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torkiel
Gameplay Summary
Often booms to Castle Age (43%), occasionally opens Scout Rush (23%). Plays a cavalry-heavy style in mid/late game. Most successful with Militia Rush (80% win rate). Struggles against Unique Unit compositions. Frequently employs forward Castle drops. Plays variable civs.
Often booms to Castle Age (43%), occasionally opens Scout Rush (23%). Plays a cavalry-heavy style in mid/late game. Most successful with Militia Rush (80% win rate). Struggles against Unique Unit compositions. Frequently employs forward Castle drops. Plays variable civs.
Elo
1395
Top 18%
Rank
#6,261
1v1 RM
Games
659
62W /
48L
Steam
Private
Hidden
No risk factors detected
Player Analysis
61 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
No Rush
43%
Scout Rush
23%
Cavalry Archer Rush
8%
Militia Rush
8%
Overall Behavior
Scout rush (23%)
Castle drop (18%)
Phosphoru (16%)
Knight rush (15%)
Fast castle (13%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (39% of games)
Opening Success Rates
No Rush
26 games
50%
Scout Rush
14 games
57%
Militia Rush
5 games
80%
Cavalry Archer Rush
5 games
60%
Knight Rush
4 games
50%
Loses to
Steppe Lancer Rush
65.4%
Militia Rush
64.4%
Ram Push
63.7%
Beats
Skirmisher Rush
63.2%
Camel Rush
58.1%
Early-Game Strengths
They defend best against:
Knight Rush
(3 games)
100%
win rate
Cavalry Archer Rush
(4 games)
75%
win rate
Militia Rush
(7 games)
71%
win rate
Early-Game Weaknesses
They struggle against these:
Monk Rush
(4 games)
25%
win rate
No Rush
(21 games)
43%
win rate
How to Beat This Player
Early Game
If they open No Rush (43%), often loses to:
BEST
Men at Arms
64.4% WR
Ram Push
63.7% WR
Mid & Late Game
If they go Cavalry (69%), often loses to:
BEST
Unique Unit
(4L)
Light Cavalry
(4L)
Infantry (Spear)
(3L)
Monk Rush
4 games
75%
win rate
No Rush
21 games
57%
win rate
Knight Rush
3 games
100%
win rate
Cavalry Archer Rush
4 games
75%
win rate
Militia Rush
7 games
71%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
69%
Cavalry
PRIMARY STYLE
Unique Unit
55%
63% WR
Heavy Cavalry
41%
67% WR
Light Cavalry
31%
56% WR
Cav Archers
14%
100% WR
Dominates vs
Archers
+7
Heavy Cavalry
+5
Infantry (Spear)
+5
Struggles vs
Unique Unit
−4
Light Cavalry
−4
Infantry (Spear)
−3
Common Transitions
Scout Rush
Heavy Cavalry
44% WR
No Rush
Unique Unit
88% WR
Cavalry Archer Rush
Cav Archers
75% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Franks
33%
Win Rates by Civ Type
Infantry Civs
57%
Their Best Infantry Civ:
Japanese
67% WR
Cavalry Civs
43%
Their Best Cavalry Civ:
Franks
33% WR
Archer Civs
57%
No data for specific civs yet.
Civ Playstyle Analysis
Franks
6
33%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 11:17
Castle: 18:20
scout rush
67%
knight rush
50%
fast castle
33%
Japanese
3
67%
Cavalry Archer Rush
Top Opening:
Cavalry Archer Rush
Playstyle Analysis
Feudal: 12:22
Castle: 22:22
cav archer rush
100%
phosphoru
33%
castle drop
33%
Wu
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:53
Castle: 22:09
militia rush
33%
Celts
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:19
Castle: 18:51
militia rush
33%
Poles
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:30
Castle: 20:46
early castle build
67%
scout rush
33%
castle drop
33%
knight rush
33%
Jurchens
3
0%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 11:02
Castle: 20:54
steppe lancer rush
100%
scout rush
67%
phosphoru
33%
castle drop
33%
Magyars
2
50%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Vikings
2
50%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| MegaRandom | 25 | 64% | No Rush 52% | No Rush (4) |
| Lowland | 10 | 40% | No Rush 30% | Monk Rush (2) |
| Arena | 7 | 14% | No Rush 43% | No Rush (3) |
| Valley | 4 | 50% | Militia Rush 75% | - |
| Paradise Island | 3 | 67% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
66.7%
9 games
Afternoon
12:00 - 18:00
52.6%
57 games
Evening
18:00 - 00:00
59.1%
44 games
Performs best in the Morning (66.7% WR), plays most in Afternoon but wins more in Morning.
