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Vic
Gameplay Summary
Opens Scout Rush (36%) or booms to Castle (19%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Scout Rush (59% win rate). Struggles against Heavy Cavalry compositions.
Opens Scout Rush (36%) or booms to Castle (19%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Scout Rush (59% win rate). Struggles against Heavy Cavalry compositions.
Elo
1483
Top 12%
Rank
#4,533
1v1 RM
Games
3,348
272W /
275L
Steam
5 years
Verified
No risk factors detected
Player Analysis
222 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
36%
No Rush
19%
Archer Rush
16%
Skirmisher Rush
9%
Overall Behavior
Scout rush (36%)
Knight rush (24%)
Cav archer rush (23%)
Archer rush (21%)
Skirmisher rush (18%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (57% of games)
Opening Success Rates
Scout Rush
79 games
59%
No Rush
42 games
45%
Archer Rush
36 games
44%
Skirmisher Rush
20 games
50%
Militia Rush
19 games
32%
Knight Rush
9 games
33%
Cavalry Archer Rush
8 games
38%
Camel Rush
3 games
67%
Loses to
Fire Lancer Rush
55%
Monk Rush
55%
Beats
Eagle Rush
64.3%
No Rush
59.9%
Skirmisher Rush
55.4%
Early-Game Strengths
They defend best against:
Archer Rush
(29 games)
55%
win rate
Early-Game Weaknesses
They struggle against these:
Monk Rush
(5 games)
20%
win rate
Knight Rush
(6 games)
33%
win rate
Skirmisher Rush
(8 games)
37%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (36%), often loses to:
BEST
Fire Lancer Rush
55% WR
Mid & Late Game
If they go Cavalry (76%), often loses to:
BEST
Heavy Cavalry
(18L)
Archers
(16L)
Unique Unit
(13L)
Monk Rush
5 games
80%
win rate
Knight Rush
6 games
67%
win rate
Skirmisher Rush
8 games
63%
win rate
Archer Rush
29 games
55%
win rate
Mid & Late Game
76%
Cavalry
PRIMARY STYLE
Heavy Cavalry
39%
58% WR
Light Cavalry
38%
69% WR
Camels
36%
60% WR
Cav Archers
27%
48% WR
Dominates vs
Infantry (Spear)
+16
Unique Unit
+14
Archers
+13
Struggles vs
Heavy Cavalry
−18
Archers
−16
Unique Unit
−13
Common Transitions
Scout Rush
Light Cavalry
63% WR
Archer Rush
Archers
31% WR
Skirmisher Rush
Heavy Cavalry
45% WR
Tendencies & Patterns
Civ. Stats
Variable
Mongols
71%
Vikings
17%
Win Rates by Civ Type
Cavalry Civs
59%
Their Best Cavalry Civ:
Lithuanians
67% WR
Infantry Civs
33%
Their Best Infantry Civ:
Goths
67% WR
Archer Civs
41%
Their Best Archer Civ:
Mayans
60% WR
Gunpowder Civs
29%
Their Best Gunpowder Civ:
Bohemians
50% WR
Defensive Civs
56%
Their Best Defensive Civ:
Byzantines
67% WR
Cavalry Archer Civs
63%
Their Best Cavalry Archer Civ:
Mongols
71% WR
Civ Playstyle Analysis
Berbers
82
62%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:31
Castle: 21:11
scout rush
52%
knight rush
27%
cav archer rush
22%
Mongols
7
71%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:07
Castle: 20:38
scout rush
57%
cav archer rush
57%
skirmisher rush
43%
knight rush
29%
phosphoru
29%
camel rush
29%
Bohemians
6
50%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:44
Castle: 22:38
archer rush
100%
Chinese
6
33%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Playstyle Analysis
Feudal: 9:37
Castle: 21:55
cav archer rush
50%
skirmisher rush
33%
scout rush
33%
knight rush
33%
Vikings
6
17%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:29
Castle: 21:27
archer rush
50%
skirmisher rush
33%
Burgundians
6
33%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:20
Castle: 22:49
scout rush
50%
knight rush
50%
skirmisher rush
33%
Italians
6
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:00
Castle: 24:11
skirmisher rush
33%
archer rush
33%
cav archer rush
33%
Lithuanians
6
67%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Playstyle Analysis
Feudal: 8:57
Castle: 21:39
skirmisher rush
33%
knight rush
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 126 | 44% | Scout Rush 33% | Scout Rush (24) |
| Graveyards | 29 | 59% | Scout Rush 45% | Militia Rush (4) |
| Lowland | 27 | 48% | Scout Rush 33% | Scout Rush (7) |
| Haboob | 24 | 58% | Scout Rush 54% | Scout Rush (5) |
| Scandinavia | 3 | 100% | No Rush 33% | - |
| Shrubland | 3 | 33% | No Rush 33% | - |
| Canals | 3 | 67% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
47.6%
248 games
Morning
06:00 - 12:00
57.1%
7 games
Afternoon
12:00 - 18:00
56.9%
65 games
Evening
18:00 - 00:00
49.8%
227 games
Consistent performance across all time periods.
