BrotherHoodOfSteel

BrotherHoodOfSteel

AU
1036
4W - 3L
Gameplay Summary

Often booms to Castle Age (29%), occasionally opens Militia Rush (29%). Prefers a defensive, fully-walled playstyle. Frequently employs Monk plays. Often picks Burmese (71%).

Often booms to Castle Age (29%), occasionally opens Militia Rush (29%). Prefers a defensive, fully-walled playstyle. Frequently employs Monk plays. Often picks Burmese (71%).

Elo
1036
Top 50%
Rank
N/A
1v1 RM
Games
7
4W / 3L
Steam
11 years
Unverified
No risk factors detected

Player Analysis

7 games
Early Game
Quick Facts
Favorite Openings
No Rush
29%
Militia Rush
29%
Skirmisher Rush
14%
Archer Rush
14%
Overall Behavior
Archer rush (43%) Monk rush (29%) Militia rush (29%) Skirmisher rush (14%) Phosphoru (14%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (57% of games)
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses

Not enough data to identify weaknesses

How to Beat This Player
Early Game
If they open No Rush (29%), often loses to:
BEST Eagle Rush 68.4% WR
Scout Rush 65.1% WR
Mid & Late Game
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips: Heavy waller - bring siege
Tendencies & Patterns
Civ. Stats
Burmese 60%
Win Rates by Civ Type
Their Best Monk Civ: Burmese
60% WR
Civ Playstyle Analysis
Top Opening: No Rush
Playstyle Analysis
Feudal: 9:57 Castle: 22:40
monk rush
40%
archer rush
40%
militia rush
40%
phosphoru
20%
knight rush
20%
Top Opening: Skirmisher Rush

Insufficient data for detailed analysis.

Map Tendencies
Map Games Win Rate Likely Opening Loses To
Arabia 3 33% Militia Rush 67% -
Glade 3 67% Archer Rush 33% -
Performance
Win Rate by Game Length
Avg. Win
33 min
Avg. Loss
39 min
Games
7
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:14)
10:07
/ 10:21 target
Fast Feudal - 43%
III
Castle Age
(+02:25)
22:41
/ 20:16 target
IV
Imperial Age
(+06:25)
42:28
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:27
Average
Reaches Imperial
29%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Japanese Infantry
2-0
Worst Matchups
Japanese Infantry
2-0
Infantry (60%)
Archer (0%)
Gunpowder (100%)
Most Faced Civs
1
Japanese 100%
2 games 2W - 0L
2
Mayans 0%
1 games 0W - 1L
3
Turks 100%
1 games 1W - 0L
Teutons 100%
1 games 1W - 0L
Celts 0%
1 games 0W - 1L
Malay 0%
1 games 0W - 1L
Top 6 of 7 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1036
Peak
1036
Low
1036
Record (W:L)
0 - 0
Effective APM (Last 3 games)
Overall
36.5
actions per minute
Average speed for 1036 Elo
0 Avg (39)
Dark Age
31.4
Feudal
35.8
Castle
39.4
Imperial
12.2
Peak: 70.3 eAPM
Recent Match History (7 games analyzed)
Result Map Civ Opponent Duration Date / Actions
VICTORY
1036 (+39)
Arabia
#446563875
Burmese
Militia Rush
gb Lord Hargo Japanese (1001) 00:34:57
Jan 08, 2026
2 months ago
DEFEAT
997 (-39)
Arabia
#446478471
Burmese
Militia Rush
ar juanse Malay (1049) 00:39:12
Jan 08, 2026
2 months ago
DEFEAT
1036 (-43)
Glade
#446306925
Burmese
Knight Rush
gb Mufasa Celts (1069) 00:51:30
Jan 07, 2026
2 months ago
VICTORY
1079 (+40)
Glade
#445149248
Burmese
No Rush
se utrotad Teutons (1009) 00:28:47
Jan 03, 2026
3 months ago
VICTORY
1039 (+45)
Haboob
#444242593
Burmese
No Rush
mx ElAlbañil Turks (999) 00:17:31
Dec 31, 2025
3 months ago
VICTORY
994 (+43)
Glade
#444020016
Dravidians
Archer Rush
ch Cilinobrejah Japanese (924) 00:50:09
Dec 30, 2025
3 months ago
DEFEAT
951 (-49)
Arabia
#444017697
Dravidians
Skirmisher Rush
au trickflogg Mayans (994) 00:26:28
Dec 30, 2025
3 months ago
No matches found with the selected filters.