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m808
Gameplay Summary
Opens Scout Rush (36%) or booms to Castle (33%). Plays a cavalry-heavy style in mid/late game. Most successful with Scout Rush (60% win rate). Struggles against Archers compositions. Frequently employs FC into Unique Units. Late-game specialist who improves past 45 minutes. Plays variable civs.
Opens Scout Rush (36%) or booms to Castle (33%). Plays a cavalry-heavy style in mid/late game. Most successful with Scout Rush (60% win rate). Struggles against Archers compositions. Frequently employs FC into Unique Units. Late-game specialist who improves past 45 minutes. Plays variable civs.
Elo
1019
Top 50%
Rank
#21,824
1v1 RM
Games
256
71W /
64L
Steam
9 years
Unverified
No risk factors detected
Player Analysis
69 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
36%
No Rush
33%
Militia Rush
19%
Monk Rush
6%
Overall Behavior
Scout rush (36%)
Early castle build (33%)
Phosphoru (28%)
Militia rush (19%)
Castle drop (17%)
Walling Style: Standard
Balances defense with map control. (14% of games)
Opening Success Rates
Scout Rush
25 games
60%
No Rush
23 games
35%
Militia Rush
13 games
54%
Monk Rush
4 games
75%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
They defend best against:
Scout Rush
(7 games)
57%
win rate
No Rush
(34 games)
56%
win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush
(8 games)
25%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (36%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (44%), often loses to:
BEST
Archers
(8L)
Unique Unit
(6L)
Heavy Cavalry
(5L)
Militia Rush
8 games
75%
win rate
Scout Rush
7 games
57%
win rate
No Rush
34 games
56%
win rate
Mid & Late Game
44%
Cavalry
PRIMARY STYLE
Unique Unit
56%
52% WR
Light Cavalry
33%
69% WR
Skirmishers
25%
42% WR
Infantry (Spear)
23%
36% WR
Dominates vs
Infantry (Spear)
+11
Skirmishers
+7
Archers
+6
Struggles vs
Archers
−8
Unique Unit
−6
Heavy Cavalry
−5
Common Transitions
Scout Rush
Light Cavalry
59% WR
No Rush
Unique Unit
42% WR
Militia Rush
Infantry (Sword)
50% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Huns
100%
Goths
60%
Win Rates by Civ Type
Cavalry Civs
70%
Their Best Cavalry Civ:
Huns
100% WR
Infantry Civs
61%
Their Best Infantry Civ:
Japanese
100% WR
Gunpowder Civs
25%
Their Best Gunpowder Civ:
Portuguese
% WR
Camel Civs
43%
Their Best Camel Civ:
Saracens
50% WR
Archer Civs
29%
Their Best Archer Civ:
Britons
25% WR
Civ Playstyle Analysis
Huns
5
100%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:50
Castle: 19:60
scout rush
80%
knight rush
60%
cav archer rush
60%
monk rush
40%
Goths
5
60%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:01
Castle: 19:59
early castle build
100%
militia rush
80%
phosphoru
60%
castle drop
20%
fast castle
20%
Saracens
4
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:20
Castle: 20:48
early castle build
100%
scout rush
75%
phosphoru
50%
castle drop
50%
knight rush
25%
Portuguese
4
0%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 11:30
Castle: 20:34
scout rush
75%
monk rush
50%
castle drop
25%
early castle build
25%
Burmese
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:51
Castle: 19:35
militia rush
25%
monk rush
25%
phosphoru
25%
fast castle
25%
Britons
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:02
Castle: 16:22
phosphoru
100%
fast castle
75%
archer rush
25%
castle drop
25%
monk rush
25%
early castle build
25%
Persians
4
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:53
Castle: 16:39
phosphoru
50%
fast imp
25%
monk rush
25%
fast castle
25%
militia rush
25%
tc deleted
25%
Japanese
3
100%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:44
Castle: 21:17
militia rush
67%
scout rush
33%
early castle build
33%
castle drop
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Socotra | 10 | 40% | Militia Rush 70% | Militia Rush (2) |
| Arena | 9 | 44% | No Rush 56% | No Rush (3) |
| Lowland | 8 | 50% | Scout Rush 38% | No Rush (3) |
| MegaRandom | 8 | 50% | No Rush 38% | - |
| Valley | 6 | 67% | Scout Rush 67% | - |
| Graveyards | 4 | 75% | Scout Rush 100% | - |
| Steppe | 4 | 75% | Scout Rush 75% | - |
| Arabia | 3 | 0% | No Rush 33% | No Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
61.4%
44 games
Morning
06:00 - 12:00
47.7%
44 games
Afternoon
12:00 - 18:00
46.2%
13 games
Evening
18:00 - 00:00
50%
34 games
Performs best in the Night (61.4% WR).