Based on 110 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
9x
Chases losses
10x
Stops after losses
7x
After 1st Win
1.8
games
After 1st defeat
3.3
games
End on Win
74%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
38 min
Avg. Loss
33
min
Games
61
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+01:47)
11:40
/ 09:53 target
III
Castle Age
(-00:17)
20:25
/ 20:42 target
IV
Imperial Age
(+05:06)
41:35
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
01:12
Improve
Reaches Imperial
33%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Vietnamese
Archer
5-0
Huns
Cavalry
2-0
Persians
Cavalry
3-1
Worst Matchups
Turks
Gunpowder
0-2
Koreans
Defensive
0-2
Goths
Infantry
1-3
Cavalry (73%)
Infantry (47%)
Archer (64%)
Cavalry Archer (38%)
Gunpowder (0%)
Most Faced Civs
1
Mongols
42%
12 games
5W - 7L
2
Persians
83%
6 games
5W - 1L
3
Vietnamese
100%
6 games
6W - 0L
Spanish
60%
5 games
3W - 2L
Khmer
80%
5 games
4W - 1L
Goths
40%
5 games
2W - 3L
Top 6 of 39 tracked opponent picks
Rating History (Last 60 days)
+139 Elo
30 games
Current
1395
Peak
1395
Low
1241
Record (W:L)
19
-
11
Effective APM (Last 20 games)
Overall
27.0
actions per minute
Slower than average
for 1395 Elo
0
Avg (39)
Dark Age
29.1
Feudal
24.7
Castle
25.4
Imperial
12.8
Peak:
57.7
eAPM
Recent Match History (61 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1395
(+17)
|
Black Forest
#467955540
|
Wu
|
|
00:25:34 |
Apr 04, 2026
|
|
DEFEAT
1378
(-11)
|
Enclosed
#467949676
|
Vietnamese
|
|
00:39:09 |
Apr 04, 2026
|
|
VICTORY
1389
(+19)
|
MegaRandom
#467946641
|
Armenians
|
|
00:18:33 |
Apr 04, 2026
|
|
DEFEAT
1370
(-11)
|
MegaRandom
#467936736
|
Mapuche
|
|
01:11:20 |
Apr 04, 2026
|
|
VICTORY
1381
(+14)
|
Enclosed
#467928772
|
Wei
|
|
00:48:38 |
Apr 04, 2026
|
|
DEFEAT
1367
(-15)
|
MegaRandom
#467907014
|
Georgians
|
|
00:30:13 |
Apr 04, 2026
|
|
VICTORY
1382
(+15)
|
Enclosed
#467903321
|
Armenians
|
|
00:25:22 |
Apr 04, 2026
|
|
VICTORY
1367
(+16)
|
Enclosed
#467881161
|
Wu
|
|
01:32:50 |
Apr 04, 2026
|
|
DEFEAT
1351
(-17)
|
MegaRandom
#467875357
|
Muisca
|
|
00:43:27 |
Apr 04, 2026
|
|
DEFEAT
1368
(-15)
|
MegaRandom
#467869684
|
Portuguese
|
|
00:45:32 |
Apr 04, 2026
|
|
VICTORY
1383
(+15)
|
Enclosed
#461633494
|
Italians
|
|
00:53:50 |
Mar 08, 2026
|
|
DEFEAT
1368
(-17)
|
Northern Isles
#461627662
|
Vietnamese
|
|
00:40:35 |
Mar 08, 2026
|
|
VICTORY
1385
(+16)
|
Enclosed
#461550303
|
Saracens
|
|
00:21:13 |
Mar 08, 2026
|
|
VICTORY
1369
(+17)
|
MegaRandom
#460881836
|
Teutons
|
|
00:30:52 |
Mar 05, 2026
|
|
VICTORY
1336
(+16)
|
Four Lakes
#460458073
|
Turks
|
|
00:48:58 |
Mar 03, 2026
|
|
VICTORY
1320
(+15)
|
Four Lakes
#460451775
|
Wu
|
|
00:22:39 |
Mar 03, 2026
|
|
DEFEAT
1305
(-16)
|
Golden Pit
#460447628
|
Franks
|
|
00:37:52 |
Mar 03, 2026
|
|
VICTORY
1321
(+18)
|
Four Lakes
#459457861
|
Poles
|
|
00:37:27 |
Feb 27, 2026
|
|
VICTORY
1303
(+17)
|
Four Lakes
#459422119
|
Britons
|
|
