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Gameplay Summary
Often booms to Castle Age (48%), occasionally opens Knight Rush (14%). Plays a cavalry-heavy style in mid/late game. Struggles against Infantry (Spear) compositions. Frequently employs FC into Unique Units and forward Castle drops. Plays variable civs.
Often booms to Castle Age (48%), occasionally opens Knight Rush (14%). Plays a cavalry-heavy style in mid/late game. Struggles against Infantry (Spear) compositions. Frequently employs FC into Unique Units and forward Castle drops. Plays variable civs.
Elo
1065
Top 50%
Rank
#18,834
1v1 RM
Games
952
45W /
45L
Steam
11 years
Unverified
No risk factors detected
Player Analysis
50 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
48%
Knight Rush
14%
Scout Rush
14%
Archer Rush
8%
Overall Behavior
Phosphoru (40%)
Early castle build (34%)
Castle drop (26%)
Fast castle (22%)
Knight rush (18%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (40% of games)
Opening Success Rates
No Rush
24 games
50%
Knight Rush
7 games
43%
Scout Rush
7 games
14%
Archer Rush
4 games
50%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Monk Rush
(3 games)
100%
win rate
Knight Rush
(6 games)
67%
win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush
(6 games)
17%
win rate
Scout Rush
(9 games)
33%
win rate
Archer Rush
(3 games)
33%
win rate
How to Beat This Player
Early Game
If they open No Rush (48%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Cavalry (68%), often loses to:
BEST
Infantry (Spear)
(10L)
Infantry (Sword)
(7L)
Unique Unit
(6L)
Militia Rush
6 games
83%
win rate
Scout Rush
9 games
67%
win rate
Archer Rush
3 games
67%
win rate
Monk Rush
3 games
100%
win rate
Knight Rush
6 games
67%
win rate
Mid & Late Game
68%
Cavalry
PRIMARY STYLE
Unique Unit
43%
63% WR
Heavy Cavalry
35%
54% WR
Light Cavalry
30%
64% WR
Skirmishers
22%
25% WR
Dominates vs
Infantry (Spear)
+8
Unique Unit
+4
Skirmishers
+3
Struggles vs
Infantry (Spear)
−10
Infantry (Sword)
−7
Unique Unit
−6
Common Transitions
No Rush
Unique Unit
56% WR
Knight Rush
Unique Unit
50% WR
Scout Rush
Light Cavalry
20% WR
Tendencies & Patterns
Civ. Stats
Variable
Khmer
70%
Poles
50%
Win Rates by Civ Type
Cavalry Civs
28%
Their Best Cavalry Civ:
Poles
50% WR
Infantry Civs
33%
Their Best Infantry Civ:
Romans
33% WR
Elephant Civs
70%
Their Best Elephant Civ:
Khmer
70% WR
Archer Civs
67%
Their Best Archer Civ:
Vietnamese
100% WR
Civ Playstyle Analysis
Khmer
10
70%
Knight Rush
Top Opening:
Knight Rush
Playstyle Analysis
Feudal: 11:00
Castle: 17:31
phosphoru
100%
knight rush
60%
fast castle
40%
castle drop
40%
scout rush
20%
early castle build
20%
Poles
6
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:06
Castle: 21:55
early castle build
83%
castle drop
50%
Franks
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:39
Castle: 17:43
early castle build
75%
fast castle
50%
castle drop
50%
skirmisher rush
25%
knight rush
25%
Persians
3
0%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 10:19
Castle: 17:44
monk rush
67%
archer rush
33%
castle drop
33%
early castle build
33%
fast imp
33%
fast castle
33%
Vietnamese
3
100%
Fire Lancer Rush
Top Opening:
Fire Lancer Rush
Playstyle Analysis
Feudal: 11:10
Castle: 16:41
fire lancer rush
67%
phosphoru
33%
fast castle
33%
early castle build
33%
Romans
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:16
Castle: 17:46
phosphoru
33%
Malay
2
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Magyars
2
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arena | 13 | 46% | No Rush 62% | No Rush (4) |
| Scandinavia | 7 | 14% | Scout Rush 43% | - |
| Mired | 5 | 60% | No Rush 60% | - |
| Lowland | 4 | 75% | No Rush 75% | - |
| Valley | 4 | 0% | No Rush 50% | Militia Rush (2) |
| Fortified Clearing | 4 | 50% | Knight Rush 50% | - |
| Haboob | 3 | 67% | No Rush 67% | - |
| Socotra | 3 | 67% | No Rush 33% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
59.4%
32 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
52%
25 games
Evening
18:00 - 00:00
39.4%
33 games
Performs best in the Night (59.4% WR), struggles in the Evening (39.4% WR), plays most in Evening but wins more in Night.
