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tom88parker
Gameplay Summary
Opens Militia Rush (32%) or booms to Castle (28%). Plays a cavalry-heavy style in mid/late game. Most successful with Militia Rush (71% win rate). Struggles against Archers compositions. Frequently employs forward Castle drops. Plays variable civs.
Opens Militia Rush (32%) or booms to Castle (28%). Plays a cavalry-heavy style in mid/late game. Most successful with Militia Rush (71% win rate). Struggles against Archers compositions. Frequently employs forward Castle drops. Plays variable civs.
Elo
980
Top 65%
Rank
#24,312
1v1 RM
Games
738
142W /
131L
Steam
14 years
Unverified
No risk factors detected
Player Analysis
97 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
32%
No Rush
28%
Scout Rush
26%
Cavalry Archer Rush
6%
Overall Behavior
Militia rush (32%)
Scout rush (26%)
Castle drop (21%)
Knight rush (18%)
Cav archer rush (16%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (48% of games)
Opening Success Rates
Militia Rush
31 games
71%
No Rush
27 games
41%
Scout Rush
25 games
36%
Cavalry Archer Rush
6 games
33%
Knight Rush
4 games
50%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
They defend best against:
Knight Rush
(3 games)
67%
win rate
No Rush
(50 games)
62%
win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush
(13 games)
23%
win rate
Cavalry Archer Rush
(3 games)
33%
win rate
Scout Rush
(14 games)
36%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (32%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (52%), often loses to:
BEST
Archers
(12L)
Infantry (Spear)
(11L)
Unique Unit
(10L)
Militia Rush
13 games
77%
win rate
Cavalry Archer Rush
3 games
67%
win rate
Scout Rush
14 games
64%
win rate
Knight Rush
3 games
67%
win rate
No Rush
50 games
62%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
52%
Cavalry
PRIMARY STYLE
Infantry (Sword)
43%
79% WR
Unique Unit
41%
39% WR
Heavy Cavalry
36%
45% WR
Skirmishers
30%
24% WR
Dominates vs
Infantry (Spear)
+9
Archers
+7
Unique Unit
+7
Struggles vs
Archers
−12
Infantry (Spear)
−11
Unique Unit
−10
Common Transitions
Militia Rush
Infantry (Sword)
74% WR
Scout Rush
Heavy Cavalry
27% WR
No Rush
Unique Unit
20% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Wu
80%
Georgians
40%
Win Rates by Civ Type
Infantry Civs
57%
Their Best Infantry Civ:
Wu
80% WR
Cavalry Civs
43%
Their Best Cavalry Civ:
Persians
67% WR
Archer Civs
50%
Their Best Archer Civ:
Shu
33% WR
Civ Playstyle Analysis
Wu
5
80%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:43
Castle: 23:29
militia rush
80%
castle drop
60%
knight rush
20%
early castle build
20%
Georgians
5
40%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:10
Castle: 20:30
castle drop
40%
scout rush
40%
militia rush
20%
fast imp
20%
phosphoru
20%
knight rush
20%
Incas
4
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:42
Castle: 20:36
militia rush
25%
phosphoru
25%
skirmisher rush
25%
Franks
4
25%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:19
Castle: 21:32
scout rush
75%
castle drop
50%
knight rush
50%
cav archer rush
25%
Huns
4
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:33
Castle: 22:40
scout rush
50%
castle drop
25%
phosphoru
25%
militia rush
25%
early castle build
25%
Vietnamese
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:27
Castle: 22:08
scout rush
50%
castle drop
25%
early castle build
25%
knight rush
25%
archer rush
25%
cav archer rush
25%
skirmisher rush
25%
Shu
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:45
Castle: 25:43
castle drop
33%
tc deleted
33%
militia rush
33%
Burmese
3
67%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:23
Castle: 21:45
militia rush
100%
skirmisher rush
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 31 | 23% | Scout Rush 35% | Militia Rush (7) |
| MegaRandom | 13 | 69% | Militia Rush 38% | No Rush (2) |
| Glade | 11 | 64% | No Rush 64% | No Rush (3) |
| Steppe | 7 | 86% | Scout Rush 43% | - |
| Lowland | 6 | 50% | Scout Rush 33% | - |
| Haboob | 6 | 33% | Militia Rush 33% | No Rush (3) |
| Socotra | 5 | 80% | Militia Rush 80% | - |
| Canals | 5 | 80% | Scout Rush 40% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
100%
1 games
Morning
06:00 - 12:00
46.2%
26 games
Afternoon
12:00 - 18:00
48.6%
35 games
Evening
18:00 - 00:00
53.1%
211 games
Consistent performance across all time periods.