Based on 547 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
34x
Chases losses
54x
Stops after losses
21x
After 1st Win
2.6
games
After 1st defeat
3.7
games
End on Win
71%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
40 min
Avg. Loss
37
min
Games
222
Age Stats vs 1400-1600 Elo Winners (Avg)
II
Feudal Age
(-00:08)
9:30
/ 09:38 target
Fast Feudal - 76%
III
Castle Age
(+01:13)
21:35
/ 20:22 target
IV
Imperial Age
(+02:21)
38:34
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:10
Excellent
Reaches Imperial
49%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Shu
Archer
4-0
Khitans
Infantry
3-0
Japanese
Infantry
3-0
Worst Matchups
Vikings
Infantry
0-4
Jurchens
Cavalry
1-5
Chinese
Archer
1-5
Infantry (46%)
Cavalry (55%)
Archer (50%)
Gunpowder (40%)
Cavalry Archer (33%)
Most Faced Civs
1
Mongols
52%
29 games
15W - 14L
2
Vietnamese
36%
22 games
8W - 14L
3
Magyars
60%
20 games
12W - 8L
Khmer
42%
19 games
8W - 11L
Persians
53%
19 games
10W - 9L
Franks
53%
17 games
9W - 8L
Top 6 of 126 tracked opponent picks
Rating History (Last 60 days)
-22 Elo
277 games
Current
1483
Peak
1608
Low
1416
Record (W:L)
136
-
141
Effective APM (Last 20 games)
Overall
46.5
actions per minute
Faster than average
for 1483 Elo
0
Avg (39)
Dark Age
57.6
Feudal
39.9
Castle
35.7
Imperial
22.9
Peak:
94.5
eAPM
Recent Match History (222 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1483
(+15)
|
Arabia
#468282479
|
Berbers
|
|
00:44:29 |
Apr 05, 2026
|
|
DEFEAT
1468
(-13)
|
Black Forest
#468282058
|
Berbers
|
|
00:01:32 |
Apr 05, 2026
|
|
VICTORY
1481
(+15)
|
Enclosed
#468237144
|
Berbers
|
|
00:50:29 |
Apr 05, 2026
|
|
VICTORY
1466
(+18)
|
Enclosed
#468231179
|
Berbers
|
|
00:30:48 |
Apr 05, 2026
|
|
VICTORY
1448
(+17)
|
Black Forest
#468223226
|
Berbers
|
|
00:41:43 |
Apr 05, 2026
|
|
VICTORY
1431
(+15)
|
Arabia
#468046185
|
Berbers
|
|
00:43:05 |
Apr 05, 2026
|
|
DEFEAT
1416
(-16)
|
Arabia
#468040684
|
Sicilians
|
|
00:40:50 |
Apr 05, 2026
|
|
DEFEAT
1432
(-15)
|
Enclosed
#468034882
|
Aztecs
|
|
00:52:48 |
Apr 05, 2026
|
|
DEFEAT
1447
(-17)
|
Enclosed
#468030056
|
Poles
|
|
00:44:21 |
Apr 05, 2026
|
|
VICTORY
1464
(+18)
|
MegaRandom
#468025698
|
Berbers
|
|
00:38:38 |
Apr 05, 2026
|
|
DEFEAT
1446
(-20)
|
Migration
#468022660
|
Berbers
|
|
00:26:09 |
Apr 05, 2026
|
|
DEFEAT
1466
(-18)
|
Enclosed
#468018399
|
Ethiopians
|
|
00:35:10 |
Apr 04, 2026
|
|
VICTORY
1484
(+18)
|
Arabia
#468015941
|
Bohemians
|
|
00:18:48 |
Apr 04, 2026
|
|
DEFEAT
1466
(-16)
|
MegaRandom
#468011016
|
Berbers
|
|
00:39:54 |
Apr 04, 2026
|
|
DEFEAT
1482
(-17)
|
Arabia
#468005605
|
Malians
|
|
00:42:16 |
Apr 04, 2026
|
|
VICTORY
1499
(+17)
|
MegaRandom
#467769592
|
Berbers
|
|
00:48:00 |
Apr 04, 2026
|
|
DEFEAT
1482
(-18)
|
MegaRandom
#467767810
|
Berbers
|
|
00:13:15 |
Apr 04, 2026
|
|
VICTORY
1500
(+14)
