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Lord Reed 5th
Gameplay Summary
Opens Archer Rush (31%) or booms to Castle (27%). Often masses Unique Unit as their main army. Most successful with No Rush (70% win rate). Struggles against Heavy Cavalry compositions. Frequently employs Tower Rushes and forward Castle drops. Strongest in early-game, weaker in extended matches.
Opens Archer Rush (31%) or booms to Castle (27%). Often masses Unique Unit as their main army. Most successful with No Rush (70% win rate). Struggles against Heavy Cavalry compositions. Frequently employs Tower Rushes and forward Castle drops. Strongest in early-game, weaker in extended matches.
Elo
1232
Top 25%
Rank
#10,722
1v1 RM
Games
3,040
104W /
108L
Steam
13 years
Unverified
No risk factors detected
Player Analysis
100 gamesEarly Game
Quick Facts
Favorite Openings
Archer Rush
31%
No Rush
27%
Scout Rush
26%
Monk Rush
3%
Overall Behavior
Early castle build (34%)
Archer rush (33%)
Scout rush (26%)
Tower rush (24%)
Castle drop (18%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (50% of games)
Opening Success Rates
Archer Rush
31 games
52%
No Rush
27 games
70%
Scout Rush
26 games
35%
Monk Rush
3 games
67%
Loses to
Monk Rush
60.9%
Knight Rush
60.4%
Steppe Lancer Rush
60%
Beats
Cavalry Archer Rush
62.2%
No Rush
56.1%
Early-Game Strengths
They defend best against:
No Rush
(20 games)
85%
win rate
Knight Rush
(5 games)
60%
win rate
Early-Game Weaknesses
They struggle against these:
Skirmisher Rush
(7 games)
29%
win rate
Scout Rush
(22 games)
32%
win rate
Archer Rush
(10 games)
40%
win rate
How to Beat This Player
Early Game
If they open Archer Rush (31%), often loses to:
BEST
Scout Rush
53.8% WR
Militia Rush
51.6% WR
Mid & Late Game
BEST
Heavy Cavalry
(15L)
Skirmishers
(12L)
Archers
(11L)
Skirmisher Rush
7 games
71%
win rate
Scout Rush
22 games
68%
win rate
Archer Rush
10 games
60%
win rate
No Rush
20 games
85%
win rate
Knight Rush
5 games
60%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
37%
Cavalry
PRIMARY STYLE
Unique Unit
62%
45% WR
Infantry (Spear)
37%
58% WR
Archers
35%
48% WR
Light Cavalry
25%
56% WR
Dominates vs
Unique Unit
+13
Light Cavalry
+8
Heavy Cavalry
+8
Struggles vs
Heavy Cavalry
−15
Skirmishers
−12
Archers
−11
Common Transitions
Archer Rush
Unique Unit
54% WR
Scout Rush
Light Cavalry
38% WR
No Rush
Unique Unit
62% WR
Tendencies & Patterns
Civ. Stats
Variable
Incas
55%
Huns
50%
Win Rates by Civ Type
Infantry Civs
51%
Their Best Infantry Civ:
Incas
55% WR
Defensive Civs
52%
Their Best Defensive Civ:
Koreans
52% WR
Cavalry Civs
48%
Their Best Cavalry Civ:
Huns
50% WR
Gunpowder Civs
29%
Their Best Gunpowder Civ:
Spanish
25% WR
Civ Playstyle Analysis
Celts
28
54%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:20
Castle: 22:29
archer rush
93%
early castle build
36%
phosphoru
21%
Koreans
21
52%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:24
Castle: 22:36
tower rush
71%
early castle build
67%
castle drop
38%
Huns
18
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:53
Castle: 21:28
scout rush
67%
cav archer rush
56%
knight rush
28%
Incas
11
55%
Monk Rush
Top Opening:
Monk Rush
Playstyle Analysis
Feudal: 9:21
Castle: 24:23
tower rush
73%
castle drop
36%
Spanish
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:00
Castle: 16:59
early castle build
100%
phosphoru
75%
fast castle
75%
scout rush
25%
skirmisher rush
25%
Saracens
4
50%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:50
Castle: 23:34
archer rush
75%
early castle build
50%
castle drop
25%
camel rush
25%
scout rush
25%
phosphoru
25%
Bengalis
4
75%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:00
Castle: 21:50
scout rush
50%
early castle build
25%
phosphoru
25%
tower rush
25%
Magyars
2
50%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 67 | 48% | Archer Rush 37% | Militia Rush (10) |
| Paradise Island | 5 | 80% | No Rush 80% | - |
| Graveyards | 4 | 25% | Scout Rush 50% | Scout Rush (2) |
| Lowland | 4 | 75% | Scout Rush 50% | - |
| Haboob | 4 | 25% | Scout Rush 50% | Scout Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
100%
1 games
Morning
06:00 - 12:00
30.8%
13 games
Afternoon
12:00 - 18:00
50.4%
129 games
Evening
18:00 - 00:00
49.3%
69 games
Struggles in the Morning (30.8% WR).
