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Gameplay Summary
Opens Militia Rush (39%) or booms to Castle (18%). Plays a cavalry-heavy style in mid/late game. Most successful with No Rush (90% win rate). Struggles against Archers compositions. Plays variable civs.
Opens Militia Rush (39%) or booms to Castle (18%). Plays a cavalry-heavy style in mid/late game. Most successful with No Rush (90% win rate). Struggles against Archers compositions. Plays variable civs.
Elo
2321
Top 0.2%
Rank
#131
1v1 RM
Games
219
165W /
54L
Steam
2 months
Unverified
No risk factors detected
Player Analysis
114 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
Militia Rush
39%
No Rush
18%
Scout Rush
18%
Archer Rush
10%
Overall Behavior
Militia rush (46%)
Archer rush (33%)
Skirmisher rush (25%)
Knight rush (20%)
Scout rush (18%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (46% of games)
Opening Success Rates
Militia Rush
45 games
87%
No Rush
20 games
90%
Scout Rush
20 games
90%
Archer Rush
11 games
73%
Skirmisher Rush
10 games
70%
Cavalry Archer Rush
5 games
80%
Loses to
Knight Rush
58.1%
Beats
No Rush
63.7%
Early-Game Strengths
They defend best against:
Militia Rush
(20 games)
95%
win rate
No Rush
(28 games)
89%
win rate
Archer Rush
(15 games)
87%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Militia Rush (39%), often loses to:
BEST
Archer Rush
54% WR
Scout Rush
51.2% WR
Mid & Late Game
If they go Cavalry (46%), often loses to:
BEST
Archers
(5L)
Skirmishers
(3L)
Unique Unit
(3L)
No significant weaknesses detected
Militia Rush
20 games
95%
win rate
No Rush
28 games
89%
win rate
Archer Rush
15 games
87%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
46%
Cavalry
PRIMARY STYLE
Archers
36%
90% WR
Skirmishers
34%
83% WR
Heavy Cavalry
31%
85% WR
Unique Unit
21%
89% WR
Dominates vs
Skirmishers
+28
Archers
+26
Unique Unit
+13
Struggles vs
Archers
−5
Skirmishers
−3
Unique Unit
−3
Common Transitions
Militia Rush
Archers
91% WR
Scout Rush
Heavy Cavalry
89% WR
No Rush
Unique Unit
100% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Dravidians
100%
Persians
60%
Win Rates by Civ Type
Cavalry Civs
86%
Their Best Cavalry Civ:
Lithuanians
100% WR
Infantry Civs
91%
Their Best Infantry Civ:
Incas
100% WR
Archer Civs
76%
Their Best Archer Civ:
Britons
100% WR
Cavalry Archer Civs
83%
Their Best Cavalry Archer Civ:
Mongols
75% WR
Gunpowder Civs
80%
Their Best Gunpowder Civ:
Portuguese
67% WR
Civ Playstyle Analysis
Huns
20
85%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:20
Castle: 20:57
scout rush
50%
knight rush
50%
militia rush
45%
skirmisher rush
40%
cav archer rush
40%
archer rush
20%
Italians
5
80%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Playstyle Analysis
Feudal: 8:60
Castle: 19:13
skirmisher rush
40%
militia rush
20%
phosphoru
20%
scout rush
20%
castle drop
20%
knight rush
20%
early castle build
20%
archer rush
20%
Dravidians
5
100%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:11
Castle: 19:30
phosphoru
40%
tower rush
40%
monk rush
20%
skirmisher rush
20%
Persians
5
60%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:56
Castle: 18:46
scout rush
20%
archer rush
20%
knight rush
20%
militia rush
20%
castle drop
20%
cav archer rush
20%
tc deleted
20%
Japanese
4
75%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:18
Castle: 21:53
archer rush
100%
militia rush
50%
cav archer rush
25%
Bulgarians
4
100%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:12
Castle: 18:59
militia rush
75%
early castle build
50%
skirmisher rush
50%
fast castle
25%
archer rush
25%
knight rush
25%
Vietnamese
4
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:23
Castle: 21:23
skirmisher rush
50%
militia rush
50%
scout rush
25%
cav archer rush
25%
Mongols
4
75%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Playstyle Analysis
Feudal: 8:52
Castle: 23:40
skirmisher rush
50%
tower rush
25%
knight rush
25%
scout rush
25%
archer rush
25%
militia rush
25%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 94 | 83% | Militia Rush 40% | Scout Rush (6) |
| MegaRandom | 10 | 100% | No Rush 40% | - |
| Shrubland | 3 | 100% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
100%
6 games
Morning
06:00 - 12:00
73.6%
53 games
Afternoon
12:00 - 18:00
69.9%
73 games
Evening
18:00 - 00:00
79.3%
87 games
Performs best in the Night (100% WR), plays most in Evening but wins more in Night.
