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Nekhumonta
Gameplay Summary
Passive early game, rarely rushes in Feudal (60%). Transitions into infantry-based compositions, especially Infantry (Spear). Most successful with No Rush (67% win rate). Struggles against Scout Rush (67% loss rate). Frequently employs FC into Unique Units.
Passive early game, rarely rushes in Feudal (60%). Transitions into infantry-based compositions, especially Infantry (Spear). Most successful with No Rush (67% win rate). Struggles against Scout Rush (67% loss rate). Frequently employs FC into Unique Units.
Elo
1020
Top 50%
Rank
#22,184
1v1 RM
Games
227
10W /
3L
Steam
13 years
Unverified
No risk factors detected
Player Analysis
10 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
60%
Militia Rush
20%
Skirmisher Rush
10%
Ram Push
10%
Overall Behavior
Early castle build (40%)
Phosphoru (20%)
Militia rush (20%)
Castle drop (10%)
Skirmisher rush (10%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (20% of games)
Opening Success Rates
No Rush
6 games
67%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(4 games)
100%
win rate
Early-Game Weaknesses
They struggle against these:
Scout Rush
(3 games)
33%
win rate
How to Beat This Player
Early Game
If they open No Rush (60%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Infantry (80%), often loses to:
No clear weakness
Scout Rush
3 games
67%
win rate
No Rush
4 games
100%
win rate
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
80%
Infantry
PRIMARY STYLE
Infantry (Spear)
60%
67% WR
Infantry (Sword)
60%
67% WR
Unique Unit
20%
Skirmishers
20%
Dominates vs
Steppe Lancers
+2
Struggles vs
No data
Tendencies & Patterns
Civ. Stats
Variable
Civ Playstyle Analysis
Armenians
4
75%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 12:29
Castle: 26:15
militia rush
50%
early castle build
25%
Mongols
3
100%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:09
Castle: 19:45
early castle build
33%
Turks
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Saracens
1
0%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Insufficient data for detailed analysis.
Ethiopians
1
100%
Ram Push
Top Opening:
Ram Push
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| MegaRandom | 6 | 67% | Militia Rush 33% | Scout Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
100%
2 games
Afternoon
12:00 - 18:00
88.9%
9 games
Evening
18:00 - 00:00
0%
2 games
Consistent performance across all time periods.
Based on 13 matches • Times in UTC
Win Rate by Game Length
Avg. Win
43 min
Avg. Loss
56
min
Games
10
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:57)
11:18
/ 10:21 target
III
Castle Age
(+01:41)
21:57
/ 20:16 target
IV
Imperial Age
(+05:22)
41:25
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
01:18
Improve
Reaches Imperial
50%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Chinese
Archer
1-1
Worst Matchups
Chinese
Archer
1-1
Archer (67%)
Cavalry Archer (50%)
Infantry (100%)
Cavalry (50%)
Gunpowder (100%)
Most Faced Civs
1
Chinese
50%
2 games
1W - 1L
2
Khmer
100%
2 games
2W - 0L
3
Tatars
0%
1 games
0W - 1L
Teutons
100%
1 games
1W - 0L
Mongols
100%
1 games
1W - 0L
Hindustanis
100%
1 games
1W - 0L
Top 6 of 8 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1020
Peak
1020
Low
1020
Record (W:L)
0
-
0
Effective APM (Last 6 games)
Overall
15.9
actions per minute
Slower than average
for 1020 Elo
0
Avg (39)
Dark Age
14.3
Feudal
14.3
Castle
10.7
Imperial
9.5
Peak:
33.3
eAPM
Recent Match History (10 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1020
(-15)
|
MegaRandom
#451694951
|
Armenians
No Rush
|
|
00:30:15 |
Jan 27, 2026
|
|
VICTORY
1035
(+15)
|
MegaRandom
#451651853
|
Armenians
Militia Rush
|
|
00:39:40 |
Jan 27, 2026
|
|
VICTORY
1020
(+17)
|
MegaRandom
#451643425
|
Armenians
No Rush
|
|
00:52:18 |
Jan 27, 2026
|
|
VICTORY
1003
(+17)
|
MegaRandom
#451641083
|
Armenians
Militia Rush
|
|
00:19:21 |
Jan 27, 2026
|
|
VICTORY
986
(+15)
|
The Passage
#451640926
|
Armenians
|
|
00:00:16 |
Jan 27, 2026
|
|
VICTORY
971
(+17)
|
The Passage
#451640603
|
Armenians
|
|
00:01:02 |
Jan 27, 2026
|
|
VICTORY
954
(+16)
|
MegaRandom
#448446758
|
Ethiopians
Ram Push
|
|
01:16:18 |
Jan 15, 2026
|
|
VICTORY
938
(+16)
|
Scandanavia
#447980516
|
Burgundians
|
|
00:35:10 |
Jan 13, 2026
|
|
DEFEAT
922
(-15)
|
MegaRandom
#447794854
|
Saracens
Skirmisher Rush
|
|
01:20:46 |
Jan 12, 2026
|
|
VICTORY
937
(+17)
|
Graveyards
#445516308
|
Mongols
No Rush
|
|
00:58:51 |
Jan 04, 2026
|
|
VICTORY
920
(+17)
|
Lowland
#445511251
|
Mongols
No Rush
|
|
00:28:21 |
Jan 04, 2026
|
|
VICTORY
903
(+15)
|
Haboob
#445507456
|
Mongols
No Rush
|
|
00:23:07 |
Jan 04, 2026
|
|
DEFEAT
888
(-15)
|
Graveyards
#445321393
|
Turks
Castle Drop
|
|
00:57:05 |
Jan 03, 2026
|
No matches found with the selected filters.