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Part Time Gamer
Gameplay Summary
Often booms to Castle Age (42%), occasionally opens Archer Rush (22%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Knight Rush (71% win rate). Struggles against Skirmishers compositions. Plays variable civs.
Often booms to Castle Age (42%), occasionally opens Archer Rush (22%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Knight Rush (71% win rate). Struggles against Skirmishers compositions. Plays variable civs.
Elo
1006
Top 50%
Rank
#22,693
1v1 RM
Games
2,216
114W /
121L
Steam
8 years
Unverified
No risk factors detected
Player Analysis
67 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
No Rush
42%
Archer Rush
22%
Knight Rush
10%
Scout Rush
10%
Overall Behavior
Archer rush (25%)
Early castle build (19%)
Knight rush (15%)
Scout rush (10%)
Militia rush (10%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (81% of games)
Opening Success Rates
No Rush
28 games
36%
Archer Rush
15 games
47%
Knight Rush
7 games
71%
Militia Rush
7 games
71%
Scout Rush
7 games
29%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Knight Rush
(3 games)
67%
win rate
Early-Game Weaknesses
They struggle against these:
Scout Rush
(13 games)
23%
win rate
Militia Rush
(10 games)
30%
win rate
Archer Rush
(6 games)
33%
win rate
How to Beat This Player
Early Game
If they open No Rush (42%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Cavalry (43%), often loses to:
BEST
Skirmishers
(10L)
Infantry (Spear)
(10L)
Heavy Cavalry
(9L)
Scout Rush
13 games
77%
win rate
Militia Rush
10 games
70%
win rate
Archer Rush
6 games
67%
win rate
Knight Rush
3 games
67%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
43%
Cavalry
PRIMARY STYLE
Heavy Cavalry
45%
48% WR
Archers
40%
47% WR
Skirmishers
36%
6% WR
Infantry (Spear)
36%
29% WR
Dominates vs
Unique Unit
+6
Archers
+5
Infantry (Sword)
+4
Struggles vs
Skirmishers
−10
Infantry (Spear)
−10
Heavy Cavalry
−9
Common Transitions
No Rush
Infantry (Spear)
44% WR
Archer Rush
Archers
50% WR
Militia Rush
Infantry (Sword)
71% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Goths
67%
Celts
20%
Win Rates by Civ Type
Infantry Civs
36%
Their Best Infantry Civ:
Goths
67% WR
Cavalry Civs
31%
Their Best Cavalry Civ:
Huns
33% WR
Archer Civs
45%
Their Best Archer Civ:
Chinese
100% WR
Gunpowder Civs
71%
Their Best Gunpowder Civ:
Spanish
60% WR
Civ Playstyle Analysis
Goths
6
67%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:38
Castle: 25:38
militia rush
67%
early castle build
50%
Celts
5
20%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 11:19
Castle: 23:04
archer rush
60%
skirmisher rush
40%
castle drop
20%
early castle build
20%
Spanish
5
60%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 13:39
Castle: 21:02
early castle build
80%
castle drop
40%
phosphoru
20%
knight rush
20%
Romans
3
0%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:57
Castle: 26:16
scout rush
67%
knight rush
33%
archer rush
33%
militia rush
33%
Huns
3
33%
Cavalry Archer Rush
Top Opening:
Cavalry Archer Rush
Playstyle Analysis
Feudal: 11:47
Castle: 22:09
cav archer rush
67%
skirmisher rush
33%
knight rush
33%
Incas
3
0%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:13
Castle: 18:09
phosphoru
33%
castle drop
33%
archer rush
33%
Vietnamese
3
67%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 11:35
Castle: 24:41
early castle build
67%
scout rush
33%
archer rush
33%
skirmisher rush
33%
castle drop
33%
Chinese
3
100%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:12
Castle: 25:07
early castle build
67%
scout rush
33%
archer rush
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 30 | 23% | No Rush 33% | Scout Rush (9) |
| Socotra | 12 | 75% | Militia Rush 42% | Militia Rush (2) |
| MegaRandom | 6 | 33% | No Rush 100% | No Rush (3) |
| Fortified Clearing | 6 | 50% | Archer Rush 50% | No Rush (3) |
| Graveyards | 4 | 75% | No Rush 50% | - |
| Canals | 3 | 67% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
50.3%
143 games
Afternoon
12:00 - 18:00
45.9%
85 games
Evening
18:00 - 00:00
42.9%
7 games
Consistent performance across all time periods.
