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Crocodileandy
Gameplay Summary
Versatile opener, mixing Militia Rush (33%) and Knight Rush (17%). Transitions into cavalry-heavy compositions, especially Steppe Lancers. Frequently employs Fast Castle.
Versatile opener, mixing Militia Rush (33%) and Knight Rush (17%). Transitions into cavalry-heavy compositions, especially Steppe Lancers. Frequently employs Fast Castle.
Elo
1063
Top 50%
Rank
#19,196
1v1 RM
Games
129
12W /
13L
Steam
Private
Hidden
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
33%
Knight Rush
17%
Cavalry Archer Rush
17%
No Rush
17%
Overall Behavior
Fast castle (33%)
Militia rush (33%)
Monk rush (17%)
Knight rush (17%)
Cav archer rush (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (67% of games)
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Militia Rush (33%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (50%), often loses to:
BEST
Heavy Cavalry
(2L)
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Plays open - pressure early
Frequent FC - deny eco
Mid & Late Game
50%
Cavalry
PRIMARY STYLE
Steppe Lancers
50%
Infantry (Sword)
50%
Cav Archers
25%
Skirmishers
25%
Dominates vs
No data
Struggles vs
Heavy Cavalry
−2
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Lithuanians
1
100%
Knight Rush
Top Opening:
Knight Rush
Insufficient data for detailed analysis.
Khitans
1
0%
Cavalry Archer Rush
Top Opening:
Cavalry Archer Rush
Insufficient data for detailed analysis.
Bulgarians
1
0%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Slavs
1
100%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Goths
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Jurchens
1
100%
Steppe Lancer Rush
Top Opening:
Steppe Lancer Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| MegaRandom | 3 | 67% | Knight Rush 33% | - |
| Arabia | 3 | 33% | Cavalry Archer Rush 33% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
No games
-
Evening
18:00 - 00:00
48%
25 games
Consistent performance across all time periods.
Based on 25 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
0x
Chases losses
4x
Stops after losses
2x
After 1st Win
1
games
After 1st defeat
1.7
games
End on Win
67%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
28 min
Avg. Loss
43
min
Games
6
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:11)
10:32
/ 10:21 target
Fast Feudal - 50%
III
Castle Age
(-02:07)
18:09
/ 20:16 target
Fast Castle - 33%
IV
Imperial Age
(+05:57)
42:00
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:52
Average
Reaches Imperial
17%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Cavalry (50%)
Infantry (50%)
Most Faced Civs
1
Mongols
50%
2 games
1W - 1L
2
Italians
50%
2 games
1W - 1L
3
Persians
0%
2 games
0W - 2L
Berbers
0%
1 games
0W - 1L
Spanish
100%
1 games
1W - 0L
Magyars
100%
1 games
1W - 0L
Top 6 of 9 tracked opponent picks
Rating History (Last 60 days)
+16 Elo
14 games
Current
1063
Peak
1065
Low
1000
Record (W:L)
8
-
6
Effective APM (Last 5 games)
Overall
24.7
actions per minute
Slower than average
for 1063 Elo
0
Avg (39)
Dark Age
28.4
Feudal
18.9
Castle
18.8
Imperial
6.1
Peak:
66.6
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1063
(+15)
|
Mediterranean
#462520523
|
Georgians
|
|
00:43:53 |
Mar 12, 2026
|
|
VICTORY
1048
(+16)
|
Mediterranean
#461904997
|
Byzantines
|
|
01:15:39 |
Mar 09, 2026
|
|
VICTORY
1032
(+16)
|
Haboob
#461439331
|
Incas
|
|
01:04:06 |
Mar 07, 2026
|
|
VICTORY
1016
(+16)
|
MegaRandom
#460719694
|
Ethiopians
|
|
00:49:01 |
Mar 04, 2026
|
|
DEFEAT
1000
(-17)
|
Arabia
#460713350
|
Bohemians
|
|
00:49:48 |
Mar 04, 2026
|
|
VICTORY
1017
(+15)
|
Four Lakes
#460514112
|
Slavs
|
|
00:29:09 |
Mar 03, 2026
|
|
DEFEAT
1002
(-16)
|
Migration
#460509600
|
Bulgarians
|
|
00:40:05 |
Mar 03, 2026
|
|
DEFEAT
1018
(-16)
|
Migration
#460504170
|
Saracens
|
|
00:45:12 |
Mar 03, 2026
|
|
DEFEAT
1034
(-16)
|
Golden Pit
#459793392
|
Bulgarians
|
|
00:45:55 |
Feb 28, 2026
|
|
DEFEAT
1050
(-15)
|
Arabia
#459782973
|
Dravidians
|
|
01:01:55 |
Feb 28, 2026
|
|
VICTORY
1065
(+17)
|
Migration
#458826875
|
Berbers
|
|
00:42:29 |
Feb 24, 2026
|
|
DEFEAT
1048
(-15)
|
Four Lakes
#458354716
|
Magyars
|
|
00:47:37 |
Feb 22, 2026
|
|
VICTORY
1063
(+16)
|
Golden Pit
#458031372
|
Huns
|
|
00:50:45 |
Feb 21, 2026
|
|
VICTORY
1047
(+15)
|
Arabia
#456999255
|
Teutons
|
|
00:46:56 |
Feb 17, 2026
|
|
VICTORY
1032
(+15)
|
Arabia
#453783875
|
Jurchens
Steppe Lancer Rush
|
|
00:25:19 |
Feb 04, 2026
|
|
DEFEAT
1017
(-15)
|
MegaRandom
#452736520
|
Goths
Fast Castle
|
|
00:32:45 |
Jan 31, 2026
|
|
VICTORY
1032
(+14)
|
MegaRandom
#450923484
|
Slavs
Militia Rush
|
|
00:18:40 |
Jan 24, 2026
|
|
DEFEAT
1018
(-15)
|
Arabia
#450915081
|
Bulgarians
Militia Rush
|
|
00:46:07 |
Jan 24, 2026
|
|
DEFEAT
1033
(-16)
|
Arabia
#447296432
|
Khitans
Cavalry Archer Rush
|
|
00:51:32 |
Jan 10, 2026
|
|
DEFEAT
1049
(-14)
|
Lowland
#444177003
|
Huns
|
|
00:55:13 |
Dec 30, 2025
|
|
VICTORY
1063
(+16)
|
MegaRandom
#443316243
|
Lithuanians
Knight Rush
|
|
00:39:21 |
Dec 27, 2025
|
|
VICTORY
1047
(+16)
|
Yucatan
#438944683
|
Vikings
|
|
00:21:59 |
Dec 09, 2025
|
|
DEFEAT
1031
(-15)
|
African Clearing
#438938996
|
Wei
|
|
00:27:45 |
Dec 09, 2025
|
|
DEFEAT
1046
(-16)
|
Golden Swamp
#438699120
|
Bulgarians
|
|
00:29:07 |
Dec 08, 2025
|
|
DEFEAT
1062
(-17)
|
African Clearing
#438692045
|
Chinese
|
|
00:25:50 |
Dec 08, 2025
|
No matches found with the selected filters.