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Judasrules
Gameplay Summary
Versatile opener, mixing Archer Rush (28%) and Scout Rush (24%). Transitions into archer-focused compositions, especially Archer line. Most successful with Militia Rush (63% win rate). Struggles against Heavy Cavalry compositions. Plays variable civs.
Versatile opener, mixing Archer Rush (28%) and Scout Rush (24%). Transitions into archer-focused compositions, especially Archer line. Most successful with Militia Rush (63% win rate). Struggles against Heavy Cavalry compositions. Plays variable civs.
Elo
1392
Top 18%
Rank
#6,324
1v1 RM
Games
3,675
154W /
157L
Steam
Private
Hidden
No risk factors detected
Player Analysis
147 gamesEarly Game
Quick Facts
Favorite Openings
Archer Rush
28%
Scout Rush
24%
Militia Rush
22%
No Rush
12%
Overall Behavior
Archer rush (49%)
Scout rush (24%)
Skirmisher rush (24%)
Militia rush (24%)
Phosphoru (11%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (67% of games)
Opening Success Rates
Archer Rush
41 games
46%
Scout Rush
36 games
47%
Militia Rush
32 games
63%
No Rush
18 games
56%
Skirmisher Rush
17 games
41%
Loses to
Monk Rush
60.9%
Knight Rush
60.4%
Steppe Lancer Rush
60%
Beats
Cavalry Archer Rush
62.2%
No Rush
56.1%
Early-Game Strengths
They defend best against:
Skirmisher Rush
(4 games)
75%
win rate
No Rush
(25 games)
64%
win rate
Archer Rush
(24 games)
63%
win rate
Early-Game Weaknesses
They struggle against these:
Knight Rush
(4 games)
25%
win rate
Scout Rush
(48 games)
37%
win rate
How to Beat This Player
Early Game
If they open Archer Rush (28%), often loses to:
BEST
Scout Rush
53.8% WR
Militia Rush
51.6% WR
Mid & Late Game
If they go Archer (62%), often loses to:
BEST
Heavy Cavalry
(16L)
Skirmishers
(15L)
Light Cavalry
(15L)
Knight Rush
4 games
75%
win rate
Scout Rush
48 games
63%
win rate
Skirmisher Rush
4 games
75%
win rate
No Rush
25 games
64%
win rate
Archer Rush
24 games
63%
win rate
Mid & Late Game
62%
Archer
PRIMARY STYLE
Archers
56%
55% WR
Infantry (Spear)
46%
43% WR
Unique Unit
33%
62% WR
Skirmishers
31%
33% WR
Dominates vs
Skirmishers
+16
Light Cavalry
+15
Heavy Cavalry
+14
Struggles vs
Heavy Cavalry
−16
Skirmishers
−15
Light Cavalry
−15
Common Transitions
Militia Rush
Archers
62% WR
Scout Rush
Infantry (Spear)
50% WR
Archer Rush
Archers
35% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Japanese
71%
Goths
33%
Win Rates by Civ Type
Infantry Civs
54%
Their Best Infantry Civ:
Japanese
71% WR
Cavalry Civs
54%
Their Best Cavalry Civ:
Wei
61% WR
Archer Civs
50%
Their Best Archer Civ:
Shu
53% WR
Gunpowder Civs
29%
Their Best Gunpowder Civ:
Turks
50% WR
Civ Playstyle Analysis
Wei
28
61%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:39
Castle: 21:17
scout rush
46%
archer rush
29%
skirmisher rush
25%
Shu
19
53%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:44
Castle: 21:13
archer rush
68%
Malians
19
53%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:50
Castle: 22:33
archer rush
79%
militia rush
63%
scout rush
21%
Japanese
14
71%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:01
Castle: 22:02
archer rush
100%
militia rush
71%
Khitans
7
57%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:55
Castle: 21:11
scout rush
86%
steppe lancer rush
71%
cav archer rush
29%
Goths
6
33%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:33
Castle: 21:04
skirmisher rush
50%
militia rush
50%
phosphoru
33%
early castle build
33%
Wu
5
60%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:59
Castle: 18:51
skirmisher rush
60%
fast castle
20%
phosphoru
20%
castle drop
20%
militia rush
20%
early castle build
20%
Turks
4
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:41
Castle: 16:09
phosphoru
100%
fast castle
100%
early castle build
75%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 91 | 48% | Militia Rush 32% | Scout Rush (20) |
| Lowland | 15 | 47% | Scout Rush 40% | Scout Rush (4) |
| Haboob | 11 | 36% | Archer Rush 36% | Militia Rush (3) |
| MegaRandom | 9 | 44% | Scout Rush 33% | Scout Rush (2) |
| Glade | 7 | 57% | Archer Rush 57% | Scout Rush (2) |
| Graveyards | 6 | 100% | Archer Rush 67% | - |
| Socotra | 3 | 67% | Archer Rush 33% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
49.5%
212 games
Morning
06:00 - 12:00
33.3%
3 games
Afternoon
12:00 - 18:00
No games
-
Evening
18:00 - 00:00
50%
96 games
Consistent performance across all time periods.
