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TmZ_piccoLo SayajiNTC-*
Gameplay Summary
Versatile opener, mixing Militia Rush (45%) and Scout Rush (18%). Often masses Skirmishers as their main army. Most successful with No Rush (78% win rate). Struggles against Archers compositions. Strongest in early-game, weaker in extended matches. Plays variable civs.
Versatile opener, mixing Militia Rush (45%) and Scout Rush (18%). Often masses Skirmishers as their main army. Most successful with No Rush (78% win rate). Struggles against Archers compositions. Strongest in early-game, weaker in extended matches. Plays variable civs.
Elo
1492
Top 12%
Rank
#4,379
1v1 RM
Games
782
103W /
108L
Steam
9 years
Unverified
No risk factors detected
Player Analysis
55 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
Militia Rush
45%
Scout Rush
18%
No Rush
16%
Archer Rush
11%
Overall Behavior
Militia rush (49%)
Archer rush (29%)
Scout rush (18%)
Skirmisher rush (15%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (40% of games)
Opening Success Rates
Militia Rush
25 games
52%
Scout Rush
10 games
40%
No Rush
9 games
78%
Archer Rush
6 games
50%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
They defend best against:
Scout Rush
(23 games)
61%
win rate
No Rush
(10 games)
60%
win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush
(8 games)
37%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (45%), often loses to:
No counter data available
Mid & Late Game
BEST
Archers
(7L)
Unique Unit
(5L)
Heavy Cavalry
(3L)
Militia Rush
8 games
63%
win rate
Scout Rush
23 games
61%
win rate
No Rush
10 games
60%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
39%
Cavalry
PRIMARY STYLE
Skirmishers
43%
20% WR
Infantry (Sword)
26%
33% WR
Light Cavalry
26%
33% WR
Infantry (Spear)
22%
20% WR
Dominates vs
Archers
+3
Light Cavalry
+2
Infantry (Spear)
+2
Struggles vs
Archers
−7
Unique Unit
−5
Heavy Cavalry
−3
Common Transitions
Militia Rush
Skirmishers
40% WR
Scout Rush
Light Cavalry
20% WR
Archer Rush
Archers
33% WR
Tendencies & Patterns
Civ. Stats
Variable
Khmer
55%
Britons
17%
Win Rates by Civ Type
Infantry Civs
74%
Their Best Infantry Civ:
Khitans
100% WR
Elephant Civs
58%
Their Best Elephant Civ:
Khmer
55% WR
Cavalry Civs
33%
Their Best Cavalry Civ:
Cumans
33% WR
Archer Civs
25%
Their Best Archer Civ:
Britons
17% WR
Civ Playstyle Analysis
Khmer
11
55%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 10:24
Castle: 22:50
archer rush
55%
militia rush
27%
Britons
6
17%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:23
Castle: 26:09
scout rush
50%
militia rush
50%
archer rush
33%
skirmisher rush
33%
Byzantines
4
75%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:53
Castle: 25:60
militia rush
50%
scout rush
25%
archer rush
25%
skirmisher rush
25%
Khitans
3
100%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:39
Castle: 24:26
militia rush
33%
phosphoru
33%
scout rush
33%
Malians
3
100%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:06
Castle: 26:29
militia rush
100%
monk rush
33%
skirmisher rush
33%
Armenians
3
33%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:47
Castle: 30:02
militia rush
100%
skirmisher rush
33%
Cumans
3
33%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:27
Castle: 23:16
archer rush
67%
militia rush
67%
skirmisher rush
33%
fast imp
33%
castle drop
33%
cav archer rush
33%
early castle build
33%
knight rush
33%
Aztecs
2
50%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| MegaRandom | 22 | 55% | Militia Rush 41% | Scout Rush (7) |
| Arabia | 10 | 70% | Militia Rush 40% | - |
| Lowland | 8 | 38% | Militia Rush 50% | Archer Rush (2) |
| Haboob | 5 | 60% | Militia Rush 60% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
48.2%
114 games
Morning
06:00 - 12:00
33.3%
24 games
Afternoon
12:00 - 18:00
55%
20 games
Evening
18:00 - 00:00
54.7%
53 games
Performs best in the Afternoon (55% WR), struggles in the Morning (33.3% WR).
