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TabA_Leonidas
Gameplay Summary
Versatile opener, mixing Militia Rush (36%) and Scout Rush (23%). Transitions into archer-focused compositions, especially Archer line. Most successful with Skirmisher Rush (71% win rate). Struggles against Archers compositions. Plays variable civs.
Versatile opener, mixing Militia Rush (36%) and Scout Rush (23%). Transitions into archer-focused compositions, especially Archer line. Most successful with Skirmisher Rush (71% win rate). Struggles against Archers compositions. Plays variable civs.
Elo
2311
Top 0.2%
Rank
#142
1v1 RM
Games
8,562
189W /
115L
Steam
12 years
Unverified
No risk factors detected
Player Analysis
145 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
Militia Rush
36%
Scout Rush
23%
Archer Rush
16%
No Rush
14%
Overall Behavior
Archer rush (44%)
Militia rush (37%)
Scout rush (23%)
Skirmisher rush (18%)
Monk rush (13%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (68% of games)
Opening Success Rates
Militia Rush
52 games
58%
Scout Rush
34 games
53%
Archer Rush
23 games
65%
No Rush
21 games
48%
Skirmisher Rush
7 games
71%
Monk Rush
4 games
75%
Loses to
Knight Rush
58.1%
Beats
No Rush
63.7%
Early-Game Strengths
They defend best against:
Skirmisher Rush
(7 games)
86%
win rate
No Rush
(23 games)
74%
win rate
Monk Rush
(6 games)
67%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Militia Rush (36%), often loses to:
BEST
Archer Rush
54% WR
Scout Rush
51.2% WR
Mid & Late Game
If they go Archer (44%), often loses to:
BEST
Archers
(15L)
Unique Unit
(10L)
Light Cavalry
(8L)
No significant weaknesses detected
Skirmisher Rush
7 games
86%
win rate
No Rush
23 games
74%
win rate
Monk Rush
6 games
67%
win rate
Mid & Late Game
44%
Archer
PRIMARY STYLE
Archers
53%
59% WR
Skirmishers
27%
47% WR
Unique Unit
27%
65% WR
Light Cavalry
25%
56% WR
Dominates vs
Archers
+16
Skirmishers
+14
Unique Unit
+8
Struggles vs
Archers
−15
Unique Unit
−10
Light Cavalry
−8
Common Transitions
Militia Rush
Archers
50% WR
Archer Rush
Archers
71% WR
Scout Rush
Light Cavalry
54% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Georgians
100%
Slavs
20%
Win Rates by Civ Type
Infantry Civs
47%
Their Best Infantry Civ:
Japanese
80% WR
Cavalry Civs
65%
Their Best Cavalry Civ:
Georgians
100% WR
Archer Civs
71%
Their Best Archer Civ:
Ethiopians
100% WR
Camel Civs
45%
Their Best Camel Civ:
Hindustanis
67% WR
Elephant Civs
56%
Their Best Elephant Civ:
Bengalis
67% WR
Gunpowder Civs
75%
Their Best Gunpowder Civ:
Bohemians
67% WR
Civ Playstyle Analysis
Dravidians
8
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:30
Castle: 20:12
militia rush
50%
archer rush
38%
Magyars
8
88%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:43
Castle: 24:57
scout rush
63%
archer rush
38%
monk rush
25%
cav archer rush
25%
skirmisher rush
25%
Cumans
6
67%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:44
Castle: 22:60
archer rush
83%
scout rush
50%
Bulgarians
6
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 8:55
Castle: 20:42
militia rush
100%
Bengalis
6
67%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:52
Castle: 23:02
archer rush
67%
scout rush
50%
Incas
6
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:23
Castle: 20:41
militia rush
83%
archer rush
67%
Slavs
5
20%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:36
Castle: 21:43
militia rush
60%
monk rush
40%
knight rush
40%
scout rush
20%
Saracens
5
40%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 8:58
Castle: 20:34
archer rush
60%
militia rush
40%
early castle build
20%
knight rush
20%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 87 | 56% | Militia Rush 36% | Scout Rush (13) |
| MegaRandom | 24 | 58% | Militia Rush 46% | Scout Rush (3) |
| Haboob | 20 | 70% | Militia Rush 40% | Scout Rush (4) |
| Graveyards | 13 | 38% | Archer Rush 31% | Militia Rush (3) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
68.4%
152 games
Afternoon
12:00 - 18:00
58%
81 games
Evening
18:00 - 00:00
53.5%
71 games
Performs best in the Morning (68.4% WR).