Based on 90 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
9x
Chases losses
5x
Stops after losses
5x
After 1st Win
2.1
games
After 1st defeat
1.8
games
End on Win
49%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
44 min
Avg. Loss
42
min
Games
50
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:54)
11:15
/ 10:21 target
III
Castle Age
(-00:45)
19:31
/ 20:16 target
Fast Castle - 22%
IV
Imperial Age
(+00:39)
36:42
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
01:03
Improve
Reaches Imperial
56%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Aztecs
Infantry
2-0
Bengalis
Elephant
2-0
Magyars
Cavalry
3-1
Worst Matchups
Vikings
Infantry
0-3
Spanish
Gunpowder
0-2
Armenians
Infantry
0-2
Infantry (40%)
Cavalry (58%)
Gunpowder (17%)
Defensive (40%)
Archer (60%)
Most Faced Civs
1
Franks
71%
7 games
5W - 2L
2
Byzantines
50%
6 games
3W - 3L
3
Burgundians
100%
4 games
4W - 0L
Japanese
25%
4 games
1W - 3L
Mongols
25%
4 games
1W - 3L
Magyars
75%
4 games
3W - 1L
Top 6 of 29 tracked opponent picks
Rating History (Last 60 days)
+138 Elo
46 games
Current
1065
Peak
1096
Low
927
Record (W:L)
27
-
19
Effective APM (Last 20 games)
Overall
38.7
actions per minute
Average speed
for 1065 Elo
0
Avg (39)
Dark Age
36.4
Feudal
25.7
Castle
35.4
Imperial
28.9
Peak:
94.1
eAPM
Recent Match History (50 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1065
(-16)
|
Enclosed
#467468467
|
Malay
|
|
00:35:15 |
Apr 02, 2026
|
|
VICTORY
1081
(+18)
|
Nomad
#467161945
|
Spanish
|
|
00:54:27 |
Apr 01, 2026
|
|
DEFEAT
1063
(-16)
|
Arena
#467153125
|
Khmer
|
|
00:43:40 |
Apr 01, 2026
|
|
DEFEAT
1079
(-17)
|
Mongolia
#464940313
|
Poles
|
|
00:12:17 |
Mar 22, 2026
|
|
VICTORY
1096
(+16)
|
Enclosed
#463245084
|
Spanish
|
|
00:39:03 |
Mar 15, 2026
|
|
DEFEAT
1080
(-13)
|
MegaRandom
#463047414
|
Magyars
|
|
00:29:17 |
Mar 14, 2026
|
|
VICTORY
1093
(+14)
|
Arena
#462558062
|
Turks
|
|
00:31:09 |
Mar 13, 2026
|
|
VICTORY
1079
(+15)
|
Northern Isles
#461948269
|
Khmer
|
|
00:40:23 |
Mar 09, 2026
|
|
VICTORY
1064
(+18)
|
Arena
#461944820
|
Khmer
|
|
00:31:40 |
Mar 09, 2026
|
|
DEFEAT
1046
(-17)
|
Arena
#461845377
|
Italians
|
|
00:36:52 |
Mar 09, 2026
|
|
VICTORY
1063
(+14)
|
Four Lakes
#460553967
|
Spanish
|
|
00:47:24 |
Mar 04, 2026
|
|
DEFEAT
1049
(-16)
|
Four Lakes
#460073115
|
Khmer
|
|
00:34:53 |
Mar 01, 2026
|
|
DEFEAT
1065
(-17)
|
Hideout
#459812219
|
Spanish
|
|
00:29:13 |
Mar 01, 2026
|
|
VICTORY
1082
(+15)
|
Four Lakes
#459547096
|
Persians
|
|
00:53:17 |
Feb 28, 2026
|
|
DEFEAT
1067
(-17)
|
Four Lakes
#459544037
|
Incas
|
|
00:27:11 |
Feb 28, 2026
|
|
VICTORY
1084
(+16)
|
Hideout
#459460030
|
Spanish
|
|
00:47:01 |
Feb 27, 2026
|
|
VICTORY
1068
(+17)
|
Arena
#459445656
|
Spanish
|
|
00:05:23 |
Feb 27, 2026
|
|
VICTORY
1051
(+17)
|
Four Lakes
#459445254
|
Khmer
|
|
00:00:21 |
Feb 27, 2026
|
|
DEFEAT
1034
(-15)
|
