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Odiseo23
Gameplay Summary
Opens Scout Rush (25%) or booms to Castle (25%). Plays a cavalry-heavy style in mid/late game. Most successful with Monk Rush (100% win rate). Struggles against Heavy Cavalry compositions. Prefers a defensive, fully-walled playstyle. Plays variable civs.
Opens Scout Rush (25%) or booms to Castle (25%). Plays a cavalry-heavy style in mid/late game. Most successful with Monk Rush (100% win rate). Struggles against Heavy Cavalry compositions. Prefers a defensive, fully-walled playstyle. Plays variable civs.
Elo
1279
Top 25%
Rank
#9,230
1v1 RM
Games
5,798
180W /
179L
Steam
5 years
Unverified
No risk factors detected
Player Analysis
155 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
Scout Rush
25%
No Rush
25%
Militia Rush
19%
Archer Rush
16%
Overall Behavior
Scout rush (25%)
Militia rush (23%)
Archer rush (21%)
Early castle build (21%)
Skirmisher rush (21%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (81% of games)
Opening Success Rates
Scout Rush
39 games
51%
No Rush
38 games
58%
Militia Rush
30 games
47%
Archer Rush
25 games
32%
Skirmisher Rush
12 games
33%
Monk Rush
7 games
100%
Cavalry Archer Rush
3 games
33%
Loses to
Fire Lancer Rush
55%
Monk Rush
55%
Beats
Eagle Rush
64.3%
No Rush
59.9%
Skirmisher Rush
55.4%
Early-Game Strengths
They defend best against:
No Rush
(46 games)
72%
win rate
Skirmisher Rush
(10 games)
70%
win rate
Early-Game Weaknesses
They struggle against these:
Knight Rush
(4 games)
0%
win rate
Archer Rush
(24 games)
29%
win rate
Militia Rush
(26 games)
31%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (25%), often loses to:
BEST
Fire Lancer Rush
55% WR
Mid & Late Game
If they go Cavalry (41%), often loses to:
BEST
Heavy Cavalry
(12L)
Skirmishers
(11L)
Archers
(11L)
Knight Rush
4 games
100%
win rate
Archer Rush
24 games
71%
win rate
Militia Rush
26 games
69%
win rate
No Rush
46 games
72%
win rate
Skirmisher Rush
10 games
70%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
41%
Cavalry
PRIMARY STYLE
Unique Unit
32%
53% WR
Archers
31%
39% WR
Light Cavalry
25%
47% WR
Skirmishers
22%
23% WR
Dominates vs
Skirmishers
+11
Unique Unit
+8
Archers
+6
Struggles vs
Heavy Cavalry
−12
Skirmishers
−11
Archers
−11
Common Transitions
Archer Rush
Archers
29% WR
Scout Rush
Light Cavalry
44% WR
Militia Rush
Eagles
60% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Huns
67%
Khmer
29%
Win Rates by Civ Type
Infantry Civs
49%
Their Best Infantry Civ:
Slavs
100% WR
Cavalry Civs
53%
Their Best Cavalry Civ:
Berbers
67% WR
Archer Civs
52%
Their Best Archer Civ:
Britons
75% WR
Gunpowder Civs
45%
Their Best Gunpowder Civ:
Spanish
60% WR
Elephant Civs
44%
Their Best Elephant Civ:
Khmer
29% WR
Camel Civs
38%
Their Best Camel Civ:
Saracens
25% WR
Civ Playstyle Analysis
Aztecs
13
62%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:17
Castle: 23:08
militia rush
38%
skirmisher rush
23%
Japanese
8
38%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:22
Castle: 23:20
militia rush
75%
cav archer rush
50%
archer rush
38%
skirmisher rush
38%
Khmer
7
29%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 8:31
Castle: 23:52
archer rush
57%
scout rush
43%
Lithuanians
7
43%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:07
Castle: 22:19
militia rush
29%
scout rush
29%
Georgians
6
33%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:03
Castle: 23:08
scout rush
100%
Huns
6
67%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:11
Castle: 21:38
cav archer rush
83%
skirmisher rush
50%
scout rush
50%
archer rush
33%
Armenians
5
60%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:00
Castle: 19:10
skirmisher rush
60%
militia rush
40%
cav archer rush
20%
scout rush
20%
knight rush
20%
phosphoru
20%
Spanish
5
60%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:09
Castle: 21:34
scout rush
60%
early castle build
40%
tower rush
20%
phosphoru
20%
archer rush
20%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 90 | 48% | Scout Rush 27% | Scout Rush (13) |
| Lowland | 27 | 56% | Scout Rush 30% | No Rush (4) |
| MegaRandom | 16 | 56% | No Rush 50% | Scout Rush (3) |
| Haboob | 13 | 54% | Scout Rush 31% | Scout Rush (2) |
| Shrubland | 3 | 33% | Skirmisher Rush 33% | - |
| Steppe | 3 | 67% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
51.1%
135 games
Morning
06:00 - 12:00
38.5%
13 games
Afternoon
12:00 - 18:00
54.5%
55 games
Evening
18:00 - 00:00
48.7%
156 games
Struggles in the Morning (38.5% WR).
