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Intel8086
Gameplay Summary
Opens Militia Rush (47%) or booms to Castle (22%). Transitions into infantry-based compositions, especially Infantry (Sword). Most successful with Militia Rush (55% win rate). Struggles against Light Cavalry compositions. Plays open and aggressive with minimal walling. Frequently employs FC into Unique Units.
Opens Militia Rush (47%) or booms to Castle (22%). Transitions into infantry-based compositions, especially Infantry (Sword). Most successful with Militia Rush (55% win rate). Struggles against Light Cavalry compositions. Plays open and aggressive with minimal walling. Frequently employs FC into Unique Units.
Elo
1549
Top 8%
Rank
#3,587
1v1 RM
Games
2,726
80W /
73L
Steam
4 years
Unverified
No risk factors detected
Player Analysis
86 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
Militia Rush
47%
No Rush
22%
Scout Rush
9%
Archer Rush
6%
Overall Behavior
Militia rush (48%)
Phosphoru (31%)
Skirmisher rush (20%)
Walling Style: Standard
Balances defense with map control. (2% of games)
Opening Success Rates
Militia Rush
40 games
55%
No Rush
19 games
42%
Scout Rush
8 games
38%
Camel Rush
5 games
40%
Archer Rush
5 games
0%
Skirmisher Rush
4 games
25%
Knight Rush
3 games
33%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(19 games)
58%
win rate
Archer Rush
(20 games)
55%
win rate
Early-Game Weaknesses
They struggle against these:
Knight Rush
(4 games)
25%
win rate
Scout Rush
(26 games)
31%
win rate
Militia Rush
(12 games)
42%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (47%), often loses to:
No counter data available
Mid & Late Game
If they go Infantry (41%), often loses to:
BEST
Light Cavalry
(16L)
Unique Unit
(14L)
Archers
(13L)
Knight Rush
4 games
75%
win rate
Scout Rush
26 games
69%
win rate
Militia Rush
12 games
58%
win rate
No Rush
19 games
58%
win rate
Archer Rush
20 games
55%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
41%
Infantry
PRIMARY STYLE
Infantry (Sword)
46%
72% WR
Infantry (Spear)
40%
29% WR
Light Cavalry
33%
43% WR
Unique Unit
31%
45% WR
Dominates vs
Archers
+15
Unique Unit
+12
Heavy Cavalry
+8
Struggles vs
Light Cavalry
−16
Unique Unit
−14
Archers
−13
Common Transitions
Militia Rush
Infantry (Sword)
57% WR
No Rush
Infantry (Spear)
40% WR
Scout Rush
Light Cavalry
43% WR
Tendencies & Patterns
Civ. Stats
Variable
Romans
69%
Portuguese
0%
Win Rates by Civ Type
Infantry Civs
52%
Their Best Infantry Civ:
Romans
69% WR
Defensive Civs
50%
Their Best Defensive Civ:
Byzantines
50% WR
Gunpowder Civs
0%
Their Best Gunpowder Civ:
Portuguese
% WR
Camel Civs
20%
Their Best Camel Civ:
Saracens
33% WR
Cavalry Civs
20%
Their Best Cavalry Civ:
Lithuanians
20% WR
Civ Playstyle Analysis
Romans
26
69%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:59
Castle: 19:32
militia rush
73%
phosphoru
23%
Goths
13
54%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:19
Castle: 19:22
militia rush
100%
phosphoru
69%
skirmisher rush
54%
early castle build
31%
Byzantines
12
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:30
Castle: 17:53
phosphoru
42%
camel rush
42%
scout rush
33%
skirmisher rush
33%
fast imp
25%
Celts
9
11%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:11
Castle: 20:48
militia rush
44%
skirmisher rush
22%
archer rush
22%
Portuguese
6
0%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:42
Castle: 18:48
militia rush
50%
archer rush
33%
knight rush
33%
Aztecs
5
60%
Eagle Rush
Top Opening:
Eagle Rush
Playstyle Analysis
Feudal: 9:37
Castle: 19:45
eagle rush
60%
militia rush
20%
archer rush
20%
phosphoru
20%
Lithuanians
5
20%
Knight Rush
Top Opening:
Knight Rush
Playstyle Analysis
Feudal: 9:11
Castle: 19:54
knight rush
40%
skirmisher rush
40%
fast imp
20%
monk rush
20%
militia rush
20%
scout rush
20%
Armenians
5
20%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:04
Castle: 18:51
phosphoru
40%
scout rush
20%
skirmisher rush
20%
fast imp
20%
castle drop
20%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| MegaRandom | 47 | 51% | Militia Rush 47% | Scout Rush (11) |
| Steppe | 23 | 43% | Militia Rush 57% | Scout Rush (5) |
| Canals | 12 | 33% | Knight Rush 25% | Militia Rush (3) |
| Scandinavia | 3 | 0% | Militia Rush 67% | Archer Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
100%
1 games
Morning
06:00 - 12:00
48.8%
84 games
Afternoon
12:00 - 18:00
55.9%
68 games
Evening
18:00 - 00:00
No games
-
Consistent performance across all time periods.
