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CN_Lis
Gameplay Summary
Often booms to Castle Age (38%), occasionally opens Scout Rush (29%). Transitions into cavalry-heavy compositions, especially Light Cavalry. Most successful with Fire Lancer Rush (88% win rate). Struggles against Unique Unit compositions. Late-game specialist who improves past 45 minutes. Often picks Chinese (72%).
Often booms to Castle Age (38%), occasionally opens Scout Rush (29%). Transitions into cavalry-heavy compositions, especially Light Cavalry. Most successful with Fire Lancer Rush (88% win rate). Struggles against Unique Unit compositions. Late-game specialist who improves past 45 minutes. Often picks Chinese (72%).
Elo
1451
Top 12%
Rank
#5,074
1v1 RM
Games
794
410W /
380L
Steam
7 years
Verified
No risk factors detected
Player Analysis
272 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
38%
Scout Rush
29%
Archer Rush
11%
Skirmisher Rush
6%
Overall Behavior
Scout rush (29%)
Phosphoru (17%)
Early castle build (17%)
Skirmisher rush (13%)
Archer rush (13%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (26% of games)
Opening Success Rates
No Rush
104 games
39%
Scout Rush
80 games
57%
Archer Rush
29 games
59%
Skirmisher Rush
17 games
24%
Fire Lancer Rush
16 games
88%
Militia Rush
11 games
82%
Knight Rush
7 games
57%
Cavalry Archer Rush
5 games
60%
Loses to
Steppe Lancer Rush
65.4%
Militia Rush
64.4%
Ram Push
63.7%
Beats
Skirmisher Rush
63.2%
Camel Rush
58.1%
Early-Game Strengths
They defend best against:
Skirmisher Rush
(13 games)
62%
win rate
Cavalry Archer Rush
(5 games)
60%
win rate
Scout Rush
(58 games)
57%
win rate
Early-Game Weaknesses
They struggle against these:
Steppe Lancer Rush
(5 games)
0%
win rate
Knight Rush
(18 games)
39%
win rate
Militia Rush
(38 games)
45%
win rate
How to Beat This Player
Early Game
If they open No Rush (38%), often loses to:
BEST
Men at Arms
64.4% WR
Ram Push
63.7% WR
Mid & Late Game
If they go Cavalry (58%), often loses to:
BEST
Unique Unit
(34L)
Heavy Cavalry
(32L)
Infantry (Spear)
(22L)
Steppe Lancer Rush
5 games
100%
win rate
Knight Rush
18 games
61%
win rate
Militia Rush
38 games
55%
win rate
Skirmisher Rush
13 games
62%
win rate
Cavalry Archer Rush
5 games
60%
win rate
Scout Rush
58 games
57%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
58%
Cavalry
PRIMARY STYLE
Light Cavalry
50%
62% WR
Fire Lancers
36%
57% WR
Unique Unit
33%
68% WR
Skirmishers
29%
44% WR
Dominates vs
Unique Unit
+42
Infantry (Spear)
+40
Skirmishers
+37
Struggles vs
Unique Unit
−34
Heavy Cavalry
−32
Infantry (Spear)
−22
Common Transitions
Scout Rush
Light Cavalry
58% WR
No Rush
Light Cavalry
45% WR
Archer Rush
Archers
67% WR
Tendencies & Patterns
Civ. Stats
Main Civ
Khitans
80%
Chinese
52%
Win Rates by Civ Type
Archer Civs
50%
Their Best Archer Civ:
Chinese
52% WR
Cavalry Civs
63%
Their Best Cavalry Civ:
Jurchens
69% WR
Infantry Civs
44%
Their Best Infantry Civ:
Khitans
80% WR
Civ Playstyle Analysis
Chinese
195
52%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:20
Castle: 21:05
scout rush
31%
Jurchens
13
69%
Fire Lancer Rush
Top Opening:
Fire Lancer Rush
Playstyle Analysis
Feudal: 10:43
Castle: 15:57
fast castle
85%
phosphoru
69%
castle drop
62%
fire lancer rush
54%
early castle build
31%
Franks
6
67%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:01
Castle: 22:54
scout rush
83%
Khitans
5
80%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:17
Castle: 20:53
scout rush
80%
skirmisher rush
20%
early castle build
20%
cav archer rush
20%
steppe lancer rush
20%
Britons
4
25%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 11:15
Castle: 24:39
skirmisher rush
50%
archer rush
50%
knight rush
25%
Bulgarians
4
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:48
Castle: 26:54
militia rush
100%
scout rush
25%
castle drop
25%
early castle build
25%
Wei
4
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:32
Castle: 19:18
castle drop
50%
early castle build
50%
knight rush
25%
phosphoru
25%
scout rush
25%
skirmisher rush
25%
fast castle
25%
Teutons
3
0%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Playstyle Analysis
Feudal: 10:14
Castle: 18:56
skirmisher rush
67%
phosphoru
33%
fast castle
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 135 | 51% | No Rush 36% | Scout Rush (17) |
| MegaRandom | 31 | 55% | No Rush 48% | No Rush (7) |
| Socotra | 23 | 65% | No Rush 26% | Militia Rush (3) |
| Shrubland | 18 | 61% | Scout Rush 39% | No Rush (2) |
| Arena | 16 | 31% | No Rush 50% | No Rush (9) |
| Lowland | 16 | 31% | No Rush 56% | Knight Rush (3) |
| Steppe | 15 | 60% | Scout Rush 67% | No Rush (2) |
| Canals | 14 | 71% | No Rush 64% | No Rush (3) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
48.9%
131 games
Morning
06:00 - 12:00
50.9%
373 games
Afternoon
12:00 - 18:00
54.5%
286 games
Evening
18:00 - 00:00
No games
-
Consistent performance across all time periods.