Based on 219 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
27x
Chases losses
7x
Stops after losses
2x
After 1st Win
3.5
games
After 1st defeat
4.9
games
End on Win
81%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
33 min
Avg. Loss
32
min
Games
114
Age Stats vs 2000+ Elo Winners (Avg)
II
Feudal Age
(-00:16)
9:22
/ 09:38 target
Fast Feudal - 79%
III
Castle Age
(+00:06)
20:28
/ 20:22 target
IV
Imperial Age
(+01:22)
37:35
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:07
Perfect
Reaches Imperial
29%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Franks
Cavalry
2-0
Teutons
Infantry
2-0
Khitans
Infantry
2-0
Worst Matchups
Ethiopians
Archer
1-2
Poles
Cavalry
1-1
Georgians
Cavalry
1-1
Infantry (90%)
Cavalry (81%)
Archer (83%)
Gunpowder (78%)
Cavalry Archer (89%)
Most Faced Civs
1
Mongols
69%
16 games
11W - 5L
2
Tupi
60%
15 games
9W - 6L
3
Huns
69%
13 games
9W - 4L
Persians
78%
9 games
7W - 2L
Incas
57%
7 games
4W - 3L
Britons
100%
6 games
6W - 0L
Top 6 of 66 tracked opponent picks
Rating History (Last 60 days)
+344 Elo
164 games
Current
2364
Peak
2431
Low
2020
Record (W:L)
115
-
49
Effective APM (Last 20 games)
Overall
62.9
actions per minute
Average speed
for 2364 Elo
0
Avg (60)
Dark Age
65.3
Feudal
53.6
Castle
51.3
Imperial
6.6
Peak:
103.0
eAPM
Recent Match History (114 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
2364
(-7)
|
Golden Pit
#460388013
|
Mongols
|
|
00:31:50 |
Mar 03, 2026
|
|
VICTORY
2371
(+2)
|
Golden Pit
#460383590
|
Magyars
|
|
00:37:47 |
Mar 03, 2026
|
|
DEFEAT
2369
(-10)
|
Islands
#460311425
|
Japanese
|
|
00:33:44 |
Mar 02, 2026
|
|
VICTORY
2379
(+11)
|
Golden Pit
#460305760
|
Mongols
|
|
00:28:22 |
Mar 02, 2026
|
|
VICTORY
2368
(+7)
|
Hideout
#460301480
|
Mongols
|
|
00:28:03 |
Mar 02, 2026
|
|
DEFEAT
2361
(-8)
|
Hideout
#460291691
|
Mongols
|
|
00:54:15 |
Mar 02, 2026
|
|
VICTORY
2369
(+2)
|
Four Lakes
#460280550
|
Mongols
|
|
00:23:10 |
Mar 02, 2026
|
|
VICTORY
2367
(+10)
|
Four Lakes
#460179903
|
Mayans
|
|
00:42:01 |
Mar 02, 2026
|
|
DEFEAT
2357
(-9)
|
Four Lakes
#460064577
|
Mongols
|
|
00:59:27 |
Mar 01, 2026
|
|
VICTORY
2366
(+9)
|
Golden Pit
#460045969
|
Mongols
|
|
00:32:40 |
Mar 01, 2026
|
|
VICTORY
2357
(+7)
|
Four Lakes
#460036425
|
Mongols
|
|
00:29:12 |
Mar 01, 2026
|
|
VICTORY
2350
(+11)
|
Four Lakes
#460011655
|
Mongols
|
|
00:38:15 |
Mar 01, 2026
|
|
VICTORY
2339
(+5)
|
Islands
#459970755
|
Armenians
|
|
00:31:29 |
Mar 01, 2026
|
|
VICTORY
2334
(+13)
|
Four Lakes
#459963667
|
Mongols
|
|
00:31:42 |
Mar 01, 2026
|
|
DEFEAT
2321
(-18)
|
Four Lakes
#459947260
|
Dravidians
|
|
00:30:08 |
Mar 01, 2026
|
|
VICTORY
2339
(+3)
|
Hideout
#459940581
|
Dravidians
|
|
00:48:17 |
Mar 01, 2026
|
|
DEFEAT
2336
(-9)
|
Four Lakes
