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GIS_21
Gameplay Summary
Opens Militia Rush (32%) or booms to Castle (23%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Knight Rush (100% win rate). Struggles against Unique Unit compositions. Frequently employs forward Castle drops.
Opens Militia Rush (32%) or booms to Castle (23%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Knight Rush (100% win rate). Struggles against Unique Unit compositions. Frequently employs forward Castle drops.
Elo
1262
Top 25%
Rank
#9,758
1v1 RM
Games
4,296
119W /
122L
Steam
5 years
Unverified
No risk factors detected
Player Analysis
118 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
Militia Rush
32%
No Rush
23%
Scout Rush
21%
Archer Rush
9%
Overall Behavior
Militia rush (37%)
Archer rush (30%)
Scout rush (21%)
Knight rush (19%)
Castle drop (18%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (36% of games)
Opening Success Rates
Militia Rush
38 games
42%
No Rush
27 games
56%
Scout Rush
25 games
52%
Archer Rush
11 games
45%
Knight Rush
6 games
100%
Monk Rush
4 games
25%
Cavalry Archer Rush
3 games
33%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(37 games)
57%
win rate
Early-Game Weaknesses
They struggle against these:
Knight Rush
(8 games)
37%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (32%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (56%), often loses to:
BEST
Unique Unit
(18L)
Archers
(16L)
Heavy Cavalry
(15L)
Knight Rush
8 games
63%
win rate
No Rush
37 games
57%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
56%
Cavalry
PRIMARY STYLE
Heavy Cavalry
39%
63% WR
Unique Unit
38%
47% WR
Archers
28%
56% WR
Light Cavalry
19%
65% WR
Dominates vs
Heavy Cavalry
+13
Archers
+12
Light Cavalry
+10
Struggles vs
Unique Unit
−18
Archers
−16
Heavy Cavalry
−15
Common Transitions
Militia Rush
Heavy Cavalry
43% WR
Scout Rush
Heavy Cavalry
52% WR
No Rush
Unique Unit
53% WR
Tendencies & Patterns
Civ. Stats
Variable
Malians
60%
Vikings
20%
Win Rates by Civ Type
Cavalry Civs
51%
Their Best Cavalry Civ:
Jurchens
75% WR
Infantry Civs
50%
Their Best Infantry Civ:
Malians
60% WR
Archer Civs
40%
Their Best Archer Civ:
Vietnamese
33% WR
Monk Civs
40%
Their Best Monk Civ:
Burmese
40% WR
Civ Playstyle Analysis
Lithuanians
29
45%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:12
Castle: 22:39
militia rush
52%
archer rush
31%
scout rush
24%
knight rush
24%
Malians
15
60%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:32
Castle: 21:44
archer rush
53%
militia rush
53%
castle drop
27%
early castle build
27%
knight rush
20%
skirmisher rush
20%
fast castle
20%
Huns
10
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:52
Castle: 22:32
scout rush
60%
cav archer rush
50%
knight rush
40%
phosphoru
20%
archer rush
20%
early castle build
20%
Wei
10
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:06
Castle: 21:35
scout rush
20%
archer rush
20%
fast castle
20%
Burmese
5
40%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:46
Castle: 24:08
militia rush
100%
knight rush
40%
scout rush
20%
archer rush
20%
early castle build
20%
Vikings
5
20%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:59
Castle: 23:51
militia rush
80%
archer rush
60%
skirmisher rush
40%
early castle build
20%
Jurchens
4
75%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:13
Castle: 20:31
scout rush
50%
steppe lancer rush
25%
Vietnamese
3
33%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:16
Castle: 24:08
archer rush
67%
scout rush
33%
castle drop
33%
skirmisher rush
33%
early castle build
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 52 | 46% | Militia Rush 52% | Archer Rush (9) |
| MegaRandom | 46 | 52% | No Rush 30% | Scout Rush (7) |
| Arena | 10 | 50% | Monk Rush 40% | No Rush (3) |
| Socotra | 3 | 67% | Militia Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
44.4%
18 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
55.2%
58 games
Evening
18:00 - 00:00
47.9%
165 games
Performs best in the Afternoon (55.2% WR), struggles in the Night (44.4% WR).