Based on 359 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
18x
Chases losses
19x
Stops after losses
19x
After 1st Win
4.4
games
After 1st defeat
4.1
games
End on Win
44%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
36 min
Avg. Loss
39
min
Games
155
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(-00:08)
9:45
/ 09:53 target
Fast Feudal - 66%
III
Castle Age
(+01:19)
22:01
/ 20:42 target
IV
Imperial Age
(+01:18)
37:47
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:18
Excellent
Reaches Imperial
46%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Lithuanians
Cavalry
2-0
Bengalis
Elephant
2-0
Teutons
Infantry
2-0
Worst Matchups
Byzantines
Defensive
0-2
Wu
Infantry
0-3
Britons
Archer
0-3
Infantry (49%)
Cavalry (56%)
Archer (38%)
Cavalry Archer (52%)
Camel (55%)
Most Faced Civs
1
Mongols
54%
26 games
14W - 12L
2
Chinese
47%
17 games
8W - 9L
3
Persians
44%
16 games
7W - 9L
Khmer
53%
15 games
8W - 7L
Huns
50%
14 games
7W - 7L
Slavs
38%
13 games
5W - 8L
Top 6 of 101 tracked opponent picks
Rating History (Last 60 days)
+46 Elo
224 games
Current
1279
Peak
1349
Low
1179
Record (W:L)
115
-
109
Effective APM (Last 20 games)
Overall
33.3
actions per minute
Slower than average
for 1279 Elo
0
Avg (39)
Dark Age
30.9
Feudal
30.7
Castle
29.8
Imperial
22.7
Peak:
75.6
eAPM
Recent Match History (155 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1279
(-14)
|
Arabia
#468007862
|
Burgundians
|
|
00:46:00 |
Apr 04, 2026
|
|
VICTORY
1293
(+16)
|
Arabia
#467993338
|
Mongols
|
|
01:00:13 |
Apr 04, 2026
|
|
DEFEAT
1277
(-16)
|
Arabia
#467988708
|
Huns
|
|
00:30:31 |
Apr 04, 2026
|
|
VICTORY
1293
(+16)
|
Nomad
#467982444
|
Shu
|
|
00:37:33 |
Apr 04, 2026
|
|
VICTORY
1277
(+15)
|
Arabia
#467767370
|
Celts
|
|
01:11:58 |
Apr 04, 2026
|
|
DEFEAT
1262
(-18)
|
Black Forest
#467762550
|
Poles
|
|
00:39:42 |
Apr 04, 2026
|
|
DEFEAT
1280
(-18)
|
Arabia
#467687559
|
Aztecs
|
|
00:28:04 |
Apr 03, 2026
|
|
DEFEAT
1298
(-17)
|
Arabia
#467678237
|
Wei
|
|
00:52:41 |
Apr 03, 2026
|
|
VICTORY
1315
(+16)
|
MegaRandom
#467671852
|
Japanese
|
|
00:37:00 |
Apr 03, 2026
|
|
DEFEAT
1299
(-16)
|
Nomad
#467514989
|
Cumans
|
|
00:38:36 |
Apr 03, 2026
|
|
VICTORY
1315
(+15)
|
Nomad
#467511258
|
Khmer
|
|
00:27:13 |
Apr 03, 2026
|
|
VICTORY
1300
(+16)
|
Black Forest
#467506171
|
Malay
|
|
00:39:57 |
Apr 03, 2026
|
|
DEFEAT
1284
(-16)
|
MegaRandom
#467499782
|
Mayans
|
|
00:53:35 |
Apr 03, 2026
|
|
VICTORY
1300
(+15)
|
Arabia
#467495533
|
Mongols
|
|
00:36:22 |
Apr 03, 2026
|
|
DEFEAT
1268
(-19)
|
Arabia
#467482762
|
Koreans
|
|
00:45:09 |
Apr 02, 2026
|
|
VICTORY
1304
(+17)
|
MegaRandom
#467482001
|
Georgians
|
|
00:07:42 |
Apr 02, 2026
|
|
DEFEAT
1287
(-14)
|
MegaRandom
#467479242
|
Poles
|
|
00:26:37 |