Based on 135 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
7x
Chases losses
7x
Stops after losses
5x
After 1st Win
2.1
games
After 1st defeat
1.8
games
End on Win
41%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
41 min
Avg. Loss
32
min
Games
69
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:03)
10:18
/ 10:21 target
Fast Feudal - 33%
III
Castle Age
(-00:28)
19:48
/ 20:16 target
IV
Imperial Age
(+00:58)
37:01
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:32
Average
Reaches Imperial
52%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Romans
Infantry
2-0
Portuguese
Gunpowder
2-0
Teutons
Infantry
2-1
Worst Matchups
Bulgarians
Infantry
0-2
Poles
Cavalry
0-3
Britons
Archer
0-2
Infantry (63%)
Cavalry (33%)
Archer (40%)
Gunpowder (67%)
Cavalry Archer (63%)
Most Faced Civs
1
Mongols
69%
13 games
9W - 4L
2
Franks
43%
7 games
3W - 4L
3
Bohemians
67%
6 games
4W - 2L
Persians
33%
6 games
2W - 4L
Teutons
60%
5 games
3W - 2L
Bulgarians
0%
5 games
0W - 5L
Top 6 of 42 tracked opponent picks
Rating History (Last 60 days)
+70 Elo
66 games
Current
1019
Peak
1051
Low
932
Record (W:L)
35
-
31
Effective APM (Last 20 games)
Overall
27.7
actions per minute
Slower than average
for 1019 Elo
0
Avg (39)
Dark Age
27.7
Feudal
19.3
Castle
24.5
Imperial
17.0
Peak:
86.5
eAPM
Recent Match History (69 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1019
(-16)
|
Marketplace
#467023861
|
Chinese
|
|
00:37:33 |
Mar 31, 2026
|
|
DEFEAT
1035
(-15)
|
Ring Fortress
#466643017
|
Wu
|
|
00:26:50 |
Mar 30, 2026
|
|
VICTORY
1050
(+16)
|
Ring Fortress
#466637829
|
Berbers
|
|
00:36:29 |
Mar 30, 2026
|
|
VICTORY
1034
(+15)
|
Glade
#466401762
|
Goths
|
|
00:42:22 |
Mar 29, 2026
|
|
VICTORY
1019
(+15)
|
Ring Fortress
#466387307
|
Wei
|
|
00:52:49 |
Mar 29, 2026
|
|
DEFEAT
1004
(-15)
|
Marketplace
#465864457
|
Wei
|
|
00:11:56 |
Mar 27, 2026
|
|
DEFEAT
1019
(-15)
|
Ring Fortress
#465863969
|
Malay
|
|
00:03:41 |
Mar 27, 2026
|
|
DEFEAT
1034
(-17)
|
Glade
#465862333
|
Bengalis
|
|
00:33:54 |
Mar 27, 2026
|
|
VICTORY
1051
(+18)
|
Glade
#465796187
|
Britons
|
|
00:29:17 |
Mar 26, 2026
|
|
VICTORY
1033
(+15)
|
Glade
#465659285
|
Magyars
|
Mongols (1000) | 00:17:32 |
Mar 26, 2026
|
|
VICTORY
1018
(+15)
|
Arabia
#465581797
|
Britons
|
|
00:26:45 |
Mar 25, 2026
|
|
VICTORY
1003
(+17)
|
Arabia
#465452559
|
Wei
|
|
00:54:43 |
Mar 25, 2026
|
|
DEFEAT
986
(-16)
|
Ring Fortress
#465393395
|
Magyars
|
|
00:27:31 |
Mar 24, 2026
|
|
DEFEAT
1002
(-18)
|
Arena
#465232246
|
Wu
|
|
00:37:53 |
Mar 24, 2026
|
|
DEFEAT
1020
(-16)
|
Ring Fortress
#465040258
|
Teutons
|
|
00:11:56 |
Mar 23, 2026
|
|
VICTORY
1036
(+15)
|
Arena
#465035883
|
Teutons
|
|
00:50:01 |
Mar 23, 2026
|
|
VICTORY
1021
(+13)
|
Glade
#465028626
|
Goths
|
|
00:53:16 |
Mar 23, 2026