Based on 241 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
7x
Chases losses
23x
Stops after losses
10x
After 1st Win
3.2
games
After 1st defeat
3
games
End on Win
58%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
36 min
Avg. Loss
38
min
Games
118
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+00:16)
10:09
/ 09:53 target
Fast Feudal - 53%
III
Castle Age
(+01:23)
22:05
/ 20:42 target
IV
Imperial Age
(+04:12)
40:41
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:27
Average
Reaches Imperial
38%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Italians
Archer
3-0
Burmese
Monk
2-0
Turks
Gunpowder
3-0
Worst Matchups
Bulgarians
Infantry
0-2
Hindustanis
Camel
0-3
Spanish
Gunpowder
0-2
Infantry (38%)
Cavalry (53%)
Camel (33%)
Elephant (60%)
Archer (67%)
Most Faced Civs
1
Mongols
58%
12 games
7W - 5L
2
Khmer
73%
11 games
8W - 3L
3
Magyars
55%
11 games
6W - 5L
Poles
30%
10 games
3W - 7L
Huns
78%
9 games
7W - 2L
Saracens
56%
9 games
5W - 4L
Top 6 of 62 tracked opponent picks
Rating History (Last 60 days)
+38 Elo
137 games
Current
1262
Peak
1373
Low
1223
Record (W:L)
69
-
68
Effective APM (Last 20 games)
Overall
55.6
actions per minute
Faster than average
for 1262 Elo
0
Avg (39)
Dark Age
54.5
Feudal
52.3
Castle
49.8
Imperial
32.0
Peak:
118.4
eAPM
Recent Match History (118 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1262
(-16)
|
Glade
#467010325
|
Malians
|
|
00:23:25 |
Mar 31, 2026
|
|
VICTORY
1278
(+15)
|
Nomad
#467004899
|
Malians
|
|
00:40:17 |
Mar 31, 2026
|
|
VICTORY
1263
(+16)
|
Ring Fortress
#467002622
|
Malians
|
|
00:14:34 |
Mar 31, 2026
|
|
DEFEAT
1247
(-14)
|
Arabia
#466999928
|
Malians
|
|
00:18:07 |
Mar 31, 2026
|
|
DEFEAT
1261
(-14)
|
Arabia
#466994507
|
Malians
|
|
00:38:33 |
Mar 31, 2026
|
|
VICTORY
1275
(+17)
|
Glade
#466210151
|
Khmer
|
|
00:30:48 |
Mar 28, 2026
|
|
VICTORY
1258
(+15)
|
Ring Fortress
#465761399
|
Malians
|
|
00:23:24 |
Mar 26, 2026
|
|
DEFEAT
1243
(-16)
|
Arena
#465757435
|
Huns
|
|
00:26:33 |
Mar 26, 2026
|
|
DEFEAT
1259
(-15)
|
Mongolia
#465747298
|
Tatars
|
|
00:49:48 |
Mar 26, 2026
|
|
DEFEAT
1274
(-17)
|
Mongolia
#465744459
|
Malians
|
|
00:19:18 |
Mar 26, 2026
|
|
VICTORY
1291
(+16)
|
Arena
#464135619
|
Jurchens
|
|
00:37:52 |
Mar 19, 2026
|
|
DEFEAT
1275
(-15)
|
Marketplace
#464129767
|
Malians
|
|
00:39:19 |
Mar 19, 2026
|
|
DEFEAT
1290
(-16)
|
Nomad
#464123079
|
Ethiopians
|
|
00:49:38 |
Mar 19, 2026
|
|
DEFEAT
1306
(-15)
|
Glade
#464120470
|
Malians
|
|
00:17:31 |
Mar 19, 2026
|
|
DEFEAT
1321
(-18)
|
Glade
#464110166
|
Malians
|
|
00:33:03 |
Mar 19, 2026
|
|
VICTORY
1339
(+14)
|
Ring Fortress
#464087583
|
Malians
|
|
00:47:49 |
Mar 19, 2026
|
|
DEFEAT
1325
(-15)
|
Nomad
#464080240
|
Burgundians
|
|
00:38:20 |
Mar 19, 2026
|
|
DEFEAT
1340
(-16)
|