Based on 153 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
12x
Chases losses
5x
Stops after losses
4x
After 1st Win
5.3
games
After 1st defeat
5.8
games
End on Win
70%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
44 min
Avg. Loss
40
min
Games
86
Age Stats vs 1400-1600 Elo Winners (Avg)
II
Feudal Age
(+00:05)
9:43
/ 09:38 target
Fast Feudal - 67%
III
Castle Age
(-01:07)
19:15
/ 20:22 target
IV
Imperial Age
(-00:42)
35:31
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:12
Excellent
Reaches Imperial
58%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Koreans
Defensive
3-0
Magyars
Cavalry
2-0
Japanese
Infantry
2-0
Worst Matchups
Ethiopians
Archer
0-2
Wei
Cavalry
0-2
Cumans
Cavalry
0-2
Cavalry (40%)
Infantry (43%)
Cavalry Archer (45%)
Archer (40%)
Camel (43%)
Most Faced Civs
1
Mongols
60%
15 games
9W - 6L
2
Japanese
50%
8 games
4W - 4L
3
Lithuanians
38%
8 games
3W - 5L
Persians
67%
6 games
4W - 2L
Aztecs
50%
6 games
3W - 3L
Chinese
40%
5 games
2W - 3L
Top 6 of 48 tracked opponent picks
Rating History (Last 60 days)
+175 Elo
135 games
Current
1549
Peak
1549
Low
1236
Record (W:L)
73
-
62
Effective APM (Last 20 games)
Overall
40.2
actions per minute
Slower than average
for 1549 Elo
0
Avg (52)
Dark Age
44.8
Feudal
32.0
Castle
34.4
Imperial
34.4
Peak:
99.1
eAPM
Recent Match History (86 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1549
(+14)
|
Four Lakes
#459912415
|
Japanese
|
|
00:44:36 |
Mar 01, 2026
|
|
VICTORY
1535
(+15)
|
Four Lakes
#459889866
|
Japanese
|
|
00:39:32 |
Mar 01, 2026
|
|
VICTORY
1520
(+16)
|
Golden Pit
#459641751
|
Japanese
|
|
00:14:21 |
Feb 28, 2026
|
|
VICTORY
1504
(+15)
|
Golden Pit
#459641390
|
Japanese
|
|
00:02:21 |
Feb 28, 2026
|
|
VICTORY
1489
(+12)
|
Four Lakes
#459636470
|
Japanese
|
|
00:50:27 |
Feb 28, 2026
|
|
DEFEAT
1477
(-17)
|
Four Lakes
#459631577
|
Japanese
|
|
00:29:45 |
Feb 28, 2026
|
|
VICTORY
1494
(+12)
|
Golden Pit
#459624187
|
Japanese
|
|
00:46:07 |
Feb 28, 2026
|
|
DEFEAT
1482
(-17)
|
Four Lakes
#459622562
|
Japanese
|
|
00:17:32 |
Feb 28, 2026
|
|
VICTORY
1499
(+14)
|
Migration
#459437929
|
Japanese
|
|
00:41:15 |
Feb 27, 2026
|
|
VICTORY
1485
(+15)
|
Islands
#459436297
|
Japanese
|
|
00:00:21 |
Feb 27, 2026
|
|
VICTORY
1470
(+15)
|
Four Lakes
#459433126
|
Japanese
|
|
00:24:43 |
Feb 27, 2026
|
|
VICTORY
1455
(+18)
|
Migration
#459428348
|
Japanese
|
|
00:35:41 |
Feb 27, 2026
|
|
VICTORY
1437
(+14)
|
Four Lakes
#459420115
|
Japanese
|
|
00:53:06 |
Feb 27, 2026
|
|
VICTORY
1423
(+13)
|
Four Lakes
#459408460
|
Japanese
|
|
00:24:43 |
Feb 27, 2026
|
|
VICTORY
1410
(+16)
|
Islands
#459403432
|
Japanese
|
|
00:37:47 |
Feb 27, 2026
|
|
DEFEAT
1394
(-18)
|
Migration
#459398135
|
Japanese
|
|
00:52:44 |
Feb 27, 2026
|
|
DEFEAT
1412
(-15)
|
Four Lakes
#459395163
|
Japanese
|
|
00:30:16 |
Feb 27, 2026
|
|
VICTORY
1427
(+17)
|
Four Lakes
