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Tower Rusher
Gameplay Summary
Passive early game, rarely rushes in Feudal (78%). Transitions into unique unit specialist compositions, especially Unique Unit. Most successful with Monk Rush (100% win rate). Frequently employs Fast Castle and forward Castle drops. Plays variable civs.
Passive early game, rarely rushes in Feudal (78%). Transitions into unique unit specialist compositions, especially Unique Unit. Most successful with Monk Rush (100% win rate). Frequently employs Fast Castle and forward Castle drops. Plays variable civs.
Elo
1063
Top 50%
Rank
#19,219
1v1 RM
Games
114
58W /
53L
Steam
8 years
Unverified
Risk Factors Detected
📉 Elo Tanking Detected: 10% win rate (5 wins / 46 losses) in games < 5 mins, losses spread across 11 different maps
Player Analysis
86 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
78%
Monk Rush
8%
Archer Rush
3%
Scout Rush
2%
Overall Behavior
Fast castle (36%)
Early castle build (29%)
Tc deleted (27%)
Castle drop (27%)
Phosphoru (17%)
Walling Style: Standard
Balances defense with map control. (8% of games)
Opening Success Rates
No Rush
67 games
58%
Monk Rush
7 games
100%
Archer Rush
3 games
67%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Knight Rush
(4 games)
100%
win rate
Monk Rush
(3 games)
100%
win rate
Scout Rush
(3 games)
100%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (78%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Unique (40%), often loses to:
No clear weakness
No significant weaknesses detected
Knight Rush
4 games
100%
win rate
Monk Rush
3 games
100%
win rate
Scout Rush
3 games
100%
win rate
Quick tips:
Predictable opener
Frequent FC - deny eco
Mid & Late Game
40%
Unique
PRIMARY STYLE
Unique Unit
40%
100% WR
Skirmishers
20%
100% WR
Archers
13%
Infantry (Spear)
13%
Dominates vs
Heavy Cavalry
+4
Light Cavalry
+2
Unique Unit
+2
Struggles vs
No data
Common Transitions
No Rush
Unique Unit
100% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Malay
100%
Mayans
25%
Win Rates by Civ Type
Infantry Civs
64%
Their Best Infantry Civ:
Malay
100% WR
Cavalry Civs
75%
Their Best Cavalry Civ:
Franks
75% WR
Archer Civs
33%
Their Best Archer Civ:
Britons
43% WR
Defensive Civs
88%
Their Best Defensive Civ:
Koreans
83% WR
Gunpowder Civs
40%
Their Best Gunpowder Civ:
Spanish
67% WR
Civ Playstyle Analysis
Mayans
8
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:04
Castle: 16:17
tc deleted
50%
castle drop
25%
Britons
7
43%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:09
Castle: 15:12
tc deleted
43%
castle drop
43%
fast castle
43%
phosphoru
29%
Poles
7
71%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:16
Castle: 21:23
tower rush
57%
early castle build
29%
tc deleted
29%
Koreans
6
83%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:30
Castle: 20:20
castle drop
50%
early castle build
50%
tower rush
33%
Sicilians
6
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:47
Castle: 15:25
tc deleted
50%
castle drop
33%
fast castle
33%
early castle build
33%
Malay
6
100%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:00
Castle: 15:22
phosphoru
100%
fast castle
83%
early castle build
83%
ram push
33%
Franks
4
75%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:49
Castle: 17:28
phosphoru
50%
castle drop
50%
early castle build
25%
fast imp
25%
fast castle
25%
tc deleted
25%
Bulgarians
3
0%
No Rush
Top Opening:
No Rush
Playstyle Analysis
tc deleted
100%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arena | 29 | 90% | No Rush 69% | No Rush (3) |
| Glade | 14 | 71% | No Rush 64% | No Rush (4) |
| Haboob | 13 | 38% | No Rush 100% | No Rush (8) |
| Lowland | 11 | 36% | No Rush 91% | No Rush (7) |
| Graveyards | 8 | 38% | No Rush 88% | No Rush (5) |
| MegaRandom | 4 | 50% | No Rush 100% | No Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
75%
12 games
Afternoon
12:00 - 18:00
43.6%
55 games
Evening
18:00 - 00:00
56.8%
44 games
Performs best in the Morning (75% WR), struggles in the Afternoon (43.6% WR), plays most in Afternoon but wins more in Morning.
