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Smitealot_aoe
Gameplay Summary
Opens Scout Rush (29%) or booms to Castle (27%). Plays a cavalry-heavy style in mid/late game. Most successful with Scout Rush (62% win rate). Struggles against Heavy Cavalry compositions. Plays variable civs.
Opens Scout Rush (29%) or booms to Castle (27%). Plays a cavalry-heavy style in mid/late game. Most successful with Scout Rush (62% win rate). Struggles against Heavy Cavalry compositions. Plays variable civs.
Elo
1067
Top 50%
Rank
#18,781
1v1 RM
Games
475
53W /
55L
Steam
10 years
Unverified
No risk factors detected
Player Analysis
45 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
29%
No Rush
27%
Militia Rush
24%
Archer Rush
11%
Overall Behavior
Scout rush (29%)
Militia rush (24%)
Early castle build (18%)
Archer rush (13%)
Skirmisher rush (11%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (44% of games)
Opening Success Rates
Scout Rush
13 games
62%
No Rush
12 games
50%
Militia Rush
11 games
45%
Archer Rush
5 games
20%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
They defend best against:
Archer Rush
(7 games)
86%
win rate
Cavalry Archer Rush
(3 games)
67%
win rate
Knight Rush
(3 games)
67%
win rate
Early-Game Weaknesses
They struggle against these:
Scout Rush
(10 games)
30%
win rate
No Rush
(15 games)
40%
win rate
Militia Rush
(5 games)
40%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (29%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (45%), often loses to:
BEST
Heavy Cavalry
(4L)
Cav Archers
(2L)
Steppe Lancers
(2L)
Scout Rush
10 games
70%
win rate
No Rush
15 games
60%
win rate
Militia Rush
5 games
60%
win rate
Archer Rush
7 games
86%
win rate
Cavalry Archer Rush
3 games
67%
win rate
Knight Rush
3 games
67%
win rate
Mid & Late Game
45%
Cavalry
PRIMARY STYLE
Infantry (Sword)
32%
43% WR
Light Cavalry
27%
83% WR
Archers
27%
33% WR
Infantry (Spear)
23%
20% WR
Dominates vs
Infantry (Spear)
+4
Heavy Cavalry
+3
Light Cavalry
+2
Struggles vs
Heavy Cavalry
−4
Cav Archers
−2
Steppe Lancers
−2
Common Transitions
Scout Rush
Light Cavalry
56% WR
Militia Rush
Infantry (Sword)
43% WR
Archer Rush
Archers
20% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Win Rates by Civ Type
Infantry Civs
53%
Their Best Infantry Civ:
Malay
50% WR
Cavalry Civs
73%
Their Best Cavalry Civ:
Jurchens
100% WR
Cavalry Archer Civs
20%
Their Best Cavalry Archer Civ:
Tatars
% WR
Civ Playstyle Analysis
Teutons
4
0%
Monk Rush
Top Opening:
Monk Rush
Playstyle Analysis
Feudal: 11:25
Castle: 19:25
monk rush
50%
fast imp
25%
castle drop
25%
fast castle
25%
early castle build
25%
phosphoru
25%
scout rush
25%
Malay
4
50%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:42
Castle: 21:04
archer rush
50%
phosphoru
25%
early castle build
25%
militia rush
25%
Persians
4
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:46
Castle: 21:32
tc deleted
50%
scout rush
50%
castle drop
25%
cav archer rush
25%
early castle build
25%
Tatars
3
0%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Playstyle Analysis
Feudal: 10:01
Castle: 22:48
cav archer rush
33%
skirmisher rush
33%
archer rush
33%
camel rush
33%
scout rush
33%
Jurchens
3
100%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:16
Castle: 22:21
scout rush
100%
steppe lancer rush
33%
Mongols
2
50%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Sicilians
2
50%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Slavs
2
100%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 18 | 56% | Scout Rush 50% | Scout Rush (4) |
| Lowland | 7 | 43% | No Rush 43% | No Rush (2) |
| Haboob | 4 | 25% | No Rush 75% | No Rush (2) |
| Scandinavia | 4 | 75% | Militia Rush 50% | - |
| Arena | 3 | 33% | Militia Rush 67% | No Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
56.3%
16 games
Afternoon
12:00 - 18:00
46.8%
77 games
Evening
18:00 - 00:00
53.3%
15 games
Consistent performance across all time periods.