Based on 311 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
11x
Chases losses
31x
Stops after losses
5x
After 1st Win
5.2
games
After 1st defeat
5.9
games
End on Win
77%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
44 min
Avg. Loss
44
min
Games
147
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(±00:00)
9:53
/ 09:53 target
Fast Feudal - 66%
III
Castle Age
(+00:44)
21:26
/ 20:42 target
IV
Imperial Age
(+03:18)
39:47
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:19
Excellent
Reaches Imperial
56%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Incas
Infantry
2-0
Ethiopians
Archer
3-0
Hindustanis
Camel
2-0
Worst Matchups
Malians
Infantry
0-2
Celts
Infantry
0-2
Gurjaras
Camel
0-4
Infantry (46%)
Cavalry (49%)
Archer (67%)
Gunpowder (60%)
Cavalry Archer (50%)
Most Faced Civs
1
Mongols
42%
19 games
8W - 11L
2
Magyars
57%
14 games
8W - 6L
3
Khmer
50%
12 games
6W - 6L
Huns
36%
11 games
4W - 7L
Persians
64%
11 games
7W - 4L
Japanese
60%
10 games
6W - 4L
Top 6 of 77 tracked opponent picks
Rating History (Last 60 days)
-49 Elo
143 games
Current
1392
Peak
1471
Low
1286
Record (W:L)
69
-
74
Effective APM (Last 20 games)
Overall
23.5
actions per minute
Slower than average
for 1392 Elo
0
Avg (39)
Dark Age
23.6
Feudal
20.8
Castle
24.4
Imperial
13.0
Peak:
48.7
eAPM
Recent Match History (147 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1392
(+15)
|
Arabia
#468342835
|
Wei
|
|
00:41:49 |
Apr 06, 2026
|
|
DEFEAT
1377
(-15)
|
Nomad
#468334028
|
Burmese
|
|
01:23:14 |
Apr 06, 2026
|
|
VICTORY
1392
(+14)
|
Enclosed
#468314398
|
Wei
|
|
01:03:51 |
Apr 06, 2026
|
|
VICTORY
1378
(+15)
|
Arabia
#468308267
|
Wei
|
|
00:43:07 |
Apr 06, 2026
|
|
VICTORY
1363
(+15)
|
Arabia
#468302879
|
Wei
|
|
00:35:59 |
Apr 06, 2026
|
|
DEFEAT
1348
(-15)
|
MegaRandom
#468296301
|
Ethiopians
|
|
00:50:52 |
Apr 05, 2026
|
|
VICTORY
1363
(+14)
|
Arabia
#468290171
|
Wei
|
|
00:44:24 |
Apr 05, 2026
|
|
VICTORY
1349
(+14)
|
Enclosed
#467756104
|
Byzantines
|
|
00:14:04 |
Apr 04, 2026
|
|
DEFEAT
1335
(-15)
|
MegaRandom
#467750621
|
Khmer
|
|
00:48:12 |
Apr 03, 2026
|
|
DEFEAT
1350
(-18)
|
MegaRandom
#467747268
|
Vietnamese
|
|
00:27:58 |
Apr 03, 2026
|
|
VICTORY
1368
(+15)
|
MegaRandom
#467744106
|
Saracens
|
|
00:23:25 |
Apr 03, 2026
|
|
VICTORY
1353
(+15)
|
Nomad
#467737917
|
Japanese
|
|
00:12:15 |
Apr 03, 2026
|
|
DEFEAT
1338
(-14)
|
MegaRandom
#467731215
|
Byzantines
|
|
00:48:04 |
Apr 03, 2026
|
|
VICTORY
1352
(+14)
|
Nomad
#466359520
|
Hindustanis
|
|
00:47:26 |
Mar 29, 2026
|
|
DEFEAT
1338
(-17)
|
Nomad
#466352296
|
Japanese
|
|
00:55:46 |
Mar 29, 2026
|
|
VICTORY
1355
(+15)
|
Arabia
#466348209
|
Japanese
|
|
00:28:26 |
Mar 29, 2026
|
|
DEFEAT
1340
(-14)
|
Arabia
#466341911
|
Japanese
|
|
00:54:00 |
