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Gameplay Summary
Highly predictable with Militia Rush (95% of games). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Archers compositions. Plays open and aggressive with minimal walling. Frequently employs Tower Rushes.
Highly predictable with Militia Rush (95% of games). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Archers compositions. Plays open and aggressive with minimal walling. Frequently employs Tower Rushes.
Elo
1226
Top 25%
Rank
#11,036
1v1 RM
Games
2,338
80W /
77L
Steam
18 years
Unverified
No risk factors detected
Player Analysis
55 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
95%
No Rush
4%
Archer Rush
2%
Overall Behavior
Militia rush (95%)
Tower rush (33%)
Knight rush (20%)
Skirmisher rush (16%)
Walling Style: Standard
Balances defense with map control. (20% of games)
Opening Success Rates
Militia Rush
52 games
52%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(14 games)
79%
win rate
Skirmisher Rush
(3 games)
67%
win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush
(8 games)
25%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (95%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (70%), often loses to:
BEST
Archers
(8L)
Heavy Cavalry
(4L)
Unique Unit
(3L)
Militia Rush
8 games
75%
win rate
No Rush
14 games
79%
win rate
Skirmisher Rush
3 games
67%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
70%
Cavalry
PRIMARY STYLE
Heavy Cavalry
70%
68% WR
Archers
22%
83% WR
Skirmishers
22%
50% WR
Unique Unit
22%
83% WR
Dominates vs
Archers
+7
Infantry (Spear)
+5
Unique Unit
+3
Struggles vs
Archers
−8
Heavy Cavalry
−4
Unique Unit
−3
Common Transitions
Militia Rush
Heavy Cavalry
62% WR
Tendencies & Patterns
Civ. Stats
Variable
Japanese
60%
Magyars
57%
Win Rates by Civ Type
Infantry Civs
55%
Their Best Infantry Civ:
Japanese
60% WR
Cavalry Civs
55%
Their Best Cavalry Civ:
Magyars
57% WR
Archer Civs
56%
Their Best Archer Civ:
Vietnamese
75% WR
Gunpowder Civs
17%
Their Best Gunpowder Civ:
Portuguese
33% WR
Cavalry Archer Civs
60%
Their Best Cavalry Archer Civ:
Mongols
60% WR
Civ Playstyle Analysis
Japanese
15
60%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:59
Castle: 24:10
militia rush
100%
tower rush
40%
knight rush
33%
Magyars
7
57%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:50
Castle: 26:54
militia rush
86%
tower rush
43%
Mongols
5
60%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:31
Castle: 25:09
militia rush
100%
castle drop
40%
knight rush
40%
skirmisher rush
40%
archer rush
20%
tower rush
20%
early castle build
20%
Italians
4
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:56
Castle: 28:37
militia rush
75%
tower rush
50%
Vietnamese
4
75%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:58
Castle: 29:03
militia rush
100%
castle drop
25%
early castle build
25%
Franks
3
33%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:47
Castle: 24:28
militia rush
100%
knight rush
33%
Portuguese
3
33%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:01
Castle: 26:01
militia rush
67%
tower rush
33%
archer rush
33%
Spanish
3
0%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:05
Castle: 24:29
militia rush
100%
tower rush
67%
skirmisher rush
67%
knight rush
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 38 | 47% | Militia Rush 97% | Archer Rush (7) |
| Lowland | 4 | 75% | Militia Rush 100% | - |
| Haboob | 3 | 33% | Militia Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
58.1%
31 games
Morning
06:00 - 12:00
50%
70 games
Afternoon
12:00 - 18:00
52.4%
42 games
Evening
18:00 - 00:00
35.7%
14 games
Performs best in the Night (58.1% WR), struggles in the Evening (35.7% WR).