Based on 211 matches • Times in UTC
Tilt Behavior
Tilts Easily
Typical Session Patterns
Quits while ahead
10x
Chases losses
7x
Stops after losses
12x
After 1st Win
1.9
games
After 1st defeat
4.9
games
End on Win
55%
Performance drops significantly after losses
Win Rate by Game Length
Avg. Win
31 min
Avg. Loss
40
min
Games
55
Age Stats vs 1400-1600 Elo Winners (Avg)
II
Feudal Age
(+00:45)
10:23
/ 09:38 target
Fast Feudal - 35%
III
Castle Age
(+05:16)
25:38
/ 20:22 target
IV
Imperial Age
(+02:58)
39:11
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:37
Average
Reaches Imperial
15%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Franks
Cavalry
2-0
Italians
Archer
2-0
Malians
Infantry
2-0
Worst Matchups
Khmer
Elephant
0-2
Tatars
Cavalry Archer
0-2
Byzantines
Defensive
1-1
Infantry (60%)
Cavalry (62%)
Archer (70%)
Cavalry Archer (38%)
Defensive (67%)
Most Faced Civs
1
Mongols
47%
19 games
9W - 10L
2
Persians
50%
12 games
6W - 6L
3
Chinese
44%
9 games
4W - 5L
Franks
78%
9 games
7W - 2L
Ethiopians
25%
8 games
2W - 6L
Georgians
71%
7 games
5W - 2L
Top 6 of 64 tracked opponent picks
Rating History (Last 60 days)
-102 Elo
56 games
Current
1492
Peak
1620
Low
1431
Record (W:L)
25
-
31
Effective APM (Last 20 games)
Overall
56.7
actions per minute
Faster than average
for 1492 Elo
0
Avg (39)
Dark Age
56.4
Feudal
51.3
Castle
43.7
Imperial
8.2
Peak:
107.7
eAPM
Recent Match History (55 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1492
(+13)
|
Arabia
#467792948
|
Magyars
|
|
00:36:26 |
Apr 04, 2026
|
|
DEFEAT
1479
(-14)
|
Nomad
#467702768
|
Chinese
|
|
00:14:44 |
Apr 03, 2026
|
|
DEFEAT
1493
(-18)
|
Nomad
#467693594
|
Chinese
|
|
00:46:08 |
Apr 03, 2026
|
|
DEFEAT
1511
(-15)
|
Arabia
#467686880
|
Shu
|
|
00:25:13 |
Apr 03, 2026
|
|
VICTORY
1526
(+16)
|
Arabia
#467677652
|
Cumans
|
|
00:38:15 |
Apr 03, 2026
|
|
DEFEAT
1510
(-13)
|
Arabia
#467670844
|
Cumans
|
|
00:34:22 |
Apr 03, 2026
|
|
DEFEAT
1523
(-13)
|
Arabia
#467668595
|
Cumans
|
|
00:12:12 |
Apr 03, 2026
|
|
DEFEAT
1536
(-12)
|
Nomad
#467660302
|
Cumans
|
|
00:47:51 |
Apr 03, 2026
|
|
DEFEAT
1548
(-17)
|
Arabia
#467533543
|
Franks
|
|
00:29:23 |
Apr 03, 2026
|
|
VICTORY
1565
(+13)
|
Arabia
#467527883
|
Britons
|
|
00:48:07 |
Apr 03, 2026
|
|
VICTORY
1552
(+13)
|
Enclosed
#467521580
|
Burgundians
|
|
00:46:33 |
Apr 03, 2026
|
|
VICTORY
1539
(+16)
|
MegaRandom
#467516701
|
Malians
|
|
00:34:34 |
Apr 03, 2026
|
|
VICTORY
1523
(+19)
|
Arabia
#467508102
|
Celts
|
|
00:26:07 |
Apr 03, 2026
|
|
DEFEAT
1504
(-16)
|
MegaRandom
#467503797
|
Hindustanis
|
|
00:34:07 |
Apr 03, 2026
|
|
DEFEAT
1520
(-13)
|
Arabia
#467499247
|
Slavs
|
|
00:39:34 |
Apr 03, 2026
|
|
DEFEAT
1533
(-16)
|
MegaRandom
#467493305
|
Burmese
|
|
00:56:25 |
Apr 03, 2026
|
|
DEFEAT
1551
(-14)
|
Arabia
#462603405
|
Byzantines
|
|