Based on 212 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
11x
Chases losses
17x
Stops after losses
13x
After 1st Win
4
games
After 1st defeat
3.6
games
End on Win
61%
Win Rate by Game Length
Avg. Win
42 min
Avg. Loss
48
min
Games
100
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(-00:15)
9:38
/ 09:53 target
Fast Feudal - 74%
III
Castle Age
(+01:30)
22:12
/ 20:42 target
IV
Imperial Age
(+04:52)
41:21
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:11
Excellent
Reaches Imperial
44%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Tatars
Cavalry Archer
2-0
Hindustanis
Camel
2-0
Burmese
Monk
2-0
Worst Matchups
Magyars
Cavalry
0-4
Teutons
Infantry
0-2
Portuguese
Gunpowder
0-2
Cavalry (45%)
Infantry (52%)
Archer (50%)
Cavalry Archer (70%)
Gunpowder (40%)
Most Faced Civs
1
Persians
57%
14 games
8W - 6L
2
Mongols
46%
13 games
6W - 7L
3
Magyars
20%
10 games
2W - 8L
Ethiopians
44%
9 games
4W - 5L
Spanish
56%
9 games
5W - 4L
Poles
38%
8 games
3W - 5L
Top 6 of 63 tracked opponent picks
Rating History (Last 60 days)
-61 Elo
114 games
Current
1232
Peak
1382
Low
1216
Record (W:L)
54
-
60
Effective APM (Last 20 games)
Overall
64.5
actions per minute
Faster than average
for 1232 Elo
0
Avg (39)
Dark Age
66.6
Feudal
60.0
Castle
55.2
Imperial
28.1
Peak:
175.0
eAPM
Recent Match History (100 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1232
(+16)
|
Mongolia
#464096781
|
Mongols
|
|
00:44:33 |
Mar 19, 2026
|
|
DEFEAT
1216
(-16)
|
Glade
#464092673
|
Mongols
|
|
00:38:51 |
Mar 19, 2026
|
|
DEFEAT
1232
(-15)
|
Mongolia
#464088681
|
Mongols
|
|
00:27:21 |
Mar 19, 2026
|
|
DEFEAT
1247
(-16)
|
Mongolia
#464084252
|
Mongols
|
|
00:42:57 |
Mar 19, 2026
|
|
DEFEAT
1263
(-17)
|
Marketplace
#464079226
|
Mongols
|
|
00:46:43 |
Mar 19, 2026
|
|
VICTORY
1280
(+17)
|
Arabia
#464069114
|
Koreans
|
|
00:39:22 |
Mar 19, 2026
|
|
VICTORY
1263
(+17)
|
Ring Fortress
#464065595
|
Britons
|
|
00:29:27 |
Mar 19, 2026
|
|
DEFEAT
1246
(-16)
|
Mongolia
#463937205
|
Persians
|
|
00:44:26 |
Mar 18, 2026
|
|
DEFEAT
1262
(-18)
|
Arabia
#463930277
|
Persians
|
|
00:54:58 |
Mar 18, 2026
|
|
DEFEAT
1280
(-17)
|
Glade
#463905913
|
Persians
|
|
00:37:53 |
Mar 18, 2026
|
|
DEFEAT
1297
(-15)
|
Mongolia
#463898336
|
Persians
|
|
01:06:33 |
Mar 18, 2026
|
|
DEFEAT
1312
(-14)
|
Arabia
#463894424
|
Persians
|
|
00:36:24 |
Mar 18, 2026
|
|
VICTORY
1326
(+17)
|
Mongolia
#463893225
|
Persians
|
|
00:08:38 |
Mar 18, 2026
|
|
VICTORY
1309
(+15)
|
Arabia
#463887689
|
Persians
|
|
00:37:58 |
Mar 18, 2026
|
|
VICTORY
1294
(+14)
|
Mongolia
#463881907
|
Persians
|
|
00:46:49 |
Mar 18, 2026
|
|
VICTORY
1280
(+16)
|
Ring Fortress
#463871066
|
Persians
|
|
01:21:00 |
Mar 18, 2026
|
|
VICTORY
1246
(+14)
|
Marketplace
#463837798
|
Persians
|