Based on 235 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
17x
Chases losses
10x
Stops after losses
17x
After 1st Win
2.2
games
After 1st defeat
1.9
games
End on Win
41%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
35 min
Avg. Loss
37
min
Games
67
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+01:18)
11:39
/ 10:21 target
III
Castle Age
(+03:40)
23:56
/ 20:16 target
IV
Imperial Age
(+04:56)
40:59
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:51
Average
Reaches Imperial
34%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Magyars
Cavalry
2-0
Celts
Infantry
2-0
Romans
Infantry
2-0
Worst Matchups
Vietnamese
Archer
0-2
Slavs
Infantry
0-2
Ethiopians
Archer
0-4
Infantry (47%)
Cavalry (50%)
Archer (23%)
Gunpowder (50%)
Cavalry Archer (50%)
Most Faced Civs
1
Franks
46%
13 games
6W - 7L
2
Spanish
67%
12 games
8W - 4L
3
Vietnamese
45%
11 games
5W - 6L
Mongols
73%
11 games
8W - 3L
Ethiopians
30%
10 games
3W - 7L
Magyars
63%
8 games
5W - 3L
Top 6 of 65 tracked opponent picks
Rating History (Last 60 days)
-15 Elo
141 games
Current
1006
Peak
1048
Low
932
Record (W:L)
70
-
71
Effective APM (Last 20 games)
Overall
19.2
actions per minute
Slower than average
for 1006 Elo
0
Avg (39)
Dark Age
22.2
Feudal
15.7
Castle
15.2
Imperial
11.2
Peak:
47.4
eAPM
Recent Match History (67 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1006
(-15)
|
Enclosed
#467551909
|
Slavs
|
|
01:00:46 |
Apr 03, 2026
|
|
VICTORY
1021
(+15)
|
MegaRandom
#467551613
|
Persians
|
|
00:00:41 |
Apr 03, 2026
|
|
VICTORY
1006
(+16)
|
Arabia
#467335838
|
Vikings
|
|
00:54:17 |
Apr 02, 2026
|
|
DEFEAT
990
(-15)
|
Enclosed
#467314844
|
Bengalis
|
|
00:42:40 |
Apr 02, 2026
|
|
VICTORY
1005
(+18)
|
Glade
#467103856
|
Turks
|
|
00:45:58 |
Apr 01, 2026
|
|
DEFEAT
987
(-18)
|
Arabia
#466897350
|
Poles
|
|
00:42:24 |
Mar 31, 2026
|
|
DEFEAT
1005
(-16)
|
Ring Fortress
#466666665
|
Dravidians
|
|
00:42:14 |
Mar 30, 2026
|
|
VICTORY
1021
(+16)
|
Glade
#466226641
|
Goths
|
|
00:28:52 |
Mar 28, 2026
|
|
VICTORY
1005
(+14)
|
Arabia
#466216062
|
Muisca
|
Magyars (958) | 00:37:22 |
Mar 28, 2026
|
|
VICTORY
991
(+17)
|
Arabia
#466208625
|
Celts
|
|
00:48:15 |
Mar 28, 2026
|
|
DEFEAT
974
(-16)
|
Marketplace
#466185893
|
Vietnamese
|
|
00:41:57 |
Mar 28, 2026
|
|
DEFEAT
990
(-15)
|
Glade
#466155089
|
Berbers
|
|
01:14:05 |
Mar 28, 2026
|
|
VICTORY
1005
(+17)
|
Arabia
#466151813
|
Malians
|
Bulgarians (1000) | 00:29:09 |
Mar 28, 2026
|
|
VICTORY
988
(+17)
|
Glade
#465959699
|
Spanish
|
|
00:43:31 |
Mar 27, 2026
|
|
VICTORY
971
(+16)
|
Marketplace
#465928529
|
Byzantines
|
|
00:29:33 |
Mar 27, 2026
|
|
DEFEAT
955
(-15)
|
Marketplace
#465880274
|
Sicilians
|
|
00:46:28 |
Mar 27, 2026
|
|
VICTORY
970
(+17)
|
Ring Fortress
#465865837
|
Persians
|
|
00:44:34 |
Mar 27, 2026
