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Gokunk
Gameplay Summary
Favors Scout Rush as primary opening (60%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Scout Rush (67% loss rate).
Favors Scout Rush as primary opening (60%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Scout Rush (67% loss rate).
Elo
1001
Top 50%
Rank
#23,033
1v1 RM
Games
1,448
15W /
14L
Steam
8 years
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
60%
No Rush
20%
Militia Rush
20%
Overall Behavior
Scout rush (60%)
Fast imp (20%)
Knight rush (20%)
Cav archer rush (20%)
Militia rush (20%)
Walling Style: Standard
Balances defense with map control. (20% of games)
Opening Success Rates
Scout Rush
3 games
33%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
Scout Rush
(3 games)
33%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (60%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (75%), often loses to:
No clear weakness
Scout Rush
3 games
67%
win rate
No dominant strengths detected
Quick tips:
Predictable opener
Mid & Late Game
75%
Cavalry
PRIMARY STYLE
Heavy Cavalry
50%
Infantry (Spear)
50%
Skirmishers
25%
Cav Archers
25%
Dominates vs
No data
Struggles vs
No data
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Berbers
1
100%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Portuguese
1
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Turks
1
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Chinese
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Koreans
1
100%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Performance
Performance by Time of Day
Night
00:00 - 06:00
75%
4 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
60%
5 games
Evening
18:00 - 00:00
45%
20 games
Performs best in the Afternoon (60% WR), struggles in the Evening (45% WR), plays most in Evening but wins more in Afternoon.
Based on 29 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
1x
Chases losses
2x
Stops after losses
2x
After 1st Win
1.5
games
After 1st defeat
1.6
games
End on Win
53%
Plays longer sessions when starting with a loss
Win Rate by Game Length
Avg. Win
33 min
Avg. Loss
45
min
Games
5
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+01:48)
12:09
/ 10:21 target
III
Castle Age
(+01:34)
21:50
/ 20:16 target
IV
Imperial Age
(+03:34)
39:37
/ 36:03 target
Fast Imp - 20%
Economy Profile
Dark Age Idle TC (Avg.)
00:34
Average
Reaches Imperial
60%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Lithuanians
Cavalry
1-1
Worst Matchups
Lithuanians
Cavalry
1-1
Cavalry (50%)
Cavalry Archer (0%)
Infantry (0%)
Defensive (100%)
Most Faced Civs
1
Byzantines
100%
2 games
2W - 0L
2
Franks
50%
2 games
1W - 1L
3
Romans
50%
2 games
1W - 1L
Lithuanians
50%
2 games
1W - 1L
Saracens
0%
1 games
0W - 1L
Huns
100%
1 games
1W - 0L
Top 6 of 10 tracked opponent picks
Rating History (Last 60 days)
-63 Elo
23 games
Current
1001
Peak
1064
Low
965
Record (W:L)
10
-
13
Effective APM (Last 5 games)
Overall
28.5
actions per minute
Slower than average
for 1001 Elo
0
Avg (39)
Dark Age
23.4
Feudal
29.7
Castle
26.7
Imperial
19.3
Peak:
58.0
eAPM
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1001
(-16)
|
MegaRandom
#467219227
|
Mongols
|
|
02:16:42 |
Apr 01, 2026
|
|
DEFEAT
1017
(-16)
|
Arabia
#466563892
|
Malians
|
|
00:31:55 |
Mar 29, 2026
|
|
VICTORY
1033
(+15)
|
Marketplace
#466554409
|
Turks
|
|
00:31:24 |
Mar 29, 2026
|
|
DEFEAT
1018
(-16)
|
Mongolia
#466303253
|
Turks
|
|
00:56:42 |
Mar 28, 2026
|
|
VICTORY
1034
(+17)
|
Ring Fortress
#466277143
|
Turks
|
|
00:58:09 |
Mar 28, 2026
|
|
VICTORY
1017
(+14)
|
Nomad
#465391961
|
Turks
|
|
00:40:23 |
Mar 24, 2026
|
|
VICTORY
1003
(+17)
|
Mongolia
#465156085
|
Turks
|
|
00:44:16 |
Mar 23, 2026
|
|
DEFEAT
986
(-15)
|
Glade
#465150368
|
Turks
|
|
00:36:26 |
Mar 23, 2026
|
|
VICTORY
1001
(+17)
|
Marketplace
#464526643
|
Turks
|
|
01:10:07 |
Mar 21, 2026
|
|
VICTORY
984
(+18)
|
Marketplace
#464389625
|
Turks
|
|
00:40:25 |
Mar 20, 2026
|
|
DEFEAT
966
(-16)
|
Mongolia
#464385123
|
Turks
|
|
00:32:05 |
Mar 20, 2026
|
|
DEFEAT
982
(-15)
|
Glade
#464377999
|
Turks
|
|
00:36:44 |
Mar 20, 2026
|
|
VICTORY
997
(+15)
|
Arabia
#463729818
|
Turks
|
|
00:54:15 |
Mar 17, 2026
|
|
VICTORY
982
(+17)
|
MegaRandom
#463521375
|
Turks
|
|
00:58:04 |
Mar 16, 2026
|
|
DEFEAT
965
(-15)
|
Enclosed
#463312079
|
Cumans
|
|
00:52:00 |
Mar 15, 2026
|
|
DEFEAT
980
(-17)
|
Golden Pit
#459794797
|
Japanese
|
|
00:43:10 |
Feb 28, 2026
|
|
DEFEAT
997
(-17)
|
Hideout
#459773526
|
Portuguese
|
|
00:55:26 |
Feb 28, 2026
|
|
VICTORY
1014
(+16)
|
Steppe
#456243284
|
Koreans
Militia Rush
|
|
00:46:31 |
Feb 14, 2026
|
|
DEFEAT
998
(-17)
|
MegaRandom
#456091605
|
Chinese
No Rush
|
|
00:35:36 |
Feb 14, 2026
|
|
DEFEAT
1015
(-15)
|
Steppe
#456084563
|
Turks
Scout Rush
|
|
00:57:31 |
Feb 14, 2026
|
|
DEFEAT
1030
(-17)
|
Border Dispute
#455490166
|
Cumans
|
|
01:01:19 |
Feb 11, 2026
|
|
DEFEAT
1047
(-17)
|
MegaRandom
#455044463
|
Portuguese
Scout Rush
|
|
00:40:25 |
Feb 09, 2026
|
|
VICTORY
1064
(+16)
|
Canals
#455040582
|
Berbers
Scout Rush
|
|
00:18:56 |
Feb 09, 2026
|
|
VICTORY
1048
(+16)
|
Lowland
#439813659
|
Turks
|
|
00:44:06 |
Dec 13, 2025
|
|
DEFEAT
1032
(-14)
|
Arabia
#438235446
|
Turks
|
|
00:43:24 |
Dec 07, 2025
|
|
VICTORY
1046
(+16)
|
Fortress
#437974451
|
Turks
|
|
00:31:54 |
Dec 06, 2025
|
|
VICTORY
1030
(+15)
|
Golden Swamp
#437961960
|
Turks
|
|
00:32:10 |
Dec 06, 2025
|
|
VICTORY
1015
(+17)
|
African Clearing
#437958396
|
Turks
|
|
00:18:50 |
Dec 06, 2025
|
|
VICTORY
998
(+15)
|
Arabia
#437861524
|
Cumans
|
|
00:26:00 |
Dec 05, 2025
|
No matches found with the selected filters.