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Gameplay Summary
Often booms to Castle Age (41%), occasionally opens Scout Rush (20%). Often masses Unique Unit as their main army. Most successful with Archer Rush (67% win rate). Struggles against Unique Unit compositions. Frequently employs Fast Castle and FC into Unique Units. Plays variable civs.
Often booms to Castle Age (41%), occasionally opens Scout Rush (20%). Often masses Unique Unit as their main army. Most successful with Archer Rush (67% win rate). Struggles against Unique Unit compositions. Frequently employs Fast Castle and FC into Unique Units. Plays variable civs.
Elo
1403
Top 12%
Rank
#6,064
1v1 RM
Games
4,355
219W /
221L
Steam
Private
Hidden
No risk factors detected
Player Analysis
106 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
No Rush
41%
Scout Rush
20%
Militia Rush
12%
Archer Rush
11%
Overall Behavior
Fast castle (29%)
Scout rush (20%)
Phosphoru (19%)
Militia rush (13%)
Archer rush (11%)
Walling Style: Standard
Balances defense with map control. (43% of games)
Opening Success Rates
No Rush
43 games
56%
Scout Rush
21 games
29%
Militia Rush
13 games
31%
Archer Rush
12 games
67%
Loses to
Steppe Lancer Rush
65.4%
Militia Rush
64.4%
Ram Push
63.7%
Beats
Skirmisher Rush
63.2%
Camel Rush
58.1%
Early-Game Strengths
They defend best against:
Monk Rush
(3 games)
67%
win rate
No Rush
(42 games)
57%
win rate
Early-Game Weaknesses
They struggle against these:
Archer Rush
(8 games)
12%
win rate
Scout Rush
(26 games)
27%
win rate
Knight Rush
(6 games)
33%
win rate
How to Beat This Player
Early Game
If they open No Rush (41%), often loses to:
BEST
Men at Arms
64.4% WR
Ram Push
63.7% WR
Mid & Late Game
BEST
Unique Unit
(6L)
Archers
(6L)
Heavy Cavalry
(4L)
Archer Rush
8 games
88%
win rate
Scout Rush
26 games
73%
win rate
Knight Rush
6 games
67%
win rate
Monk Rush
3 games
67%
win rate
No Rush
42 games
57%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
30%
Unique
PRIMARY STYLE
Unique Unit
45%
87% WR
Archers
18%
67% WR
Light Cavalry
15%
80% WR
Infantry (Sword)
15%
40% WR
Dominates vs
Unique Unit
+9
Heavy Cavalry
+4
Fire Lancers
+3
Struggles vs
Unique Unit
−6
Archers
−6
Heavy Cavalry
−4
Common Transitions
No Rush
Unique Unit
87% WR
Militia Rush
Infantry (Sword)
22% WR
Scout Rush
Skirmishers
33% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Hindustanis
61%
Mayans
20%
Win Rates by Civ Type
Archer Civs
55%
Their Best Archer Civ:
Vietnamese
67% WR
Infantry Civs
40%
Their Best Infantry Civ:
Goths
100% WR
Cavalry Civs
39%
Their Best Cavalry Civ:
Magyars
100% WR
Camel Civs
55%
Their Best Camel Civ:
Hindustanis
61% WR
Civ Playstyle Analysis
Italians
19
58%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:56
Castle: 16:09
fast castle
63%
phosphoru
53%
Hindustanis
18
61%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:33
Castle: 19:21
fast castle
22%
Lithuanians
7
29%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:34
Castle: 22:48
scout rush
57%
monk rush
43%
knight rush
29%
Vikings
6
33%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:22
Castle: 20:17
militia rush
83%
Mayans
5
20%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:50
Castle: 23:21
archer rush
40%
skirmisher rush
20%
Huns
5
20%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:44
Castle: 21:53
scout rush
80%
cav archer rush
20%
skirmisher rush
20%
fast castle
20%
Slavs
5
20%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:18
Castle: 20:43
militia rush
60%
scout rush
40%
phosphoru
20%
knight rush
20%
Magyars
3
100%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:20
Castle: 18:24
scout rush
67%
knight rush
67%
cav archer rush
33%
phosphoru
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| MegaRandom | 43 | 49% | No Rush 49% | No Rush (10) |
| Lowland | 16 | 50% | Scout Rush 31% | Scout Rush (3) |
| Haboob | 11 | 55% | No Rush 64% | No Rush (3) |
| Graveyards | 8 | 38% | Scout Rush 63% | Archer Rush (2) |
| Valley | 4 | 0% | Militia Rush 75% | Scout Rush (4) |
| Fortified Clearing | 4 | 75% | No Rush 75% | - |
| Steppe | 4 | 50% | No Rush 50% | - |
| Scandinavia | 3 | 67% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
50.6%
245 games
Morning
06:00 - 12:00
0%
3 games
Afternoon
12:00 - 18:00
46.4%
28 games
Evening
18:00 - 00:00
50%
164 games
Consistent performance across all time periods.
