY
1111
(+17)
|
MegaRandom
#457193175
|
Ethiopians
|
|
00:36:31 |
Feb 18, 2026
|
|
VICTORY
1094
(+16)
|
MegaRandom
#456936678
|
Japanese
Fast Castle
|
|
00:36:21 |
Feb 17, 2026
|
|
VICTORY
1078
(+15)
|
Steppe
#456932556
|
Cumans
Knight Rush
|
|
00:26:22 |
Feb 17, 2026
|
|
DEFEAT
1063
(-17)
|
Steppe
#456926200
|
Goths
Militia Rush
|
|
00:46:07 |
Feb 17, 2026
|
|
VICTORY
1063
(+14)
|
Steppe
#456923018
|
Burmese
Militia Rush
|
|
00:13:30 |
Feb 17, 2026
|
|
VICTORY
1049
(+16)
|
Steppe
#455421858
|
Turks
Scout Rush
|
|
00:52:51 |
Feb 11, 2026
|
|
DEFEAT
1033
(-16)
|
Fortified Clearing
#455215035
|
Celts
Castle Drop
|
|
00:46:21 |
Feb 10, 2026
|
|
VICTORY
1049
(+15)
|
Steppe
#455210424
|
Aztecs
Militia Rush
|
|
00:29:30 |
Feb 10, 2026
|
|
DEFEAT
1034
(-15)
|
Steppe
#455209655
|
Bulgarians
No Rush
|
|
00:03:41 |
Feb 10, 2026
|
|
DEFEAT
1049
(-17)
|
Steppe
#454977485
|
Magyars
Scout Rush
|
|
01:02:43 |
Feb 09, 2026
|
|
VICTORY
1066
(+15)
|
Steppe
#454973070
|
Japanese
Militia Rush
|
|
00:33:42 |
Feb 09, 2026
|
|
DEFEAT
1051
(-15)
|
Steppe
#454754795
|
Spanish
Scout Rush
|
|
01:22:56 |
Feb 08, 2026
|
|
DEFEAT
1066
(-17)
|
Steppe
#454745810
|
Malay
Scout Rush
|
|
00:53:06 |
Feb 08, 2026
|
|
VICTORY
1083
(+16)
|
Steppe
#454724894
|
Byzantines
Scout Rush
|
|
00:43:53 |
Feb 08, 2026
|
|
VICTORY
1067
(+15)
|
Steppe
#454661820
|
Khmer
Fast Castle
|
|
00:31:19 |
Feb 08, 2026
|
|
DEFEAT
1052
(-14)
|
Steppe
#454656371
|
Chinese
Archer Rush
|
|
00:42:55 |
Feb 08, 2026
|
|
VICTORY
1066
(+15)
|
Steppe
#454638179
|
Celts
Militia Rush
|
|
00:43:03 |
Feb 08, 2026
|
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