#459393389
|
Japanese
|
|
00:16:25 |
Feb 27, 2026
|
|
DEFEAT
1410
(-14)
|
Golden Pit
#459390942
|
Japanese
|
|
00:24:25 |
Feb 27, 2026
|
|
VICTORY
1424
(+11)
|
Four Lakes
#459370012
|
Japanese
|
|
00:43:50 |
Feb 27, 2026
|
|
DEFEAT
1413
(-17)
|
Migration
#459367926
|
Japanese
|
|
00:26:22 |
Feb 27, 2026
|
|
DEFEAT
1430
(-19)
|
Islands
#459363243
|
Japanese
|
|
01:22:54 |
Feb 27, 2026
|
|
VICTORY
1449
(+14)
|
Four Lakes
#459206629
|
Japanese
|
|
00:26:14 |
Feb 26, 2026
|
|
VICTORY
1435
(+14)
|
Four Lakes
#459202943
|
Japanese
|
|
00:28:16 |
Feb 26, 2026
|
|
VICTORY
1421
(+14)
|
Four Lakes
#459196458
|
Japanese
|
|
00:58:39 |
Feb 26, 2026
|
|
DEFEAT
1407
(-15)
|
Four Lakes
#459189985
|
Japanese
|
|
00:28:09 |
Feb 26, 2026
|
|
VICTORY
1422
(+13)
|
Migration
#459177582
|
Japanese
|
|
00:44:13 |
Feb 26, 2026
|
|
VICTORY
1409
(+14)
|
Golden Pit
#458230263
|
Japanese
|
|
00:53:09 |
Feb 22, 2026
|
|
VICTORY
1395
(+17)
|
Four Lakes
#458219863
|
Japanese
|
|
00:56:02 |
Feb 22, 2026
|
|
VICTORY
1378
(+15)
|
Golden Pit
#458208584
|
Japanese
|
|
00:42:39 |
Feb 22, 2026
|
|
DEFEAT
1363
(-16)
|
Golden Pit
#458203145
|
Khmer
|
|
00:32:36 |
Feb 22, 2026
|
|
DEFEAT
1379
(-15)
|
Golden Pit
#458196509
|
Japanese
|
|
00:47:31 |
Feb 22, 2026
|
|
VICTORY
1394
(+20)
|
Four Lakes
#458174198
|
Japanese
|
|
01:00:10 |
Feb 22, 2026
|
|
VICTORY
1374
(+17)
|
Four Lakes
#458173612
|
Japanese
|
|
00:03:04 |
Feb 22, 2026
|
|
DEFEAT
1357
(-17)
|
Golden Pit
#458171552
|
Japanese
|
|
00:19:24 |
Feb 22, 2026
|
|
DEFEAT
1374
(-16)
|
Four Lakes
#458167899
|
Japanese
|
|
00:38:23 |
Feb 22, 2026
|
|
VICTORY
1390
(+15)
|
Four Lakes
#458162043
|
Japanese
|
|
00:49:44 |
Feb 22, 2026
|
|
VICTORY
1375
(+16)
|
Four Lakes
#458159064
|
Japanese
|
|
00:33:42 |
Feb 22, 2026
|
|
DEFEAT
1359
(-18)
|
Golden Pit
#458155892
|
Japanese
|
|
00:35:53 |
Feb 22, 2026
|
|
DEFEAT
1377
(-16)
|
Four Lakes
#458150305
|
Japanese
|
|
00:44:09 |
Feb 22, 2026
|
|
DEFEAT
1393
(-16)
|
Four Lakes
#458146148
|
Japanese
|
|
00:37:58 |
Feb 22, 2026
|
|
VICTORY
1409
(+18)
|
Steppe2
#457109702
|
Romans
|
|
00:53:02 |
Feb 18, 2026
|
|
VICTORY
1391
(+16)
|
Steppe2
#457106138
|
Romans
|
|
00:25:31 |
Feb 18, 2026
|
|
VICTORY
1375
(+18)
|
Steppe2
#457104584
|
Romans
|
|
00:22:34 |
Feb 18, 2026
|
|
VICTORY
1357
(+10)
|
Steppe2
#457104463
|
Romans
|
|
00:00:24 |
Feb 18, 2026
|
|
DEFEAT
1347
(-16)
|
Steppe2
#457102388
|
Romans
|
|
00:32:20 |
Feb 18, 2026
|
|
VICTORY
1363
(+14)
|
MegaRandom
#456912666
|
Romans
Militia Rush
|
|
00:32:22 |
Feb 17, 2026
|
|
VICTORY
1349
(+15)
|
MegaRandom
#456909569
|
Romans
Militia Rush
|
|
00:23:45 |
Feb 17, 2026
|
|
VICTORY
1334
(+17)
|
MegaRandom
#456904575
|
Romans
No Rush
|
|
00:38:16 |
Feb 17, 2026
|
|
VICTORY
1302
(+15)
|
MegaRandom
#456888260
|
Romans
Militia Rush
|
|
00:37:04 |
Feb 17, 2026
|
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