|
Enclosed
#467760266
|
Bulgarians
|
|
00:50:49 |
Apr 04, 2026
|
|
VICTORY
1486
(+13)
|
Migration
#467751820
|
Byzantines
|
|
00:30:08 |
Apr 04, 2026
|
|
DEFEAT
1473
(-14)
|
Migration
#467748736
|
Berbers
|
|
00:24:05 |
Apr 03, 2026
|
|
DEFEAT
1487
(-9)
|
MegaRandom
#467743274
|
Berbers
|
|
00:45:29 |
Apr 03, 2026
|
|
DEFEAT
1496
(-17)
|
Migration
#467738190
|
Berbers
|
|
00:38:31 |
Apr 03, 2026
|
|
DEFEAT
1513
(-18)
|
Arabia
#467735186
|
Berbers
|
|
00:21:08 |
Apr 03, 2026
|
|
DEFEAT
1531
(-15)
|
Arabia
#467731006
|
Ethiopians
|
|
00:29:30 |
Apr 03, 2026
|
|
VICTORY
1546
(+18)
|
Enclosed
#467726701
|
Aztecs
|
|
00:30:10 |
Apr 03, 2026
|
|
VICTORY
1528
(+15)
|
Enclosed
#467695493
|
Burgundians
|
|
00:58:09 |
Apr 03, 2026
|
|
DEFEAT
1513
(-14)
|
Enclosed
#467685284
|
Berbers
|
|
00:45:35 |
Apr 03, 2026
|
|
VICTORY
1527
(+17)
|
Arabia
#467247909
|
Sicilians
|
|
00:24:48 |
Apr 01, 2026
|
|
VICTORY
1510
(+20)
|
Enclosed
#467228687
|
Bulgarians
|
|
00:52:31 |
Apr 01, 2026
|
|
DEFEAT
1490
(-16)
|
Marketplace
#466827443
|
Mayans
|
|
00:46:15 |
Mar 30, 2026
|
|
VICTORY
1506
(+17)
|
Marketplace
#466827121
|
Tatars
|
|
00:00:41 |
Mar 30, 2026
|
|
VICTORY
1489
(+18)
|
Ring Fortress
#466826778
|
Hindustanis
|
|
00:00:33 |
Mar 30, 2026
|
|
VICTORY
1471
(+13)
|
Ring Fortress
#466821993
|
Berbers
|
|
00:43:07 |
Mar 30, 2026
|
|
DEFEAT
1458
(-15)
|
Marketplace
#466819202
|
Berbers
|
|
00:25:49 |
Mar 30, 2026
|
|
VICTORY
1473
(+16)
|
Ring Fortress
#466782940
|
Berbers
|
|
00:27:46 |
Mar 30, 2026
|
|
DEFEAT
1457
(-15)
|
Marketplace
#466780306
|
Berbers
|
|
00:15:57 |
Mar 30, 2026
|
|
DEFEAT
1472
(-13)
|
Marketplace
#466776692
|
Persians
|
|
00:22:21 |
Mar 30, 2026
|
|
DEFEAT
1485
(-14)
|
Arabia
#466771132
|
Spanish
|
|
00:37:09 |
Mar 30, 2026
|
|
DEFEAT
1499
(-11)
|
Arabia
#466762863
|
Aztecs
|
|
00:47:27 |
Mar 30, 2026
|
|
DEFEAT
1510
(-17)
|
Ring Fortress
#466648204
|
Japanese
|
|
00:45:58 |
Mar 30, 2026
|
|
DEFEAT
1527
(-18)
|
Marketplace
#466645114
|
Berbers
|
|
00:37:27 |
Mar 30, 2026
|
|
DEFEAT
1545
(-15)
|
Arabia
#466640692
|
Koreans
|
|
00:40:58 |
Mar 30, 2026
|
|
DEFEAT
1560
(-15)
|
Marketplace
#466638318
|
Berbers
|
|
00:23:15 |
Mar 30, 2026
|
|
DEFEAT
1575
(-12)
|
Glade
#466634697
|
Berbers
|
|
00:34:24 |
Mar 30, 2026
|
|
VICTORY
1587
(+17)
|
Arabia
#466633973
|
Berbers
|
|
00:03:04 |
Mar 30, 2026
|
|
VICTORY
1570
(+13)
|
Ring Fortress
#466338476
|
Tupi
|
|
00:49:28 |
Mar 29, 2026
|
|
DEFEAT
1557
(-16)
|
Arabia
#466334828
|
Portuguese
|
|
00:31:11 |
Mar 29, 2026
|
|
DEFEAT
1573
(-14)
|
Ring Fortress
#466329986
|
Malians
|
|
00:40:51 |
Mar 29, 2026
|
|
VICTORY
1587
(+18)
|
Marketplace
#465305542
|
Burmese
|
|
00:37:58 |
Mar 24, 2026
|
|
DEFEAT
1569
(-20)
|
Marketplace
#465164427
|
Malay
|
|
01:04:50 |
Mar 23, 2026
|
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