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Vipechester
Gameplay Summary
Often booms to Castle Age (40%), occasionally opens Militia Rush (33%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Camel Rush (67% win rate). Struggles against Archers compositions.
Often booms to Castle Age (40%), occasionally opens Militia Rush (33%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Camel Rush (67% win rate). Struggles against Archers compositions.
Elo
1238
Top 25%
Rank
#10,592
1v1 RM
Games
7,350
260W /
261L
Steam
4 years
Unverified
No risk factors detected
Player Analysis
239 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
40%
Militia Rush
33%
Knight Rush
12%
Scout Rush
5%
Overall Behavior
Militia rush (34%)
Early castle build (21%)
Knight rush (18%)
Castle drop (16%)
Walling Style: Standard
Balances defense with map control. (38% of games)
Opening Success Rates
No Rush
96 games
45%
Militia Rush
78 games
59%
Knight Rush
29 games
62%
Scout Rush
11 games
36%
Camel Rush
6 games
67%
Cavalry Archer Rush
4 games
25%
Archer Rush
4 games
25%
Skirmisher Rush
4 games
0%
Loses to
Steppe Lancer Rush
65.4%
Militia Rush
64.4%
Ram Push
63.7%
Beats
Skirmisher Rush
63.2%
Camel Rush
58.1%
Early-Game Strengths
They defend best against:
Monk Rush
(6 games)
83%
win rate
No Rush
(96 games)
64%
win rate
Early-Game Weaknesses
They struggle against these:
Cavalry Archer Rush
(5 games)
20%
win rate
Militia Rush
(39 games)
31%
win rate
Archer Rush
(38 games)
37%
win rate
How to Beat This Player
Early Game
If they open No Rush (40%), often loses to:
BEST
Men at Arms
64.4% WR
Ram Push
63.7% WR
Mid & Late Game
If they go Cavalry (83%), often loses to:
BEST
Archers
(12L)
Heavy Cavalry
(8L)
Infantry (Spear)
(8L)
Cavalry Archer Rush
5 games
80%
win rate
Militia Rush
39 games
69%
win rate
Archer Rush
38 games
63%
win rate
Monk Rush
6 games
83%
win rate
No Rush
96 games
64%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
83%
Cavalry
PRIMARY STYLE
Heavy Cavalry
68%
76% WR
Skirmishers
23%
47% WR
Infantry (Sword)
17%
91% WR
Infantry (Spear)
17%
64% WR
Dominates vs
Infantry (Spear)
+13
Light Cavalry
+12
Archers
+12
Struggles vs
Archers
−12
Heavy Cavalry
−8
Infantry (Spear)
−8
Common Transitions
No Rush
Heavy Cavalry
65% WR
Knight Rush
Heavy Cavalry
81% WR
Militia Rush
Infantry (Sword)
90% WR
Tendencies & Patterns
Civ. Stats
Variable
Franks
60%
Koreans
20%
Win Rates by Civ Type
Infantry Civs
51%
Their Best Infantry Civ:
Bulgarians
53% WR
Cavalry Civs
50%
Their Best Cavalry Civ:
Franks
60% WR
Archer Civs
57%
Their Best Archer Civ:
Mayans
33% WR
Defensive Civs
20%
Their Best Defensive Civ:
Koreans
20% WR
Civ Playstyle Analysis
Bulgarians
112
53%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:21
Castle: 22:44
militia rush
70%
early castle build
31%
Persians
50
48%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:39
Castle: 20:57
knight rush
22%
Burgundians
38
55%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:10
Castle: 20:24
knight rush
47%
Huns
14
43%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:12
Castle: 19:46
cav archer rush
21%
Franks
5
60%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:42
Castle: 20:20
knight rush
80%
early castle build
60%
scout rush
40%
castle drop
40%
phosphoru
20%
Koreans
5