Based on 108 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
5x
Chases losses
4x
Stops after losses
9x
After 1st Win
3.3
games
After 1st defeat
2.6
games
End on Win
39%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
35 min
Avg. Loss
37
min
Games
45
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:31)
10:52
/ 10:21 target
Fast Feudal - 36%
III
Castle Age
(+02:39)
22:55
/ 20:16 target
IV
Imperial Age
(+02:31)
38:34
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:40
Average
Reaches Imperial
27%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Ethiopians
Archer
2-0
Persians
Cavalry
2-1
Huns
Cavalry
2-1
Worst Matchups
Franks
Cavalry
1-3
Magyars
Cavalry
1-2
Mongols
Cavalry Archer
2-3
Cavalry (50%)
Infantry (30%)
Cavalry Archer (50%)
Archer (75%)
Gunpowder (33%)
Most Faced Civs
1
Mongols
58%
12 games
7W - 5L
2
Franks
50%
6 games
3W - 3L
3
Byzantines
50%
6 games
3W - 3L
Romans
20%
5 games
1W - 4L
Huns
80%
5 games
4W - 1L
Vietnamese
60%
5 games
3W - 2L
Top 6 of 39 tracked opponent picks
Rating History (Last 60 days)
+16 Elo
44 games
Current
1067
Peak
1116
Low
923
Record (W:L)
23
-
21
Effective APM (Last 20 games)
Overall
27.6
actions per minute
Slower than average
for 1067 Elo
0
Avg (39)
Dark Age
25.8
Feudal
29.0
Castle
23.5
Imperial
8.5
Peak:
70.6
eAPM
Recent Match History (45 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1067
(-17)
|
MegaRandom
#467594514
|
Franks
|
|
00:17:19 |
Apr 03, 2026
|
|
DEFEAT
1084
(-18)
|
MegaRandom
#467566583
|
Magyars
|
|
00:18:37 |
Apr 03, 2026
|
|
DEFEAT
1102
(-14)
|
Mongolia
#466140063
|
Jurchens
|
|
00:37:05 |
Mar 28, 2026
|
|
VICTORY
1116
(+14)
|
Mongolia
#466136250
|
Muisca
|
|
00:39:47 |
Mar 28, 2026
|
|
VICTORY
1102
(+17)
|
Northern Isles
#463689721
|
Britons
|
|
00:00:16 |
Mar 17, 2026
|
|
VICTORY
1085
(+18)
|
Enclosed
#463682548
|
Japanese
|
|
00:59:50 |
Mar 17, 2026
|
|
VICTORY
1067
(+17)
|
MegaRandom
#463674356
|
Japanese
|
|
01:11:46 |
Mar 17, 2026
|
|
VICTORY
1050
(+16)
|
Enclosed
#463670509
|
Japanese
|
|
00:32:55 |
Mar 17, 2026
|
|
VICTORY
1034
(+16)
|
Arabia
#463459417
|
Tupi
|
|
00:52:08 |
Mar 16, 2026
|
|
VICTORY
1018
(+16)
|
Enclosed
#463453757
|
Tupi
|
Portuguese (1000) | 00:52:18 |
Mar 16, 2026
|
|
DEFEAT
1002
(-15)
|
Enclosed
#463449104
|
Tupi
|
|
00:45:19 |
Mar 16, 2026
|
|
VICTORY
1017
(+16)
|
Enclosed
#462078451
|
Ethiopians
|
|
01:10:47 |
Mar 10, 2026
|
|
VICTORY
1001
(+15)
|
MegaRandom
#462072734
|
Mongols
|
|
00:54:00 |
Mar 10, 2026
|
|
DEFEAT
986
(-16)
|
Mediterranean
#461360898
|
Ethiopians
|
|
00:44:59 |
Mar 07, 2026
|
|
VICTORY
1002
(+16)
|
Enclosed
#461359538
|
Ethiopians
|
|
00:05:51 |
Mar 07, 2026
|
|
VICTORY
986
(+16)
|
Haboob
#461355417
|
Ethiopians
|
|
00:27:15 |
Mar 07, 2026
|
|
VICTORY
970
(+16)
|
Enclosed
#461352290
|
Ethiopians
|
|
00:16:58 |
Mar 07, 2026
|
|
VICTORY
954
(+15)
|
MegaRandom
#461349801
|