Based on 790 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
36x
Chases losses
34x
Stops after losses
15x
After 1st Win
6.9
games
After 1st defeat
9.2
games
End on Win
76%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
43 min
Avg. Loss
38
min
Games
272
Age Stats vs 1400-1600 Elo Winners (Avg)
II
Feudal Age
(+00:47)
10:25
/ 09:38 target
Fast Feudal - 40%
III
Castle Age
(+00:28)
20:50
/ 20:22 target
IV
Imperial Age
(+02:01)
38:14
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:41
Average
Reaches Imperial
51%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Georgians
Cavalry
5-0
Dravidians
Infantry
3-0
Britons
Archer
2-0
Worst Matchups
Italians
Archer
0-2
Mayans
Archer
0-2
Wei
Cavalry
0-3
Cavalry (51%)
Infantry (52%)
Archer (53%)
Gunpowder (54%)
Cavalry Archer (60%)
Most Faced Civs
1
Mongols
52%
64 games
33W - 31L
2
Franks
65%
43 games
28W - 15L
3
Magyars
57%
37 games
21W - 16L
Japanese
43%
30 games
13W - 17L
Khmer
19%
26 games
5W - 21L
Vietnamese
54%
26 games
14W - 12L
Top 6 of 226 tracked opponent picks
Rating History (Last 60 days)
+377 Elo
573 games
Current
1451
Peak
1499
Low
1044
Record (W:L)
296
-
277
Effective APM (Last 20 games)
Overall
50.6
actions per minute
Faster than average
for 1451 Elo
0
Avg (39)
Dark Age
45.9
Feudal
50.8
Castle
50.9
Imperial
34.0
Peak:
93.3
eAPM
Recent Match History (272 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1451
(+18)
|
Arabia
#468186259
|
Chinese
|
|
00:53:52 |
Apr 05, 2026
|
|
VICTORY
1433
(+16)
|
Arabia
#468177796
|
Chinese
|
|
00:47:54 |
Apr 05, 2026
|
|
VICTORY
1417
(+17)
|
MegaRandom
#468171448
|
Chinese
|
|
00:44:11 |
Apr 05, 2026
|
|
VICTORY
1400
(+14)
|
Arabia
#468164444
|
Chinese
|
|
00:45:34 |
Apr 05, 2026
|
|
DEFEAT
1386
(-14)
|
Arabia
#468154337
|
Chinese
|
|
01:12:26 |
Apr 05, 2026
|
|
DEFEAT
1400
(-13)
|
Enclosed
#468146015
|
Chinese
|
|
01:04:14 |
Apr 05, 2026
|
|
VICTORY
1413
(+15)
|
Arabia
#468137009
|
Chinese
|
|
00:21:43 |
Apr 05, 2026
|
|
VICTORY
1398
(+22)
GIANT SLAYER
|
Arabia
#468101909
|
Chinese
|
|
00:55:31 |
Apr 05, 2026
|
|
DEFEAT
1376
(-17)
|
Enclosed
#467914912
|
Chinese
|
|
00:57:07 |
Apr 04, 2026
|
|
DEFEAT
1393
(-18)
|
Arabia
#467908309
|
Chinese
|
|
00:46:33 |
Apr 04, 2026
|
|
DEFEAT
1411
(-15)
|
Enclosed
#467901527
|
Chinese
|
|
00:43:20 |
Apr 04, 2026
|
|
DEFEAT
1426
(-19)
|
Enclosed
#467890907
|
Chinese
|
|
01:12:50 |
Apr 04, 2026
|
|
VICTORY
1445
(+16)
|
Arabia
#467889905
|
Chinese
|
|
00:04:43 |
Apr 04, 2026
|
|
VICTORY
1429
(+15)
|
Migration
#467838765
|
Chinese
|
|
00:32:18 |
Apr 04, 2026
|
|
VICTORY
1414
(+16)
|
MegaRandom
#467834542
|
Chinese
|
|
00:49:56 |
Apr 04, 2026
|
|
DEFEAT
1398
(-14)
|
MegaRandom
#467831597
|
Chinese
|
|
00:34:17 |
Apr 04, 2026
|
|
DEFEAT
1412
(-13)
|
Arabia
#467827825
|
Chinese
|
|
00:41:39 |
Apr 04, 2026
