Bavarior

Bavarior

DE
1060
3W - 2L
Gameplay Summary

Favors Scout Rush as primary opening (60%). Transitions into cavalry-heavy compositions, especially Light Cavalry. Frequently employs forward Castle drops and FC into Unique Units. Often picks Turks (60%).

Favors Scout Rush as primary opening (60%). Transitions into cavalry-heavy compositions, especially Light Cavalry. Frequently employs forward Castle drops and FC into Unique Units. Often picks Turks (60%).

Elo
1060
Top 50%
Rank
#19,808
1v1 RM
Games
27
3W / 2L
Steam
12 years
Unverified
No risk factors detected

Player Analysis

5 games
Early Game
Quick Facts
Favorite Openings
Scout Rush
60%
Archer Rush
20%
Militia Rush
20%
Overall Behavior
Early castle build (60%) Scout rush (60%) Archer rush (20%) Castle drop (20%) Militia rush (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (40% of games)
Opening Success Rates
Scout Rush 3 games
67%
Loses to
Steppe Lancer Rush 62.1%
Fire Lancer Rush 61.5%
Beats
No Rush 65.1%
Skirmisher Rush 59.6%
Cavalry Archer Rush 58.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses

Not enough data to identify weaknesses

How to Beat This Player
Early Game
If they open Scout Rush (60%), often loses to:
BEST Fire Lancer Rush 61.5% WR
Militia Rush 52.8% WR
Mid & Late Game
If they go Cavalry (60%), often loses to:
BEST Heavy Cavalry (2L)
No significant weaknesses detected
No dominant strengths detected
Quick tips: Predictable opener Plays open - pressure early
Mid & Late Game
60%
Cavalry
PRIMARY STYLE
Light Cavalry 60% 67% WR
Unique Unit 60% 67% WR
Infantry (Spear) 40%
Archers 20%
Dominates vs
No data
Struggles vs
Heavy Cavalry −2
Common Transitions
Scout Rush Light Cavalry 67% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Top Opening: Scout Rush
Playstyle Analysis
Feudal: 10:19 Castle: 21:13
scout rush
100%
early castle build
67%
phosphoru
33%
camel rush
33%
Top Opening: Archer Rush

Insufficient data for detailed analysis.

Top Opening: Militia Rush

Insufficient data for detailed analysis.

Performance
Win Rate by Game Length
Avg. Win
45 min
Avg. Loss
54 min
Games
5
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:03)
10:24
/ 10:21 target
Fast Feudal - 20%
III
Castle Age
(+00:23)
20:39
/ 20:16 target
IV
Imperial Age
(+12:49)
48:52
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:44
Average
Reaches Imperial
40%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Worst Matchups
Archer (50%)
Infantry (100%)
Cavalry (0%)
Most Faced Civs
1
Ethiopians 0%
1 games 0W - 1L
2
Britons 100%
1 games 1W - 0L
3
Japanese 100%
1 games 1W - 0L
Armenians 100%
1 games 1W - 0L
Cumans 0%
1 games 0W - 1L
Top 6 of 5 tracked opponent picks
Rating History (Last 60 days)
+14 Elo 8 games
Current
1060
Peak
1061
Low
1046
Record (W:L)
0 - 0
Recent Match History (5 games analyzed)
Result Map Civ Opponent Duration Date / Actions
DEFEAT
1060 (-17)
MegaRandom
#456605068
Turks
Scout Rush
us Leave it to Beaver Cumans (1065) 01:11:36
Feb 16, 2026
1 month ago
VICTORY
1077 (+16)
Steppe
#456328342
Turks
Scout Rush
ca BuddyDudeMan Armenians (1054) 00:39:19
Feb 15, 2026
1 month ago
VICTORY
1061 (+15)
Steppe
#456136158
Turks
Scout Rush
de jaki chan chito Japanese (1026) 00:31:04
Feb 14, 2026
1 month ago
VICTORY
1046 (+17)
Arabia
#453498948
Celts
Militia Rush
pe DaaS Britons (1046) 01:04:29
Feb 03, 2026
2 months ago
DEFEAT
1029 (-14)
Arabia
#449621640
Ethiopians
Archer Rush
fi hikiperc Ethiopians (1086) 00:36:09
Jan 19, 2026
2 months ago
No matches found with the selected filters.