#459937081
|
Aztecs
|
|
00:13:16 |
Mar 01, 2026
|
|
DEFEAT
2345
(-10)
|
Arabia
#459934876
|
Aztecs
|
|
00:15:09 |
Mar 01, 2026
|
|
DEFEAT
2355
(-11)
|
Hideout
#459934209
|
Aztecs
|
|
00:02:40 |
Mar 01, 2026
|
|
DEFEAT
2366
(-12)
|
Four Lakes
#459931155
|
Aztecs
|
|
00:23:17 |
Mar 01, 2026
|
|
VICTORY
2378
(+3)
|
Four Lakes
#459925567
|
Aztecs
|
|
00:44:04 |
Mar 01, 2026
|
|
VICTORY
2375
(+1)
|
Arabia
#459761998
|
Mayans
|
|
00:38:31 |
Feb 28, 2026
|
|
VICTORY
2374
(+1)
|
Golden Pit
#459746727
|
Aztecs
|
|
00:45:14 |
Feb 28, 2026
|
|
VICTORY
2373
(+8)
|
Arabia
#459644298
|
Aztecs
|
|
00:52:51 |
Feb 28, 2026
|
|
DEFEAT
2365
(-13)
|
Hideout
#459640233
|
Mayans
|
|
00:26:22 |
Feb 28, 2026
|
|
VICTORY
2378
(+10)
|
Arabia
#459621441
|
Mayans
|
|
00:22:13 |
Feb 28, 2026
|
|
VICTORY
2368
(+3)
|
Hideout
#459261552
|
Huns
|
|
00:18:30 |
Feb 26, 2026
|
|
VICTORY
2365
(+20)
|
Hideout
#459157015
|
Huns
|
|
01:28:39 |
Feb 26, 2026
|
|
VICTORY
2345
(+6)
|
Four Lakes
#459152195
|
Huns
|
|
00:38:28 |
Feb 26, 2026
|
|
VICTORY
2339
(+12)
|
Golden Pit
#459145751
|
Huns
|
|
00:33:28 |
Feb 26, 2026
|
|
VICTORY
2327
(+8)
|
Four Lakes
#459048955
|
Huns
|
|
00:39:39 |
Feb 25, 2026
|
|
VICTORY
2319
(+9)
|
Arabia
#459033609
|
Huns
|
|
00:48:42 |
Feb 25, 2026
|
|
VICTORY
2310
(+8)
|
Arabia
#458982603
|
Huns
|
|
00:42:01 |
Feb 25, 2026
|
|
VICTORY
2302
(+2)
|
Four Lakes
#458976920
|
Huns
|
|
00:25:04 |
Feb 25, 2026
|
|
VICTORY
2300
(+10)
|
Arena
#458963670
|
Huns
|
|
00:46:48 |
Feb 25, 2026
|
|
VICTORY
2290
(+7)
|
Four Lakes
#458954461
|
Huns
|
|
00:43:53 |
Feb 25, 2026
|
|
DEFEAT
2283
(-4)
|
Arabia
#458951676
|
Huns
|
|
00:28:01 |
Feb 25, 2026
|
|
DEFEAT
2287
(-9)
|
Arabia
#458951287
|
Huns
|
|
00:01:02 |
Feb 25, 2026
|
|
VICTORY
2296
(+11)
|
Four Lakes
#458935625
|
Huns
|
|
00:37:07 |
Feb 25, 2026
|
|
VICTORY
2285
(+11)
|
Arabia
#458930906
|
Huns
|
|
00:25:32 |
Feb 25, 2026
|
|
VICTORY
2274
(+2)
|
Four Lakes
#458927216
|
Huns
|
|
00:31:24 |
Feb 25, 2026
|
|
DEFEAT
2272
(-11)
|
Hideout
#458770796
|
Mongols
|
|
01:10:28 |
Feb 24, 2026
|
|
VICTORY
2283
(+4)
|
Arabia
#458723210
|
Huns
|
|
00:10:46 |
Feb 24, 2026
|
|
VICTORY
2279
(+9)
|
Four Lakes
#458717913
|
Huns
|
|
00:37:40 |
Feb 24, 2026
|
|
VICTORY
2270
(+6)
|
Four Lakes
#458704035
|
Huns
|
|
00:46:08 |
Feb 24, 2026
|
|
VICTORY
2264
(+1)
|
Four Lakes
#458603720
|
Huns
|
|
00:27:30 |
Feb 23, 2026
|
|
VICTORY
2263
(+4)
|
Hideout
#458590739
|
Huns
|
|
00:52:21 |
Feb 23, 2026
|
|
VICTORY
2259
(+8)
|
Arabia
#458578404
|
Huns
|
|
00:32:13 |
Feb 23, 2026
|
|
VICTORY
2251
(+14)
|
Hideout
#458569815
|
Huns
|
|
00:32:20 |
Feb 23, 2026
|
|
VICTORY
2237
(+2)
|
Hideout
#458563092
|
Huns
|
|
00:30:31 |
Feb 23, 2026
|
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