20%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:52
Castle: 21:15
archer rush
20%
phosphoru
20%
castle drop
20%
Mayans
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:54
archer rush
33%
Mongols
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:36
Castle: 19:58
phosphoru
33%
camel rush
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Lowland | 42 | 33% | No Rush 55% | No Rush (8) |
| Glade | 37 | 49% | Militia Rush 68% | No Rush (8) |
| Haboob | 34 | 65% | Militia Rush 56% | Scout Rush (4) |
| MegaRandom | 29 | 59% | No Rush 38% | No Rush (4) |
| Socotra | 22 | 50% | Militia Rush 64% | Archer Rush (5) |
| Canals | 17 | 59% | No Rush 41% | Scout Rush (3) |
| Valley | 15 | 27% | No Rush 60% | Militia Rush (6) |
| Mired | 15 | 53% | No Rush 87% | No Rush (5) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
42.6%
47 games
Morning
06:00 - 12:00
33.3%
6 games
Afternoon
12:00 - 18:00
51.9%
158 games
Evening
18:00 - 00:00
50.3%
310 games
Based on 521 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
29x
Chases losses
37x
Stops after losses
33x
After 1st Win
2.9
games
After 1st defeat
3.1
games
End on Win
55%
Plays longer sessions when starting with a loss
Win Rate by Game Length
Avg. Win
33 min
Avg. Loss
30
min
Games
239
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+00:51)
10:44
/ 09:53 target
III
Castle Age
(+00:55)
21:37
/ 20:42 target
IV
Imperial Age
(-01:20)
35:09
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:45
Average
Reaches Imperial
39%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Berbers
Cavalry
4-0
Goths
Infantry
5-0
Ethiopians
Archer
3-0
Worst Matchups
Portuguese
Gunpowder
0-4
Bulgarians
Infantry
0-6
Cumans
Cavalry
1-3
Infantry (45%)
Cavalry (45%)
Archer (60%)
Cavalry Archer (50%)
Gunpowder (56%)
Most Faced Civs
1
Persians
61%
33 games
20W - 13L
2
Mongols
38%
32 games
12W - 20L
3
Magyars
50%
20 games
10W - 10L
Huns
44%
18 games
8W - 10L
Spanish
65%
17 games
11W - 6L
Franks
50%
16 games
8W - 8L
Top 6 of 136 tracked opponent picks
Rating History (Last 60 days)
+57 Elo
246 games
Current
1238
Peak
1317
Low
1133
Record (W:L)
125
-
121
Effective APM (Last 20 games)
Overall
24.9
actions per minute
Slower than average
for 1238 Elo
0
Avg (39)
Dark Age
27.3
Feudal
21.2
Castle
22.2
Imperial
19.2
Peak:
56.8
eAPM
Recent Match History (239 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1238
(-17)
|
MegaRandom
#468559276
|
Huns
|
|
00:25:59 |
Apr 07, 2026
|
|
VICTORY
1255
(+18)
|
MegaRandom
#468557125
|
Huns
|
|
00:16:28 |
Apr 07, 2026
|
|
DEFEAT
1237
(-15)
|
MegaRandom
#468534263
|
Huns
|
|
00:36:36 |
Apr 06, 2026
|
|
VICTORY
1252
(+15)
|
MegaRandom
#468529405
|
Huns
|
|
00:45:52 |
Apr 06, 2026
|
|
DEFEAT
1237
(-14)
|
MegaRandom
#468510485
|
Persians
|
|
00:34:53 |
Apr 06, 2026
|
|
DEFEAT
1251
(-17)
|
Nomad
#468506232
|
Persians
|
|
00:39:26 |
Apr 06, 2026
|
|
VICTORY
1268
(+15)
|
MegaRandom
#468492362
|
Huns
|
|
00:00:34 |
Apr 06, 2026
|
|
VICTORY
1253
(+17)
|
MegaRandom
#468429903
|
Persians
|
|
00:47:22 |
Apr 06, 2026
|
|
VICTORY
1236
(+17)
|
Nomad
#468423918
|
Persians
|
|
00:45:17 |
Apr 06, 2026
|
|
DEFEAT
1219
(-17)
|
Enclosed
#468419726
|
Huns
|
|
00:30:57 |
Apr 06, 2026
|
|
DEFEAT
1236
(-17)
|
MegaRandom
#468419068
|
Huns
|
|
00:03:31 |
Apr 06, 2026
|
|
DEFEAT
1253
(-15)
|
Enclosed
