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BrotherHoodOfSteel
Gameplay Summary
Often booms to Castle Age (29%), occasionally opens Militia Rush (29%). Prefers a defensive, fully-walled playstyle. Frequently employs Monk plays. Often picks Burmese (71%).
Often booms to Castle Age (29%), occasionally opens Militia Rush (29%). Prefers a defensive, fully-walled playstyle. Frequently employs Monk plays. Often picks Burmese (71%).
Elo
1036
Top 50%
Rank
N/A
1v1 RM
Games
7
4W /
3L
Steam
11 years
Unverified
No risk factors detected
Player Analysis
7 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
29%
Militia Rush
29%
Skirmisher Rush
14%
Archer Rush
14%
Overall Behavior
Archer rush (43%)
Monk rush (29%)
Militia rush (29%)
Skirmisher rush (14%)
Phosphoru (14%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (57% of games)
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (29%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Heavy waller - bring siege
Tendencies & Patterns
Civ. Stats
Burmese
60%
Win Rates by Civ Type
Monk Civs
60%
Their Best Monk Civ:
Burmese
60% WR
Civ Playstyle Analysis
Burmese
5
60%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:57
Castle: 22:40
monk rush
40%
archer rush
40%
militia rush
40%
phosphoru
20%
knight rush
20%
Dravidians
2
50%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 3 | 33% | Militia Rush 67% | - |
| Glade | 3 | 67% | Archer Rush 33% | - |
Performance
Win Rate by Game Length
Avg. Win
33 min
Avg. Loss
39
min
Games
7
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:14)
10:07
/ 10:21 target
Fast Feudal - 43%
III
Castle Age
(+02:25)
22:41
/ 20:16 target
IV
Imperial Age
(+06:25)
42:28
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:27
Average
Reaches Imperial
29%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Japanese
Infantry
2-0
Worst Matchups
Japanese
Infantry
2-0
Infantry (60%)
Archer (0%)
Gunpowder (100%)
Most Faced Civs
1
Japanese
100%
2 games
2W - 0L
2
Mayans
0%
1 games
0W - 1L
3
Turks
100%
1 games
1W - 0L
Teutons
100%
1 games
1W - 0L
Celts
0%
1 games
0W - 1L
Malay
0%
1 games
0W - 1L
Top 6 of 7 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1036
Peak
1036
Low
1036
Record (W:L)
0
-
0
Effective APM (Last 3 games)
Overall
36.5
actions per minute
Average speed
for 1036 Elo
0
Avg (39)
Dark Age
31.4
Feudal
35.8
Castle
39.4
Imperial
12.2
Peak:
70.3
eAPM
Recent Match History (7 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1036
(+39)
|
Arabia
#446563875
|
Burmese
Militia Rush
|
|
00:34:57 |
Jan 08, 2026
|
|
DEFEAT
997
(-39)
|
Arabia
#446478471
|
Burmese
Militia Rush
|
|
00:39:12 |
Jan 08, 2026
|
|
DEFEAT
1036
(-43)
|
Glade
#446306925
|
Burmese
Knight Rush
|
|
00:51:30 |
Jan 07, 2026
|
|
VICTORY
1079
(+40)
|
Glade
#445149248
|
Burmese
No Rush
|
|
00:28:47 |
Jan 03, 2026
|
|
VICTORY
1039
(+45)
|
Haboob
#444242593
|
Burmese
No Rush
|
|
00:17:31 |
Dec 31, 2025
|
|
VICTORY
994
(+43)
|
Glade
#444020016
|
Dravidians
Archer Rush
|
|
00:50:09 |
Dec 30, 2025
|
|
DEFEAT
951
(-49)
|
Arabia
#444017697
|
Dravidians
Skirmisher Rush
|
|
00:26:28 |
Dec 30, 2025
|
No matches found with the selected filters.