Marketplace
#464079757
|
Malians
|
|
00:03:01 |
Mar 19, 2026
|
|
DEFEAT
1356
(-17)
|
Ring Fortress
#464076903
|
Muisca
|
|
00:24:02 |
Mar 19, 2026
|
|
VICTORY
1373
(+16)
|
Ring Fortress
#464075130
|
Malians
|
|
00:07:51 |
Mar 19, 2026
|
|
VICTORY
1357
(+14)
|
Enclosed
#463744382
|
Malians
|
|
01:33:15 |
Mar 17, 2026
|
|
DEFEAT
1343
(-14)
|
Arabia
#463494677
|
Malians
|
|
00:52:49 |
Mar 16, 2026
|
|
VICTORY
1357
(+16)
|
Arena
#463486723
|
Malians
|
|
00:50:44 |
Mar 16, 2026
|
|
VICTORY
1341
(+14)
|
Northern Isles
#463326044
|
Malians
|
|
00:50:42 |
Mar 15, 2026
|
|
VICTORY
1327
(+15)
|
Enclosed
#463198053
|
Incas
|
|
00:38:59 |
Mar 15, 2026
|
|
DEFEAT
1312
(-18)
|
Enclosed
#462982157
|
Jurchens
|
|
00:36:08 |
Mar 14, 2026
|
|
DEFEAT
1330
(-14)
|
Arabia
#462975797
|
Malians
|
|
00:43:20 |
Mar 14, 2026
|
|
VICTORY
1344
(+19)
|
Mediterranean
#462784267
|
Armenians
|
|
00:54:18 |
Mar 14, 2026
|
|
VICTORY
1325
(+14)
|
Enclosed
#462778173
|
Malians
|
|
00:49:33 |
Mar 14, 2026
|
|
VICTORY
1311
(+14)
|
Mediterranean
#462767024
|
Persians
|
|
00:54:05 |
Mar 13, 2026
|
|
VICTORY
1297
(+16)
|
MegaRandom
#462761803
|
Tatars
|
|
00:35:54 |
Mar 13, 2026
|
|
DEFEAT
1281
(-15)
|
Haboob
#462332794
|
Malians
|
|
00:19:16 |
Mar 11, 2026
|
|
VICTORY
1296
(+14)
|
Arena
#462327579
|
Magyars
|
|
00:35:56 |
Mar 11, 2026
|
|
VICTORY
1282
(+15)
|
Haboob
#462110991
|
Malians
|
|
00:48:33 |
Mar 10, 2026
|
|
VICTORY
1267
(+16)
|
Arena
#462098555
|
Mongols
|
|
00:14:21 |
Mar 10, 2026
|
|
DEFEAT
1251
(-17)
|
Arabia
#461679148
|
Malians
|
|
00:50:59 |
Mar 08, 2026
|
|
DEFEAT
1268
(-16)
|
Haboob
#461672865
|
Malians
|
|
00:34:45 |
Mar 08, 2026
|
|
DEFEAT
1284
(-18)
|
Arabia
#461665223
|
Armenians
|
|
00:44:23 |
Mar 08, 2026
|
|
VICTORY
1302
(+18)
|
MegaRandom
#461649398
|
Burmese
|
|
00:25:27 |
Mar 08, 2026
|
|
DEFEAT
1284
(-16)
|
Enclosed
#461638702
|
Malians
|
|
01:11:10 |
Mar 08, 2026
|
|
DEFEAT
1300
(-14)
|
MegaRandom
#461634624
|
Malians
|
|
00:27:49 |
Mar 08, 2026
|
|
VICTORY
1314
(+17)
|
Mediterranean
#461630571
|
Koreans
|
|
00:27:25 |
Mar 08, 2026
|
|
VICTORY
1297
(+17)
|
Arabia
#460715910
|
Wei
|
|
00:04:55 |
Mar 04, 2026
|
|
DEFEAT
1280
(-17)
|
Haboob
#460707957
|
Byzantines
|
|
01:00:58 |
Mar 04, 2026
|
|
DEFEAT
1297
(-15)
|
Arabia
#460492839
|
Malians
|
|
00:59:58 |
Mar 03, 2026
|
|
VICTORY
1312
(+16)
|
Migration
#460473609
|
Malians
|
|
00:39:45 |
Mar 03, 2026
|
|
DEFEAT
1296
(-16)
|
Golden Pit
#460458787
|
Malians
|
|
00:27:39 |
Mar 03, 2026
|
|
DEFEAT
1312
(-18)
|
Golden Pit
#460452138
|
Magyars
|
|
00:22:01 |
Mar 03, 2026
|
|
VICTORY
1330
(+15)
|
Hideout
#460446797
|
Wei
|
|
00:45:53 |
Mar 03, 2026
|
|
VICTORY
1315
(+14)
|
Migration
#460443688
|
Malians
|
|
00:27:15 |
Mar 03, 2026
|
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