00:39:29 |
Mar 13, 2026
|
|
DEFEAT
1565
(-16)
|
MegaRandom
#462599169
|
Byzantines
|
|
01:00:54 |
Mar 13, 2026
|
|
VICTORY
1581
(+17)
|
Haboob
#462596465
|
Burmese
|
|
00:48:47 |
Mar 13, 2026
|
|
VICTORY
1564
(+14)
|
MegaRandom
#462382108
|
Goths
|
|
00:31:27 |
Mar 12, 2026
|
|
VICTORY
1550
(+20)
|
Mediterranean
#460964206
|
Armenians
|
|
01:03:48 |
Mar 06, 2026
|
|
VICTORY
1530
(+18)
|
MegaRandom
#460958916
|
Jurchens
|
|
00:43:25 |
Mar 06, 2026
|
|
VICTORY
1512
(+20)
|
MegaRandom
#460954451
|
Jurchens
|
|
00:33:21 |
Mar 06, 2026
|
|
VICTORY
1492
(+12)
|
Enclosed
#460951455
|
Burmese
|
|
00:26:07 |
Mar 05, 2026
|
|
VICTORY
1480
(+13)
|
Northern Isles
#460950664
|
Britons
|
|
00:05:58 |
Mar 05, 2026
|
|
VICTORY
1467
(+19)
|
MegaRandom
#460938728
|
Cumans
|
|
00:33:01 |
Mar 05, 2026
|
|
VICTORY
1448
(+17)
|
Arabia
#460938286
|
Cumans
|
|
00:01:24 |
Mar 05, 2026
|
|
DEFEAT
1431
(-17)
|
Arabia
#460534809
|
Wu
|
|
00:50:32 |
Mar 04, 2026
|
|
DEFEAT
1448
(-10)
|
Arabia
#460165433
|
Bulgarians
|
|
00:37:27 |
Mar 02, 2026
|
|
DEFEAT
1458
(-20)
|
Golden Pit
#460163614
|
Burgundians
|
|
00:23:24 |
Mar 02, 2026
|
|
DEFEAT
1478
(-22)
UPSET
|
Hideout
#460161293
|
Saracens
|
|
00:45:06 |
Mar 02, 2026
|
|
VICTORY
1500
(+16)
|
Golden Pit
#460160305
|
Khitans
|
|
00:17:16 |
Mar 02, 2026
|
|
DEFEAT
1484
(-20)
|
Arabia
#460156095
|
Mayans
|
|
00:39:29 |
Mar 02, 2026
|
|
DEFEAT
1504
(-15)
|
Hideout
#460153720
|
Saracens
|
|
00:38:15 |
Mar 02, 2026
|
|
VICTORY
1519
(+16)
|
Arabia
#460149806
|
Shu
|
|
00:54:25 |
Mar 02, 2026
|
|
DEFEAT
1503
(-13)
|
Arabia
#460146442
|
Shu
|
|
00:43:28 |
Mar 02, 2026
|
|
DEFEAT
1516
(-18)
|
Golden Pit
#460141436
|
Saracens
|
|
00:41:29 |
Mar 02, 2026
|
|
VICTORY
1534
(+17)
|
Four Lakes
#459086020
|
Khmer
|
|
00:50:21 |
Feb 26, 2026
|
|
VICTORY
1517
(+14)
|
Four Lakes
#459055155
|
Armenians
|
|
01:30:28 |
Feb 25, 2026
|
|
DEFEAT
1503
(-16)
|
Arabia
#459047734
|
Ethiopians
|
|
01:01:37 |
Feb 25, 2026
|
|
DEFEAT
1519
(-18)
|
Islands
#458940781
|
Malians
|
|
00:45:29 |
Feb 25, 2026
|
|
VICTORY
1537
(+12)
|
Arabia
#458938781
|
Vikings
|
|
00:24:41 |
Feb 25, 2026
|
|
DEFEAT
1525
(-14)
|
Arabia
#458929235
|
Vikings
|
|
00:42:47 |
Feb 25, 2026
|
|
DEFEAT
1539
(-13)
|
Islands
#458917247
|
Romans
|
|
00:35:18 |
Feb 25, 2026
|
|
DEFEAT
1552
(-15)
|
Migration
#458915572
|
Italians
|
|
00:26:42 |
Feb 25, 2026
|
|
VICTORY
1567
(+13)
|
Arabia
#458913265
|
Gurjaras
|
|
00:41:05 |
Feb 25, 2026
|
|
DEFEAT
1554
(-15)
|
Golden Pit
#458911211
|
Georgians
|
|
00:35:12 |
Feb 25, 2026
|
|
DEFEAT
1569
(-9)
|
Arabia
#458909131
|
Burmese
|
|
00:30:39 |
Feb 25, 2026
|
|
DEFEAT
1578
(-17)
|
Arabia
#458907711
|
Shu
|
|
00:21:40 |
Feb 25, 2026
|
|
DEFEAT
1595
(-19)
|
Arabia
#458905397
|
Shu
|
|
00:34:25 |
Feb 25, 2026
|
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