Replay analysis temporarily unavailable — The Last Chieftains DLC changed the replay format, will be working again soon.
covlater
Gameplay Summary
Versatile opener, mixing Militia Rush (40%) and Skirmisher Rush (20%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Frequently employs Monk plays and Fast Castle. Often picks Franks (60%).
Versatile opener, mixing Militia Rush (40%) and Skirmisher Rush (20%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Frequently employs Monk plays and Fast Castle. Often picks Franks (60%).
Elo
974
Top 65%
Rank
#25,243
1v1 RM
Games
42
4W /
1L
Steam
8 years
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
40%
Skirmisher Rush
20%
Knight Rush
20%
Scout Rush
20%
Overall Behavior
Archer rush (60%)
Knight rush (40%)
Skirmisher rush (40%)
Militia rush (40%)
Monk rush (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (40% of games)
Early-Game Strengths
They defend best against:
No Rush
(3 games)
67%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Militia Rush (40%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (100%), often loses to:
No clear weakness
No significant weaknesses detected
No Rush
3 games
67%
win rate
Mid & Late Game
100%
Cavalry
PRIMARY STYLE
Heavy Cavalry
75%
67% WR
Skirmishers
25%
Archers
25%
Light Cavalry
25%
Dominates vs
Skirmishers
+2
Infantry (Spear)
+2
Struggles vs
No data
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Franks
3
67%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Playstyle Analysis
Feudal: 10:31
Castle: 22:10
knight rush
67%
skirmisher rush
33%
monk rush
33%
fast castle
33%
archer rush
33%
militia rush
33%
Turks
1
100%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Bohemians
1
100%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 3 | 100% | Militia Rush 67% | - |
Performance
Win Rate by Game Length
Avg. Win
46 min
Avg. Loss
51
min
Games
5
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:58)
10:14
/ 11:12 target
Fast Feudal - 40%
III
Castle Age
(+02:09)
23:07
/ 20:58 target
Fast Castle - 20%
IV
Imperial Age
(+05:19)
41:57
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:34
Average
Reaches Imperial
60%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Archer (100%)
Gunpowder (0%)
Infantry (100%)
Camel (100%)
Most Faced Civs
1
Ethiopians
100%
1 games
1W - 0L
2
Spanish
0%
1 games
0W - 1L
3
Mayans
100%
1 games
1W - 0L
Bulgarians
100%
1 games
1W - 0L
Gurjaras
100%
1 games
1W - 0L
Top 6 of 5 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
974
Peak
974
Low
974
Record (W:L)
0
-
0
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
974
(+16)
|
Arabia
#454504310
|
Bohemians
Militia Rush
|
|
00:42:45 |
Feb 07, 2026
|
|
VICTORY
958
(+16)
|
Arabia
#454494824
|
Turks
Scout Rush
|
|
00:47:36 |
Feb 07, 2026
|
|
VICTORY
942
(+14)
|
Arabia
#454010081
|
Franks
Militia Rush
|
|
00:50:42 |
Feb 05, 2026
|
|
DEFEAT
928
(-14)
|
Arena
#454006732
|
Franks
Knight Rush
|
|
00:51:28 |
Feb 05, 2026
|
|
VICTORY
942
(+17)
|
Lowland
#444988706
|
Franks
Skirmisher Rush
|
|
00:44:29 |
Jan 02, 2026
|
No matches found with the selected filters.