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WALCOTT
Gameplay Summary
Prefers Fast Castle builds over Feudal aggression (55% boom/FC). Often masses Unique Unit as their main army. Most successful with Scout Rush (64% win rate). Struggles against Unique Unit compositions. Frequently employs Fast Castle and FC into Unique Units.
Prefers Fast Castle builds over Feudal aggression (55% boom/FC). Often masses Unique Unit as their main army. Most successful with Scout Rush (64% win rate). Struggles against Unique Unit compositions. Frequently employs Fast Castle and FC into Unique Units.
Elo
1020
Top 50%
Rank
#21,868
1v1 RM
Games
166
86W /
79L
Steam
6 years
Unverified
No risk factors detected
Player Analysis
115 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
55%
Monk Rush
22%
Scout Rush
10%
Archer Rush
3%
Overall Behavior
Fast castle (43%)
Phosphoru (29%)
Castle drop (29%)
Monk rush (23%)
Early castle build (23%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (58% of games)
Opening Success Rates
No Rush
63 games
51%
Monk Rush
25 games
44%
Scout Rush
11 games
64%
Archer Rush
4 games
50%
Cavalry Archer Rush
3 games
67%
Skirmisher Rush
3 games
67%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Cavalry Archer Rush
(4 games)
100%
win rate
Archer Rush
(10 games)
90%
win rate
Monk Rush
(5 games)
80%
win rate
Early-Game Weaknesses
They struggle against these:
Knight Rush
(8 games)
12%
win rate
Scout Rush
(25 games)
32%
win rate
How to Beat This Player
Early Game
If they open No Rush (55%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
BEST
Unique Unit
(20L)
Heavy Cavalry
(17L)
Light Cavalry
(14L)
Knight Rush
8 games
88%
win rate
Scout Rush
25 games
68%
win rate
Cavalry Archer Rush
4 games
100%
win rate
Archer Rush
10 games
90%
win rate
Monk Rush
5 games
80%
win rate
Quick tips:
Frequent FC - deny eco
Mid & Late Game
33%
Cavalry
PRIMARY STYLE
Unique Unit
39%
61% WR
Heavy Monk
32%
37% WR
Heavy Cavalry
31%
73% WR
Fire Lancers
29%
44% WR
Dominates vs
Unique Unit
+21
Skirmishers
+19
Infantry (Spear)
+18
Struggles vs
Unique Unit
−20
Heavy Cavalry
−17
Light Cavalry
−14
Common Transitions
No Rush
Unique Unit
59% WR
Monk Rush
Heavy Monk
48% WR
Scout Rush
Light Cavalry
71% WR
Tendencies & Patterns
Civ. Stats
Variable
Mongols
67%
Mayans
14%
Win Rates by Civ Type
Defensive Civs
51%
Their Best Defensive Civ:
Koreans
51% WR
Cavalry Civs
56%
Their Best Cavalry Civ:
Cumans
62% WR
Archer Civs
20%
Their Best Archer Civ:
Britons
33% WR
Cavalry Archer Civs
67%
Their Best Cavalry Archer Civ:
Mongols
67% WR
Civ Playstyle Analysis
Koreans
55
51%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:33
Castle: 17:35
phosphoru
51%
fast castle
42%
castle drop
33%
monk rush
24%
early castle build
24%
Burgundians
26
54%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:54
Castle: 16:12
fast castle
81%
castle drop
42%
monk rush
38%
Cumans
13
62%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:31
Castle: 24:40
early castle build
54%
cav archer rush
46%
scout rush
46%
Mayans
7
14%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:23
Castle: 18:16
fast castle
29%
monk rush
29%
Mongols
6
67%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:18
Castle: 21:23
scout rush
67%
phosphoru
33%
Spanish
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:39
Castle: 15:55
phosphoru
67%
fast castle
67%
monk rush
33%
castle drop
33%
early castle build
33%
Britons
3
33%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:37
Castle: 23:31
archer rush
67%
early castle build
33%
Bulgarians
1
100%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arena | 44 | 55% | Monk Rush 50% | No Rush (14) |
| Arabia | 42 | 48% | No Rush 69% | Scout Rush (11) |
| MegaRandom | 5 | 60% | No Rush 60% | Knight Rush (2) |
| Glade | 4 | 50% | No Rush 75% | - |
| Lowland | 3 | 0% | No Rush 100% | No Rush (3) |
| Fortified Clearing | 3 | 67% | No Rush 33% | - |
| Steppe | 3 | 67% | Scout Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
100%
3 games
Morning
06:00 - 12:00
55.8%
43 games
Afternoon
12:00 - 18:00
50%
60 games
Evening
18:00 - 00:00
49.2%
59 games
Consistent performance across all time periods.
