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STO
Gameplay Summary
Opens Archer Rush (47%) or booms to Castle (13%). Transitions into archer-focused compositions, especially Archer line. Struggles against Unique Unit compositions. Frequently employs forward Castle drops and FC into Unique Units.
Opens Archer Rush (47%) or booms to Castle (13%). Transitions into archer-focused compositions, especially Archer line. Struggles against Unique Unit compositions. Frequently employs forward Castle drops and FC into Unique Units.
Elo
875
Top 80%
Rank
#30,786
1v1 RM
Games
121
7W /
8L
Steam
9 years
Unverified
No risk factors detected
Player Analysis
15 gamesEarly Game
Quick Facts
Favorite Openings
Archer Rush
47%
No Rush
13%
Skirmisher Rush
13%
Steppe Lancer Rush
13%
Overall Behavior
Castle drop (47%)
Archer rush (47%)
Early castle build (33%)
Skirmisher rush (20%)
Phosphoru (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (40% of games)
Opening Success Rates
Archer Rush
7 games
43%
Loses to
Eagle Rush
63.3%
Militia Rush
56.2%
Beats
Skirmisher Rush
59.5%
No Rush
58.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Archer Rush (47%), often loses to:
BEST
Eagle Rush
63.3% WR
Militia Rush
56.2% WR
Mid & Late Game
If they go Archer (62%), often loses to:
BEST
Unique Unit
(3L)
Archers
(3L)
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Plays open - pressure early
Mid & Late Game
62%
Archer
PRIMARY STYLE
Archers
69%
56% WR
Skirmishers
31%
25% WR
Unique Unit
23%
67% WR
Infantry (Sword)
23%
33% WR
Dominates vs
Unique Unit
+3
Infantry (Sword)
+2
Archers
+2
Struggles vs
Unique Unit
−3
Archers
−3
Common Transitions
Archer Rush
Archers
50% WR
Tendencies & Patterns
Civ. Stats
Variable
Turks
60%
Win Rates by Civ Type
Gunpowder Civs
60%
Their Best Gunpowder Civ:
Turks
60% WR
Archer Civs
20%
Their Best Archer Civ:
Britons
% WR
Civ Playstyle Analysis
Turks
5
60%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 10:50
Castle: 18:39
archer rush
80%
castle drop
60%
early castle build
40%
skirmisher rush
20%
phosphoru
20%
fast castle
20%
Britons
3
0%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 11:31
Castle: 19:28
archer rush
67%
castle drop
67%
phosphoru
33%
skirmisher rush
33%
Cumans
3
67%
Steppe Lancer Rush
Top Opening:
Steppe Lancer Rush
Playstyle Analysis
Feudal: 11:17
Castle: 20:21
castle drop
67%
steppe lancer rush
67%
early castle build
33%
phosphoru
33%
fast imp
33%
Ethiopians
2
50%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Insufficient data for detailed analysis.
Persians
1
100%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Goths
1
0%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arena | 9 | 56% | Archer Rush 56% | No Rush (3) |
| Arabia | 4 | 50% | Archer Rush 25% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
28.6%
7 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
100%
2 games
Evening
18:00 - 00:00
50%
6 games
Based on 15 matches • Times in UTC
Win Rate by Game Length
Avg. Win
35 min
Avg. Loss
31
min
Games
15
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:21)
10:51
/ 11:12 target
Fast Feudal - 27%
III
Castle Age
(-00:55)
20:03
/ 20:58 target
IV
Imperial Age
(-03:42)
32:56
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:14
Improve
Reaches Imperial
40%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Mongols
Cavalry Archer
2-1
Japanese
Infantry
1-1
Worst Matchups
Japanese
Infantry
1-1
Mongols
Cavalry Archer
2-1
Infantry (60%)
Cavalry Archer (67%)
Cavalry (0%)
Gunpowder (0%)
Archer (50%)
Most Faced Civs
1
Mongols
67%
3 games
2W - 1L
2
Japanese
50%
2 games
1W - 1L
3
Franks
0%
1 games
0W - 1L
Spanish
0%
1 games
0W - 1L
Italians
100%
1 games
1W - 0L
Malians
100%
1 games
1W - 0L
Top 6 of 9 tracked opponent picks
Rating History (Last 60 days)
-13 Elo
6 games
Current
875
Peak
891
Low
857
Record (W:L)
3
-
3
Effective APM (Last 15 games)
Overall
27.7
actions per minute
Average speed
for 875 Elo
0
Avg (24)
Dark Age
31.5
Feudal
21.4
Castle
25.1
Imperial
12.3
Peak:
69.2
eAPM
Recent Match History (15 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
875
(-16)
|
Arena
#455074809
|
Cumans
No Rush
|
|
00:38:20 |
Feb 10, 2026
|
|
VICTORY
891
(+17)
|
Arena
#455069851
|
Cumans
Steppe Lancer Rush
|
|
00:47:51 |
Feb 10, 2026
|
|
VICTORY
874
(+17)
|
Arabia
#455065996
|
Cumans
Steppe Lancer Rush
|
|
00:37:48 |
Feb 09, 2026
|
|
DEFEAT
857
(-16)
|
Steppe
#454800281
|
Britons
Archer Rush
|
|
00:21:25 |
Feb 08, 2026
|
|
DEFEAT
873
(-15)
|
Steppe
#454793253
|
Goths
Militia Rush
|
|
00:28:44 |
Feb 08, 2026
|
|
VICTORY
888
(+15)
|
Arena
#454749921
|
Ethiopians
Archer Rush
|
|
00:34:52 |
Feb 08, 2026
|
|
DEFEAT
873
(-16)
|
Arena
#453338541
|
Turks
Archer Rush
|
|
00:34:50 |
Feb 03, 2026
|
|
VICTORY
889
(+14)
|
Arena
#453070518
|
Turks
Archer Rush
|
|
00:30:51 |
Feb 01, 2026
|
|
DEFEAT
875
(-15)
|
Arabia
#453066621
|
Ethiopians
Skirmisher Rush
|
|
00:23:12 |
Feb 01, 2026
|
|
VICTORY
890
(+18)
|
Arena
#453038284
|
Turks
Archer Rush
|
|
00:36:42 |
Feb 01, 2026
|
|
VICTORY
872
(+16)
|
Arabia
#452940812
|
Persians
Scout Rush
|
|
00:33:36 |
Feb 01, 2026
|
|
DEFEAT
856
(-17)
|
Arena
#452822840
|
Britons
Skirmisher Rush
|
|
00:39:40 |
Feb 01, 2026
|
|
DEFEAT
873
(-15)
|
Arena
#452819909
|
Turks
Archer Rush
|
|
00:22:03 |
Feb 01, 2026
|
|
DEFEAT
888
(-16)
|
Arabia
#452803144
|
Britons
Archer Rush
|
|
00:38:48 |
Feb 01, 2026
|
|
VICTORY
904
(+17)
|
Arena
#452800067
|
Turks
Castle Drop
|
|
00:23:20 |
Feb 01, 2026
|
No matches found with the selected filters.