Based on 157 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
9x
Chases losses
12x
Stops after losses
8x
After 1st Win
2.8
games
After 1st defeat
3.2
games
End on Win
50%
Plays longer sessions when starting with a loss
Win Rate by Game Length
Avg. Win
36 min
Avg. Loss
31
min
Games
55
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+00:07)
10:00
/ 09:53 target
Fast Feudal - 67%
III
Castle Age
(+04:55)
25:37
/ 20:42 target
IV
Imperial Age
(+05:17)
41:46
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:16
Excellent
Reaches Imperial
24%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Poles
Cavalry
2-0
Georgians
Cavalry
2-0
Goths
Infantry
2-0
Worst Matchups
Mongols
Cavalry Archer
1-3
Koreans
Defensive
1-3
Incas
Infantry
1-2
Cavalry (59%)
Infantry (38%)
Archer (70%)
Gunpowder (75%)
Cavalry Archer (25%)
Most Faced Civs
1
Vietnamese
75%
12 games
9W - 3L
2
Mongols
33%
12 games
4W - 8L
3
Magyars
33%
9 games
3W - 6L
Incas
43%
7 games
3W - 4L
Persians
43%
7 games
3W - 4L
Britons
43%
7 games
3W - 4L
Top 6 of 54 tracked opponent picks
Rating History (Last 60 days)
+19 Elo
107 games
Current
1226
Peak
1351
Low
1143
Record (W:L)
53
-
54
Effective APM (Last 20 games)
Overall
36.2
actions per minute
Average speed
for 1226 Elo
0
Avg (39)
Dark Age
36.7
Feudal
36.3
Castle
22.4
Imperial
8.7
Peak:
82.8
eAPM
Recent Match History (55 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1226
(-18)
|
Arabia
#467764160
|
Georgians
|
|
00:31:52 |
Apr 04, 2026
|
|
DEFEAT
1244
(-13)
|
Arabia
#467758621
|
Georgians
|
|
00:40:43 |
Apr 04, 2026
|
|
DEFEAT
1257
(-15)
|
Arabia
#467754433
|
Georgians
|
|
00:35:25 |
Apr 04, 2026
|
|
VICTORY
1272
(+17)
|
Arabia
#467615508
|
Georgians
|
|
00:35:31 |
Apr 03, 2026
|
|
VICTORY
1255
(+15)
|
Arabia
#467615328
|
Georgians
|
|
00:00:16 |
Apr 03, 2026
|
|
VICTORY
1240
(+15)
|
Arabia
#467613092
|
Georgians
|
|
00:16:16 |
Apr 03, 2026
|
|
DEFEAT
1225
(-15)
|
Arabia
#467597927
|
Georgians
|
|
00:32:58 |
Apr 03, 2026
|
|
DEFEAT
1240
(-16)
|
Arabia
#467591147
|
Georgians
|
|
00:50:01 |
Apr 03, 2026
|
|
VICTORY
1256
(+17)
|
Arabia
#467586885
|
Georgians
|
|
00:21:41 |
Apr 03, 2026
|
|
VICTORY
1239
(+16)
|
Enclosed
#467161468
|
Georgians
|
|
00:27:05 |
Apr 01, 2026
|
|
DEFEAT
1223
(-14)
|
Nomad
#467159679
|
Georgians
|
|
00:15:53 |
Apr 01, 2026
|
|
DEFEAT
1237
(-15)
|
Enclosed
#467156463
|
Georgians
|
|
00:30:01 |
Apr 01, 2026
|
|
VICTORY
1252
(+16)
|
Arabia
#466942602
|
Georgians
|
|
00:44:46 |
Mar 31, 2026
|
|
DEFEAT
1236
(-17)
|
Glade
#466940471
|
Georgians
|
|
00:16:28 |
Mar 31, 2026
|
|
DEFEAT
1253
(-16)
|
Ring Fortress
#466887549
|
Georgians
|
|
00:54:13 |
Mar 31, 2026
|
|
VICTORY
1269
(+15)
|
Arabia
#466644280
|
Georgians
|
|
00:49:20 |
Mar 30, 2026
|
|
VICTORY
1254
(+18)
|
Arabia
#466638950
|
Georgians
|
|
00:38:06 |
Mar 30, 2026
|
|
DEFEAT