|
00:51:55 |
Mar 18, 2026
|
|
DEFEAT
1232
(-14)
|
Arabia
#463835318
|
Persians
|
|
00:33:06 |
Mar 18, 2026
|
|
DEFEAT
1246
(-17)
|
Arabia
#463831627
|
Vietnamese
|
|
00:54:25 |
Mar 18, 2026
|
|
VICTORY
1263
(+15)
|
Haboob
#461185021
|
Koreans
|
|
00:28:39 |
Mar 07, 2026
|
|
DEFEAT
1248
(-14)
|
Arabia
#461180617
|
Koreans
|
|
00:38:31 |
Mar 06, 2026
|
|
DEFEAT
1262
(-15)
|
Arabia
#461176975
|
Koreans
|
|
00:30:16 |
Mar 06, 2026
|
|
DEFEAT
1277
(-16)
|
Mediterranean
#461170154
|
Koreans
|
|
00:52:05 |
Mar 06, 2026
|
|
VICTORY
1293
(+15)
|
Mediterranean
#461165456
|
Koreans
|
|
00:31:47 |
Mar 06, 2026
|
|
VICTORY
1278
(+14)
|
Haboob
#461165079
|
Koreans
|
|
00:00:56 |
Mar 06, 2026
|
|
VICTORY
1264
(+16)
|
Arabia
#461160342
|
Koreans
|
|
00:30:51 |
Mar 06, 2026
|
|
DEFEAT
1248
(-16)
|
Arabia
#461123553
|
Koreans
|
|
00:57:49 |
Mar 06, 2026
|
|
DEFEAT
1264
(-18)
|
Enclosed
#461118387
|
Koreans
|
|
00:36:34 |
Mar 06, 2026
|
|
VICTORY
1282
(+14)
|
Enclosed
#461113494
|
Koreans
|
|
00:33:31 |
Mar 06, 2026
|
|
DEFEAT
1268
(-15)
|
Haboob
#461110045
|
Spanish
|
|
00:25:01 |
Mar 06, 2026
|
|
VICTORY
1283
(+17)
|
Enclosed
#461109722
|
Spanish
|
|
00:00:11 |
Mar 06, 2026
|
|
VICTORY
1266
(+17)
|
Arabia
#461102021
|
Turks
|
|
00:52:23 |
Mar 06, 2026
|
|
VICTORY
1249
(+17)
|
Enclosed
#461097517
|
Tatars
|
|
00:34:01 |
Mar 06, 2026
|
|
DEFEAT
1232
(-17)
|
Mediterranean
#460933333
|
Koreans
|
|
00:56:35 |
Mar 05, 2026
|
|
DEFEAT
1249
(-14)
|
Haboob
#460927072
|
Huns
|
|
00:47:26 |
Mar 05, 2026
|
|
DEFEAT
1263
(-14)
|
Arabia
#460922721
|
Celts
|
|
00:32:41 |
Mar 05, 2026
|
|
VICTORY
1277
(+14)
|
Arabia
#460878286
|
Huns
|
|
00:57:13 |
Mar 05, 2026
|
|
VICTORY
1263
(+16)
|
Haboob
#460874884
|
Huns
|
|
00:27:43 |
Mar 05, 2026
|
|
DEFEAT
1247
(-17)
|
Arabia
#460870456
|
Huns
|
|
00:40:48 |
Mar 05, 2026
|
|
DEFEAT
1264
(-15)
|
Haboob
#460864841
|
Huns
|
|
00:49:20 |
Mar 05, 2026
|
|
VICTORY
1279
(+15)
|
Northern Isles
#460820082
|
Huns
|
|
01:00:06 |
Mar 05, 2026
|
|
DEFEAT
1264
(-14)
|
MegaRandom
#460818934
|
Huns
|
|
00:14:55 |
Mar 05, 2026
|
|
DEFEAT
1278
(-18)
|
Enclosed
#460816677
|
Huns
|
|
00:33:24 |
Mar 05, 2026
|
|
DEFEAT
1296
(-16)
|
Enclosed
#460674622
|
Huns
|
|
00:57:35 |
Mar 04, 2026
|
|
DEFEAT
1312
(-14)
|
Haboob
#460662763
|
Huns
|
|
01:00:41 |
Mar 04, 2026
|
|
DEFEAT
1326
(-15)
|
Enclosed
#460659303
|
Huns
|
|
00:29:00 |
Mar 04, 2026
|
|
VICTORY
1341
(+16)
|
Enclosed
#460655798
|
Huns
|
|
00:29:25 |
Mar 04, 2026
|
|
DEFEAT
1325
(-18)
|
Haboob
#460651594
|
Huns
|
|
00:38:41 |
Mar 04, 2026
|
|
VICTORY
1343
(+14)
|
Mediterranean
#460649887
|
Huns
|
|
00:14:31 |
Mar 04, 2026
|
|
DEFEAT
1329
(-18)
|
Arabia
#459181867
|
Huns
|
|
00:37:12 |
Feb 26, 2026
|
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