Based on 165 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
10x
Chases losses
11x
Stops after losses
11x
After 1st Win
2.3
games
After 1st defeat
2.4
games
End on Win
49%
Plays longer sessions when starting with a loss
Win Rate by Game Length
Avg. Win
46 min
Avg. Loss
44
min
Games
115
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:01)
10:22
/ 10:21 target
Fast Feudal - 35%
III
Castle Age
(-01:57)
18:19
/ 20:16 target
Fast Castle - 43%
IV
Imperial Age
(±00:00)
36:03
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:30
Average
Reaches Imperial
60%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Mayans
Archer
2-0
Britons
Archer
2-0
Franks
Cavalry
7-1
Worst Matchups
Khmer
Elephant
0-3
Cumans
Cavalry
0-3
Koreans
Defensive
0-2
Cavalry (58%)
Infantry (54%)
Gunpowder (41%)
Archer (67%)
Defensive (50%)
Most Faced Civs
1
Franks
82%
11 games
9W - 2L
2
Spanish
50%
10 games
5W - 5L
3
Magyars
50%
8 games
4W - 4L
Lithuanians
71%
7 games
5W - 2L
Sicilians
57%
7 games
4W - 3L
Byzantines
71%
7 games
5W - 2L
Top 6 of 50 tracked opponent picks
Rating History (Last 60 days)
+95 Elo
80 games
Current
1020
Peak
1072
Low
912
Record (W:L)
44
-
36
Effective APM (Last 20 games)
Overall
30.6
actions per minute
Slower than average
for 1020 Elo
0
Avg (39)
Dark Age
29.6
Feudal
21.7
Castle
23.5
Imperial
31.8
Peak:
95.0
eAPM
Recent Match History (115 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1020
(+13)
|
Arabia
#463127436
|
Burgundians
|
|
01:00:58 |
Mar 15, 2026
|
|
DEFEAT
1007
(-16)
|
Northern Isles
#462988368
|
Koreans
|
|
00:36:09 |
Mar 14, 2026
|
|
VICTORY
1023
(+17)
|
Enclosed
#462953548
|
Koreans
|
|
00:52:10 |
Mar 14, 2026
|
|
VICTORY
1006
(+15)
|
Haboob
#462944956
|
Koreans
|
|
00:58:47 |
Mar 14, 2026
|
|
DEFEAT
991
(-14)
|
Arabia
#462935334
|
Koreans
|
|
00:50:36 |
Mar 14, 2026
|
|
VICTORY
1005
(+17)
|
Arabia
#462929929
|
Burgundians
|
Bulgarians (1000) | 00:30:10 |
Mar 14, 2026
|
|
DEFEAT
988
(-17)
|
Haboob
#462920937
|
Mongols
|
|
00:51:05 |
Mar 14, 2026
|
|
DEFEAT
1005
(-17)
|
Northern Isles
#462915076
|
Mongols
|
|
00:36:18 |
Mar 14, 2026
|
|
DEFEAT
1022
(-15)
|
Haboob
#462860671
|
Mongols
|
|
00:31:19 |
Mar 14, 2026
|
|
VICTORY
1037
(+16)
|
Enclosed
#462856142
|
Mongols
|
|
00:55:11 |
Mar 14, 2026
|
|
DEFEAT
1021
(-17)
|
Mediterranean
#461556380
|
Turks
|
|
01:04:44 |
Mar 08, 2026
|
|
DEFEAT
1038
(-17)
|
Mediterranean
#461376014
|
Burgundians
|
|
00:29:07 |
Mar 07, 2026
|
|
DEFEAT
1055
(-17)
|
Haboob
#461368741
|
Mongols
|
|
00:41:59 |
Mar 07, 2026
|
|
VICTORY
1072
(+17)
|
MegaRandom
#461284815
|
Burgundians
|
|
00:37:58 |
Mar 07, 2026
|
|
VICTORY
1055
(+15)
|
Enclosed
#461284121
|
Mongols
|
|
00:01:27 |
Mar 07, 2026
|
|
DEFEAT
1040
(-17)
|
Hideout
#460458289
|
Burgundians
|
|
00:39:03 |
Mar 03, 2026
|
|
VICTORY
1057
(+16)
|
Islands
#460452677
|
Spanish
|
|
00:45:43 |
