Replay analysis temporarily unavailable — The Last Chieftains DLC changed the replay format, will be working again soon.
freedgrant
Gameplay Summary
Often booms to Castle Age (38%), occasionally opens Knight Rush (33%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Knight Rush (68% win rate). Struggles against Archers compositions.
Often booms to Castle Age (38%), occasionally opens Knight Rush (33%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Knight Rush (68% win rate). Struggles against Archers compositions.
Elo
989
Top 65%
Rank
#23,687
1v1 RM
Games
2,030
106W /
107L
Steam
N/A
Unverified
No risk factors detected
Player Analysis
93 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
38%
Knight Rush
33%
Scout Rush
11%
Skirmisher Rush
8%
Overall Behavior
Knight rush (34%)
Early castle build (13%)
Scout rush (11%)
Skirmisher rush (10%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (65% of games)
Opening Success Rates
No Rush
35 games
43%
Knight Rush
31 games
68%
Scout Rush
10 games
40%
Skirmisher Rush
7 games
14%
Archer Rush
4 games
50%
Militia Rush
3 games
0%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Skirmisher Rush
(3 games)
100%
win rate
Monk Rush
(7 games)
57%
win rate
Knight Rush
(9 games)
56%
win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush
(11 games)
18%
win rate
Archer Rush
(10 games)
40%
win rate
How to Beat This Player
Early Game
If they open No Rush (38%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Cavalry (50%), often loses to:
BEST
Archers
(10L)
Unique Unit
(8L)
Heavy Cavalry
(6L)
Militia Rush
11 games
82%
win rate
Archer Rush
10 games
60%
win rate
Skirmisher Rush
3 games
100%
win rate
Monk Rush
7 games
57%
win rate
Knight Rush
9 games
56%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
50%
Cavalry
PRIMARY STYLE
Heavy Cavalry
45%
58% WR
Unique Unit
26%
73% WR
Infantry (Spear)
24%
40% WR
Skirmishers
17%
14% WR
Dominates vs
Infantry (Spear)
+6
Infantry (Sword)
+5
Unique Unit
+3
Struggles vs
Archers
−10
Unique Unit
−8
Heavy Cavalry
−6
Common Transitions
Knight Rush
Heavy Cavalry
56% WR
No Rush
Unique Unit
55% WR
Militia Rush
Skirmishers
0% WR
Tendencies & Patterns
Civ. Stats
Variable
Celts
60%
Jurchens
33%
Win Rates by Civ Type
Infantry Civs
58%
Their Best Infantry Civ:
Celts
60% WR
Cavalry Civs
15%
Their Best Cavalry Civ:
Jurchens
33% WR
Elephant Civs
43%
Their Best Elephant Civ:
Khmer
43% WR
Civ Playstyle Analysis
Celts
43
60%
Knight Rush
Top Opening:
Knight Rush
Playstyle Analysis
Feudal: 10:13
Castle: 19:40
knight rush
70%
Aztecs
8
38%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:31
Castle: 24:29
skirmisher rush
50%
early castle build
38%
eagle rush
25%
Khmer
7
43%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:56
Castle: 21:14
early castle build
71%
Armenians
7
57%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:44
Castle: 18:50
phosphoru
57%
Jurchens
6
33%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:45
Castle: 21:36
scout rush
83%
castle drop
33%
Byzantines
3
0%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Playstyle Analysis
Feudal: 11:12
Castle: 23:09
skirmisher rush
67%
Britons
2
50%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Malians
2
50%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 37 | 43% | Knight Rush 46% | No Rush (10) |
| Socotra | 14 | 71% | Knight Rush 79% | Archer Rush (2) |
| Lowland | 10 | 20% | No Rush 60% | Scout Rush (2) |
| Glade | 8 | 75% | No Rush 63% | No Rush (2) |
| Arena | 7 | 57% | No Rush 86% | - |
| Graveyards | 4 | 0% | No Rush 75% | Scout Rush (3) |
| MegaRandom | 4 | 50% | No Rush 50% | - |
| Steppe | 3 | 67% | Knight Rush 33% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
48.5%
33 games
Morning
06:00 - 12:00
42.9%
7 games
Afternoon
12:00 - 18:00
45.5%
44 games
Evening
18:00 - 00:00
51.9%
129 games
Consistent performance across all time periods.