Based on 273 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
18x
Chases losses
13x
Stops after losses
13x
After 1st Win
3.9
games
After 1st defeat
3.9
games
End on Win
47%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
34 min
Avg. Loss
41
min
Games
97
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-01:19)
9:53
/ 11:12 target
Fast Feudal - 71%
III
Castle Age
(+00:43)
21:41
/ 20:58 target
IV
Imperial Age
(+03:00)
39:38
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:15
Excellent
Reaches Imperial
37%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Sicilians
Infantry
2-0
Bulgarians
Infantry
2-0
Celts
Infantry
2-0
Worst Matchups
Dravidians
Infantry
0-2
Vikings
Infantry
0-4
Armenians
Infantry
1-4
Infantry (47%)
Cavalry (54%)
Archer (43%)
Gunpowder (63%)
Cavalry Archer (50%)
Most Faced Civs
1
Mongols
43%
14 games
6W - 8L
2
Magyars
69%
13 games
9W - 4L
3
Persians
46%
13 games
6W - 7L
Bulgarians
75%
12 games
9W - 3L
Japanese
33%
12 games
4W - 8L
Britons
45%
11 games
5W - 6L
Top 6 of 75 tracked opponent picks
Rating History (Last 60 days)
+53 Elo
183 games
Current
980
Peak
1061
Low
873
Record (W:L)
93
-
90
Effective APM (Last 20 games)
Overall
20.2
actions per minute
Average speed
for 980 Elo
0
Avg (24)
Dark Age
22.4
Feudal
16.7
Castle
20.6
Imperial
9.1
Peak:
54.3
eAPM
Recent Match History (97 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
980
(-15)
|
Black Forest
#467118514
|
Mongols
|
|
00:43:31 |
Apr 01, 2026
|
|
VICTORY
995
(+15)
|
Mongolia
#466546786
|
Malay
|
|
00:40:30 |
Mar 29, 2026
|
|
VICTORY
980
(+18)
|
Nomad
#466542102
|
Gurjaras
|
Magyars (1000) | 00:24:41 |
Mar 29, 2026
|
|
VICTORY
962
(+17)
|
Arabia
#466031860
|
Japanese
|
|
01:14:21 |
Mar 27, 2026
|
|
DEFEAT
945
(-17)
|
Glade
#466020844
|
Tatars
|
|
00:27:33 |
Mar 27, 2026
|
|
DEFEAT
962
(-16)
|
Ring Fortress
#466015956
|
Spanish
|
|
00:30:21 |
Mar 27, 2026
|
|
DEFEAT
978
(-16)
|
Nomad
#466008362
|
Vikings
|
|
00:49:25 |
Mar 27, 2026
|
|
VICTORY
994
(+14)
|
Glade
#465998584
|
Teutons
|
Persians (942) | 00:41:15 |
Mar 27, 2026
|
|
DEFEAT
980
(-15)
|
Nomad
#465973702
|
Wei
|
|
01:02:43 |
Mar 27, 2026
|
|
VICTORY
995
(+14)
|
Nomad
#465968585
|
Spanish
|
|
00:36:03 |
Mar 27, 2026
|
|
DEFEAT
981
(-17)
|
Marketplace
#465962465
|
Tatars
|
|
00:45:39 |
Mar 27, 2026
|
|
VICTORY
998
(+15)
|
Ring Fortress
#465962126
|
Incas
|
|
00:00:37 |
Mar 27, 2026
|
|
VICTORY
983
(+16)
|
Nomad
#464930926
|
Khitans
|
|
00:45:55 |
Mar 22, 2026
|
|
DEFEAT
967
(-14)
|
Arabia
#464925708
|
Persians
|
|
00:35:48 |
Mar 22, 2026
|
|
VICTORY
981
(+15)
|
Marketplace
#464920597
|
Romans
|
|
00:33:21 |
Mar 22, 2026
|
|
DEFEAT
966
(-17)
|
Nomad
#464387371
|
Britons
|
|
00:49:21 |
Mar 20, 2026
|
|
VICTORY
983
(+15)
|
Nomad
#464381781
|
Burmese
|
|
00:39:09 |
Mar 20, 2026
|