|
|
VICTORY
953
(+14)
|
Marketplace
#465701425
|
Slavs
|
|
00:46:00 |
Mar 26, 2026
|
|
DEFEAT
939
(-15)
|
Glade
#465652540
|
Spanish
|
|
00:46:02 |
Mar 26, 2026
|
|
DEFEAT
954
(-14)
|
Ring Fortress
#465648194
|
Hindustanis
|
|
00:43:58 |
Mar 26, 2026
|
|
DEFEAT
968
(-16)
|
Marketplace
#465646334
|
Goths
|
|
00:36:55 |
Mar 26, 2026
|
|
VICTORY
984
(+19)
|
Arabia
#465645974
|
Burmese
|
|
00:05:41 |
Mar 26, 2026
|
|
DEFEAT
965
(-14)
|
Arabia
#465501158
|
Malay
|
|
00:41:49 |
Mar 25, 2026
|
|
DEFEAT
979
(-16)
|
Glade
#465460214
|
Portuguese
|
|
00:29:46 |
Mar 25, 2026
|
|
DEFEAT
995
(-16)
|
Glade
#465458119
|
Britons
|
|
00:45:20 |
Mar 25, 2026
|
|
DEFEAT
1011
(-18)
|
Glade
#465259003
|
Bulgarians
|
|
00:46:12 |
Mar 24, 2026
|
|
DEFEAT
1029
(-18)
|
Ring Fortress
#465239091
|
Byzantines
|
|
01:04:09 |
Mar 24, 2026
|
|
VICTORY
1047
(+17)
|
Glade
#465238911
|
Byzantines
|
|
00:01:01 |
Mar 24, 2026
|
|
DEFEAT
1030
(-17)
|
Ring Fortress
#465034960
|
Mongols
|
|
00:32:07 |
Mar 23, 2026
|
|
VICTORY
1047
(+17)
|
Ring Fortress
#465025505
|
Bengalis
|
|
00:54:48 |
Mar 23, 2026
|
|
DEFEAT
1030
(-16)
|
Ring Fortress
#465016129
|
Britons
|
|
00:52:03 |
Mar 23, 2026
|
|
DEFEAT
1046
(-17)
|
Glade
#464254657
|
Sicilians
|
|
00:35:13 |
Mar 20, 2026
|
|
VICTORY
1047
(+15)
|
Ring Fortress
#464235637
|
Byzantines
|
|
00:48:25 |
Mar 20, 2026
|
|
VICTORY
1048
(+16)
|
Glade
#464235004
|
Burgundians
|
|
00:11:44 |
Mar 20, 2026
|
|
VICTORY
1032
(+16)
|
Mongolia
#464081302
|
Tupi
|
|
00:53:29 |
Mar 19, 2026
|
|
VICTORY
1016
(+16)
|
Glade
#464067131
|
Portuguese
|
|
00:30:18 |
Mar 19, 2026
|
|
DEFEAT
1000
(-18)
|
Glade
#464049680
|
Goths
|
|
00:20:16 |
Mar 19, 2026
|
|
VICTORY
1018
(+17)
|
Glade
#464023135
|
Portuguese
|
|
00:43:58 |
Mar 19, 2026
|
|
VICTORY
1001
(+18)
|
Ring Fortress
#464021372
|
Berbers
|
|
00:33:06 |
Mar 19, 2026
|
|
VICTORY
983
(+15)
|
Glade
#463879134
|
Mapuche
|
|
00:38:54 |
Mar 18, 2026
|
|
DEFEAT
968
(-15)
|
Arabia
#463849567
|
Bulgarians
|
|
00:47:06 |
Mar 18, 2026
|
|
DEFEAT
983
(-16)
|
Arabia
#463821590
|
Tupi
|
|
00:30:52 |
Mar 18, 2026
|
|
VICTORY
999
(+17)
|
Enclosed
#463816153
|
Dravidians
|
|
00:42:52 |
Mar 18, 2026
|
|
VICTORY
982
(+14)
|
Arabia
#463814720
|
Teutons
|
|
00:30:24 |
Mar 18, 2026
|
|
DEFEAT
968
(-16)
|
Haboob
#463644209
|
Koreans
|
|
00:31:58 |
Mar 17, 2026
|
|
DEFEAT
984
(-16)
|
Enclosed
#463623594
|
Muisca
|
|
00:22:04 |
Mar 17, 2026
|
|
VICTORY
1000
(+18)
|
Enclosed
#463623458
|
Muisca
|
|
00:00:14 |
Mar 17, 2026
|
|
VICTORY
982
(+16)
|
Arabia
#463619994
|
Burgundians
|
|
00:38:30 |
Mar 17, 2026
|
|
DEFEAT
966
(-19)
|
Enclosed
#463613726
|
Ethiopians
|
|
00:45:45 |
Mar 17, 2026
|
|
VICTORY
985
(+17)
|
Haboob
#463610940
|
Tatars
|
|
00:50:59 |
Mar 17, 2026
|
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