Based on 111 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
6x
Chases losses
5x
Stops after losses
3x
After 1st Win
4.1
games
After 1st defeat
7.1
games
End on Win
74%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
28 min
Avg. Loss
7
min
Games
86
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:18)
10:39
/ 10:21 target
Fast Feudal - 20%
III
Castle Age
(-03:11)
17:05
/ 20:16 target
Fast Castle - 36%
IV
Imperial Age
(-04:29)
31:34
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:37
Average
Reaches Imperial
28%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Koreans
Defensive
2-0
Cumans
Cavalry
3-0
Celts
Infantry
2-0
Worst Matchups
Bulgarians
Infantry
2-5
Persians
Cavalry
2-5
Britons
Archer
1-2
Cavalry (62%)
Infantry (50%)
Gunpowder (69%)
Archer (67%)
Camel (86%)
Most Faced Civs
1
Franks
60%
10 games
6W - 4L
2
Persians
25%
8 games
2W - 6L
3
Bohemians
75%
8 games
6W - 2L
Bulgarians
29%
7 games
2W - 5L
Vietnamese
67%
6 games
4W - 2L
Mongols
20%
5 games
1W - 4L
Top 6 of 44 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1063
Peak
1063
Low
1063
Record (W:L)
0
-
0
Effective APM (Last 20 games)
Overall
33.3
actions per minute
Slower than average
for 1063 Elo
0
Avg (39)
Dark Age
35.4
Feudal
21.9
Castle
26.8
Imperial
14.3
Peak:
74.7
eAPM
Recent Match History (86 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1063
(+18)
|
Arena
#452898095
|
Malay
Ram Push
|
|
00:20:39 |
Feb 01, 2026
|
|
VICTORY
1045
(+15)
|
Arena
#452894825
|
Malay
Ram Push
|
|
00:26:33 |
Feb 01, 2026
|
|
VICTORY
1030
(+15)
|
Arena
#452886974
|
Malay
Fast Castle
|
|
00:26:50 |
Feb 01, 2026
|
|
DEFEAT
1015
(-15)
|
Shrubland
#452886675
|
Incas
|
|
00:00:16 |
Feb 01, 2026
|
|
VICTORY
1030
(+15)
|
Passage
#452883039
|
Incas
No Rush
|
|
00:25:31 |
Feb 01, 2026
|
|
VICTORY
1015
(+17)
|
Passage
#452879875
|
Malay
Castle Drop
|
|
00:33:16 |
Feb 01, 2026
|
|
DEFEAT
998
(-17)
|
Shrubland
#452879665
|
Khmer
|
|
00:00:14 |
Feb 01, 2026
|
|
VICTORY
1015
(+16)
|
Arena
#452876347
|
Khmer
Castle Drop
|
|
00:33:01 |
Feb 01, 2026
|
|
VICTORY
999
(+14)
|
Arena
#452874637
|
Khmer
Castle Drop
|
|
00:15:20 |
Feb 01, 2026
|
|
VICTORY
985
(+15)
|
Socotra
#452872497
|
Koreans
Militia Rush
|
|
00:22:00 |
Feb 01, 2026
|
|
DEFEAT
970
(-16)
|
Arena
#450129716
|
Mayans
Archer Rush
|
|
00:46:21 |
Jan 21, 2026
|
|
DEFEAT
986
(-17)
|
Lowland
#450129497
|
Slavs
|
|
00:00:13 |
Jan 21, 2026
|
|
DEFEAT
1003
(-16)
|
Shrubland
#450129183
|
Persians
|
|
00:00:16 |
Jan 21, 2026
|
|
VICTORY
1019
(+16)
|
Arena
#450116673
|
Spanish
Castle Drop
|
|
00:21:35 |
Jan 21, 2026
|
|
VICTORY
1003
(+14)
|
Arena
#450111302
|
Wei
Fast Castle
|
|
00:34:50 |
Jan 21, 2026
|
|
DEFEAT
989
(-18)
|
Arena
#449373322
|
Britons
No Rush
|
|
00:12:06 |
Jan 18, 2026
|
|
VICTORY
1007
(+18)
|
Arena
#449279445
|
Berbers
Castle Drop
|
|
00:35:38 |
Jan 18, 2026
|
|
VICTORY
989
(+14)
|
Arena
