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beser15
Gameplay Summary
Versatile opener, mixing Militia Rush (30%) and Scout Rush (22%). Plays a cavalry-heavy style in mid/late game. Most successful with Scout Rush (67% win rate). Struggles against Skirmishers compositions. Plays variable civs.
Versatile opener, mixing Militia Rush (30%) and Scout Rush (22%). Plays a cavalry-heavy style in mid/late game. Most successful with Scout Rush (67% win rate). Struggles against Skirmishers compositions. Plays variable civs.
Elo
1362
Top 18%
Rank
#6,945
1v1 RM
Games
1,184
91W /
90L
Steam
10 years
Unverified
No risk factors detected
Player Analysis
83 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
30%
Scout Rush
22%
Archer Rush
17%
No Rush
16%
Overall Behavior
Archer rush (49%)
Militia rush (31%)
Scout rush (22%)
Monk rush (17%)
Fast castle (13%)
Walling Style: Standard
Balances defense with map control. (42% of games)
Opening Success Rates
Militia Rush
25 games
56%
Scout Rush
18 games
67%
Archer Rush
14 games
50%
No Rush
13 games
38%
Monk Rush
6 games
0%
Skirmisher Rush
3 games
33%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
They defend best against:
Skirmisher Rush
(6 games)
67%
win rate
No Rush
(19 games)
58%
win rate
Archer Rush
(14 games)
57%
win rate
Early-Game Weaknesses
They struggle against these:
Cavalry Archer Rush
(3 games)
33%
win rate
Scout Rush
(21 games)
43%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (30%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (42%), often loses to:
BEST
Skirmishers
(8L)
Heavy Cavalry
(7L)
Archers
(4L)
Cavalry Archer Rush
3 games
67%
win rate
Scout Rush
21 games
57%
win rate
Skirmisher Rush
6 games
67%
win rate
No Rush
19 games
58%
win rate
Archer Rush
14 games
57%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
42%
Cavalry
PRIMARY STYLE
Archers
52%
50% WR
Heavy Cavalry
24%
50% WR
Light Cavalry
20%
50% WR
Cav Archers
14%
71% WR
Dominates vs
Skirmishers
+8
Archers
+7
Unique Unit
+6
Struggles vs
Skirmishers
−8
Heavy Cavalry
−7
Archers
−4
Common Transitions
Militia Rush
Archers
50% WR
Scout Rush
Heavy Cavalry
67% WR
Archer Rush
Archers
40% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Win Rates by Civ Type
Infantry Civs
57%
Their Best Infantry Civ:
Goths
75% WR
Cavalry Civs
31%
Their Best Cavalry Civ:
Franks
67% WR
Archer Civs
53%
Their Best Archer Civ:
Shu
67% WR
Elephant Civs
80%
Their Best Elephant Civ:
Bengalis
67% WR
Gunpowder Civs
40%
No data for specific civs yet.
Camel Civs
40%
No data for specific civs yet.
Civ Playstyle Analysis
Slavs
4
25%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:44
Castle: 18:33
monk rush
75%
militia rush
50%
skirmisher rush
25%
scout rush
25%
knight rush
25%
archer rush
25%
fast castle
25%
Sicilians
4
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:41
Castle: 18:53
phosphoru
50%
scout rush
50%
castle drop
50%
fast castle
25%
skirmisher rush
25%
cav archer rush
25%
early castle build
25%
Chinese
4
50%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:32
Castle: 22:40
archer rush
100%
monk rush
25%
militia rush
25%
Goths
4
75%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:60
Castle: 21:25
militia rush
100%
archer rush
50%
phosphoru
25%
scout rush
25%
knight rush
25%
Franks
3
67%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:08
Castle: 19:34
knight rush
67%
cav archer rush
67%
archer rush
33%
militia rush
33%
scout rush
33%
fast castle
33%
Teutons
3
33%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:54
Castle: 20:56
archer rush
33%
monk rush
33%
knight rush
33%
skirmisher rush
33%
fast imp
33%
fast castle
33%
Burmese
3
67%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:24
Castle: 21:32
militia rush
67%
archer rush
67%
monk rush
33%
Bengalis
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:04
Castle: 16:39
fast castle
33%
scout rush
33%
archer rush
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 53 | 57% | Militia Rush 38% | Scout Rush (11) |
| Lowland | 9 | 67% | Militia Rush 33% | - |
| Arena | 5 | 20% | No Rush 60% | - |
| Graveyards | 4 | 50% | No Rush 50% | - |
| Haboob | 4 | 50% | Scout Rush 25% | - |
| Steppe | 3 | 0% | Archer Rush 67% | Militia Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
56.3%
32 games
Afternoon
12:00 - 18:00
45.3%
53 games
Evening
18:00 - 00:00
51%
96 games
Performs best in the Morning (56.3% WR).