Based on 213 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
13x
Chases losses
10x
Stops after losses
10x
After 1st Win
1.6
games
After 1st defeat
1.5
games
End on Win
44%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
33 min
Avg. Loss
36
min
Games
93
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:35)
10:37
/ 11:12 target
III
Castle Age
(-00:14)
20:44
/ 20:58 target
IV
Imperial Age
(+02:10)
38:48
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:52
Average
Reaches Imperial
23%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Georgians
Cavalry
2-0
Mayans
Archer
3-0
Khmer
Elephant
3-0
Worst Matchups
Byzantines
Defensive
0-3
Portuguese
Gunpowder
0-2
Huns
Cavalry
0-3
Infantry (50%)
Cavalry (38%)
Gunpowder (56%)
Archer (67%)
Cavalry Archer (57%)
Most Faced Civs
1
Franks
64%
14 games
9W - 5L
2
Mongols
54%
13 games
7W - 6L
3
Spanish
36%
11 games
4W - 7L
Khmer
78%
9 games
7W - 2L
Magyars
56%
9 games
5W - 4L
Japanese
25%
8 games
2W - 6L
Top 6 of 64 tracked opponent picks
Rating History (Last 60 days)
-29 Elo
120 games
Current
989
Peak
1066
Low
917
Record (W:L)
59
-
61
Effective APM (Last 20 games)
Overall
27.5
actions per minute
Average speed
for 989 Elo
0
Avg (24)
Dark Age
30.1
Feudal
20.6
Castle
18.9
Imperial
3.9
Peak:
68.3
eAPM
Recent Match History (93 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
989
(-17)
|
Arabia
#467476152
|
Lithuanians
|
|
01:23:12 |
Apr 02, 2026
|
|
VICTORY
1006
(+18)
|
MegaRandom
#467248591
|
Italians
|
|
00:41:28 |
Apr 01, 2026
|
|
VICTORY
988
(+16)
|
Arabia
#467220620
|
Italians
|
|
00:49:34 |
Apr 01, 2026
|
|
DEFEAT
972
(-16)
|
Arabia
#467039996
|
Dravidians
|
|
00:43:35 |
Mar 31, 2026
|
|
VICTORY
988
(+17)
|
Arabia
#466825991
|
Franks
|
|
00:47:29 |
Mar 30, 2026
|
|
DEFEAT
971
(-17)
|
Glade
#466813346
|
Italians
|
|
00:31:30 |
Mar 30, 2026
|
|
VICTORY
988
(+17)
|
Arabia
#466551841
|
Koreans
|
|
00:48:42 |
Mar 29, 2026
|
|
DEFEAT
971
(-16)
|
Mongolia
#466507738
|
Georgians
|
|
00:40:45 |
Mar 29, 2026
|
|
DEFEAT
987
(-16)
|
Mongolia
#466494792
|
Armenians
|
|
00:31:09 |
Mar 29, 2026
|
|
VICTORY
1003
(+17)
|
Mongolia
#466478519
|
Cumans
|
|
00:22:51 |
Mar 29, 2026
|
|
DEFEAT
986
(-17)
|
Mongolia
#466414694
|
Cumans
|
|
00:38:59 |
Mar 29, 2026
|
|
VICTORY
1003
(+18)
|
Nomad
#466005176
|
Cumans
|
Khmer (1023) | 00:14:51 |
Mar 27, 2026
|
|
DEFEAT
985
(-14)
|
Glade
#465759703
|
Cumans
|
|
01:09:21 |
Mar 26, 2026
|
|
DEFEAT
999
(-15)
|
Arabia
#465168030
|
Italians
|
|
01:00:06 |
Mar 23, 2026
|
|
VICTORY
1014
(+15)
|
Mongolia
#465127441
|
Tatars
|
|
00:55:54 |
Mar 23, 2026
|
|
VICTORY
999
(+17)
|
Nomad
#464909086
|
Japanese
|
|
01:00:54 |
Mar 22, 2026
|
|
DEFEAT
982
(-17)
|
Glade
#464854309
|
Teutons
|
|
00:49:56 |
Mar 22, 2026
|
|
VICTORY
999
(+17)
|
Mongolia
#464820810
|
Teutons
|
