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Bavarior
Gameplay Summary
Favors Scout Rush as primary opening (60%). Transitions into cavalry-heavy compositions, especially Light Cavalry. Frequently employs forward Castle drops and FC into Unique Units. Often picks Turks (60%).
Favors Scout Rush as primary opening (60%). Transitions into cavalry-heavy compositions, especially Light Cavalry. Frequently employs forward Castle drops and FC into Unique Units. Often picks Turks (60%).
Elo
1060
Top 50%
Rank
#19,808
1v1 RM
Games
27
3W /
2L
Steam
12 years
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
60%
Archer Rush
20%
Militia Rush
20%
Overall Behavior
Early castle build (60%)
Scout rush (60%)
Archer rush (20%)
Castle drop (20%)
Militia rush (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (40% of games)
Opening Success Rates
Scout Rush
3 games
67%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Scout Rush (60%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (60%), often loses to:
BEST
Heavy Cavalry
(2L)
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
60%
Cavalry
PRIMARY STYLE
Light Cavalry
60%
67% WR
Unique Unit
60%
67% WR
Infantry (Spear)
40%
Archers
20%
Dominates vs
No data
Struggles vs
Heavy Cavalry
−2
Common Transitions
Scout Rush
Light Cavalry
67% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Turks
3
67%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:19
Castle: 21:13
scout rush
100%
early castle build
67%
phosphoru
33%
camel rush
33%
Ethiopians
1
0%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Celts
1
100%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Performance
Win Rate by Game Length
Avg. Win
45 min
Avg. Loss
54
min
Games
5
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:03)
10:24
/ 10:21 target
Fast Feudal - 20%
III
Castle Age
(+00:23)
20:39
/ 20:16 target
IV
Imperial Age
(+12:49)
48:52
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:44
Average
Reaches Imperial
40%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Archer (50%)
Infantry (100%)
Cavalry (0%)
Most Faced Civs
1
Ethiopians
0%
1 games
0W - 1L
2
Britons
100%
1 games
1W - 0L
3
Japanese
100%
1 games
1W - 0L
Armenians
100%
1 games
1W - 0L
Cumans
0%
1 games
0W - 1L
Top 6 of 5 tracked opponent picks
Rating History (Last 60 days)
+14 Elo
8 games
Current
1060
Peak
1061
Low
1046
Record (W:L)
0
-
0
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1060
(-17)
|
MegaRandom
#456605068
|
Turks
Scout Rush
|
|
01:11:36 |
Feb 16, 2026
|
|
VICTORY
1077
(+16)
|
Steppe
#456328342
|
Turks
Scout Rush
|
|
00:39:19 |
Feb 15, 2026
|
|
VICTORY
1061
(+15)
|
Steppe
#456136158
|
Turks
Scout Rush
|
|
00:31:04 |
Feb 14, 2026
|
|
VICTORY
1046
(+17)
|
Arabia
#453498948
|
Celts
Militia Rush
|
|
01:04:29 |
Feb 03, 2026
|
|
DEFEAT
1029
(-14)
|
Arabia
#449621640
|
Ethiopians
Archer Rush
|
|
00:36:09 |
Jan 19, 2026
|
No matches found with the selected filters.