Golden Pit
#459433137
|
Incas
|
|
00:23:01 |
Feb 27, 2026
|
|
DEFEAT
1049
(-17)
|
Four Lakes
#459291192
|
Incas
|
|
00:36:27 |
Feb 26, 2026
|
|
VICTORY
1066
(+16)
|
Golden Pit
#459268251
|
Spanish
|
|
00:23:43 |
Feb 26, 2026
|
|
VICTORY
1050
(+14)
|
Arena
#458651844
|
Spanish
|
|
00:27:11 |
Feb 24, 2026
|
|
DEFEAT
1036
(-16)
|
Golden Pit
#458627964
|
Spanish
|
|
00:44:49 |
Feb 24, 2026
|
|
VICTORY
1052
(+17)
|
Golden Pit
#458542787
|
Spanish
|
|
00:43:55 |
Feb 23, 2026
|
|
VICTORY
1035
(+15)
|
Arena
#458536948
|
Spanish
|
|
00:23:25 |
Feb 23, 2026
|
|
VICTORY
1020
(+14)
|
Hideout
#458405993
|
Spanish
|
|
00:50:32 |
Feb 23, 2026
|
|
VICTORY
1006
(+15)
|
Hideout
#458401581
|
Spanish
|
|
00:32:27 |
Feb 23, 2026
|
|
VICTORY
991
(+16)
|
Golden Pit
#457273546
|
Spanish
|
|
00:46:56 |
Feb 19, 2026
|
|
VICTORY
975
(+16)
|
Fortified Clearing
#457196517
|
Spanish
|
|
00:46:46 |
Feb 18, 2026
|
|
VICTORY
959
(+15)
|
Fortified Clearing
#457191231
|
Spanish
|
|
00:32:46 |
Feb 18, 2026
|
|
DEFEAT
944
(-16)
|
Canals
#457190365
|
Spanish
|
|
00:00:26 |
Feb 18, 2026
|
|
DEFEAT
960
(-17)
|
Arena
#457186091
|
Franks
|
|
00:29:17 |
Feb 18, 2026
|
|
DEFEAT
977
(-17)
|
Canals
#457179757
|
Khmer
|
|
00:50:17 |
Feb 18, 2026
|
|
DEFEAT
994
(-14)
|
Fortified Clearing
#457173747
|
Mapuche
|
|
00:36:18 |
Feb 18, 2026
|
|
VICTORY
1008
(+16)
|
Arena
#456251920
|
Khmer
Fast Castle
|
|
00:41:36 |
Feb 15, 2026
|
|
VICTORY
992
(+17)
|
Fortified Clearing
#456251736
|
Khmer
|
|
00:00:28 |
Feb 15, 2026
|
|
DEFEAT
975
(-16)
|
Fortified Clearing
#456244172
|
Khmer
Knight Rush
|
|
01:05:22 |
Feb 14, 2026
|
|
DEFEAT
991
(-14)
|
Fortified Clearing
#455980089
|
Japanese
Skirmisher Rush
|
|
01:16:10 |
Feb 14, 2026
|
|
VICTORY
1005
(+15)
|
Fortified Clearing
#455879856
|
Khmer
Knight Rush
|
|
00:41:13 |
Feb 13, 2026
|
|
VICTORY
990
(+14)
|
Canals
#455762452
|
Khmer
Castle Drop
|
|
00:48:09 |
Feb 13, 2026
|
|
VICTORY
976
(+15)
|
Arena
#455093774
|
Khmer
No Rush
|
|
00:43:53 |
Feb 10, 2026
|
|
VICTORY
961
(+16)
|
Fortified Clearing
#455084275
|
Khmer
Scout Rush
|
|
01:24:17 |
Feb 10, 2026
|
|
VICTORY
945
(+18)
|
Canals
#455078867
|
Khmer
No Rush
|
|
00:49:59 |
Feb 10, 2026
|
|
DEFEAT
927
(-16)
|
Canals
#455067729
|
Franks
Knight Rush
|
|
00:50:39 |
Feb 10, 2026
|
|
VICTORY
943
(+16)
|
Arena
#455064576
|
Franks
Castle Drop
|
|
00:29:05 |
Feb 09, 2026
|
|
DEFEAT
927
(-16)
|
Fortified Clearing
#453807736
|
Khmer
|
|
00:00:51 |
Feb 05, 2026
|
|
DEFEAT
927
(-16)
|
Shrubland
#452641528
|
Huns
Cavalry Archer Rush
|
|
00:41:39 |
Jan 31, 2026
|
|
VICTORY
943
(+16)
|
Shrubland
#452632090
|
Romans
No Rush
|
|
00:54:50 |
Jan 31, 2026
|
|
DEFEAT
927
(-15)
|
Arena
#452626410
|
Romans
No Rush
|
|
00:31:09 |
Jan 31, 2026
|
|
VICTORY
942
(+17)
|
Arena
#452619987
|
Vietnamese
Fire Lancer Rush
|
|
00:36:29 |
Jan 31, 2026
|
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