Replay analysis temporarily unavailable — The Last Chieftains DLC changed the replay format, will be working again soon.
heard
Gameplay Summary
Often booms to Castle Age (40%), occasionally opens Militia Rush (30%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against No Rush (60% loss rate). Frequently employs Monk plays and Tower Rushes. Often picks Japanese (60%).
Often booms to Castle Age (40%), occasionally opens Militia Rush (30%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against No Rush (60% loss rate). Frequently employs Monk plays and Tower Rushes. Often picks Japanese (60%).
Elo
1049
Top 50%
Rank
#20,132
1v1 RM
Games
523
4W /
8L
Steam
11 years
Unverified
No risk factors detected
Player Analysis
10 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
40%
Militia Rush
30%
Scout Rush
20%
Monk Rush
10%
Overall Behavior
Early castle build (30%)
Militia rush (30%)
Monk rush (20%)
Tower rush (20%)
Cav archer rush (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (60% of games)
Opening Success Rates
No Rush
4 games
75%
Militia Rush
3 games
0%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
No Rush
(5 games)
40%
win rate
How to Beat This Player
Early Game
If they open No Rush (40%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Cavalry (75%), often loses to:
BEST
Skirmishers
(2L)
Heavy Cavalry
(2L)
No Rush
5 games
60%
win rate
No dominant strengths detected
Mid & Late Game
75%
Cavalry
PRIMARY STYLE
Heavy Cavalry
75%
33% WR
Unique Unit
75%
33% WR
Infantry (Sword)
25%
Light Cavalry
25%
Dominates vs
No data
Struggles vs
Skirmishers
−2
Heavy Cavalry
−2
Tendencies & Patterns
Civ. Stats
Main Civ
Japanese
50%
Win Rates by Civ Type
Infantry Civs
50%
Their Best Infantry Civ:
Japanese
50% WR
Civ Playstyle Analysis
Japanese
6
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:39
Castle: 24:19
militia rush
50%
tower rush
33%
cav archer rush
33%
Poles
3
33%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:48
Castle: 23:37
scout rush
67%
early castle build
67%
Saracens
1
0%
Monk Rush
Top Opening:
Monk Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 4 | 25% | Militia Rush 75% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
44.4%
9 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
No games
-
Evening
18:00 - 00:00
0%
3 games
Consistent performance across all time periods.
Based on 12 matches • Times in UTC
Win Rate by Game Length
Avg. Win
37 min
Avg. Loss
47
min
Games
10
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:27)
10:48
/ 10:21 target
Fast Feudal - 20%
III
Castle Age
(+02:47)
23:03
/ 20:16 target
IV
Imperial Age
(+02:56)
38:59
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:41
Average
Reaches Imperial
60%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Infantry (40%)
Gunpowder (50%)
Elephant (0%)
Archer (100%)
Cavalry (0%)
Most Faced Civs
1
Japanese
0%
1 games
0W - 1L
2
Magyars
0%
1 games
0W - 1L
3
Malay
0%
1 games
0W - 1L
Wu
100%
1 games
1W - 0L
Khmer
0%
1 games
0W - 1L
Khitans
0%
1 games
0W - 1L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1049
Peak
1049
Low
1049
Record (W:L)
0
-
0
Recent Match History (10 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1049
(-17)
|
Arabia
#453591462
|
Japanese
Militia Rush
|
|
00:57:49 |
Feb 04, 2026
|
|
DEFEAT
1066
(-15)
|
MegaRandom
#453543687
|
Poles
Scout Rush
|
|
00:59:52 |
Feb 03, 2026
|
|
DEFEAT
1081
(-16)
|
Arena
#453537266
|
Poles
No Rush
|
|
00:37:55 |
Feb 03, 2026
|
|
VICTORY
1097
(+16)
|
Arabia
#450656524
|
Poles
Scout Rush
|
|
00:50:16 |
Jan 24, 2026
|
|
VICTORY
1081
(+15)
|
Arena
#446735913
|
Japanese
Tower Rush
|
|
00:22:34 |
Jan 09, 2026
|
|
VICTORY
1066
(+16)
|
Mired
#446732504
|
Japanese
No Rush
|
|
00:30:29 |
Jan 09, 2026
|
|
DEFEAT
1050
(-14)
|
Arabia
#445986998
|
Japanese
Militia Rush
|
|
00:48:25 |
Jan 06, 2026
|
|
DEFEAT
1064
(-17)
|
Arabia
#445982846
|
Japanese
Militia Rush
|
|
00:32:12 |
Jan 06, 2026
|
|
VICTORY
1081
(+16)
|
Graveyards
#445976797
|
Japanese
Tower Rush
|
|
00:46:26 |
Jan 06, 2026
|
|
DEFEAT
1065
(-16)
|
Haboob
#445971087
|
Saracens
Monk Rush
|
|
00:43:40 |
Jan 06, 2026
|
|
DEFEAT
1081
(-16)
|
Haboob
#439396493
|
Japanese
|
|
00:29:08 |
Dec 12, 2025
|
|
DEFEAT
1097
(-16)
|
Glade
#439392079
|
Japanese
|
|
00:26:02 |
Dec 11, 2025
|
No matches found with the selected filters.