Based on 181 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
10x
Chases losses
17x
Stops after losses
9x
After 1st Win
2.6
games
After 1st defeat
2.2
games
End on Win
53%
Win Rate by Game Length
Avg. Win
35 min
Avg. Loss
37
min
Games
83
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(-00:18)
9:35
/ 09:53 target
Fast Feudal - 77%
III
Castle Age
(-00:04)
20:38
/ 20:42 target
IV
Imperial Age
(-00:53)
35:36
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:14
Excellent
Reaches Imperial
40%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Teutons
Infantry
2-0
Mongols
Cavalry Archer
4-1
Magyars
Cavalry
3-1
Worst Matchups
Malians
Infantry
0-2
Lithuanians
Cavalry
0-3
Portuguese
Gunpowder
0-2
Cavalry (48%)
Infantry (52%)
Archer (63%)
Cavalry Archer (63%)
Gunpowder (43%)
Most Faced Civs
1
Magyars
70%
10 games
7W - 3L
2
Persians
33%
9 games
3W - 6L
3
Mongols
78%
9 games
7W - 2L
Byzantines
43%
7 games
3W - 4L
Malay
57%
7 games
4W - 3L
Lithuanians
17%
6 games
1W - 5L
Top 6 of 48 tracked opponent picks
Rating History (Last 60 days)
+18 Elo
121 games
Current
1362
Peak
1417
Low
1296
Record (W:L)
60
-
61
Effective APM (Last 20 games)
Overall
53.9
actions per minute
Faster than average
for 1362 Elo
0
Avg (39)
Dark Age
58.6
Feudal
48.2
Castle
34.5
Imperial
19.2
Peak:
109.6
eAPM
Recent Match History (83 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1362
(-18)
|
Arabia
#467880708
|
Spanish
|
|
01:04:58 |
Apr 04, 2026
|
|
VICTORY
1380
(+14)
|
Ring Fortress
#467023233
|
Khitans
|
|
00:24:33 |
Mar 31, 2026
|
|
VICTORY
1366
(+15)
|
Arabia
#466799449
|
Berbers
|
|
00:48:20 |
Mar 30, 2026
|
|
DEFEAT
1351
(-18)
|
Marketplace
#466564310
|
Britons
|
|
01:10:57 |
Mar 29, 2026
|
|
DEFEAT
1369
(-15)
|
Ring Fortress
#466561860
|
Wei
|
|
00:14:01 |
Mar 29, 2026
|
|
VICTORY
1384
(+16)
|
Glade
#466501183
|
Incas
|
|
00:33:11 |
Mar 29, 2026
|
|
DEFEAT
1368
(-14)
|
Glade
#466495051
|
Bulgarians
|
|
00:37:19 |
Mar 29, 2026
|
|
VICTORY
1382
(+17)
|
Marketplace
#466193185
|
Mongols
|
|
00:29:20 |
Mar 28, 2026
|
|
DEFEAT
1365
(-18)
|
Glade
#466153682
|
Persians
|
|
00:58:44 |
Mar 28, 2026
|
|
VICTORY
1383
(+16)
|
Arabia
#466147195
|
Wei
|
|
00:45:27 |
Mar 28, 2026
|
|
VICTORY
1367
(+16)
|
Arabia
#466007479
|
Chinese
|
|
00:49:28 |
Mar 27, 2026
|
|
DEFEAT
1351
(-13)
|
Glade
#466005573
|
Celts
|
|
00:10:45 |
Mar 27, 2026
|
|
DEFEAT
1364
(-14)
|
Ring Fortress
#466002861
|
Byzantines
|
|
00:14:34 |
Mar 27, 2026
|
|
DEFEAT
1378
(-14)
|
Glade
#465998913
|
Huns
|
|
00:14:59 |
Mar 27, 2026
|
|
VICTORY
1392
(+14)
|
Glade
#465991151
|
Mayans
|
|
00:45:06 |
Mar 27, 2026
|
|
DEFEAT
1378
(-16)
|
Marketplace
#465969500
|
Persians
|
|
00:48:05 |
Mar 27, 2026
|
|
VICTORY
1394
(+16)
|
Arabia
#465968314
|
Wei
|
|
00:06:44 |
Mar 27, 2026
|
|