Based on 304 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
34x
Chases losses
24x
Stops after losses
11x
After 1st Win
2
games
After 1st defeat
2.9
games
End on Win
78%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
37 min
Avg. Loss
40
min
Games
145
Age Stats vs 2000+ Elo Winners (Avg)
II
Feudal Age
(-00:18)
9:20
/ 09:38 target
Fast Feudal - 79%
III
Castle Age
(+00:42)
21:04
/ 20:22 target
IV
Imperial Age
(+01:10)
37:23
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:15
Excellent
Reaches Imperial
54%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Sicilians
Infantry
4-0
Franks
Cavalry
2-0
Chinese
Archer
4-0
Worst Matchups
Goths
Infantry
0-2
Vikings
Infantry
1-3
Japanese
Infantry
1-2
Infantry (57%)
Cavalry (58%)
Archer (57%)
Gunpowder (60%)
Cavalry Archer (63%)
Most Faced Civs
1
Chinese
82%
11 games
9W - 2L
2
Mongols
64%
11 games
7W - 4L
3
Magyars
64%
11 games
7W - 4L
Shu
60%
10 games
6W - 4L
Khmer
67%
9 games
6W - 3L
Persians
44%
9 games
4W - 5L
Top 6 of 61 tracked opponent picks
Rating History (Last 60 days)
+140 Elo
79 games
Current
2311
Peak
2311
Low
2114
Record (W:L)
54
-
25
Effective APM (Last 20 games)
Overall
52.2
actions per minute
Slower than average
for 2311 Elo
0
Avg (60)
Dark Age
54.3
Feudal
47.4
Castle
51.3
Imperial
29.2
Peak:
97.4
eAPM
Recent Match History (145 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
2311
(+12)
|
Enclosed
#467711048
|
Slavs
|
|
00:45:34 |
Apr 03, 2026
|
|
VICTORY
2299
(+7)
|
MegaRandom
#467553199
|
Dravidians
|
|
00:43:23 |
Apr 03, 2026
|
|
VICTORY
2292
(+4)
|
Enclosed
#467329952
|
Magyars
|
|
00:34:02 |
Apr 02, 2026
|
|
VICTORY
2288
(+22)
GIANT SLAYER
|
MegaRandom
#467323521
|
Turks
|
|
00:26:48 |
Apr 02, 2026
|
|
VICTORY
2266
(+6)
|
Ring Fortress
#466666565
|
Koreans
|
|
00:32:41 |
Mar 30, 2026
|
|
VICTORY
2260
(+10)
|
Arabia
#466399924
|
Chinese
|
|
00:40:28 |
Mar 29, 2026
|
|
VICTORY
2250
(+11)
|
Arabia
#466398131
|
Malians
|
|
00:14:13 |
Mar 29, 2026
|
|
VICTORY
2239
(+14)
|
Arabia
#464480760
|
Tatars
|
|
00:53:09 |
Mar 21, 2026
|
|
VICTORY
2225
(+6)
|
Ring Fortress
#464237067
|
Muisca
|
|
00:49:10 |
Mar 20, 2026
|
|
DEFEAT
2219
(-18)
|
Marketplace
#464235132
|
Celts
|
|
00:33:13 |
Mar 20, 2026
|
|
DEFEAT
2237
(-16)
|
Marketplace
#464233270
|
Magyars
|
|
00:32:23 |
Mar 20, 2026
|
|
DEFEAT
2253
(-18)
|
Ring Fortress
#464232761
|
Magyars
|
|
00:09:19 |
Mar 20, 2026
|
|
VICTORY
2271
(+7)
|
Marketplace
#464144568
|
Khmer
|
|
00:25:27 |
Mar 19, 2026
|
|
VICTORY
2264
(+1)
|
Arabia
#464021901
|
Saracens
|
|
00:46:03 |
Mar 19, 2026
|
|
VICTORY
2263
(+8)
|
Ring Fortress
#463825754
|
Celts
|
|
00:48:28 |
Mar 18, 2026
|
|
VICTORY
2255
(+9)
|
Marketplace
#463824001
|
Chinese
|
|
00:28:49 |
Mar 18, 2026
|
|
VICTORY
2246
(+22)
GIANT SLAYER
|
Arabia
#463819829
|
Tupi
|
|
00:01:06 |
Mar 18, 2026