#468416932
|
Huns
|
|
00:15:42 |
Apr 06, 2026
|
|
DEFEAT
1268
(-15)
|
Black Forest
#468287407
|
Koreans
|
|
00:39:47 |
Apr 05, 2026
|
|
DEFEAT
1283
(-17)
|
Enclosed
#468280480
|
Koreans
|
|
00:42:55 |
Apr 05, 2026
|
|
DEFEAT
1300
(-15)
|
MegaRandom
#468275876
|
Huns
|
|
00:29:32 |
Apr 05, 2026
|
|
VICTORY
1315
(+15)
|
MegaRandom
#468272575
|
Huns
|
|
00:19:26 |
Apr 05, 2026
|
|
DEFEAT
1300
(-17)
|
Enclosed
#468160586
|
Huns
|
|
01:09:51 |
Apr 05, 2026
|
|
VICTORY
1317
(+13)
|
MegaRandom
#468152563
|
Huns
|
|
00:57:15 |
Apr 05, 2026
|
|
VICTORY
1304
(+15)
|
MegaRandom
#468135806
|
Huns
|
|
00:23:17 |
Apr 05, 2026
|
|
VICTORY
1289
(+13)
|
MegaRandom
#468130922
|
Huns
|
|
00:43:53 |
Apr 05, 2026
|
|
VICTORY
1276
(+15)
|
Nomad
#468015890
|
Persians
|
|
01:15:02 |
Apr 04, 2026
|
|
DEFEAT
1261
(-16)
|
Nomad
#468010616
|
Persians
|
|
00:40:58 |
Apr 04, 2026
|
|
VICTORY
1277
(+16)
|
MegaRandom
#467981449
|
Cumans
|
|
00:55:42 |
Apr 04, 2026
|
|
VICTORY
1261
(+17)
|
Nomad
#467978893
|
Persians
|
|
00:13:54 |
Apr 04, 2026
|
|
DEFEAT
1244
(-18)
|
Enclosed
#467974922
|
Persians
|
|
00:24:40 |
Apr 04, 2026
|
|
VICTORY
1262
(+20)
|
MegaRandom
#467970873
|
Huns
|
|
00:24:10 |
Apr 04, 2026
|
|
VICTORY
1242
(+17)
|
Black Forest
#467920246
|
Persians
|
|
00:27:13 |
Apr 04, 2026
|
|
DEFEAT
1225
(-17)
|
Black Forest
#467913030
|
Burgundians
|
|
00:51:00 |
Apr 04, 2026
|
|
DEFEAT
1242
(-14)
|
Enclosed
#467904897
|
Persians
|
|
00:57:05 |
Apr 04, 2026
|
|
VICTORY
1256
(+15)
|
Enclosed
#467883114
|
Persians
|
|
00:47:04 |
Apr 04, 2026
|
|
DEFEAT
1241
(-15)
|
Enclosed
#467878321
|
Persians
|
|
00:35:15 |
Apr 04, 2026
|
|
DEFEAT
1256
(-17)
|
Enclosed
#467873797
|
Koreans
|
|
00:35:23 |
Apr 04, 2026
|
|
DEFEAT
1273
(-14)
|
MegaRandom
#467754119
|
Huns
|
|
00:22:52 |
Apr 04, 2026
|
|
DEFEAT
1287
(-14)
|
Nomad
#467749141
|
Huns
|
|
00:40:45 |
Apr 03, 2026
|
|
VICTORY
1301
(+17)
|
Enclosed
#467747768
|
Koreans
|
|
00:06:17 |
Apr 03, 2026
|
|
VICTORY
1284
(+15)
|
Enclosed
#467741655
|
Koreans
|
|
00:40:25 |
Apr 03, 2026
|
|
DEFEAT
1269
(-16)
|
Black Forest
#467737611
|
Persians
|
|
00:23:29 |
Apr 03, 2026
|
|
DEFEAT
1285
(-15)
|
Nomad
#467730829
|
Persians
|
|
00:46:33 |
Apr 03, 2026
|
|
VICTORY
1300
(+15)
|
MegaRandom
#467727443
|
Huns
|
|
00:21:08 |
Apr 03, 2026
|
|
DEFEAT
1285
(-16)
|
MegaRandom
#467714586
|
Huns
|
|
00:56:48 |
Apr 03, 2026
|
|
VICTORY
1301
(+17)
|
Black Forest
#467704128
|
Burgundians
|
|
00:54:33 |
Apr 03, 2026
|
|
VICTORY
1284
(+16)
|
MegaRandom
#467702995
|
Huns
|
|
00:00:24 |
Apr 03, 2026
|
|
VICTORY
1268
(+15)
|
Black Forest
#467694249
|
Burgundians
|
|
00:46:54 |
Apr 03, 2026
|
|
DEFEAT
1253
(-17)
|
Black Forest
#467685249
|
Burgundians
|
|
00:45:29 |
Apr 03, 2026
|
|
DEFEAT
1270
(-17)
|
Enclosed
#467601112
|
Persians
|
|
00:27:18 |
Apr 03, 2026
|
|
VICTORY
1287
(+18)
|
Nomad
#467597319
|
Persians
|
|
00:28:11 |
Apr 03, 2026
|
|
VICTORY
1269
(+16)
|
Black Forest
#467595109
|
Burgundians
|
|
00:17:19 |
Apr 03, 2026
|
|
DEFEAT
1253
(-17)
|
MegaRandom
#467588243
|
Persians
|
|
00:31:37 |
Apr 03, 2026
|
|
VICTORY
1270
(+15)
|
Black Forest
#467583818
|
Bulgarians
|
|
00:41:52 |
Apr 03, 2026
|
|
DEFEAT
1255
(-15)
|
Enclosed
#467580832
|
Bulgarians
|
|
00:31:32 |
Apr 03, 2026
|
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