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BSV | Haaland
Gameplay Summary
Versatile opener, mixing Militia Rush (44%) and Scout Rush (20%). Often masses Infantry (Sword) as their main army. Most successful with Skirmisher Rush (100% win rate). Struggles against Archers compositions. Late-game specialist who improves past 45 minutes.
Versatile opener, mixing Militia Rush (44%) and Scout Rush (20%). Often masses Infantry (Sword) as their main army. Most successful with Skirmisher Rush (100% win rate). Struggles against Archers compositions. Late-game specialist who improves past 45 minutes.
Elo
1561
Top 8%
Rank
#3,377
1v1 RM
Games
899
240W /
221L
Steam
Private
Hidden
No risk factors detected
Player Analysis
150 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
44%
Scout Rush
20%
No Rush
17%
Archer Rush
8%
Overall Behavior
Militia rush (46%)
Scout rush (20%)
Archer rush (17%)
Cav archer rush (11%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (60% of games)
Opening Success Rates
Militia Rush
66 games
61%
Scout Rush
30 games
50%
No Rush
26 games
35%
Archer Rush
12 games
58%
Skirmisher Rush
5 games
100%
Cavalry Archer Rush
3 games
67%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
They defend best against:
Archer Rush
(25 games)
72%
win rate
Skirmisher Rush
(7 games)
71%
win rate
Monk Rush
(3 games)
67%
win rate
Early-Game Weaknesses
They struggle against these:
Cavalry Archer Rush
(3 games)
0%
win rate
Scout Rush
(38 games)
37%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (44%), often loses to:
No counter data available
Mid & Late Game
BEST
Archers
(4L)
Cav Archers
(2L)
Heavy Cavalry
(2L)
Cavalry Archer Rush
3 games
100%
win rate
Scout Rush
38 games
63%
win rate
Archer Rush
25 games
72%
win rate
Skirmisher Rush
7 games
71%
win rate
Monk Rush
3 games
67%
win rate
Mid & Late Game
37%
Cavalry
PRIMARY STYLE
Infantry (Sword)
41%
91% WR
Skirmishers
33%
67% WR
Infantry (Spear)
19%
100% WR
Cav Archers
19%
60% WR
Dominates vs
Heavy Cavalry
+8
Skirmishers
+7
Archers
+6
Struggles vs
Archers
−4
Cav Archers
−2
Heavy Cavalry
−2
Common Transitions
Militia Rush
Infantry (Sword)
77% WR
Scout Rush
Skirmishers
60% WR
Archer Rush
Eagles
100% WR
Tendencies & Patterns
Civ. Stats
Variable
Romans
70%
Mongols
17%
Win Rates by Civ Type
Infantry Civs
58%
Their Best Infantry Civ:
Romans
70% WR
Cavalry Civs
56%
Their Best Cavalry Civ:
Burgundians
100% WR
Archer Civs
47%
Their Best Archer Civ:
Shu
50% WR
Cavalry Archer Civs
10%
Their Best Cavalry Archer Civ:
Mongols
17% WR
Civ Playstyle Analysis
Romans
61
70%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:22
Castle: 20:53
militia rush
87%
Khitans
26
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:06
Castle: 21:01
scout rush
58%
cav archer rush
23%
Wu
16
31%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:23
Castle: 21:08
militia rush
31%
Jurchens
15
47%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:42
Castle: 19:31
scout rush
53%
cav archer rush
47%
militia rush
20%
Shu
10
50%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:21
Castle: 21:59
archer rush
60%
Mongols
6
17%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:01
Castle: 20:41
militia rush
50%
scout rush
50%
phosphoru
33%
steppe lancer rush
33%
Tatars
4
0%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:13
Castle: 21:52
scout rush
25%
cav archer rush
25%
archer rush
25%
Burgundians
3
100%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Playstyle Analysis
Feudal: 9:34
Castle: 22:59
skirmisher rush
100%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 56 | 50% | Militia Rush 46% | No Rush (8) |
| Graveyards | 29 | 48% | Militia Rush 52% | Scout Rush (7) |
| Lowland | 27 | 74% | Scout Rush 30% | Scout Rush (4) |
| Haboob | 21 | 48% | Militia Rush 71% | Scout Rush (3) |
| Valley | 3 | 33% | No Rush 33% | - |
| Paradise Island | 3 | 67% | Militia Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
53.2%
188 games
Morning
06:00 - 12:00
33.3%
3 games
Afternoon
12:00 - 18:00
56.7%
60 games
Evening
18:00 - 00:00
50%
210 games
Consistent performance across all time periods.
