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Deadmeat
Gameplay Summary
Often booms to Castle Age (40%), occasionally opens Archer Rush (23%). Plays a cavalry-heavy style in mid/late game. Most successful with Scout Rush (80% win rate). Struggles against Eagles compositions. Prefers a defensive, fully-walled playstyle. Plays variable civs.
Often booms to Castle Age (40%), occasionally opens Archer Rush (23%). Plays a cavalry-heavy style in mid/late game. Most successful with Scout Rush (80% win rate). Struggles against Eagles compositions. Prefers a defensive, fully-walled playstyle. Plays variable civs.
Elo
1188
Top 35%
Rank
#12,573
1v1 RM
Games
3,172
59W /
64L
Steam
Private
Hidden
No risk factors detected
Player Analysis
53 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
40%
Archer Rush
23%
Militia Rush
11%
Scout Rush
9%
Overall Behavior
Archer rush (25%)
Castle drop (17%)
Fast castle (15%)
Monk rush (13%)
Phosphoru (13%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (66% of games)
Opening Success Rates
No Rush
21 games
43%
Archer Rush
12 games
50%
Militia Rush
6 games
17%
Scout Rush
5 games
80%
Skirmisher Rush
3 games
33%
Monk Rush
3 games
33%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(17 games)
65%
win rate
Militia Rush
(5 games)
60%
win rate
Early-Game Weaknesses
They struggle against these:
Monk Rush
(4 games)
0%
win rate
Skirmisher Rush
(4 games)
0%
win rate
Archer Rush
(8 games)
37%
win rate
How to Beat This Player
Early Game
If they open No Rush (40%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Cavalry (52%), often loses to:
BEST
Eagles
(3L)
Unique Unit
(3L)
Archers
(3L)
Monk Rush
4 games
100%
win rate
Skirmisher Rush
4 games
100%
win rate
Archer Rush
8 games
63%
win rate
No Rush
17 games
65%
win rate
Militia Rush
5 games
60%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
52%
Cavalry
PRIMARY STYLE
Heavy Cavalry
29%
50% WR
Archers
29%
50% WR
Light Cavalry
24%
80% WR
Unique Unit
24%
80% WR
Dominates vs
Unique Unit
+8
Heavy Cavalry
+4
Infantry (Spear)
+4
Struggles vs
Eagles
−3
Unique Unit
−3
Archers
−3
Common Transitions
Archer Rush
Archers
57% WR
Militia Rush
Infantry (Sword)
20% WR
Scout Rush
Heavy Cavalry
100% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Win Rates by Civ Type
Infantry Civs
52%
Their Best Infantry Civ:
Vikings
67% WR
Cavalry Civs
57%
No data for specific civs yet.
Archer Civs
33%
No data for specific civs yet.
Gunpowder Civs
17%
Their Best Gunpowder Civ:
Turks
25% WR
Civ Playstyle Analysis
Turks
4
25%
Monk Rush
Top Opening:
Monk Rush
Playstyle Analysis
Feudal: 10:55
Castle: 20:44
archer rush
50%
cav archer rush
50%
monk rush
25%
phosphoru
25%
fast castle
25%
early castle build
25%
militia rush
25%
Koreans
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:32
Castle: 16:32
fast castle
67%
fast imp
33%
phosphoru
33%
castle drop
33%
Vikings
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:14
Castle: 17:40
fast imp
33%
phosphoru
33%
fast castle
33%
Goths
3
67%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:11
Castle: 22:19
scout rush
67%
monk rush
33%
knight rush
33%
archer rush
33%
Dravidians
3
33%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:25
Castle: 23:43
skirmisher rush
67%
militia rush
67%
Mongols
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 8:57
Castle: 21:48
camel rush
33%
castle drop
33%
steppe lancer rush
33%
scout rush
33%
cav archer rush
33%
Slavs
2
0%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Ethiopians
2
50%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 15 | 40% | Archer Rush 33% | Archer Rush (3) |
| MegaRandom | 12 | 67% | No Rush 33% | No Rush (2) |
| Haboob | 6 | 17% | No Rush 50% | Archer Rush (2) |
| Lowland | 6 | 17% | No Rush 67% | - |
| Arena | 5 | 20% | No Rush 60% | - |
| Glade | 5 | 100% | No Rush 60% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
42.9%
21 games
Morning
06:00 - 12:00
33.3%
12 games
Afternoon
12:00 - 18:00
53.8%
65 games
Evening
18:00 - 00:00
44%
25 games
Struggles in the Morning (33.3% WR).