Mar 29, 2026
|
|
DEFEAT
1354
(-16)
|
Mongolia
#466337720
|
Turks
|
|
00:35:31 |
Mar 29, 2026
|
|
DEFEAT
1370
(-12)
|
Glade
#466333237
|
Turks
|
|
00:38:49 |
Mar 29, 2026
|
|
VICTORY
1382
(+17)
|
Mongolia
#466036072
|
Japanese
|
|
01:37:52 |
Mar 27, 2026
|
|
DEFEAT
1365
(-14)
|
Arabia
#466031550
|
Japanese
|
|
00:37:09 |
Mar 27, 2026
|
|
VICTORY
1379
(+14)
|
Glade
#466027146
|
Huns
|
|
00:26:57 |
Mar 27, 2026
|
|
VICTORY
1365
(+17)
|
Mongolia
#465435210
|
Japanese
|
|
00:27:23 |
Mar 25, 2026
|
|
DEFEAT
1348
(-18)
|
Glade
#465432014
|
Turks
|
|
00:37:04 |
Mar 25, 2026
|
|
DEFEAT
1366
(-17)
|
Nomad
#465426805
|
Goths
|
|
00:54:00 |
Mar 25, 2026
|
|
DEFEAT
1383
(-13)
|
Arabia
#465421750
|
Saracens
|
|
00:47:51 |
Mar 25, 2026
|
|
VICTORY
1396
(+12)
|
Glade
#465414910
|
Japanese
|
|
01:00:54 |
Mar 25, 2026
|
|
VICTORY
1384
(+16)
|
Mongolia
#465409619
|
Japanese
|
|
00:42:29 |
Mar 25, 2026
|
|
VICTORY
1368
(+15)
|
Glade
#464940100
|
Japanese
|
|
00:51:30 |
Mar 22, 2026
|
|
VICTORY
1353
(+18)
|
Mongolia
#464933021
|
Turks
|
|
00:48:30 |
Mar 22, 2026
|
|
VICTORY
1335
(+12)
|
Arabia
#464448167
|
Poles
|
|
01:01:40 |
Mar 21, 2026
|
|
DEFEAT
1323
(-18)
|
Mongolia
#464442806
|
Japanese
|
|
00:47:59 |
Mar 21, 2026
|
|
DEFEAT
1341
(-15)
|
Nomad
#464436934
|
Tatars
|
|
00:52:34 |
Mar 21, 2026
|
|
DEFEAT
1356
(-15)
|
Glade
#464430746
|
Italians
|
|
00:49:33 |
Mar 21, 2026
|
|
DEFEAT
1371
(-18)
|
Mongolia
#464401605
|
Japanese
|
|
00:45:09 |
Mar 21, 2026
|
|
DEFEAT
1389
(-14)
|
Mongolia
#464393155
|
Saracens
|
|
01:10:09 |
Mar 20, 2026
|
|
DEFEAT
1403
(-14)
|
Haboob
#463330189
|
Teutons
|
|
00:48:50 |
Mar 16, 2026
|
|
VICTORY
1417
(+14)
|
Arabia
#463323402
|
Vikings
|
|
00:48:20 |
Mar 15, 2026
|
|
DEFEAT
1403
(-19)
|
Arabia
#463318272
|
Bengalis
|
|
00:39:04 |
Mar 15, 2026
|
|
VICTORY
1422
(+19)
|
MegaRandom
#463315856
|
Bengalis
|
|
00:06:34 |
Mar 15, 2026
|
|
VICTORY
1403
(+17)
|
Haboob
#463306261
|
Bengalis
|
|
01:01:50 |
Mar 15, 2026
|
|
VICTORY
1386
(+15)
|
Haboob
#463293046
|
Bengalis
|
|
01:18:47 |
Mar 15, 2026
|
|
VICTORY
1371
(+16)
|
MegaRandom
#463285245
|
Bengalis
|
|
00:41:19 |
Mar 15, 2026
|
|
VICTORY
1355
(+18)
|
Haboob
#463280467
|
Aztecs
|
|
00:23:30 |
Mar 15, 2026
|
|
VICTORY
1337
(+16)
|
MegaRandom
#463052149
|
Bengalis
|
|
01:28:49 |
Mar 15, 2026
|
|
DEFEAT
1321
(-17)
|
Arabia
#463043712
|
Bengalis
|
|
01:10:14 |
Mar 14, 2026
|
|
VICTORY
1338
(+16)
|
Haboob
#463036019
|
Bengalis
|
|
00:56:12 |
Mar 14, 2026
|
|
DEFEAT
1322
(-15)
|
Enclosed
#463031675
|
Goths
|
|
00:29:45 |
Mar 14, 2026
|
|
VICTORY
1337
(+19)
|
Arabia
#463031241
|
Incas
|
|
00:00:18 |
Mar 14, 2026
|
|
VICTORY
1318
(+17)
|
Haboob
#462576696
|
Shu
|
|
00:26:04 |
Mar 13, 2026
|
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