Based on 461 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
40x
Chases losses
23x
Stops after losses
5x
After 1st Win
3.2
games
After 1st defeat
6.2
games
End on Win
88%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
33 min
Avg. Loss
26
min
Games
150
Age Stats vs 1400-1600 Elo Winners (Avg)
II
Feudal Age
(-00:17)
9:21
/ 09:38 target
Fast Feudal - 81%
III
Castle Age
(+00:37)
20:59
/ 20:22 target
IV
Imperial Age
(+00:37)
36:50
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:04
Perfect
Reaches Imperial
33%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Poles
Cavalry
4-0
Burmese
Monk
2-0
Japanese
Infantry
2-0
Worst Matchups
Wu
Infantry
0-2
Chinese
Archer
0-2
Mongols
Cavalry Archer
2-11
Cavalry (51%)
Infantry (66%)
Cavalry Archer (22%)
Archer (47%)
Camel (67%)
Most Faced Civs
1
Mongols
32%
34 games
11W - 23L
2
Persians
50%
24 games
12W - 12L
3
Khmer
50%
18 games
9W - 9L
Magyars
67%
15 games
10W - 5L
Lithuanians
64%
14 games
9W - 5L
Portuguese
79%
14 games
11W - 3L
Top 6 of 119 tracked opponent picks
Rating History (Last 60 days)
+20 Elo
270 games
Current
1561
Peak
1617
Low
1354
Record (W:L)
136
-
134
Effective APM (Last 20 games)
Overall
57.1
actions per minute
Faster than average
for 1561 Elo
0
Avg (52)
Dark Age
60.0
Feudal
49.7
Castle
46.0
Imperial
22.1
Peak:
107.9
eAPM
Recent Match History (150 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1561
(+20)
|
Arabia
#467625693
|
Mayans
|
|
00:32:05 |
Apr 03, 2026
|
|
VICTORY
1541
(+15)
|
MegaRandom
#467382676
|
Mayans
|
|
00:57:28 |
Apr 02, 2026
|
|
VICTORY
1526
(+17)
|
Enclosed
#467373957
|
Mayans
|
|
00:39:44 |
Apr 02, 2026
|
|
VICTORY
1509
(+13)
|
Arabia
#467365796
|
Mayans
|
|
00:14:42 |
Apr 02, 2026
|
|
DEFEAT
1496
(-18)
|
MegaRandom
#467361969
|
Mayans
|
|
00:32:15 |
Apr 02, 2026
|
|
DEFEAT
1514
(-19)
|
MegaRandom
#467355886
|
Mayans
|
|
00:35:18 |
Apr 02, 2026
|
|
DEFEAT
1533
(-13)
|
MegaRandom
#467349522
|
Mayans
|
|
01:10:17 |
Apr 02, 2026
|
|
VICTORY
1546
(+15)
|
MegaRandom
#467346512
|
Mayans
|
|
00:31:24 |
Apr 02, 2026
|
|
VICTORY
1531
(+13)
|
Arabia
#467030299
|
Mayans
|
|
00:40:51 |
Mar 31, 2026
|
|
VICTORY
1518
(+16)
|
Ring Fortress
#467026680
|
Mayans
|
|
00:24:33 |
Mar 31, 2026
|
|
VICTORY
1502
(+19)
|
Glade
#466851356
|
Mayans
|
|
00:28:29 |
Mar 31, 2026
|
|
VICTORY
1483
(+19)
|
Marketplace
#466841356
|
Vietnamese
|
|
00:16:53 |
Mar 31, 2026
|
|
DEFEAT
1464
(-18)
|
Glade
#466839353
|
Vietnamese
|
|
00:19:24 |
Mar 31, 2026
|
|
DEFEAT
1482
(-13)
|
Ring Fortress
#466832636
|
Mayans
|
|
00:21:38 |
Mar 31, 2026
|
|
VICTORY
1495
(+16)
|
Glade
#466829422
|
Bohemians
|
|
00:27:25 |
Mar 30, 2026
|
|
DEFEAT
1479
(-15)
|
Marketplace
#466824570
|
Jurchens
|
|
00:46:05 |
Mar 30, 2026
|
|
VICTORY
1494
(+17)
|
Arabia
#466820506
|
Jurchens
|
|
00:40:56 |