|
00:46:03 |
Mar 22, 2026
|
|
VICTORY
982
(+18)
|
Nomad
#464818909
|
Teutons
|
|
00:09:37 |
Mar 22, 2026
|
|
DEFEAT
964
(-16)
|
Glade
#464677999
|
Teutons
|
|
00:47:16 |
Mar 22, 2026
|
|
VICTORY
980
(+18)
|
Glade
#464672446
|
Teutons
|
|
00:35:51 |
Mar 21, 2026
|
|
VICTORY
962
(+15)
|
Glade
#464616948
|
Teutons
|
|
00:37:12 |
Mar 21, 2026
|
|
VICTORY
947
(+15)
|
Mongolia
#464616598
|
Teutons
|
|
00:00:36 |
Mar 21, 2026
|
|
VICTORY
932
(+15)
|
Glade
#464578711
|
Dravidians
|
|
00:40:07 |
Mar 21, 2026
|
|
DEFEAT
917
(-17)
|
Nomad
#464528983
|
Shu
|
|
00:46:43 |
Mar 21, 2026
|
|
DEFEAT
934
(-17)
|
Arabia
#464165894
|
Britons
|
|
00:42:07 |
Mar 19, 2026
|
|
VICTORY
951
(+16)
|
Mediterranean
#463748861
|
Britons
|
|
00:42:54 |
Mar 17, 2026
|
|
DEFEAT
935
(-16)
|
Arabia
#463745763
|
Britons
|
|
00:28:39 |
Mar 17, 2026
|
|
DEFEAT
951
(-16)
|
Northern Isles
#463719378
|
Britons
|
|
00:02:45 |
Mar 17, 2026
|
|
DEFEAT
967
(-17)
|
MegaRandom
#463716003
|
Britons
|
|
00:23:22 |
Mar 17, 2026
|
|
DEFEAT
984
(-15)
|
Arabia
#463498586
|
Britons
|
|
00:28:36 |
Mar 16, 2026
|
|
DEFEAT
999
(-17)
|
MegaRandom
#463309718
|
Bulgarians
|
|
00:50:32 |
Mar 15, 2026
|
|
VICTORY
1016
(+17)
|
MegaRandom
#463309156
|
Bulgarians
|
|
00:03:09 |
Mar 15, 2026
|
|
DEFEAT
999
(-14)
|
Arabia
#463280091
|
Bulgarians
|
|
00:31:49 |
Mar 15, 2026
|
|
DEFEAT
1013
(-16)
|
Mediterranean
#463227862
|
Koreans
|
|
00:41:11 |
Mar 15, 2026
|
|
DEFEAT
1029
(-15)
|
MegaRandom
#463051778
|
Bulgarians
|
|
00:45:12 |
Mar 15, 2026
|
|
VICTORY
1044
(+16)
|
Mediterranean
#463047263
|
Bulgarians
|
|
00:34:02 |
Mar 14, 2026
|
|
VICTORY
1028
(+15)
|
Mediterranean
#462993920
|
Bulgarians
|
|
00:29:07 |
Mar 14, 2026
|
|
DEFEAT
1013
(-15)
|
Northern Isles
#462939900
|
Goths
|
|
00:51:13 |
Mar 14, 2026
|
|
DEFEAT
1028
(-17)
|
Mediterranean
#462765802
|
Koreans
|
|
01:08:16 |
Mar 13, 2026
|
|
DEFEAT
1045
(-16)
|
MegaRandom
#462727559
|
Aztecs
|
|
00:54:18 |
Mar 13, 2026
|
|
VICTORY
1061
(+15)
|
Northern Isles
#462530227
|
Portuguese
|
|
01:05:20 |
Mar 12, 2026
|
|
DEFEAT
1046
(-16)
|
Mediterranean
#461915573
|
Portuguese
|
|
01:10:45 |
Mar 09, 2026
|
|
VICTORY
1062
(+17)
|
MegaRandom
#461405137
|
Persians
|
|
00:52:06 |
Mar 07, 2026
|
|
VICTORY
1045
(+18)
|
Mediterranean
#461187855
|
Mayans
|
|
00:19:54 |
Mar 07, 2026
|
|
VICTORY
1027
(+17)
|
Northern Isles
#461182750
|
Portuguese
|
|
00:44:52 |
Mar 07, 2026
|
|
VICTORY
1010
(+14)
|
Haboob
#460948357
|
Persians
|
|
00:36:24 |
Mar 05, 2026
|
|
DEFEAT
996
(-15)
|
Mediterranean
#460734698
|
Mapuche
|
|
00:32:02 |
Mar 04, 2026
|
|
DEFEAT
1011
(-15)
|
Arabia
#460711063
|
Muisca
|
|
00:35:28 |
Mar 04, 2026
|
|
DEFEAT
1026
(-16)
|
Four Lakes
#460316088
|
Tupi
|
|
01:56:54 |
Mar 02, 2026
|
No matches found with the selected filters.
Showing 50 of
2030