Apr 02, 2026
|
|
DEFEAT
1301
(-15)
|
Arabia
#467281276
|
Mayans
|
|
00:34:14 |
Apr 02, 2026
|
|
DEFEAT
1316
(-15)
|
MegaRandom
#467276085
|
Berbers
|
|
00:50:57 |
Apr 02, 2026
|
|
DEFEAT
1331
(-18)
|
Ring Fortress
#467073780
|
Magyars
|
|
00:30:00 |
Apr 01, 2026
|
|
VICTORY
1349
(+16)
|
Arabia
#467069291
|
Huns
|
|
00:40:42 |
Apr 01, 2026
|
|
VICTORY
1333
(+15)
|
Mongolia
#466859221
|
Vikings
|
|
00:42:55 |
Mar 31, 2026
|
|
VICTORY
1318
(+15)
|
Arabia
#466854350
|
Franks
|
|
00:42:07 |
Mar 31, 2026
|
|
VICTORY
1303
(+15)
|
Arabia
#466635758
|
Malians
|
|
00:35:15 |
Mar 30, 2026
|
|
VICTORY
1288
(+15)
|
Arabia
#466629200
|
Koreans
|
|
00:58:52 |
Mar 30, 2026
|
|
VICTORY
1273
(+14)
|
Mongolia
#466624771
|
Mongols
|
|
00:38:01 |
Mar 30, 2026
|
|
DEFEAT
1259
(-17)
|
Mongolia
#466465906
|
Persians
|
|
00:31:01 |
Mar 29, 2026
|
|
VICTORY
1276
(+17)
|
Arabia
#466451230
|
Aztecs
|
|
01:29:35 |
Mar 29, 2026
|
|
VICTORY
1259
(+14)
|
Ring Fortress
#466448214
|
Khmer
|
|
00:15:22 |
Mar 29, 2026
|
|
VICTORY
1245
(+15)
|
Arabia
#466444872
|
Celts
|
|
00:23:02 |
Mar 29, 2026
|
|
VICTORY
1230
(+17)
|
Arabia
#466439918
|
Berbers
|
|
00:34:04 |
Mar 29, 2026
|
|
DEFEAT
1213
(-14)
|
Ring Fortress
#466312253
|
Cumans
|
|
00:21:53 |
Mar 28, 2026
|
|
DEFEAT
1227
(-17)
|
Arabia
#466306098
|
Armenians
|
|
00:44:24 |
Mar 28, 2026
|
|
VICTORY
1244
(+16)
|
Arabia
#466302801
|
Huns
|
|
00:24:00 |
Mar 28, 2026
|
|
VICTORY
1228
(+15)
|
Arabia
#466298910
|
Aztecs
|
|
00:25:27 |
Mar 28, 2026
|
|
VICTORY
1213
(+17)
|
Mongolia
#466298135
|
Aztecs
|
|
00:03:57 |
Mar 28, 2026
|
|
DEFEAT
1196
(-16)
|
Arabia
#466295904
|
Mongols
|
|
00:14:18 |
Mar 28, 2026
|
|
VICTORY
1212
(+15)
|
Ring Fortress
#466290873
|
Persians
|
|
00:32:08 |
Mar 28, 2026
|
|
DEFEAT
1197
(-15)
|
Mongolia
#466282077
|
Malay
|
|
00:54:51 |
Mar 28, 2026
|
|
VICTORY
1212
(+16)
|
Nomad
#466060590
|
Poles
|
|
00:35:38 |
Mar 28, 2026
|
|
DEFEAT
1196
(-17)
|
Arabia
#466056442
|
Cumans
|
|
00:32:50 |
Mar 28, 2026
|
|
DEFEAT
1213
(-14)
|
Nomad
#466052473
|
Shu
|
|
00:30:24 |
Mar 28, 2026
|
|
VICTORY
1227
(+16)
|
Arabia
#465416476
|
Japanese
|
|
00:37:52 |
Mar 25, 2026
|
|
DEFEAT
1211
(-17)
|
Arabia
#465412869
|
Franks
|
|
00:33:49 |
Mar 25, 2026
|
|
VICTORY
1228
(+14)
|
Arabia
#465411774
|
Wu
|
|
00:08:16 |
Mar 25, 2026
|
|
DEFEAT
1214
(-17)
|
Arabia
#465357906
|
Huns
|
|
00:26:42 |
Mar 24, 2026
|
|
VICTORY
1231
(+14)
|
Ring Fortress
#465352937
|
Goths
|
|
00:30:56 |
Mar 24, 2026
|
|
DEFEAT
1217
(-18)
|
Nomad
#465346217
|
Burmese
|
|
00:43:20 |
Mar 24, 2026
|
|
VICTORY
1235
(+15)
|
Nomad
#465332385
|
Tatars
|
|
00:47:09 |
Mar 24, 2026
|
|
DEFEAT
1220
(-14)
|
Ring Fortress
#465327610
|
Chinese
|
|
00:34:01 |
Mar 24, 2026
|
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