Mar 03, 2026
|
|
VICTORY
1041
(+15)
|
Islands
#459967134
|
Koreans
|
|
00:48:33 |
Mar 01, 2026
|
|
DEFEAT
1026
(-16)
|
Hideout
#459958028
|
Mapuche
|
|
00:48:45 |
Mar 01, 2026
|
|
DEFEAT
1042
(-17)
|
Arena
#459623172
|
Koreans
|
|
00:52:28 |
Feb 28, 2026
|
|
VICTORY
1059
(+17)
|
Hideout
#459622605
|
Koreans
|
|
00:03:19 |
Feb 28, 2026
|
|
DEFEAT
1042
(-15)
|
Arena
#459617138
|
Koreans
|
|
00:30:36 |
Feb 28, 2026
|
|
VICTORY
1057
(+16)
|
Arabia
#459506511
|
Koreans
|
|
00:43:05 |
Feb 27, 2026
|
|
VICTORY
1041
(+17)
|
Arabia
#459499245
|
Koreans
|
|
00:40:09 |
Feb 27, 2026
|
|
DEFEAT
1024
(-14)
|
Hideout
#459487837
|
Koreans
|
|
00:49:06 |
Feb 27, 2026
|
|
VICTORY
1038
(+17)
|
Arabia
#459466150
|
Koreans
|
|
00:45:02 |
Feb 27, 2026
|
|
VICTORY
1021
(+14)
|
Hideout
#459377169
|
Koreans
|
|
01:03:21 |
Feb 27, 2026
|
|
VICTORY
1007
(+15)
|
Migration
#458776624
|
Koreans
|
|
01:27:03 |
Feb 24, 2026
|
|
VICTORY
992
(+15)
|
Hideout
#458265340
|
Koreans
|
|
00:46:18 |
Feb 22, 2026
|
|
DEFEAT
977
(-16)
|
Golden Pit
#458251796
|
Koreans
|
|
00:35:16 |
Feb 22, 2026
|
|
VICTORY
993
(+18)
|
Four Lakes
#458172198
|
Koreans
|
|
00:55:59 |
Feb 22, 2026
|
|
DEFEAT
975
(-17)
|
Hideout
#458168662
|
Koreans
|
|
00:35:58 |
Feb 22, 2026
|
|
DEFEAT
992
(-16)
|
Four Lakes
#458002711
|
Koreans
|
|
01:01:32 |
Feb 21, 2026
|
|
DEFEAT
1008
(-17)
|
Hideout
#457963225
|
Koreans
|
|
00:51:18 |
Feb 21, 2026
|
|
VICTORY
1025
(+15)
|
Hideout
#457951441
|
Koreans
|
|
00:53:35 |
Feb 21, 2026
|
|
VICTORY
1010
(+15)
|
Arabia
#457950888
|
Koreans
|
|
00:00:18 |
Feb 21, 2026
|
|
VICTORY
995
(+16)
|
Four Lakes
#457861069
|
Koreans
|
|
00:49:56 |
Feb 21, 2026
|
|
DEFEAT
979
(-16)
|
Golden Pit
#457465719
|
Koreans
|
|
00:15:15 |
Feb 19, 2026
|
|
VICTORY
995
(+17)
|
Four Lakes
#457456991
|
Koreans
|
|
00:44:33 |
Feb 19, 2026
|
|
DEFEAT
978
(-16)
|
Four Lakes
#457446145
|
Koreans
|
|
00:27:41 |
Feb 19, 2026
|
|
VICTORY
994
(+15)
|
Islands
#457435608
|
Koreans
|
|
00:48:38 |
Feb 19, 2026
|
|
VICTORY
979
(+15)
|
Border Dispute
#456954039
|
Koreans
|
|
00:52:39 |
Feb 17, 2026
|
|
VICTORY
964
(+17)
|
Arabia
#456703989
|
Koreans
Tower Rush
|
|
01:06:14 |
Feb 16, 2026
|
|
VICTORY
947
(+17)
|
Fortified Clearing
#456479309
|
Koreans
Fire Lancer Rush
|
|
01:05:25 |
Feb 15, 2026
|
|
VICTORY
930
(+16)
|
Steppe2
#456478655
|
Koreans
|
|
00:00:13 |
Feb 15, 2026
|
|
DEFEAT
914
(-14)
|
Arabia
#456451810
|
Koreans
Castle Drop
|
|
01:05:18 |
Feb 15, 2026
|
|
VICTORY
928
(+15)
|
Border Dispute
#456398128
|
Mongols
|
|
00:37:35 |
Feb 15, 2026
|
|
DEFEAT
913
(-14)
|
Arabia
#456386371
|
Koreans
No Rush
|
|
00:44:00 |
Feb 15, 2026
|
|
VICTORY
927
(+15)
|
Arena
#456380692
|
Koreans
Monk Rush
|
|
00:35:41 |
Feb 15, 2026
|
|
DEFEAT
912
(-17)
|
Arabia
#456161574
|
Koreans
Castle Drop
|
|
01:16:43 |
Feb 14, 2026
|
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