Based on 123 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
8x
Chases losses
5x
Stops after losses
10x
After 1st Win
2.1
games
After 1st defeat
2.1
games
End on Win
51%
Win Rate by Game Length
Avg. Win
37 min
Avg. Loss
36
min
Games
53
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:12)
10:33
/ 10:21 target
Fast Feudal - 32%
III
Castle Age
(+01:07)
21:23
/ 20:16 target
IV
Imperial Age
(+00:04)
36:07
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:48
Average
Reaches Imperial
57%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Khitans
Infantry
2-0
Mongols
Cavalry Archer
5-0
Incas
Infantry
2-1
Worst Matchups
Celts
Infantry
0-2
Turks
Gunpowder
0-2
Aztecs
Infantry
0-3
Cavalry (42%)
Infantry (53%)
Gunpowder (40%)
Archer (0%)
Cavalry Archer (100%)
Most Faced Civs
1
Persians
50%
14 games
7W - 7L
2
Mongols
70%
10 games
7W - 3L
3
Huns
57%
7 games
4W - 3L
Franks
17%
6 games
1W - 5L
Magyars
40%
5 games
2W - 3L
Incas
40%
5 games
2W - 3L
Top 6 of 47 tracked opponent picks
Rating History (Last 60 days)
+32 Elo
80 games
Current
1188
Peak
1252
Low
1138
Record (W:L)
41
-
39
Effective APM (Last 20 games)
Overall
22.4
actions per minute
Slower than average
for 1188 Elo
0
Avg (39)
Dark Age
26.0
Feudal
19.1
Castle
18.1
Imperial
10.8
Peak:
53.0
eAPM
Recent Match History (53 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1188
(-16)
|
Ring Fortress
#466958152
|
Bulgarians
|
|
00:22:01 |
Mar 31, 2026
|
|
DEFEAT
1204
(-16)
|
Nomad
#466953084
|
Celts
|
|
00:43:45 |
Mar 31, 2026
|
|
VICTORY
1220
(+15)
|
Marketplace
#466814801
|
Koreans
|
|
00:44:47 |
Mar 30, 2026
|
|
VICTORY
1205
(+16)
|
Arabia
#465840564
|
Tatars
|
|
00:39:01 |
Mar 27, 2026
|
|
DEFEAT
1189
(-16)
|
Arabia
#465684191
|
Gurjaras
|
|
00:54:05 |
Mar 26, 2026
|
|
DEFEAT
1205
(-15)
|
Ring Fortress
#464595988
|
Malay
|
|
00:13:18 |
Mar 21, 2026
|
|
DEFEAT
1220
(-14)
|
Marketplace
#464590565
|
Japanese
|
|
00:35:33 |
Mar 21, 2026
|
|
VICTORY
1234
(+15)
|
Mongolia
#464583036
|
Italians
|
|
00:42:14 |
Mar 21, 2026
|
|
DEFEAT
1219
(-16)
|
Glade
#464319988
|
Malians
|
|
00:15:58 |
Mar 20, 2026
|
|
DEFEAT
1235
(-17)
|
Glade
#464289519
|
Persians
|
|
00:40:53 |
Mar 20, 2026
|
|
VICTORY
1252
(+17)
|
Nomad
#464265224
|
Hindustanis
|
|
00:47:27 |
Mar 20, 2026
|
|
DEFEAT
1235
(-15)
|
Nomad
#464256589
|
Byzantines
|
|
00:24:13 |
Mar 20, 2026
|
|
VICTORY
1250
(+16)
|
Arabia
#462935614
|
Burgundians
|
|
00:48:30 |
Mar 14, 2026
|
|
VICTORY
1234
(+18)
|
Mediterranean
#462668340
|
Turks
|
|
00:44:28 |
Mar 13, 2026
|
|
VICTORY
1216
(+14)
|
Arabia
#462559172
|
Italians
|
|
00:26:14 |
Mar 13, 2026
|
|
VICTORY
1202
(+16)
|
Enclosed
#462541630
|
Burgundians
|
|
00:46:36 |
Mar 12, 2026
|
|
DEFEAT
1186
(-16)
|
Enclosed
#462475044
|
Japanese
|
|
00:00:13 |
Mar 12, 2026
|
|
VICTORY
1202
(+17)
|
Haboob
#462262725
|
Incas
|
|
00:24:56 |
Mar 11, 2026
|
|