Ethiopians
|
|
00:15:10 |
Mar 07, 2026
|
|
VICTORY
939
(+16)
|
MegaRandom
#461101284
|
Berbers
|
|
00:01:48 |
Mar 06, 2026
|
|
DEFEAT
923
(-15)
|
MegaRandom
#461097863
|
Goths
|
|
00:25:11 |
Mar 06, 2026
|
|
DEFEAT
938
(-15)
|
MegaRandom
#461088954
|
Saracens
|
|
01:10:32 |
Mar 06, 2026
|
|
VICTORY
953
(+16)
|
Haboob
#461081518
|
Britons
|
|
00:58:51 |
Mar 06, 2026
|
|
DEFEAT
937
(-16)
|
Haboob
#460673380
|
Spanish
|
|
00:53:30 |
Mar 04, 2026
|
|
DEFEAT
953
(-15)
|
MegaRandom
#460669413
|
Khmer
|
|
00:29:33 |
Mar 04, 2026
|
|
VICTORY
968
(+16)
|
MegaRandom
#460662701
|
Bengalis
|
|
00:56:40 |
Mar 04, 2026
|
|
DEFEAT
952
(-17)
|
Arabia
#460657183
|
Teutons
|
|
00:49:41 |
Mar 04, 2026
|
|
DEFEAT
969
(-17)
|
MegaRandom
#460650672
|
Shu
|
|
00:59:58 |
Mar 04, 2026
|
|
VICTORY
986
(+17)
|
Four Lakes
#459973833
|
Incas
|
|
00:07:07 |
Mar 01, 2026
|
|
VICTORY
969
(+16)
|
Hideout
#459970120
|
Incas
|
|
00:20:44 |
Mar 01, 2026
|
|
DEFEAT
953
(-14)
|
Four Lakes
#459966093
|
Incas
|
|
00:23:07 |
Mar 01, 2026
|
|
DEFEAT
967
(-15)
|
Four Lakes
#459962104
|
Celts
|
|
00:24:45 |
Mar 01, 2026
|
|
DEFEAT
982
(-16)
|
Arabia
#459455289
|
Mongols
|
|
01:19:45 |
Feb 27, 2026
|
|
DEFEAT
998
(-18)
|
Golden Pit
#459446073
|
Mongols
|
|
01:11:05 |
Feb 27, 2026
|
|
DEFEAT
1016
(-17)
|
Arabia
#458162794
|
Tupi
|
|
00:55:47 |
Feb 22, 2026
|
|
VICTORY
1033
(+15)
|
Four Lakes
#458160862
|
Khitans
|
|
00:16:54 |
Feb 22, 2026
|
|
VICTORY
1018
(+18)
|
Hideout
#458158257
|
Armenians
|
|
00:29:22 |
Feb 22, 2026
|
|
DEFEAT
1000
(-17)
|
Steppe2
#456942162
|
Mapuche
|
|
00:31:50 |
Feb 17, 2026
|
|
DEFEAT
1017
(-16)
|
Fortified Clearing
#456937253
|
Persians
Scout Rush
|
|
00:20:45 |
Feb 17, 2026
|
|
VICTORY
1033
(+15)
|
Steppe
#456930271
|
Bulgarians
Militia Rush
|
|
00:50:31 |
Feb 17, 2026
|
|
VICTORY
1018
(+17)
|
Arabia
#456924580
|
Jurchens
Scout Rush
|
|
00:39:32 |
Feb 17, 2026
|
|
DEFEAT
1001
(-18)
|
Arabia
#456335270
|
Magyars
Scout Rush
|
|
00:33:28 |
Feb 15, 2026
|
|
DEFEAT
1019
(-15)
|
Arabia
#455202950
|
Tatars
Scout Rush
|
|
00:51:37 |
Feb 10, 2026
|
|
DEFEAT
1034
(-17)
|
MegaRandom
#454653239
|
Portuguese
Archer Rush
|
|
00:39:03 |
Feb 08, 2026
|
|
VICTORY
1051
(+18)
|
Arabia
#454646992
|
Persians
Scout Rush
|
|
01:06:36 |
Feb 08, 2026
|
|
DEFEAT
1033
(-15)
|
Socotra
#453484150
|
Armenians
Militia Rush
|
|
00:58:11 |
Feb 03, 2026
|
|
DEFEAT
1048
(-17)
|
Arabia
#453480153
|
Mongols
Scout Rush
|
|
00:30:19 |
Feb 03, 2026
|
|
DEFEAT
1065
(-17)
|
Socotra
#452997533
|
Dravidians
|
|
00:02:54 |
Feb 01, 2026
|
|
DEFEAT
1082
(-16)
|
Lowland
#452991762
|
Bohemians
Militia Rush
|
|
00:31:29 |
Feb 01, 2026
|
|
DEFEAT
1098
(-14)
|
Socotra
#452987640
|
Persians
No Rush
|
|
00:21:58 |
Feb 01, 2026
|
|
VICTORY
1112
(+16)
|
Arabia
#452689757
|
Hindustanis
Scout Rush
|
|
01:20:01 |
Jan 31, 2026
|
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