|
DEFEAT
968
(-17)
|
Glade
#464376260
|
Poles
|
|
00:37:30 |
Mar 20, 2026
|
|
DEFEAT
985
(-18)
|
Nomad
#464364672
|
Persians
|
|
01:15:50 |
Mar 20, 2026
|
|
VICTORY
1003
(+15)
|
Glade
#464171288
|
Vietnamese
|
|
00:50:03 |
Mar 19, 2026
|
|
VICTORY
972
(+15)
|
Arabia
#464167060
|
Mayans
|
|
00:25:19 |
Mar 19, 2026
|
|
DEFEAT
957
(-16)
|
Nomad
#464162618
|
Wu
|
|
00:38:58 |
Mar 19, 2026
|
|
VICTORY
973
(+18)
|
Ring Fortress
#464156378
|
Georgians
|
|
00:50:45 |
Mar 19, 2026
|
|
DEFEAT
955
(-16)
|
Arabia
#464150327
|
Mongols
|
|
00:43:56 |
Mar 19, 2026
|
|
DEFEAT
971
(-16)
|
Marketplace
#464144526
|
Burmese
|
|
00:42:24 |
Mar 19, 2026
|
|
DEFEAT
987
(-17)
|
Glade
#463937820
|
Vietnamese
|
|
00:29:04 |
Mar 18, 2026
|
|
VICTORY
1004
(+15)
|
Marketplace
#463932708
|
Khmer
|
|
00:39:24 |
Mar 18, 2026
|
|
VICTORY
989
(+14)
|
Glade
#463928506
|
Khitans
|
|
00:32:55 |
Mar 18, 2026
|
|
VICTORY
975
(+15)
|
MegaRandom
#463528902
|
Byzantines
|
|
01:06:57 |
Mar 16, 2026
|
|
DEFEAT
960
(-17)
|
MegaRandom
#463521375
|
Bengalis
|
|
00:58:04 |
Mar 16, 2026
|
|
VICTORY
977
(+16)
|
Enclosed
#463165653
|
Jurchens
|
|
00:42:29 |
Mar 15, 2026
|
|
DEFEAT
961
(-17)
|
Mediterranean
#463159681
|
Spanish
|
|
00:53:52 |
Mar 15, 2026
|
|
VICTORY
978
(+14)
|
Northern Isles
#463045554
|
Burgundians
|
|
00:28:59 |
Mar 14, 2026
|
|
VICTORY
964
(+15)
|
Haboob
#463038345
|
Georgians
|
|
00:54:51 |
Mar 14, 2026
|
|
DEFEAT
949
(-15)
|
Mediterranean
#462983437
|
Armenians
|
|
00:47:41 |
Mar 14, 2026
|
|
VICTORY
964
(+15)
|
Arabia
#462762745
|
Portuguese
|
|
01:31:34 |
Mar 13, 2026
|
|
VICTORY
949
(+15)
|
MegaRandom
#462758263
|
Persians
|
|
00:31:06 |
Mar 13, 2026
|
|
VICTORY
934
(+16)
|
Haboob
#462702686
|
Teutons
|
|
00:31:49 |
Mar 13, 2026
|
|
DEFEAT
918
(-15)
|
MegaRandom
#462698962
|
Vikings
|
|
00:28:12 |
Mar 13, 2026
|
|
DEFEAT
933
(-16)
|
MegaRandom
#462694802
|
Aztecs
|
|
00:31:58 |
Mar 13, 2026
|
|
VICTORY
949
(+17)
|
Haboob
#462549908
|
Cumans
|
|
00:39:50 |
Mar 13, 2026
|
|
DEFEAT
932
(-16)
|
Mediterranean
#462544672
|
Mayans
|
|
00:51:07 |
Mar 12, 2026
|
|
DEFEAT
948
(-16)
|
MegaRandom
#462540005
|
Khmer
|
|
00:43:43 |
Mar 12, 2026
|
|
DEFEAT
964
(-15)
|
MegaRandom
#462356438
|
Incas
|
|
00:47:18 |
Mar 11, 2026
|
|
DEFEAT
979
(-16)
|
Enclosed
#462352279
|
Lithuanians
|
|
00:40:50 |
Mar 11, 2026
|
|
DEFEAT
995
(-17)
|
Haboob
#462149552
|
Bohemians
|
|
00:42:24 |
Mar 10, 2026
|
|
DEFEAT
1012
(-16)
|
MegaRandom
#462146137
|
Cumans
|
|
00:28:16 |
Mar 10, 2026
|
|
DEFEAT
1028
(-16)
|
Arabia
#462138436
|
Japanese
|
|
01:06:39 |
Mar 10, 2026
|
|
DEFEAT
1044
(-17)
|
Enclosed
#461947747
|
Huns
|
|
01:01:09 |
Mar 09, 2026
|
|
VICTORY
1061
(+16)
|
Enclosed
#461944542
|
Dravidians
|
|
00:30:05 |
Mar 09, 2026
|
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