DEFEAT
1185
(-14)
|
Arabia
#462260662
|
Vikings
|
|
00:15:42 |
Mar 11, 2026
|
|
VICTORY
1199
(+17)
|
Mediterranean
#461884376
|
Franks
|
|
00:40:18 |
Mar 09, 2026
|
|
DEFEAT
1182
(-15)
|
Mediterranean
#461859121
|
Burgundians
|
|
00:01:22 |
Mar 09, 2026
|
|
VICTORY
1197
(+17)
|
Mediterranean
#461853806
|
Khmer
|
|
00:27:11 |
Mar 09, 2026
|
|
DEFEAT
1180
(-18)
|
Arabia
#460096137
|
Bohemians
|
|
00:20:44 |
Mar 01, 2026
|
|
DEFEAT
1198
(-16)
|
Four Lakes
#460095067
|
Saracens
|
|
00:05:39 |
Mar 01, 2026
|
|
VICTORY
1214
(+15)
|
Golden Pit
#459736259
|
Vikings
|
|
00:28:39 |
Feb 28, 2026
|
|
VICTORY
1199
(+15)
|
Golden Pit
#459712692
|
Burgundians
|
|
00:40:18 |
Feb 28, 2026
|
|
DEFEAT
1184
(-17)
|
Golden Pit
#459114238
|
Spanish
|
|
00:22:51 |
Feb 26, 2026
|
|
VICTORY
1201
(+14)
|
Four Lakes
#458889972
|
Incas
|
|
00:37:58 |
Feb 25, 2026
|
|
DEFEAT
1187
(-16)
|
Four Lakes
#458242285
|
Mayans
|
|
00:37:10 |
Feb 22, 2026
|
|
VICTORY
1203
(+16)
|
Four Lakes
#458071917
|
Vikings
|
|
00:37:57 |
Feb 22, 2026
|
|
VICTORY
1187
(+15)
|
Hideout
#457656572
|
Burgundians
|
|
00:39:04 |
Feb 20, 2026
|
|
VICTORY
1172
(+17)
|
Golden Pit
#457652122
|
Incas
|
|
00:34:34 |
Feb 20, 2026
|
|
DEFEAT
1155
(-17)
|
Golden Pit
#457651750
|
Japanese
|
|
00:02:02 |
Feb 20, 2026
|
|
DEFEAT
1172
(-17)
|
Arabia
#457648373
|
Vikings
|
|
00:24:35 |
Feb 20, 2026
|
|
VICTORY
1189
(+17)
|
Golden Pit
#457558286
|
Burgundians
|
|
00:38:43 |
Feb 20, 2026
|
|
DEFEAT
1172
(-14)
|
Four Lakes
#457401270
|
Incas
|
|
00:07:48 |
Feb 19, 2026
|
|
VICTORY
1186
(+15)
|
Four Lakes
#457394367
|
Japanese
|
|
00:44:57 |
Feb 19, 2026
|
|
DEFEAT
1171
(-14)
|
Four Lakes
#457314676
|
Vikings
|
|
00:34:29 |
Feb 19, 2026
|
|
DEFEAT
1185
(-19)
|
Golden Pit
#457314416
|
Burgundians
|
|
00:01:29 |
Feb 19, 2026
|
|
VICTORY
1204
(+16)
|
Hideout
#457262167
|
Incas
|
|
00:26:47 |
Feb 18, 2026
|
|
DEFEAT
1188
(-17)
|
Four Lakes
#457259791
|
Bulgarians
|
|
00:17:11 |
Feb 18, 2026
|
|
VICTORY
1205
(+14)
|
Arabia
#457158557
|
Japanese
|
|
00:45:25 |
Feb 18, 2026
|
|
DEFEAT
1191
(-16)
|
Fortified Clearing
#457157332
|
Burgundians
|
|
00:05:00 |
Feb 18, 2026
|
|
VICTORY
1207
(+15)
|
MegaRandom
#456911838
|
Cumans
Fast Castle
|
|
00:28:32 |
Feb 17, 2026
|
|
VICTORY
1192
(+16)
|
Arabia
#456818077
|
Chinese
Archer Rush
|
|
00:42:55 |
Feb 17, 2026
|
|
DEFEAT
1176
(-16)
|
MegaRandom
#456585841
|
Berbers
Knight Rush
|
|
01:00:00 |
Feb 16, 2026
|
|
VICTORY
1192
(+17)
|
Arabia
#455860664
|
Sicilians
Skirmisher Rush
|
|
00:58:41 |
Feb 13, 2026
|
|
VICTORY
1175
(+14)
|
MegaRandom
#455651970
|
Malay
Archer Rush
|
|
00:34:57 |
Feb 12, 2026
|
|
DEFEAT
1161
(-17)
|
MegaRandom
#455650178
|
Turks
No Rush
|
|
00:13:56 |
Feb 12, 2026
|
|
DEFEAT
1178
(-17)
|
Arabia
#455645212
|
Goths
Archer Rush
|
|
00:42:02 |
Feb 12, 2026
|
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