|
|
DEFEAT
1008
(-17)
|
Ring Fortress
#465016485
|
Wu
|
|
00:37:57 |
Mar 23, 2026
|
|
VICTORY
1025
(+15)
|
Ring Fortress
#464431958
|
Burmese
|
|
00:25:26 |
Mar 21, 2026
|
|
DEFEAT
1010
(-15)
|
Arabia
#464015674
|
Wu
|
|
00:31:11 |
Mar 19, 2026
|
|
VICTORY
1025
(+16)
|
Arabia
#464014466
|
Dravidians
|
|
00:24:33 |
Mar 19, 2026
|
|
VICTORY
1009
(+16)
|
Mongolia
#463952620
|
Wei
|
|
00:48:53 |
Mar 18, 2026
|
|
DEFEAT
993
(-16)
|
MegaRandom
#463749734
|
Wei
|
|
00:26:32 |
Mar 17, 2026
|
|
DEFEAT
1009
(-17)
|
MegaRandom
#463609580
|
Wei
|
|
00:35:48 |
Mar 17, 2026
|
|
VICTORY
1026
(+15)
|
Arabia
#463397404
|
Huns
|
|
00:57:21 |
Mar 16, 2026
|
|
VICTORY
1011
(+17)
|
Arabia
#463375898
|
Burgundians
|
|
00:44:04 |
Mar 16, 2026
|
|
DEFEAT
994
(-17)
|
Arabia
#461583196
|
Celts
|
|
00:17:04 |
Mar 08, 2026
|
|
VICTORY
1011
(+17)
|
Mediterranean
#460808411
|
Byzantines
|
|
00:54:05 |
Mar 05, 2026
|
|
VICTORY
994
(+15)
|
Arabia
#460789280
|
Byzantines
|
|
00:49:20 |
Mar 05, 2026
|
|
DEFEAT
979
(-17)
|
Arabia
#460783685
|
Britons
|
|
00:37:27 |
Mar 05, 2026
|
|
VICTORY
996
(+17)
|
Enclosed
#460766744
|
Celts
|
|
00:49:36 |
Mar 05, 2026
|
|
VICTORY
979
(+15)
|
Arabia
#460737466
|
Britons
|
|
00:23:40 |
Mar 04, 2026
|
|
VICTORY
964
(+17)
|
Enclosed
#460723621
|
Mongols
|
|
00:52:46 |
Mar 04, 2026
|
|
DEFEAT
947
(-15)
|
Enclosed
#460720424
|
Magyars
|
|
00:23:04 |
Mar 04, 2026
|
|
DEFEAT
962
(-17)
|
Mediterranean
#460607287
|
Aztecs
|
|
00:47:14 |
Mar 04, 2026
|
|
VICTORY
979
(+15)
|
Arabia
#460562471
|
Britons
|
|
00:38:33 |
Mar 04, 2026
|
|
DEFEAT
964
(-17)
|
Arabia
#460559290
|
Vikings
|
|
00:31:44 |
Mar 04, 2026
|
|
VICTORY
981
(+16)
|
Migration
#460555488
|
Vikings
|
|
00:39:16 |
Mar 04, 2026
|
|
DEFEAT
965
(-16)
|
Migration
#460518416
|
Cumans
|
|
00:21:30 |
Mar 03, 2026
|
|
VICTORY
981
(+16)
|
Arabia
#460514481
|
Italians
|
|
00:27:58 |
Mar 03, 2026
|
|
VICTORY
965
(+16)
|
Arabia
#460512381
|
Italians
|
|
00:17:44 |
Mar 03, 2026
|
|
VICTORY
949
(+17)
|
Arabia
#460366183
|
Italians
|
|
00:35:53 |
Mar 03, 2026
|
|
DEFEAT
932
(-15)
|
Migration
#460363895
|
Goths
|
|
00:32:18 |
Mar 03, 2026
|
|
VICTORY
947
(+13)
|
Four Lakes
#460361747
|
Goths
|
|
00:30:18 |
Mar 03, 2026
|
|
DEFEAT
934
(-14)
|
Four Lakes
#459067241
|
Hindustanis
|
|
00:52:26 |
Feb 25, 2026
|
|
DEFEAT
948
(-16)
|
Golden Pit
#458836966
|
Saracens
|
|
00:23:55 |
Feb 24, 2026
|
|
DEFEAT
964
(-17)
|
Four Lakes
#458831534
|
Vietnamese
|
|
00:41:00 |
Feb 24, 2026
|
|
VICTORY
981
(+14)
|
Migration
#458715016
|
Huns
|
|
00:35:33 |
Feb 24, 2026
|
|
DEFEAT
967
(-15)
|
Golden Pit
#458458219
|
Mongols
|
|
00:21:55 |
Feb 23, 2026
|
|
DEFEAT
982
(-14)
|
Golden Pit
#457600557
|
Berbers
|
|
00:44:24 |
Feb 20, 2026
|
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