1236
(-16)
|
Mongolia
#466636829
|
Georgians
|
|
00:20:02 |
Mar 30, 2026
|
|
VICTORY
1252
(+17)
|
Ring Fortress
#466628940
|
Georgians
|
|
00:29:07 |
Mar 30, 2026
|
|
VICTORY
1235
(+15)
|
Arabia
#466624045
|
Armenians
|
|
00:30:24 |
Mar 30, 2026
|
|
VICTORY
1220
(+15)
|
Ring Fortress
#466363784
|
Japanese
|
|
00:40:45 |
Mar 29, 2026
|
|
VICTORY
1205
(+15)
|
Arabia
#466357362
|
Armenians
|
|
00:46:18 |
Mar 29, 2026
|
|
DEFEAT
1190
(-18)
|
Glade
#466355008
|
Armenians
|
|
00:19:03 |
Mar 29, 2026
|
|
DEFEAT
1208
(-16)
|
Glade
#466038910
|
Georgians
|
|
00:44:09 |
Mar 27, 2026
|
|
DEFEAT
1224
(-18)
|
Mongolia
#466032789
|
Armenians
|
|
00:49:21 |
Mar 27, 2026
|
|
DEFEAT
1242
(-16)
|
Ring Fortress
#466030656
|
Armenians
|
|
00:15:07 |
Mar 27, 2026
|
|
DEFEAT
1258
(-19)
|
Mongolia
#465863233
|
Georgians
|
|
00:53:09 |
Mar 27, 2026
|
|
DEFEAT
1277
(-8)
|
Mongolia
#465861701
|
Armenians
|
|
00:30:16 |
Mar 27, 2026
|
|
DEFEAT
1285
(-16)
|
Ring Fortress
#464725270
|
Armenians
|
|
00:12:52 |
Mar 22, 2026
|
|
VICTORY
1301
(+14)
|
Ring Fortress
#464725077
|
Armenians
|
|
00:00:09 |
Mar 22, 2026
|
|
VICTORY
1287
(+16)
|
Ring Fortress
#464724813
|
Armenians
|
|
00:00:13 |
Mar 22, 2026
|
|
VICTORY
1271
(+18)
|
Ring Fortress
#464724613
|
Japanese
|
|
00:00:18 |
Mar 22, 2026
|
|
VICTORY
1253
(+15)
|
Mongolia
#464498809
|
Armenians
|
|
00:37:12 |
Mar 21, 2026
|
|
DEFEAT
1238
(-16)
|
Arabia
#464495263
|
Armenians
|
|
00:43:08 |
Mar 21, 2026
|
|
VICTORY
1254
(+18)
|
Glade
#464389094
|
Armenians
|
|
01:06:31 |
Mar 20, 2026
|
|
DEFEAT
1236
(-18)
|
Arabia
#464387625
|
Armenians
|
|
00:07:38 |
Mar 20, 2026
|
|
DEFEAT
1254
(-17)
|
Glade
#464232841
|
Japanese
|
|
00:47:54 |
Mar 20, 2026
|
|
DEFEAT
1271
(-14)
|
Glade
#464229733
|
Japanese
|
|
00:37:20 |
Mar 20, 2026
|
|
DEFEAT
1285
(-16)
|
Mongolia
#463861468
|
Japanese
|
|
00:16:56 |
Mar 18, 2026
|
|
DEFEAT
1301
(-14)
|
Arabia
#463816068
|
Japanese
|
|
00:44:47 |
Mar 18, 2026
|
|
DEFEAT
1315
(-12)
|
Arabia
#463814954
|
Japanese
|
|
00:25:27 |
Mar 18, 2026
|
|
VICTORY
1327
(+18)
|
MegaRandom
#463810965
|
Japanese
|
|
00:29:45 |
Mar 18, 2026
|
|
DEFEAT
1309
(-10)
|
Arabia
#463809370
|
Japanese
|
|
00:33:21 |
Mar 18, 2026
|
|
DEFEAT
1319
(-14)
|
Arabia
#462607569
|
Japanese
|
|
00:21:15 |
Mar 13, 2026
|
|
VICTORY
1333
(+14)
|
MegaRandom
#462605814
|
Japanese
|
|
00:32:55 |
Mar 13, 2026
|
|
DEFEAT
1319
(-15)
|
MegaRandom
#462603586
|
Japanese
|
|
00:41:03 |
Mar 13, 2026
|
|
DEFEAT
1334
(-15)
|
Arabia
#461457204
|
Japanese
|
|
00:51:10 |
Mar 07, 2026
|
|
VICTORY
1349
(+15)
|
Arabia
#461455318
|
Japanese
|
|
00:14:39 |
Mar 07, 2026
|
|
DEFEAT
1334
(-16)
|
MegaRandom
#461441663
|
Japanese
|
|
00:47:22 |
Mar 07, 2026
|
|
VICTORY
1350
(+16)
|
Haboob
#461435592
|
Japanese
|
|
00:33:39 |
Mar 07, 2026
|
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