|
|
VICTORY
1425
(+18)
|
Enclosed
#467598736
|
Chinese
|
|
00:41:46 |
Apr 03, 2026
|
|
DEFEAT
1407
(-16)
|
Enclosed
#467592788
|
Chinese
|
|
00:56:17 |
Apr 03, 2026
|
|
DEFEAT
1423
(-19)
|
Enclosed
#467587896
|
Chinese
|
|
00:47:21 |
Apr 03, 2026
|
|
DEFEAT
1442
(-14)
|
Arabia
#467585089
|
Chinese
|
|
00:25:29 |
Apr 03, 2026
|
|
VICTORY
1456
(+15)
|
Enclosed
#467580590
|
Chinese
|
|
00:47:51 |
Apr 03, 2026
|
|
VICTORY
1441
(+14)
|
MegaRandom
#467577187
|
Chinese
|
|
00:40:33 |
Apr 03, 2026
|
|
DEFEAT
1427
(-19)
|
Arabia
#467555311
|
Chinese
|
|
00:56:32 |
Apr 03, 2026
|
|
DEFEAT
1446
(-12)
|
MegaRandom
#467555102
|
Chinese
|
|
00:00:34 |
Apr 03, 2026
|
|
DEFEAT
1458
(-14)
|
Arabia
#467552354
|
Chinese
|
|
00:35:28 |
Apr 03, 2026
|
|
VICTORY
1472
(+18)
|
Enclosed
#467548730
|
Chinese
|
|
00:44:00 |
Apr 03, 2026
|
|
VICTORY
1454
(+14)
|
Arabia
#467381471
|
Chinese
|
|
00:49:44 |
Apr 02, 2026
|
|
DEFEAT
1440
(-18)
|
Arabia
#467377908
|
Chinese
|
|
00:27:36 |
Apr 02, 2026
|
|
DEFEAT
1458
(-18)
|
Enclosed
#467372441
|
Chinese
|
|
00:44:42 |
Apr 02, 2026
|
|
DEFEAT
1476
(-14)
|
Migration
#467368554
|
Chinese
|
|
00:31:57 |
Apr 02, 2026
|
|
VICTORY
1490
(+14)
|
Arabia
#467364220
|
Chinese
|
|
00:33:18 |
Apr 02, 2026
|
|
VICTORY
1476
(+19)
|
Arabia
#467352018
|
Chinese
|
|
00:44:21 |
Apr 02, 2026
|
|
VICTORY
1457
(+14)
|
Migration
#467348716
|
Chinese
|
|
00:34:19 |
Apr 02, 2026
|
|
VICTORY
1443
(+16)
|
MegaRandom
#467347449
|
Chinese
|
|
00:13:36 |
Apr 02, 2026
|
|
VICTORY
1427
(+15)
|
Arabia
#467345474
|
Chinese
|
|
00:24:41 |
Apr 02, 2026
|
|
VICTORY
1412
(+13)
|
MegaRandom
#467343952
|
Chinese
|
|
00:16:03 |
Apr 02, 2026
|
|
DEFEAT
1399
(-15)
|
Arabia
#467341666
|
Chinese
|
|
00:29:02 |
Apr 02, 2026
|
|
DEFEAT
1414
(-16)
|
Migration
#467338843
|
Chinese
|
|
00:35:25 |
Apr 02, 2026
|
|
VICTORY
1430
(+17)
|
Migration
#467336519
|
Chinese
|
|
00:32:33 |
Apr 02, 2026
|
|
VICTORY
1413
(+17)
|
Migration
#467325489
|
Chinese
|
|
00:30:05 |
Apr 02, 2026
|
|
VICTORY
1396
(+14)
|
Enclosed
#467321447
|
Chinese
|
|
00:48:52 |
Apr 02, 2026
|
|
VICTORY
1382
(+15)
|
Arabia
#467318793
|
Chinese
|
|
00:39:22 |
Apr 02, 2026
|
|
DEFEAT
1367
(-17)
|
Enclosed
#467316963
|
Chinese
|
|
00:33:01 |
Apr 02, 2026
|
|
DEFEAT
1384
(-15)
|
MegaRandom
#467313988
|
Chinese
|
|
00:54:22 |
Apr 02, 2026
|
|
VICTORY
1399
(+13)
|
Enclosed
#467312165
|
Chinese
|
|
00:26:25 |
Apr 02, 2026
|
|
VICTORY
1386
(+16)
|
Arabia
#467309622
|
Chinese
|
|
00:41:31 |
Apr 02, 2026
|
|
VICTORY
1370
(+17)
|
Enclosed
#467307937
|
Chinese
|
|
00:27:21 |
Apr 02, 2026
|
|
VICTORY
1353
(+21)
GIANT SLAYER
|
Migration
#467160781
|
Chinese
|
|
00:44:29 |
Apr 01, 2026
|
|
DEFEAT
1332
(-16)
|
Enclosed
#467155602
|
Chinese
|
|
00:45:14 |
Apr 01, 2026
|
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