Mar 30, 2026
|
|
DEFEAT
1477
(-18)
|
Marketplace
#466806328
|
Jurchens
|
|
00:06:39 |
Mar 30, 2026
|
|
DEFEAT
1495
(-14)
|
Ring Fortress
#466799595
|
Khitans
|
|
00:51:12 |
Mar 30, 2026
|
|
VICTORY
1509
(+15)
|
Marketplace
#466573324
|
Khitans
|
|
00:49:01 |
Mar 29, 2026
|
|
DEFEAT
1494
(-16)
|
Ring Fortress
#466569066
|
Jurchens
|
|
00:26:38 |
Mar 29, 2026
|
|
VICTORY
1510
(+19)
|
Arabia
#465832845
|
Mayans
|
|
00:36:46 |
Mar 27, 2026
|
|
DEFEAT
1491
(-16)
|
Marketplace
#465830272
|
Wu
|
|
00:02:18 |
Mar 27, 2026
|
|
VICTORY
1507
(+17)
|
Ring Fortress
#465827465
|
Mayans
|
|
00:15:28 |
Mar 27, 2026
|
|
DEFEAT
1490
(-9)
|
Glade
#465825409
|
Mayans
|
|
00:19:28 |
Mar 27, 2026
|
|
VICTORY
1499
(+17)
|
Glade
#465815086
|
Mayans
|
|
00:28:34 |
Mar 27, 2026
|
|
VICTORY
1482
(+16)
|
Glade
#465800596
|
Mayans
|
|
00:37:45 |
Mar 26, 2026
|
|
DEFEAT
1466
(-15)
|
Marketplace
#465797898
|
Khitans
|
|
00:23:48 |
Mar 26, 2026
|
|
VICTORY
1481
(+14)
|
Ring Fortress
#465794891
|
Khitans
|
|
00:26:25 |
Mar 26, 2026
|
|
DEFEAT
1467
(-19)
|
Arabia
#465789188
|
Khitans
|
|
00:50:52 |
Mar 26, 2026
|
|
VICTORY
1486
(+17)
|
Ring Fortress
#465083603
|
Khitans
|
|
00:41:41 |
Mar 23, 2026
|
|
VICTORY
1451
(+17)
|
Arabia
#464374855
|
Khitans
|
|
00:50:19 |
Mar 20, 2026
|
|
VICTORY
1434
(+19)
|
Ring Fortress
#464215943
|
Jurchens
|
|
00:34:47 |
Mar 20, 2026
|
|
DEFEAT
1415
(-15)
|
Marketplace
#464213470
|
Khitans
|
|
00:32:28 |
Mar 20, 2026
|
|
VICTORY
1430
(+14)
|
Marketplace
#464209689
|
Khitans
|
|
00:45:35 |
Mar 20, 2026
|
|
VICTORY
1416
(+16)
|
Arabia
#464206753
|
Khitans
|
|
00:25:14 |
Mar 20, 2026
|
|
DEFEAT
1400
(-17)
|
Glade
#464203940
|
Khitans
|
|
00:30:29 |
Mar 20, 2026
|
|
DEFEAT
1417
(-14)
|
Glade
#464203360
|
Khitans
|
|
00:04:52 |
Mar 20, 2026
|
|
VICTORY
1431
(+14)
|
Glade
#464199592
|
Khitans
|
|
00:37:02 |
Mar 20, 2026
|
|
DEFEAT
1417
(-16)
|
Marketplace
#464195978
|
Jurchens
|
|
00:30:34 |
Mar 20, 2026
|
|
DEFEAT
1433
(-17)
|
Glade
#464194214
|
Slavs
|
|
00:15:52 |
Mar 20, 2026
|
|
DEFEAT
1450
(-16)
|
Glade
#464190425
|
Slavs
|
|
00:37:02 |
Mar 20, 2026
|
|
VICTORY
1466
(+13)
|
Glade
#464174845
|
Jurchens
|
|
00:27:33 |
Mar 19, 2026
|
|
VICTORY
1453
(+15)
|
Glade
#464172930
|
Slavs
|
|
00:15:25 |
Mar 19, 2026
|
|
VICTORY
1438
(+15)
|
Glade
#464167979
|
Jurchens
|
|
00:44:44 |
Mar 19, 2026
|
|
DEFEAT
1423
(-16)
|
Arabia
#464161659
|
Jurchens
|
|
00:55:01 |
Mar 19, 2026
|
|
VICTORY
1439
(+15)
|
Marketplace
#463999561
|
Khitans
|
|
00:53:34 |
Mar 19, 2026
|
|
DEFEAT
1424
(-15)
|
Marketplace
#463996045
|
Khitans
|
|
00:41:33 |
Mar 19, 2026
|
|
DEFEAT
1439
(-11)
|
Arabia
#463993229
|
Khitans
|
|
00:28:50 |
Mar 19, 2026
|
|
VICTORY
1450
(+14)
|
Arabia
#463987558
|
Khitans
|
|
00:45:07 |
Mar 19, 2026
|
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