00:36:47 |
Feb 27, 2026
|
|
VICTORY
1286
(+15)
|
Hideout
#459414850
|
Mayans
|
|
00:37:12 |
Feb 27, 2026
|
|
VICTORY
1271
(+17)
|
Four Lakes
#459379616
|
Spanish
|
|
00:27:15 |
Feb 27, 2026
|
|
DEFEAT
1254
(-15)
|
Hideout
#459376068
|
Celts
|
|
00:54:20 |
Feb 27, 2026
|
|
DEFEAT
1269
(-17)
|
Hideout
#459372603
|
Khitans
|
|
00:52:36 |
Feb 27, 2026
|
|
VICTORY
1286
(+15)
|
Four Lakes
#459372211
|
Mongols
|
|
00:03:24 |
Feb 27, 2026
|
|
VICTORY
1271
(+16)
|
Border Dispute
#456160990
|
Berbers
|
|
00:29:13 |
Feb 14, 2026
|
|
VICTORY
1255
(+14)
|
MegaRandom
#455022432
|
Ethiopians
Archer Rush
|
|
00:25:21 |
Feb 09, 2026
|
|
DEFEAT
1241
(-17)
|
MegaRandom
#455017068
|
Jurchens
Scout Rush
|
|
00:31:35 |
Feb 09, 2026
|
|
DEFEAT
1258
(-14)
|
MegaRandom
#455008420
|
Franks
Scout Rush
|
|
00:58:08 |
Feb 09, 2026
|
|
VICTORY
1272
(+16)
|
MegaRandom
#454183708
|
Khmer
Scout Rush
|
|
00:24:46 |
Feb 06, 2026
|
|
VICTORY
1256
(+16)
|
MegaRandom
#454179111
|
Koreans
Castle Drop
|
|
00:29:42 |
Feb 06, 2026
|
|
VICTORY
1240
(+17)
|
MegaRandom
#453973795
|
Poles
Knight Rush
|
|
00:50:50 |
Feb 05, 2026
|
|
DEFEAT
1223
(-15)
|
Border Dispute
#453970776
|
Teutons
|
|
00:19:59 |
Feb 05, 2026
|
|
DEFEAT
1238
(-17)
|
Border Dispute
#453968681
|
Khmer
|
|
00:13:23 |
Feb 05, 2026
|
|
VICTORY
1255
(+18)
|
Steppe
#453961474
|
Franks
Scout Rush
|
|
00:48:15 |
Feb 05, 2026
|
|
DEFEAT
1237
(-17)
|
Arena
#453954472
|
Poles
Scout Rush
|
|
00:48:57 |
Feb 05, 2026
|
|
VICTORY
1254
(+17)
|
Border Dispute
#453776957
|
Bohemians
|
|
00:27:26 |
Feb 04, 2026
|
|
DEFEAT
1237
(-15)
|
MegaRandom
#453767864
|
Jurchens
Steppe Lancer Rush
|
|
00:59:37 |
Feb 04, 2026
|
|
VICTORY
1252
(+14)
|
Canals
#453763127
|
Mayans
No Rush
|
|
00:28:42 |
Feb 04, 2026
|
|
DEFEAT
1238
(-13)
|
Arena
#453755984
|
Khitans
Steppe Lancer Rush
|
|
00:40:50 |
Feb 04, 2026
|
|
VICTORY
1251
(+15)
|
MegaRandom
#453751660
|
Teutons
|
|
00:00:16 |
Feb 04, 2026
|
|
DEFEAT
1236
(-17)
|
Arena
#453743237
|
Franks
Scout Rush
|
|
00:54:00 |
Feb 04, 2026
|
|
VICTORY
1253
(+14)
|
MegaRandom
#453735832
|
Bohemians
Scout Rush
|
|
00:37:57 |
Feb 04, 2026
|
|
DEFEAT
1239
(-17)
|
Steppe
#453729746
|
Jurchens
Scout Rush
|
|
00:43:40 |
Feb 04, 2026
|
|
VICTORY
1256
(+15)
|
Lowland
#451121820
|
Wei
Scout Rush
|
|
00:51:02 |
Jan 25, 2026
|
|
VICTORY
1241
(+15)
|
MegaRandom
#450856245
|
Magyars
Cavalry Archer Rush
|
|
00:49:54 |
Jan 24, 2026
|
|
DEFEAT
1226
(-14)
|
MegaRandom
#450848540
|
Vikings
Archer Rush
|
|
00:46:56 |
Jan 24, 2026
|
|
VICTORY
1240
(+15)
|
MegaRandom
#450805785
|
Khitans
Scout Rush
|
|
00:16:34 |
Jan 24, 2026
|
|
VICTORY
1225
(+15)
|
Shrubland
#450536095
|
Franks
Scout Rush
|
|
00:44:54 |
Jan 23, 2026
|
|
VICTORY
1210
(+17)
|
MegaRandom
#450311587
|
Armenians
No Rush
|
|
00:50:47 |
Jan 22, 2026
|
|
VICTORY
1193
(+16)
|
Shrubland
#450296996
|
Burgundians
No Rush
|
|
00:42:55 |
Jan 22, 2026
|
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