Lebonjus

Lebonjus

FR
983
4W - 4L
Gameplay Summary

Favors Militia Rush as primary opening (67%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Prefers a defensive, fully-walled playstyle. Often picks Wei (67%).

Favors Militia Rush as primary opening (67%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Prefers a defensive, fully-walled playstyle. Often picks Wei (67%).

Elo
983
Top 65%
Rank
N/A
1v1 RM
Games
8
4W / 4L
Steam
16 years
Unverified
No risk factors detected

Player Analysis

6 games
Early Game
Quick Facts
Favorite Openings
Militia Rush
67%
Skirmisher Rush
17%
Knight Rush
17%
Overall Behavior
Militia rush (67%) Knight rush (33%) Skirmisher rush (17%) Phosphoru (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (83% of games)
Opening Success Rates
Militia Rush 4 games
50%
Loses to
Steppe Lancer Rush 73.5%
Cavalry Archer Rush 55.2%
Beats
Skirmisher Rush 66.1%
No Rush 63%
Archer Rush 56.2%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses

Not enough data to identify weaknesses

How to Beat This Player
Early Game
If they open Militia Rush (67%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (40%), often loses to:
BEST Unique Unit (2L)
No significant weaknesses detected
No dominant strengths detected
Quick tips: Predictable opener Heavy waller - bring siege
Mid & Late Game
40%
Cavalry
PRIMARY STYLE
Heavy Cavalry 40%
Unique Unit 40%
Infantry (Sword) 20%
Archers 20%
Dominates vs
Archers +2
Struggles vs
Unique Unit −2
Common Transitions
Militia Rush Unique Unit 67% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Top Opening: Militia Rush
Playstyle Analysis
Feudal: 12:54 Castle: 21:58
militia rush
75%
knight rush
25%
phosphoru
25%
Top Opening: Militia Rush

Insufficient data for detailed analysis.

Top Opening: Skirmisher Rush

Insufficient data for detailed analysis.

Map Tendencies
Map Games Win Rate Likely Opening Loses To
Arabia 6 50% Militia Rush 67% -
Performance
Win Rate by Game Length
Avg. Win
46 min
Avg. Loss
38 min
Games
6
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:46)
11:58
/ 11:12 target
Fast Feudal - 33%
III
Castle Age
(+02:01)
22:59
/ 20:58 target
IV
Imperial Age
(+06:06)
42:44
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:11
Excellent
Reaches Imperial
67%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Worst Matchups
Infantry (33%)
Cavalry (100%)
Archer (0%)
Most Faced Civs
1
Japanese 0%
1 games 0W - 1L
2
Britons 0%
1 games 0W - 1L
3
Georgians 100%
1 games 1W - 0L
Sicilians 0%
1 games 0W - 1L
Jurchens 100%
1 games 1W - 0L
Aztecs 100%
1 games 1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
+30 Elo 8 games
Current
983
Peak
988
Low
908
Record (W:L)
4 - 4
Effective APM (Last 6 games)
Overall
26.5
actions per minute
Average speed for 983 Elo
0 Avg (24)
Dark Age
25.4
Feudal
23.0
Castle
24.2
Imperial
17.0
Peak: 58.5 eAPM
Recent Match History (6 games analyzed)
Result Map Civ Opponent Duration Date / Actions
VICTORY
983 (+35)
Glade
#466304993
Wei
fr shokostein Magyars (935) 00:35:08
Mar 28, 2026
1 week ago
DEFEAT
948 (-40)
Arabia
#466001521
Wei
es OIBARRE Teutons (973) 00:41:56
Mar 27, 2026
1 week ago
VICTORY
988 (+39)
Arabia
#456374837
Wei
Militia Rush
us victor.shultz Aztecs (937) 00:51:07
Feb 15, 2026
1 month ago
VICTORY
949 (+39)
Arabia
#456353688
Wei
Militia Rush
be mneubourg Jurchens (890) 00:46:41
Feb 15, 2026
1 month ago
DEFEAT
910 (-49)
Arabia
#456349611
Wei
Militia Rush
it MrAlar6550 Sicilians (914) 00:23:06
Feb 15, 2026
1 month ago
VICTORY
959 (+51)
Arabia
#455704033
Wei
Knight Rush
ch rafaelarpad Georgians (951) 00:41:28
Feb 12, 2026
1 month ago
DEFEAT
908 (-45)
Arabia
#455698597
Portuguese
Skirmisher Rush
pl labuda.michal.pawel Britons (960) 00:37:09
Feb 12, 2026
1 month ago
DEFEAT
953 (-47)
Arabia
#454811078
Romans
Militia Rush
at SOMETHING Japanese (1009) 00:52:33
Feb 08, 2026
1 month ago
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