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Lebonjus
Gameplay Summary
Favors Militia Rush as primary opening (67%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Prefers a defensive, fully-walled playstyle. Often picks Wei (67%).
Favors Militia Rush as primary opening (67%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Prefers a defensive, fully-walled playstyle. Often picks Wei (67%).
Elo
983
Top 65%
Rank
N/A
1v1 RM
Games
8
4W /
4L
Steam
16 years
Unverified
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
67%
Skirmisher Rush
17%
Knight Rush
17%
Overall Behavior
Militia rush (67%)
Knight rush (33%)
Skirmisher rush (17%)
Phosphoru (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (83% of games)
Opening Success Rates
Militia Rush
4 games
50%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Militia Rush (67%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (40%), often loses to:
BEST
Unique Unit
(2L)
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
40%
Cavalry
PRIMARY STYLE
Heavy Cavalry
40%
Unique Unit
40%
Infantry (Sword)
20%
Archers
20%
Dominates vs
Archers
+2
Struggles vs
Unique Unit
−2
Common Transitions
Militia Rush
Unique Unit
67% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Wei
4
75%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 12:54
Castle: 21:58
militia rush
75%
knight rush
25%
phosphoru
25%
Romans
1
0%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Portuguese
1
0%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 6 | 50% | Militia Rush 67% | - |
Performance
Win Rate by Game Length
Avg. Win
46 min
Avg. Loss
38
min
Games
6
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:46)
11:58
/ 11:12 target
Fast Feudal - 33%
III
Castle Age
(+02:01)
22:59
/ 20:58 target
IV
Imperial Age
(+06:06)
42:44
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:11
Excellent
Reaches Imperial
67%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Infantry (33%)
Cavalry (100%)
Archer (0%)
Most Faced Civs
1
Japanese
0%
1 games
0W - 1L
2
Britons
0%
1 games
0W - 1L
3
Georgians
100%
1 games
1W - 0L
Sicilians
0%
1 games
0W - 1L
Jurchens
100%
1 games
1W - 0L
Aztecs
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
+30 Elo
8 games
Current
983
Peak
988
Low
908
Record (W:L)
4
-
4
Effective APM (Last 6 games)
Overall
26.5
actions per minute
Average speed
for 983 Elo
0
Avg (24)
Dark Age
25.4
Feudal
23.0
Castle
24.2
Imperial
17.0
Peak:
58.5
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
983
(+35)
|
Glade
#466304993
|
Wei
|
|
00:35:08 |
Mar 28, 2026
|
|
DEFEAT
948
(-40)
|
Arabia
#466001521
|
Wei
|
|
00:41:56 |
Mar 27, 2026
|
|
VICTORY
988
(+39)
|
Arabia
#456374837
|
Wei
Militia Rush
|
|
00:51:07 |
Feb 15, 2026
|
|
VICTORY
949
(+39)
|
Arabia
#456353688
|
Wei
Militia Rush
|
|
00:46:41 |
Feb 15, 2026
|
|
DEFEAT
910
(-49)
|
Arabia
#456349611
|
Wei
Militia Rush
|
|
00:23:06 |
Feb 15, 2026
|
|
VICTORY
959
(+51)
|
Arabia
#455704033
|
Wei
Knight Rush
|
|
00:41:28 |
Feb 12, 2026
|
|
DEFEAT
908
(-45)
|
Arabia
#455698597
|
Portuguese
Skirmisher Rush
|
|
00:37:09 |
Feb 12, 2026
|
|
DEFEAT
953
(-47)
|
Arabia
#454811078
|
Romans
Militia Rush
|
|
00:52:33 |
Feb 08, 2026
|
No matches found with the selected filters.