Based on 440 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
26x
Chases losses
24x
Stops after losses
23x
After 1st Win
4.5
games
After 1st defeat
4.2
games
End on Win
60%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
34 min
Avg. Loss
29
min
Games
106
Age Stats vs 1400-1600 Elo Winners (Avg)
II
Feudal Age
(+00:55)
10:33
/ 09:38 target
Fast Feudal - 33%
III
Castle Age
(-01:29)
18:53
/ 20:22 target
Fast Castle - 29%
IV
Imperial Age
(-00:48)
35:25
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:49
Average
Reaches Imperial
41%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Lithuanians
Cavalry
3-0
Aztecs
Infantry
2-0
Goths
Infantry
2-0
Worst Matchups
Malay
Infantry
0-2
Sicilians
Infantry
0-4
Bulgarians
Infantry
0-2
Infantry (43%)
Cavalry (48%)
Archer (46%)
Gunpowder (57%)
Camel (29%)
Most Faced Civs
1
Mongols
59%
22 games
13W - 9L
2
Khmer
63%
19 games
12W - 7L
3
Vietnamese
53%
15 games
8W - 7L
Franks
54%
13 games
7W - 6L
Japanese
15%
13 games
2W - 11L
Huns
17%
12 games
2W - 10L
Top 6 of 94 tracked opponent picks
Rating History (Last 60 days)
+133 Elo
310 games
Current
1403
Peak
1474
Low
1208
Record (W:L)
157
-
153
Effective APM (Last 20 games)
Overall
30.5
actions per minute
Slower than average
for 1403 Elo
0
Avg (39)
Dark Age
32.4
Feudal
23.5
Castle
20.3
Imperial
15.6
Peak:
65.7
eAPM
Recent Match History (106 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1403
(-14)
|
MegaRandom
#467759110
|
Hindustanis
|
|
00:40:42 |
Apr 04, 2026
|
|
DEFEAT
1417
(-16)
|
MegaRandom
#467756911
|
Hindustanis
|
|
00:17:40 |
Apr 04, 2026
|
|
VICTORY
1433
(+13)
|
MegaRandom
#467755041
|
Huns
|
|
00:14:26 |
Apr 04, 2026
|
|
VICTORY
1420
(+14)
|
MegaRandom
#467748495
|
Persians
|
|
00:40:58 |
Apr 03, 2026
|
|
DEFEAT
1406
(-19)
|
Enclosed
#467742739
|
Magyars
|
|
00:46:58 |
Apr 03, 2026
|
|
VICTORY
1425
(+17)
|
Migration
#467675827
|
Hindustanis
|
|
00:57:30 |
Apr 03, 2026
|
|
VICTORY
1408
(+17)
|
MegaRandom
#467503131
|
Armenians
|
|
00:46:20 |
Apr 03, 2026
|
|
DEFEAT
1391
(-16)
|
MegaRandom
#467501106
|
Teutons
|
|
00:16:43 |
Apr 03, 2026
|
|
VICTORY
1407
(+15)
|
Enclosed
#467498763
|
Japanese
|
|
00:17:34 |
Apr 03, 2026
|
|
DEFEAT
1392
(-13)
|
Enclosed
#467498197
|
Chinese
|
|
00:00:59 |
Apr 03, 2026
|
|
DEFEAT
1405
(-14)
|
MegaRandom
#467496210
|
Portuguese
|
|
00:17:01 |
Apr 03, 2026
|
|
VICTORY
1419
(+17)
|
Nomad
#467455779
|
Persians
|
|
00:36:46 |
Apr 02, 2026
|
|
VICTORY
1402
(+17)
|
MegaRandom
#467450618
|
Hindustanis
|
|
00:34:15 |
Apr 02, 2026
|
|
DEFEAT
1385
(-16)
|
Enclosed
#467443369
|
Teutons
|
|
00:47:27 |
Apr 02, 2026
|
|
VICTORY
1401
(+15)
|
MegaRandom
#467432844
|
Mayans
|
|
00:51:13 |
Apr 02, 2026
|
|
DEFEAT
1386
(-16)
|
MegaRandom
#467429074
|
Hindustanis
|
|
00:20:44 |
Apr 02, 2026
|
|
DEFEAT
1402
(-13)
|
Enclosed
#467425771
|
Chinese