#449130664
|
Koreans
No Rush
|
|
00:45:45 |
Jan 17, 2026
|
|
DEFEAT
975
(-15)
|
Scandinavia
#449015625
|
Spanish
Scout Rush
|
|
01:02:42 |
Jan 17, 2026
|
|
DEFEAT
990
(-15)
|
Arabia
#449014669
|
Koreans
|
|
00:00:21 |
Jan 17, 2026
|
|
DEFEAT
1005
(-15)
|
Arabia
#448991171
|
Italians
|
|
00:00:21 |
Jan 17, 2026
|
|
DEFEAT
1020
(-16)
|
Arabia
#448990968
|
Goths
|
|
00:00:21 |
Jan 17, 2026
|
|
DEFEAT
1036
(-16)
|
Mired
#448990421
|
Georgians
|
|
00:01:09 |
Jan 17, 2026
|
|
VICTORY
1052
(+15)
|
Arena
#448773123
|
Saracens
Archer Rush
|
|
00:35:51 |
Jan 16, 2026
|
|
VICTORY
1037
(+17)
|
Arena
#448766609
|
Spanish
Monk Rush
|
|
00:41:44 |
Jan 16, 2026
|
|
VICTORY
1020
(+15)
|
Arena
#448762272
|
Hindustanis
Tower Rush
|
|
00:28:07 |
Jan 16, 2026
|
|
VICTORY
1005
(+19)
|
Arena
#448759684
|
Cumans
Militia Rush
|
|
00:16:34 |
Jan 16, 2026
|
|
VICTORY
986
(+16)
|
Mired
#448756377
|
Mongols
No Rush
|
|
00:21:17 |
Jan 16, 2026
|
|
DEFEAT
970
(-14)
|
Scandanavia
#448756009
|
Georgians
|
|
00:00:18 |
Jan 16, 2026
|
|
DEFEAT
984
(-14)
|
Mired
#448755634
|
Slavs
|
|
00:00:09 |
Jan 16, 2026
|
|
DEFEAT
998
(-17)
|
Scandanavia
#448755435
|
Burgundians
|
|
00:00:14 |
Jan 16, 2026
|
|
VICTORY
1015
(+17)
|
Arena
#448055612
|
Dravidians
Fast Castle
|
|
00:39:14 |
Jan 13, 2026
|
|
VICTORY
998
(+15)
|
Scandinavia
#448050870
|
Huns
Cavalry Archer Rush
|
|
00:31:52 |
Jan 13, 2026
|
|
DEFEAT
983
(-15)
|
Scandanavia
#448050692
|
Hindustanis
|
|
00:00:11 |
Jan 13, 2026
|
|
DEFEAT
998
(-17)
|
MegaRandom
#448050505
|
Malians
|
|
00:00:19 |
Jan 13, 2026
|
|
VICTORY
1015
(+15)
|
Arena
#447856361
|
Dravidians
Fast Castle
|
|
00:35:00 |
Jan 12, 2026
|
|
VICTORY
1000
(+17)
|
MegaRandom
#447853515
|
Mongols
Fast Castle
|
|
00:16:13 |
Jan 12, 2026
|
|
DEFEAT
983
(-16)
|
Mired
#447853254
|
Turks
|
|
00:00:21 |
Jan 12, 2026
|
|
VICTORY
999
(+16)
|
Arena
#447847553
|
Cumans
Tower Rush
|
|
00:33:57 |
Jan 12, 2026
|
|
DEFEAT
983
(-15)
|
Mired
#447847227
|
Wu
|
|
00:00:13 |
Jan 12, 2026
|
|
DEFEAT
998
(-15)
|
Mired
#447846955
|
Incas
|
|
00:00:23 |
Jan 12, 2026
|
|
DEFEAT
1013
(-17)
|
Mired
#447846528
|
Sicilians
|
|
00:00:19 |
Jan 12, 2026
|
|
VICTORY
1030
(+14)
|
Glade
#446431852
|
Byzantines
Archer Rush
|
|
00:34:01 |
Jan 07, 2026
|
|
DEFEAT
1016
(-15)
|
MegaRandom
#446431411
|
Koreans
|
|
00:00:16 |
Jan 07, 2026
|
|
VICTORY
1031
(+15)
|
Arena
#446424825
|
Koreans
Tower Rush
|
|
00:38:28 |
Jan 07, 2026
|
|
DEFEAT
1016
(-16)
|
Glade
#446424460
|
Malay
|
|
00:00:18 |
Jan 07, 2026
|
|
DEFEAT
1032
(-14)
|
Arena
#446423940
|
Malay
|
|
00:00:24 |
Jan 07, 2026
|
|
VICTORY
1046
(+17)
|
Glade
#446423305
|
Malay
|
|
00:01:25 |
Jan 07, 2026
|
|
DEFEAT
1029
(-16)
|
MegaRandom
#446423013
|
Vikings
|
|
00:00:18 |
Jan 07, 2026
|
|
VICTORY
1045
(+17)
|
Haboob
#445571814
|
Dravidians
No Rush
|
|
00:40:04 |
Jan 04, 2026
|
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