VICTORY
1362
(+19)
|
Arabia
#465948857
|
Chinese
|
|
00:52:21 |
Mar 27, 2026
|
|
DEFEAT
1343
(-15)
|
Glade
#465764239
|
Poles
|
|
00:57:58 |
Mar 26, 2026
|
|
VICTORY
1358
(+14)
|
Marketplace
#465763001
|
Persians
|
|
00:05:06 |
Mar 26, 2026
|
|
DEFEAT
1344
(-17)
|
Glade
#465757289
|
Khitans
|
|
00:38:00 |
Mar 26, 2026
|
|
DEFEAT
1361
(-17)
|
Arabia
#465141929
|
Aztecs
|
|
00:37:32 |
Mar 23, 2026
|
|
VICTORY
1378
(+18)
|
Arabia
#464834634
|
Burgundians
|
|
00:27:08 |
Mar 22, 2026
|
|
DEFEAT
1360
(-16)
|
Marketplace
#464833660
|
Wu
|
|
00:02:16 |
Mar 22, 2026
|
|
DEFEAT
1376
(-16)
|
Glade
#464805517
|
Cumans
|
|
00:38:53 |
Mar 22, 2026
|
|
VICTORY
1392
(+15)
|
Marketplace
#464798747
|
Dravidians
|
|
00:45:06 |
Mar 22, 2026
|
|
DEFEAT
1377
(-18)
|
Ring Fortress
#464795386
|
Britons
|
|
00:23:40 |
Mar 22, 2026
|
|
VICTORY
1395
(+18)
|
Arabia
#464584784
|
Slavs
|
|
00:47:06 |
Mar 21, 2026
|
|
DEFEAT
1377
(-19)
|
Ring Fortress
#464577240
|
Portuguese
|
|
00:55:16 |
Mar 21, 2026
|
|
VICTORY
1396
(+18)
|
Glade
#464512522
|
Byzantines
|
|
00:48:30 |
Mar 21, 2026
|
|
DEFEAT
1378
(-16)
|
Glade
#464123930
|
Teutons
|
|
00:28:32 |
Mar 19, 2026
|
|
VICTORY
1394
(+18)
|
Ring Fortress
#464078471
|
Sicilians
|
|
00:34:48 |
Mar 19, 2026
|
|
DEFEAT
1376
(-16)
|
Arabia
#464068971
|
Koreans
|
|
00:58:26 |
Mar 19, 2026
|
|
DEFEAT
1392
(-15)
|
Glade
#463914302
|
Saracens
|
|
01:02:43 |
Mar 18, 2026
|
|
VICTORY
1407
(+16)
|
Haboob
#463720164
|
Burmese
|
|
01:00:59 |
Mar 17, 2026
|
|
VICTORY
1391
(+14)
|
Arabia
#463716494
|
Bohemians
|
|
00:23:12 |
Mar 17, 2026
|
|
VICTORY
1377
(+18)
|
Enclosed
#462318667
|
Wu
|
|
00:31:50 |
Mar 11, 2026
|
|
VICTORY
1359
(+17)
|
Haboob
#462315799
|
Chinese
|
|
00:17:09 |
Mar 11, 2026
|
|
VICTORY
1342
(+17)
|
Arabia
#462110559
|
Portuguese
|
|
00:43:12 |
Mar 10, 2026
|
|
DEFEAT
1325
(-16)
|
Haboob
#461900838
|
Ethiopians
|
|
01:02:17 |
Mar 09, 2026
|
|
VICTORY
1341
(+15)
|
Arabia
#461688200
|
Vietnamese
|
|
00:30:11 |
Mar 08, 2026
|
|
DEFEAT
1326
(-15)
|
Haboob
#461681559
|
Lithuanians
|
|
00:38:25 |
Mar 08, 2026
|
|
VICTORY
1341
(+15)
|
Arabia
#461661587
|
Sicilians
|
|
00:31:07 |
Mar 08, 2026
|
|
DEFEAT
1326
(-17)
|
Arabia
#461654142
|
Teutons
|
|
00:45:45 |
Mar 08, 2026
|
|
DEFEAT
1343
(-16)
|
Arena
#461309878
|
Chinese
|
|
00:42:42 |
Mar 07, 2026
|
|
DEFEAT
1359
(-19)
|
Haboob
#461296654
|
Lithuanians
|
|
00:45:43 |
Mar 07, 2026
|
|
DEFEAT
1378
(-14)
|
Arena
#461290515
|
Jurchens
|
|
00:00:14 |
Mar 07, 2026
|
|
VICTORY
1392
(+14)
|
Enclosed
#461287353
|
Incas
|
|
00:28:49 |
Mar 07, 2026
|
|
DEFEAT
1378
(-13)
|
MegaRandom
#461284105
|
Goths
|
|
00:35:25 |
Mar 07, 2026
|
|
DEFEAT
1391
(-19)
|
Enclosed
#461276744
|
Koreans
|
|
00:41:15 |
Mar 07, 2026
|
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