|
|
00:18:05 |
Apr 02, 2026
|
|
DEFEAT
1415
(-16)
|
MegaRandom
#467424708
|
Vikings
|
|
00:02:46 |
Apr 02, 2026
|
|
DEFEAT
1431
(-13)
|
Enclosed
#467422696
|
Poles
|
|
00:10:51 |
Apr 02, 2026
|
|
DEFEAT
1444
(-14)
|
MegaRandom
#467416311
|
Romans
|
|
00:43:56 |
Apr 02, 2026
|
|
DEFEAT
1458
(-16)
|
MegaRandom
#467413707
|
Hindustanis
|
|
00:17:16 |
Apr 02, 2026
|
|
VICTORY
1474
(+15)
|
Enclosed
#467299062
|
Japanese
|
|
01:06:00 |
Apr 02, 2026
|
|
VICTORY
1459
(+17)
|
MegaRandom
#467295524
|
Italians
|
|
00:42:06 |
Apr 02, 2026
|
|
DEFEAT
1442
(-17)
|
MegaRandom
#467292643
|
Italians
|
|
00:29:05 |
Apr 02, 2026
|
|
VICTORY
1459
(+12)
|
Enclosed
#467288140
|
Italians
|
|
00:45:57 |
Apr 02, 2026
|
|
VICTORY
1447
(+19)
|
Glade
#467077575
|
Persians
|
|
00:33:33 |
Apr 01, 2026
|
|
DEFEAT
1428
(-16)
|
Marketplace
#466853141
|
Chinese
|
|
00:44:14 |
Mar 31, 2026
|
|
VICTORY
1444
(+18)
|
Glade
#466852914
|
Chinese
|
|
00:00:18 |
Mar 31, 2026
|
|
DEFEAT
1426
(-14)
|
Mongolia
#466850883
|
Malay
|
|
00:15:05 |
Mar 31, 2026
|
|
DEFEAT
1440
(-11)
|
Marketplace
#466011419
|
Persians
|
|
00:21:45 |
Mar 27, 2026
|
|
VICTORY
1451
(+19)
|
Nomad
#466007929
|
Koreans
|
|
00:21:40 |
Mar 27, 2026
|
|
VICTORY
1432
(+13)
|
Glade
#466005573
|
Goths
|
|
00:10:45 |
Mar 27, 2026
|
|
VICTORY
1419
(+14)
|
Marketplace
#465999787
|
Britons
|
|
00:34:43 |
Mar 27, 2026
|
|
DEFEAT
1405
(-16)
|
Mongolia
#465997679
|
Poles
|
|
00:12:06 |
Mar 27, 2026
|
|
VICTORY
1421
(+17)
|
Marketplace
#465842015
|
Persians
|
|
00:43:51 |
Mar 27, 2026
|
|
DEFEAT
1404
(-9)
|
Marketplace
#465841872
|
Goths
|
|
00:00:13 |
Mar 27, 2026
|
|
DEFEAT
1413
(-15)
|
Glade
#465840102
|
Saracens
|
|
00:16:36 |
Mar 27, 2026
|
|
VICTORY
1428
(+18)
|
Marketplace
#465795484
|
Franks
|
|
00:37:50 |
Mar 26, 2026
|
|
DEFEAT
1410
(-18)
|
Glade
#465792072
|
Portuguese
|
|
00:27:30 |
Mar 26, 2026
|
|
VICTORY
1428
(+14)
|
Nomad
#465787872
|
Persians
|
|
00:21:56 |
Mar 26, 2026
|
|
VICTORY
1414
(+15)
|
Marketplace
#465780254
|
Franks
|
|
00:55:18 |
Mar 26, 2026
|
|
VICTORY
1399
(+18)
|
Glade
#465582080
|
Chinese
|
|
00:46:07 |
Mar 25, 2026
|
|
DEFEAT
1381
(-17)
|
Marketplace
#465579912
|
Saracens
|
|
00:15:58 |
Mar 25, 2026
|
|
DEFEAT
1398
(-16)
|
Nomad
#465577750
|
Persians
|
|
00:18:09 |
Mar 25, 2026
|
|
VICTORY
1414
(+13)
|
Mongolia
#465429696
|
Poles
|
|
00:48:40 |
Mar 25, 2026
|
|
VICTORY
1401
(+15)
|
Glade
#465423562
|
Chinese
|
|
00:46:54 |
Mar 25, 2026
|
|
VICTORY
1386
(+18)
|
Glade
#465412439
|
Hindustanis
|
|
00:48:12 |
Mar 25, 2026
|
|
VICTORY
1368
(+13)
|
Mongolia
#465409668
|
Malians
|
|
00:23:45 |
Mar 25, 2026
|
|
DEFEAT
1355
(-17)
|
Mongolia
#465403233
|
Chinese
|
|
01:03:01 |
Mar 25, 2026
|
|
VICTORY
1372
(+15)
|
Glade
#465374073
|
Chinese
|
|
00:35:05 |
Mar 24, 2026
|
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