|
|
VICTORY
2224
(+3)
|
Enclosed
#463614802
|
Cumans
|
|
00:46:49 |
Mar 17, 2026
|
|
VICTORY
2221
(+12)
|
Mediterranean
#463606412
|
Britons
|
|
01:03:59 |
Mar 17, 2026
|
|
VICTORY
2209
(+8)
|
MegaRandom
#463388971
|
Dravidians
|
|
00:57:16 |
Mar 16, 2026
|
|
VICTORY
2201
(+5)
|
Arabia
#463123251
|
Franks
|
|
01:00:16 |
Mar 15, 2026
|
|
DEFEAT
2196
(-8)
|
MegaRandom
#462970468
|
Vikings
|
|
00:54:17 |
Mar 14, 2026
|
|
DEFEAT
2204
(-9)
|
Enclosed
#462966955
|
Muisca
|
|
00:22:23 |
Mar 14, 2026
|
|
VICTORY
2213
(+8)
|
Arabia
#462859641
|
Malay
|
|
01:17:29 |
Mar 14, 2026
|
|
VICTORY
2205
(+3)
|
Arabia
#462506991
|
Sicilians
|
|
01:14:03 |
Mar 12, 2026
|
|
DEFEAT
2202
(-27)
UPSET
|
Haboob
#462499417
|
Burmese
|
|
00:54:17 |
Mar 12, 2026
|
|
VICTORY
2229
(+13)
|
MegaRandom
#462087050
|
Tupi
|
|
00:14:18 |
Mar 10, 2026
|
|
DEFEAT
2216
(-12)
|
Haboob
#462085022
|
Saracens
|
|
00:16:03 |
Mar 10, 2026
|
|
DEFEAT
2228
(-16)
|
Enclosed
#462052063
|
Spanish
|
|
00:44:37 |
Mar 10, 2026
|
|
VICTORY
2244
(+12)
|
Haboob
#461628982
|
Celts
|
|
00:24:16 |
Mar 08, 2026
|
|
VICTORY
2232
(+2)
|
Enclosed
#461542782
|
Gurjaras
|
|
00:25:29 |
Mar 08, 2026
|
|
VICTORY
2230
(+15)
|
Arabia
#461539097
|
Wei
|
|
00:31:11 |
Mar 08, 2026
|
|
VICTORY
2215
(+9)
|
MegaRandom
#461420105
|
Vietnamese
|
|
00:42:21 |
Mar 07, 2026
|
|
DEFEAT
2206
(-9)
|
Enclosed
#461415738
|
Khmer
|
|
00:23:42 |
Mar 07, 2026
|
|
DEFEAT
2215
(-10)
|
Enclosed
#461408747
|
Teutons
|
|
00:37:38 |
Mar 07, 2026
|
|
DEFEAT
2225
(-21)
UPSET
|
MegaRandom
#461400106
|
Mongols
|
|
00:48:50 |
Mar 07, 2026
|
|
DEFEAT
2246
(-15)
|
Northern Isles
#461396645
|
Portuguese
|
|
00:19:52 |
Mar 07, 2026
|
|
DEFEAT
2261
(-25)
UPSET
|
Northern Isles
#461389198
|
Wu
|
|
00:39:59 |
Mar 07, 2026
|
|
VICTORY
2286
(+3)
|
Arabia
#461270994
|
Ethiopians
|
|
00:48:17 |
Mar 07, 2026
|
|
VICTORY
2283
(+8)
|
Arabia
#461167611
|
Georgians
|
|
00:31:45 |
Mar 06, 2026
|
|
VICTORY
2275
(+9)
|
MegaRandom
#460804943
|
Mapuche
|
|
00:28:57 |
Mar 05, 2026
|
|
VICTORY
2266
(+5)
|
MegaRandom
#460596818
|
Magyars
|
|
00:47:19 |
Mar 04, 2026
|
|
VICTORY
2261
(+7)
|
Migration
#460178933
|
Dravidians
|
|
00:46:36 |
Mar 02, 2026
|
|
DEFEAT
2254
(-16)
|
Islands
#460176500
|
Japanese
|
|
00:41:18 |
Mar 02, 2026
|
|
VICTORY
2270
(+18)
|
Arabia
#460170378
|
Turks
|
|
00:42:19 |
Mar 02, 2026
|
|
DEFEAT
2252
(-16)
|
Arabia
#460169196
|
Byzantines
|
|
00:22:54 |
Mar 02, 2026
|
|
VICTORY
2268
(+13)
|
Four Lakes
#460169137
|
Dravidians
|
|
00:00:09 |
Mar 02, 2026
|
|
DEFEAT
2255
(-17)
|
Arabia
#460167921
|
Bulgarians
|
|
00:19:57 |
Mar 02, 2026
|
|
VICTORY
2272
(+8)
|
Four Lakes
#460166556
|
Celts
|
|
00:10:53 |
Mar 02, 2026
|
|
VICTORY
2264
(+1)
|
Arabia
#459902582
|
Chinese
|
|
00:32:12 |
Mar 01, 2026
|
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